• Register
  • TOS
  • Privacy
  • @NeoGAF

colinp
Member
(02-15-2008, 01:43 AM)
colinp's Avatar
From Sega Gamersday '08

http://www.youtube.com/watch?v=1Zroah1uTiU

Annoying clicking sound maybe result of poor audio? Still really hope it supports dual wiimote play... Backgrounds look a bit less psychedelic than the original.

I had a huge smile on my face as I watched and ended up mimicking the hand motions :D :lol
d[-_-]b
Member
(02-15-2008, 01:45 AM)
d[-_-]b's Avatar
just saw this on g0niintendo was about to post too :D.
Threi
notag
(02-15-2008, 01:46 AM)
Threi's Avatar
Title needs more SAMBA SAMBA SAMBA SAMBA SAMBA SAMBA SAMBA

uh where is that shaking sound coming from O_o
Amir0x
demodded, not denutted
(02-15-2008, 01:48 AM)
Amir0x's Avatar
I really want more Samba, but without the visceral response of the maracas it kinda loses 60% of its charm. Maybe SEGA will release a special maraca shell
BrodiemanTTR
Member
(02-15-2008, 01:50 AM)
That looks pretty dull.
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(02-15-2008, 01:50 AM)
schuelma's Avatar
They better still be including duel Wiimote support
AstroLad
Hail to the KING baby
(02-15-2008, 01:50 AM)
AstroLad's Avatar
No maracas? ouch
colinp
Member
(02-15-2008, 01:50 AM)
colinp's Avatar

Originally Posted by Amir0x

I really want more Samba, but without the visceral response of the maracas it kinda loses 60% of its charm. Maybe SEGA will release a special maraca shell

I agree IF you can't have dual wiimote play. Otherwise the freedom will more than make up for it.
I AM JOHN!
Banned
(02-15-2008, 01:51 AM)
I AM JOHN!'s Avatar
Why the fuck is he standing in mid-air?! :(
Himuro
Banned
(02-15-2008, 01:52 AM)
Samba without maracas? wtf is the point
Xav
Member
(02-15-2008, 01:53 AM)
Xav's Avatar
http://www.youtube.com/watch?v=VXz0G...eature=related

The Wii version still has a long way to go until it matches the Dreamcast version, hopefully it's just an early build but then again we all know how bad 3rd party on Wii can be. Sega need to bring out some maracas shells to make it really feel like a pair of maracas. Samba De Amigo is such an awesome game on Dreamcast, hopefully this Wii release will fair better in terms of sales.
Amir0x
demodded, not denutted
(02-15-2008, 01:53 AM)
Amir0x's Avatar

Originally Posted by colinp

I agree IF you can't have dual wiimote play. Otherwise the freedom will more than make up for it.

Even with the dual wiimote play, it's not going to be the same. It then just because a regular old waggle in the right direction rhythm game, which just so happens to have really horrendous audio blaring from its ultra-low quality speakers

I mean if you played with the Samba De Amigo peripheral, the weight and feel of it made up a lot of the appeal. I mean it seems odd to me that the wiimotes here is actually discouraging novelty where it should exist :/
polg
Member
(02-15-2008, 01:54 AM)
polg's Avatar
SAMBA DE JANEIRO :O

I MUST OWN THIS GAME
colinp
Member
(02-15-2008, 01:56 AM)
colinp's Avatar

Originally Posted by Amir0x

Even with the dual wiimote play, it's not going to be the same. It then just because a regular old waggle in the right direction rhythm game, which just so happens to have really horrendous audio blaring from its ultra-low quality speakers

I mean if you played with the Samba De Amigo peripheral, the weight and feel of it made up a lot of the appeal. I mean it seems odd to me that the wiimotes here is actually discouraging novelty where it should exist :/

Of course I played with the Samba De Amigo peripheral, and while I agree the weight and feel added to the appeal, I think you could get the same enjoyment shaking two wiimotes. The core is the same, there just isn't a bulbous top. Hell, you could buy a nerf type ball and cut a slot for the wiimotes. I agree about the crappy sound from the shaking, but by no means would it deter me from enjoying the hell out of Samba.
Rlan
Member
(02-15-2008, 01:57 AM)
Rlan's Avatar
Main problem looks like you just aim in a direction and waggle to your hearts content, not trying to hit it at the right time each time. :|
Game-Biz
Member
(02-15-2008, 01:57 AM)
Game-Biz's Avatar

Originally Posted by Amir0x

I really want more Samba, but without the visceral response of the maracas it kinda loses 60% of its charm. Maybe SEGA will release a special maraca shell

And you would pay for a peripheral like that? If Sega packaged it in for free, maybe. But I really don't think it's a issue. The lighter the better IMO.
Amir0x
demodded, not denutted
(02-15-2008, 01:59 AM)
Amir0x's Avatar

Originally Posted by colinp

Of course I played with the Samba De Amigo peripheral, and while I agree the weight and feel added to the appeal, I think you could get the same enjoyment shaking two wiimotes. The core is the same, there just isn't a bulbous top. Hell, you could buy a nerf type ball and cut a slot for the wiimotes. I agree about the crappy sound from the shaking, but by no means would it deter me from enjoying the hell out of Samba.

That's like you can get the same enjoyment you do from playing the drums by flailing the wiimote in drum motions.

It's NOT the same. When trying to emulate instruments, this sort of thing matters a LOT.

Originally Posted by Game-Biz

And you would pay for a peripheral like that? If Sega packaged it in for free, maybe. But I really don't think it's a issue. The lighter the better IMO.

The lighter the better for what? It's a MARACA game, where shaking a round top filled with seeds or some shit is the whole point. I mean this is common sense.

Yes, I would pay for a HIGH QUALITY maraca shell, say $60 bundle. (provided they had a whole new track list along with the ones from the Dreamcast game)
Crab Milk Mickey
Member
(02-15-2008, 01:59 AM)
Crab Milk Mickey's Avatar

Originally Posted by Threi

Title needs more SAMBA SAMBA SAMBA SAMBA SAMBA SAMBA SAMBA

uh where is that shaking sound coming from O_o

Wiimote.
Gagaman
Member
(02-15-2008, 02:03 AM)
Gagaman's Avatar
This is clearly a very early beta build. The woman even said at the start it was a test version just so the could show something up and running. I could see that remote speaker rattle getting rather annoying if it stays like that.

I'm sure a pair of maraca attachments for two remotes wouldn't be expensive or a problem. If Sega doesn't make one and the game turns out to be poplular, a third party might make one. Hell, they make attachments for the wii of all sorts, those third parties.
Last edited by Gagaman; 02-15-2008 at 02:07 AM.
goldenticket
Member
(02-15-2008, 02:04 AM)
goldenticket's Avatar
im glad i was able to buy the dreamcast version with maracas a few months ago rather then waiting for the wii verison
Tiktaalik
Member
(02-15-2008, 02:05 AM)
Tiktaalik's Avatar
I still don't understand how the controls are going to work, and I wasn't able to figure out what was going on from the video. The player is clearly doing stuff with the nunchuck, but aside from telling when the player is shaking it or not I don't know what it's doing. It doesn't have a tilt detector in it like the wiimote does.

Doesn't make sense to me.
Grecco
Member
(02-15-2008, 02:07 AM)
Grecco's Avatar

Originally Posted by colinp

From Sega Gamersday '08

http://www.youtube.com/watch?v=1Zroah1uTiU

Annoying clicking sound maybe result of poor audio? Still really hope it supports dual wiimote play... Backgrounds look a bit less psychedelic than the original.

I had a huge smile on my face as I watched and ended up mimicking the hand motions :D :lol


The Backgrounds would get more psychedelic if you did better.

anyways this better have dual wiimote support.
_Alkaline_
Member
(02-15-2008, 02:08 AM)
_Alkaline_'s Avatar

Originally Posted by Tiktaalik

I still don't understand how the controls are going to work, and I wasn't able to figure out what was going on from the video. The player is clearly doing stuff with the nunchuck, but aside from telling when the player is shaking it or not I don't know what it's doing. It doesn't have a tilt detector in it like the wiimote does.

Doesn't make sense to me.

I'm sure it has a tilt detector?
Brianemone
Member
(02-15-2008, 02:11 AM)
Brianemone's Avatar
This looks absolutely terrible. I can't fathom way anyone would pay to play that.
DDayton
(more a nerd than a geek)
(02-15-2008, 02:15 AM)
DDayton's Avatar

Originally Posted by Tiktaalik

It doesn't have a tilt detector in it like the wiimote does.

It was my understanding that the primary difference between the nunchuk and the wii remote was the lack of an ir camera in the nunchuk.

I could be wrong, of course.
GremlinInTheMachine
Banned
(02-15-2008, 02:15 AM)
What did people see in a maracas rhythm game in the first place? It’s one step up from a kazoo rhythm game. Sega fanboys, you have some explaining to do. Once again--Nights.
Scrubking
Member
(02-15-2008, 02:19 AM)
Looking good, can't wait. It also looks like the girl is calibrating the controls at 1:38.
goldenticket
Member
(02-15-2008, 02:19 AM)
goldenticket's Avatar

Originally Posted by GremlinInTheMachine

What did people see in a maracas rhythm game in the first place?

its fun
Gagaman
Member
(02-15-2008, 02:23 AM)
Gagaman's Avatar
Don't turn this into another fucking "sega games were always shit" trend just by looking at some early build test footage. >_<
Nuclear Muffin
Banned
(02-15-2008, 02:24 AM)
Nuclear Muffin's Avatar
Looks good, Wiimote sounds need a bit of work and dual Wiimote support is a must!
I AM JOHN!
Banned
(02-15-2008, 02:24 AM)
I AM JOHN!'s Avatar

Originally Posted by GremlinInTheMachine

What did people see in a maracas rhythm game in the first place? It’s one step up from a kazoo rhythm game. Sega fanboys, you have some explaining to do. Once again--Nights.

You like PN-03. You're in no position to talk.
FightyF
Banned
(02-15-2008, 02:34 AM)
I hope this gets a lot of advertising as well.
Segata Sanshiro
(02-15-2008, 02:35 AM)
Looking good so far.

@Gremlin: It's a fun, fast-paced, challenging game. You don't have to like it if you don't want to.

I could bash all the stuff you like, too, but I'm not quite that much of an asshole.
Tiktaalik
Member
(02-15-2008, 02:35 AM)
Tiktaalik's Avatar

Originally Posted by DavidDayton

It was my understanding that the primary difference between the nunchuk and the wii remote was the lack of an ir camera in the nunchuk.

I could be wrong, of course.

Alright I just talked with some folks who know the Wiimote a lot better than I do, and they said that the nunchuck only has acceleration, but if you write the software right you can use it to detect basically just tilting movements. They added though that it was basically shit.

So overall it can be done, but Gearbox just has to code it really well for it to work well.
dude
dude
(02-15-2008, 02:39 AM)
dude's Avatar

Originally Posted by Amir0x

Even with the dual wiimote play, it's not going to be the same. It then just because a regular old waggle in the right direction rhythm game, which just so happens to have really horrendous audio blaring from its ultra-low quality speakers

I mean if you played with the Samba De Amigo peripheral, the weight and feel of it made up a lot of the appeal. I mean it seems odd to me that the wiimotes here is actually discouraging novelty where it should exist :/

I didn't own a Dreamcast and never played Sambe de Amigo, but I disagree with what you said, the wiimote should be like a blank, you could imagine it whatever you want it to be. Maraca shell is unnecessary imo. The low-quality speakers are enough, and I can't see the weight being that much of an issue, I can imagine getting into the music and frantically trying to get the song right, forgetting I'm using a wiimote. As I said, I didn't play Samba de Amigo and could be horribly wrong, but with my (rich) experience with rhythm games and (pretty extensive) with the Wii, I don't see this as such a big deal.

Edit:

Originally Posted by Amir0x

That's like you can get the same enjoyment you do from playing the drums by flailing the wiimote in drum motions.

It's NOT the same. When trying to emulate instruments, this sort of thing matters a LOT.

I disagre with you, again. When playing rhythm games, you get caught up. I spent a LOT of time with DDR, and I play by instinct, I don't even think of what I do, I don't really have any control over my legs when playing, just as I don't think of the guitar when playing Guitar Hero, they're not even there when you get into the game. I doubt subtle differences in wight and sound will make that much of a difference.



Originally Posted by Amir0x

The lighter the better for what? It's a MARACA game, where shaking a round top filled with seeds or some shit is the whole point. I mean this is common sense.

Yes, I would pay for a HIGH QUALITY maraca shell, say $60 bundle. (provided they had a whole new track list along with the ones from the Dreamcast game)

When you're flailing like crazy, trying to catch the rhythm, even the wiimote with it's low quality sound will be enough to feel like a maraca.
Last edited by dude; 02-15-2008 at 02:46 AM.
_Alkaline_
Member
(02-15-2008, 02:41 AM)
_Alkaline_'s Avatar

Originally Posted by Tiktaalik

Alright I just talked with some folks who know the Wiimote a lot better than I do, and they said that the nunchuck only has acceleration, but if you write the software right you can use it to detect basically just tilting movements. They added though that it was basically shit.

So overall it can be done, but Gearbox just has to code it really well for it to work well.

Nunchuk tilting has been done in a LOT of games so for Wii, mostly for camera control in 3rd person games.
Scrubking
Member
(02-15-2008, 02:41 AM)

Originally Posted by Tiktaalik

They added though that it was basically shit.

What's that supposed to mean? It was working just fine in the video.
Aras
Member
(02-15-2008, 02:46 AM)
Aras's Avatar
that's not samba =( it's samba of enemigo instead of amigo
Bourbon Cowboy
Member
(02-15-2008, 05:02 AM)
I hope they keep Hustle Mode from Samba 2000.

And Vamos a Carnivale. Love that song.
-WindYoshi-
Banned
(02-15-2008, 05:24 AM)
-WindYoshi-'s Avatar

Originally Posted by AstroLad

No maracas? ouch

They are maracas, USE YOUR IMAGINATIONS!

...




: (
jj984jj
He's a pretty swell guy in my books anyway.
(02-15-2008, 05:36 AM)
jj984jj's Avatar
How did I miss this thread? :lol I can't see anything in that video though.
marc^o^
Nintendo's Pro Bono PR Firm
(02-15-2008, 05:39 AM)
marc^o^'s Avatar
Pure Samba!You may want to talk about how this will play, but this video is all about how it looks. Pure Samba. And in 16/9 or so it seems :)
Amir0x
demodded, not denutted
(02-15-2008, 05:45 AM)
Amir0x's Avatar

Originally Posted by dude

I didn't own a Dreamcast and never played Sambe de Amigo, but I disagree with what you said, the wiimote should be like a blank, you could imagine it whatever you want it to be. Maraca shell is unnecessary imo. The low-quality speakers are enough, and I can't see the weight being that much of an issue, I can imagine getting into the music and frantically trying to get the song right, forgetting I'm using a wiimote. As I said, I didn't play Samba de Amigo and could be horribly wrong, but with my (rich) experience with rhythm games and (pretty extensive) with the Wii, I don't see this as such a big deal.

You didn't play Samba De Amigo, which pretty much goes on to answer the rest of everything. But there's a reason why games like Guitar Hero and Rockband are far more popular than instrument-based games that don't use peripherals.

Now, I'm going to try REALLY HARD not to once again criticize the wiimote here, but the philosophy behind playing pretend rather than actually just having the game do something and do it better is something I think you'll be hard pressed to find supporters for. You're saying the wiimote should act as your imaginary friend for your imaginary concerts, and that's fine, but it's always going to be inferior to the alternative by a great margin.

I have played Samba de Amigo. There's no other argument to be made.

Originally Posted by dude

Edit:
I disagre with you, again. When playing rhythm games, you get caught up. I spent a LOT of time with DDR, and I play by instinct, I don't even think of what I do, I don't really have any control over my legs when playing, just as I don't think of the guitar when playing Guitar Hero, they're not even there when you get into the game. I doubt subtle differences in wight and sound will make that much of a difference.

DDR isn't a instrument-based rhythm game (even though it DOES have a unique peripheral that plays to its appeal). Neither is Elite Beat Agents, before we get there. It is using music to provide abstract gameplay, rather than using the instrument to create the music.

And there's nothing subtle about the weight and sound, or the feel it provides.

If you were playing Guitar Hero with a PS2 controller instead of a Guitar, or a Wii controller instead of a Guitar - everything else being equal about the tracklist - here's the amount of sales that would have occured: 3. Add a guitar into the mix, and the experience evolves and changes. It becomes dynamic, it adds its own elements and challenges. You're now more closely approximating the instruments. Add in a microphone, add in drums... you're going even further. You're adding in more unique challenges that are not able to be closely replicated by typical controllers.

This genre is one of the only that are genuinely helped by novelty, and you'd just as well toss it out the window and not even for a good reason. You just think it SHOULD be as good, and I guess it's that same gut feeling that makes you feel there would be no difference in the long term. But your gut feeling is wrong, hate to break it to you.

Originally Posted by dude

When you're flailing like crazy, trying to catch the rhythm, even the wiimote with it's low quality sound will be enough to feel like a maraca.

Maybe in crazy town, maybe after a few hits of LSD. But not sober, and not if you're not autistic.
Last edited by Amir0x; 02-15-2008 at 05:48 AM.
I AM JOHN!
Banned
(02-15-2008, 05:46 AM)
I AM JOHN!'s Avatar
Ami, I loved Samba to death back in the day, and I have never owned a pair of Maracas.

Then again, I was a stupid kid, but whatever. :(
Amir0x
demodded, not denutted
(02-15-2008, 05:49 AM)
Amir0x's Avatar

Originally Posted by I AM JOHN!

Ami, I loved Samba to death back in the day, and I have never owned a pair of Maracas.

Then again, I was a stupid kid, but whatever. :(

I'm sure a lot of people like things before they experience superior alternatives. I once liked the NES, for example
ivysaur12
a real-life Hollywood big shot
(02-15-2008, 05:50 AM)
ivysaur12's Avatar
You really couldn't see much :-\
f_elz
Member
(02-15-2008, 06:02 AM)

Originally Posted by Amir0x

You didn't play Samba De Amigo, which pretty much goes on to answer the rest of everything. But there's a reason why games like Guitar Hero and Rockband are far more popular than instrument-based games that don't use peripherals.

Now, I'm going to try REALLY HARD not to once again criticize the wiimote here, but the philosophy behind playing pretend rather than actually just having the game do something and do it better is something I think you'll be hard pressed to find supporters for. You're saying the wiimote should act as your imaginary friend for your imaginary concerts, and that's fine, but it's always going to be inferior to the alternative by a great margin.

I have played Samba de Amigo. There's no other argument to be made.



DDR isn't a instrument-based rhythm game (even though it DOES have a unique peripheral that plays to its appeal). Neither is Elite Beat Agents, before we get there. It is using music to provide abstract gameplay, rather than using the instrument to create the music.

And there's nothing subtle about the weight and sound, or the feel it provides.

If you were playing Guitar Hero with a PS2 controller instead of a Guitar, or a Wii controller instead of a Guitar - everything else being equal about the tracklist - here's the amount of sales that would have occured: 3. Add a guitar into the mix, and the experience evolves and changes. It becomes dynamic, it adds its own elements and challenges. You're now more closely approximating the instruments. Add in a microphone, add in drums... you're going even further. You're adding in more unique challenges that are not able to be closely replicated by typical controllers.

This genre is one of the only that are genuinely helped by novelty, and you'd just as well toss it out the window and not even for a good reason. You just think it SHOULD be as good, and I guess it's that same gut feeling that makes you feel there would be no difference in the long term. But your gut feeling is wrong, hate to break it to you.



Maybe in crazy town, maybe after a few hits of LSD. But not sober, and not if you're not autistic.

i agree
Fio
Member
(02-15-2008, 06:12 AM)
Somebody tell SEGA that samba isn't a mexican rhythm
swerve
Member
(02-15-2008, 06:33 AM)
Ami is correct. This game without maracas is wrong on at least two points:

-The Wii remote can't actually do what the DC samba maracas do
-Holding maracas feels much more fun and enjoyable than holding something that isn't a maraca when simulating maraca playing.

It's a beautiful, beautiful game and one which should be respected enough to keep it in its original, successful form. The Wii remote is fantastic, but it's not suited to *everything* in gaming. Maraca peripherals with accurate distance sensing, or I won't buy.
the year 20XX
Member
(02-15-2008, 07:08 AM)

Originally Posted by GremlinInTheMachine

What did people see in a maracas rhythm game in the first place? It’s one step up from a kazoo rhythm game. Sega fanboys, you have some explaining to do. Once again--Nights.

Kazoo rhythm game? Yes, please!