http://www.youtube.com/watch?v=1Zroah1uTiU
Annoying clicking sound maybe result of poor audio? Still really hope it supports dual wiimote play... Backgrounds look a bit less psychedelic than the original.
I had a huge smile on my face as I watched and ended up mimicking the hand motions :D :lol
uh where is that shaking sound coming from O_o
I agree IF you can't have dual wiimote play. Otherwise the freedom will more than make up for it.Originally Posted by Amir0x
I really want more Samba, but without the visceral response of the maracas it kinda loses 60% of its charm. Maybe SEGA will release a special maraca shell
The Wii version still has a long way to go until it matches the Dreamcast version, hopefully it's just an early build but then again we all know how bad 3rd party on Wii can be. Sega need to bring out some maracas shells to make it really feel like a pair of maracas. Samba De Amigo is such an awesome game on Dreamcast, hopefully this Wii release will fair better in terms of sales.
Even with the dual wiimote play, it's not going to be the same. It then just because a regular old waggle in the right direction rhythm game, which just so happens to have really horrendous audio blaring from its ultra-low quality speakersOriginally Posted by colinp
I agree IF you can't have dual wiimote play. Otherwise the freedom will more than make up for it.
I mean if you played with the Samba De Amigo peripheral, the weight and feel of it made up a lot of the appeal. I mean it seems odd to me that the wiimotes here is actually discouraging novelty where it should exist :/
I MUST OWN THIS GAME
Of course I played with the Samba De Amigo peripheral, and while I agree the weight and feel added to the appeal, I think you could get the same enjoyment shaking two wiimotes. The core is the same, there just isn't a bulbous top. Hell, you could buy a nerf type ball and cut a slot for the wiimotes. I agree about the crappy sound from the shaking, but by no means would it deter me from enjoying the hell out of Samba.Originally Posted by Amir0x
Even with the dual wiimote play, it's not going to be the same. It then just because a regular old waggle in the right direction rhythm game, which just so happens to have really horrendous audio blaring from its ultra-low quality speakers
I mean if you played with the Samba De Amigo peripheral, the weight and feel of it made up a lot of the appeal. I mean it seems odd to me that the wiimotes here is actually discouraging novelty where it should exist :/
And you would pay for a peripheral like that? If Sega packaged it in for free, maybe. But I really don't think it's a issue. The lighter the better IMO.Originally Posted by Amir0x
I really want more Samba, but without the visceral response of the maracas it kinda loses 60% of its charm. Maybe SEGA will release a special maraca shell
That's like you can get the same enjoyment you do from playing the drums by flailing the wiimote in drum motions.Originally Posted by colinp
Of course I played with the Samba De Amigo peripheral, and while I agree the weight and feel added to the appeal, I think you could get the same enjoyment shaking two wiimotes. The core is the same, there just isn't a bulbous top. Hell, you could buy a nerf type ball and cut a slot for the wiimotes. I agree about the crappy sound from the shaking, but by no means would it deter me from enjoying the hell out of Samba.
It's NOT the same. When trying to emulate instruments, this sort of thing matters a LOT.
The lighter the better for what? It's a MARACA game, where shaking a round top filled with seeds or some shit is the whole point. I mean this is common sense.Originally Posted by Game-Biz
And you would pay for a peripheral like that? If Sega packaged it in for free, maybe. But I really don't think it's a issue. The lighter the better IMO.
Yes, I would pay for a HIGH QUALITY maraca shell, say $60 bundle. (provided they had a whole new track list along with the ones from the Dreamcast game)
Wiimote.Originally Posted by Threi
Title needs more SAMBA SAMBA SAMBA SAMBA SAMBA SAMBA SAMBA
uh where is that shaking sound coming from O_o
I'm sure a pair of maraca attachments for two remotes wouldn't be expensive or a problem. If Sega doesn't make one and the game turns out to be poplular, a third party might make one. Hell, they make attachments for the wii of all sorts, those third parties.
Doesn't make sense to me.
Originally Posted by colinp
From Sega Gamersday '08
http://www.youtube.com/watch?v=1Zroah1uTiU
Annoying clicking sound maybe result of poor audio? Still really hope it supports dual wiimote play... Backgrounds look a bit less psychedelic than the original.
I had a huge smile on my face as I watched and ended up mimicking the hand motions :D :lol
The Backgrounds would get more psychedelic if you did better.
anyways this better have dual wiimote support.
I'm sure it has a tilt detector?Originally Posted by Tiktaalik
I still don't understand how the controls are going to work, and I wasn't able to figure out what was going on from the video. The player is clearly doing stuff with the nunchuck, but aside from telling when the player is shaking it or not I don't know what it's doing. It doesn't have a tilt detector in it like the wiimote does.
Doesn't make sense to me.
It was my understanding that the primary difference between the nunchuk and the wii remote was the lack of an ir camera in the nunchuk.Originally Posted by Tiktaalik
It doesn't have a tilt detector in it like the wiimote does.
I could be wrong, of course.
its funOriginally Posted by GremlinInTheMachine
What did people see in a maracas rhythm game in the first place?
You like PN-03. You're in no position to talk.Originally Posted by GremlinInTheMachine
What did people see in a maracas rhythm game in the first place? It’s one step up from a kazoo rhythm game. Sega fanboys, you have some explaining to do. Once again--Nights.
@Gremlin: It's a fun, fast-paced, challenging game. You don't have to like it if you don't want to.
I could bash all the stuff you like, too, but I'm not quite that much of an asshole.
Alright I just talked with some folks who know the Wiimote a lot better than I do, and they said that the nunchuck only has acceleration, but if you write the software right you can use it to detect basically just tilting movements. They added though that it was basically shit.Originally Posted by DavidDayton
It was my understanding that the primary difference between the nunchuk and the wii remote was the lack of an ir camera in the nunchuk.
I could be wrong, of course.
So overall it can be done, but Gearbox just has to code it really well for it to work well.
I didn't own a Dreamcast and never played Sambe de Amigo, but I disagree with what you said, the wiimote should be like a blank, you could imagine it whatever you want it to be. Maraca shell is unnecessary imo. The low-quality speakers are enough, and I can't see the weight being that much of an issue, I can imagine getting into the music and frantically trying to get the song right, forgetting I'm using a wiimote. As I said, I didn't play Samba de Amigo and could be horribly wrong, but with my (rich) experience with rhythm games and (pretty extensive) with the Wii, I don't see this as such a big deal.Originally Posted by Amir0x
Even with the dual wiimote play, it's not going to be the same. It then just because a regular old waggle in the right direction rhythm game, which just so happens to have really horrendous audio blaring from its ultra-low quality speakers
I mean if you played with the Samba De Amigo peripheral, the weight and feel of it made up a lot of the appeal. I mean it seems odd to me that the wiimotes here is actually discouraging novelty where it should exist :/
Edit:
I disagre with you, again. When playing rhythm games, you get caught up. I spent a LOT of time with DDR, and I play by instinct, I don't even think of what I do, I don't really have any control over my legs when playing, just as I don't think of the guitar when playing Guitar Hero, they're not even there when you get into the game. I doubt subtle differences in wight and sound will make that much of a difference.Originally Posted by Amir0x
That's like you can get the same enjoyment you do from playing the drums by flailing the wiimote in drum motions.
It's NOT the same. When trying to emulate instruments, this sort of thing matters a LOT.
When you're flailing like crazy, trying to catch the rhythm, even the wiimote with it's low quality sound will be enough to feel like a maraca.Originally Posted by Amir0x
The lighter the better for what? It's a MARACA game, where shaking a round top filled with seeds or some shit is the whole point. I mean this is common sense.
Yes, I would pay for a HIGH QUALITY maraca shell, say $60 bundle. (provided they had a whole new track list along with the ones from the Dreamcast game)
Nunchuk tilting has been done in a LOT of games so for Wii, mostly for camera control in 3rd person games.Originally Posted by Tiktaalik
Alright I just talked with some folks who know the Wiimote a lot better than I do, and they said that the nunchuck only has acceleration, but if you write the software right you can use it to detect basically just tilting movements. They added though that it was basically shit.
So overall it can be done, but Gearbox just has to code it really well for it to work well.
What's that supposed to mean? It was working just fine in the video.Originally Posted by Tiktaalik
They added though that it was basically shit.
And Vamos a Carnivale. Love that song.
They are maracas, USE YOUR IMAGINATIONS!Originally Posted by AstroLad
No maracas? ouch
...
: (
You didn't play Samba De Amigo, which pretty much goes on to answer the rest of everything. But there's a reason why games like Guitar Hero and Rockband are far more popular than instrument-based games that don't use peripherals.Originally Posted by dude
I didn't own a Dreamcast and never played Sambe de Amigo, but I disagree with what you said, the wiimote should be like a blank, you could imagine it whatever you want it to be. Maraca shell is unnecessary imo. The low-quality speakers are enough, and I can't see the weight being that much of an issue, I can imagine getting into the music and frantically trying to get the song right, forgetting I'm using a wiimote. As I said, I didn't play Samba de Amigo and could be horribly wrong, but with my (rich) experience with rhythm games and (pretty extensive) with the Wii, I don't see this as such a big deal.
Now, I'm going to try REALLY HARD not to once again criticize the wiimote here, but the philosophy behind playing pretend rather than actually just having the game do something and do it better is something I think you'll be hard pressed to find supporters for. You're saying the wiimote should act as your imaginary friend for your imaginary concerts, and that's fine, but it's always going to be inferior to the alternative by a great margin.
I have played Samba de Amigo. There's no other argument to be made.
DDR isn't a instrument-based rhythm game (even though it DOES have a unique peripheral that plays to its appeal). Neither is Elite Beat Agents, before we get there. It is using music to provide abstract gameplay, rather than using the instrument to create the music.Originally Posted by dude
Edit:
I disagre with you, again. When playing rhythm games, you get caught up. I spent a LOT of time with DDR, and I play by instinct, I don't even think of what I do, I don't really have any control over my legs when playing, just as I don't think of the guitar when playing Guitar Hero, they're not even there when you get into the game. I doubt subtle differences in wight and sound will make that much of a difference.
And there's nothing subtle about the weight and sound, or the feel it provides.
If you were playing Guitar Hero with a PS2 controller instead of a Guitar, or a Wii controller instead of a Guitar - everything else being equal about the tracklist - here's the amount of sales that would have occured: 3. Add a guitar into the mix, and the experience evolves and changes. It becomes dynamic, it adds its own elements and challenges. You're now more closely approximating the instruments. Add in a microphone, add in drums... you're going even further. You're adding in more unique challenges that are not able to be closely replicated by typical controllers.
This genre is one of the only that are genuinely helped by novelty, and you'd just as well toss it out the window and not even for a good reason. You just think it SHOULD be as good, and I guess it's that same gut feeling that makes you feel there would be no difference in the long term. But your gut feeling is wrong, hate to break it to you.
Maybe in crazy town, maybe after a few hits of LSD. But not sober, and not if you're not autistic.Originally Posted by dude
When you're flailing like crazy, trying to catch the rhythm, even the wiimote with it's low quality sound will be enough to feel like a maraca.
Then again, I was a stupid kid, but whatever. :(
I'm sure a lot of people like things before they experience superior alternatives. I once liked the NES, for exampleOriginally Posted by I AM JOHN!
Ami, I loved Samba to death back in the day, and I have never owned a pair of Maracas.
Then again, I was a stupid kid, but whatever. :(
i agreeOriginally Posted by Amir0x
You didn't play Samba De Amigo, which pretty much goes on to answer the rest of everything. But there's a reason why games like Guitar Hero and Rockband are far more popular than instrument-based games that don't use peripherals.
Now, I'm going to try REALLY HARD not to once again criticize the wiimote here, but the philosophy behind playing pretend rather than actually just having the game do something and do it better is something I think you'll be hard pressed to find supporters for. You're saying the wiimote should act as your imaginary friend for your imaginary concerts, and that's fine, but it's always going to be inferior to the alternative by a great margin.
I have played Samba de Amigo. There's no other argument to be made.
DDR isn't a instrument-based rhythm game (even though it DOES have a unique peripheral that plays to its appeal). Neither is Elite Beat Agents, before we get there. It is using music to provide abstract gameplay, rather than using the instrument to create the music.
And there's nothing subtle about the weight and sound, or the feel it provides.
If you were playing Guitar Hero with a PS2 controller instead of a Guitar, or a Wii controller instead of a Guitar - everything else being equal about the tracklist - here's the amount of sales that would have occured: 3. Add a guitar into the mix, and the experience evolves and changes. It becomes dynamic, it adds its own elements and challenges. You're now more closely approximating the instruments. Add in a microphone, add in drums... you're going even further. You're adding in more unique challenges that are not able to be closely replicated by typical controllers.
This genre is one of the only that are genuinely helped by novelty, and you'd just as well toss it out the window and not even for a good reason. You just think it SHOULD be as good, and I guess it's that same gut feeling that makes you feel there would be no difference in the long term. But your gut feeling is wrong, hate to break it to you.
Maybe in crazy town, maybe after a few hits of LSD. But not sober, and not if you're not autistic.
-The Wii remote can't actually do what the DC samba maracas do
-Holding maracas feels much more fun and enjoyable than holding something that isn't a maraca when simulating maraca playing.
It's a beautiful, beautiful game and one which should be respected enough to keep it in its original, successful form. The Wii remote is fantastic, but it's not suited to *everything* in gaming. Maraca peripherals with accurate distance sensing, or I won't buy.
Kazoo rhythm game? Yes, please!Originally Posted by GremlinInTheMachine
What did people see in a maracas rhythm game in the first place? It’s one step up from a kazoo rhythm game. Sega fanboys, you have some explaining to do. Once again--Nights.