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Crusade
Member
(02-21-2008, 03:44 PM)
 
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#51

Originally Posted by oldergamer:
What's odd is, Dirt actually looked and ran better on 360 then it did PS3. I think sony is simply promoting this as a multi-platform engine that doesn't have as many issues as something like unreal.
No it didn't
sprocket
Banned
(02-21-2008, 03:45 PM)
 
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#52

Originally Posted by Crusade:
No it didn't

It was pretty clearly better on ps3. But you know. G 2 da A 2 da F ...
ZeroTolerance
Junior Member
(02-21-2008, 03:47 PM)
 
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#53

Originally Posted by oldergamer:
What's odd is, Dirt actually looked and ran better on 360 then it did PS3. I think sony is simply promoting this as a multi-platform engine that doesn't have as many issues as something like unreal.
Lies.
PistolGrip
sex vacation in Guam
(02-21-2008, 03:53 PM)
 
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#54

Sounds good. Codename "New Hotness"
Raistlin
Post Count: 9999
(02-21-2008, 03:55 PM)
 
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#55

Originally Posted by oldergamer:
What's odd is, Dirt actually looked and ran better on 360 then it did PS3.

No
PistolGrip
sex vacation in Guam
(02-21-2008, 03:59 PM)
 
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#56

Hoepfully PhyreEngine will help in PSN/PSP multiplatform development. Games like Flow, echochrome and calling all cars tell me that this is where they are going.

Make it happen SONY. That would triple the amount of games on PSN. And if they can make the engine be able to scale depending on hardware (like on PC) we can get superior versions on PSN.
GeneralIroh
Member
(02-21-2008, 04:00 PM)
 
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#57

Originally Posted by _leech_:
Send to Valve immediately.
I expect Left4dead to be on the ps3 now. There should be no more excuses if this tool does what it claims it will do.
sprocket
Banned
(02-21-2008, 04:04 PM)
 
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#58

So when are they putting up for download?
webrunner
Member
(02-21-2008, 04:22 PM)
 
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#59

I was serious when I said that any console war stuff in this thread should be bannable, it's turned what ought to have been a pretty intelligent discussion on a game engine into a *chan reject.



I want to know, what language this is for, what's it written in, how is it used, what's the API like, etc. etc. etc.

Incidentally: This isn't going to help port existing games, it's going to allow games written on it to be easily ported (similar to XNA)
Elbrain
Suckin' dicks since '66
(02-21-2008, 04:33 PM)
 
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#60

Originally Posted by PistolGrip:
Sounds good. Codename "New Hotness"

That should be the name of the engine! It would be awesome that Sony shows up with the tools and bam they just say "New Hotness!"
Riddick
Member
(02-21-2008, 04:37 PM)
 
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#61

Originally Posted by Draft:
Oh man, this is too much. Too much!

First the PC gets superior versions of X360 games, and now it's going to get superior versions of PS3 games too? Really? REALLY?

Good God, what a platform. Das uber platform. The alpha and omega of platforms. The platform from whence gaming was born, and where it shall return.

Rejoice and be glad
Originally Posted by oldergamer:
What's odd is, Dirt actually looked and ran better on 360 then it did PS3. I think sony is simply promoting this as a multi-platform engine that doesn't have as many issues as something like unreal.

fail. ultimate fail
sprocket
Banned
(02-21-2008, 04:48 PM)
 
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#62

Originally Posted by webrunner:
I was serious when I said that any console war stuff in this thread should be bannable, it's turned what ought to have been a pretty intelligent discussion on a game engine into a *chan reject.



I want to know, what language this is for, what's it written in, how is it used, what's the API like, etc. etc. etc.

Incidentally: This isn't going to help port existing games, it's going to allow games written on it to be easily ported (similar to XNA)


probably C++ and probably uses opengl and sonys ps3 "edge" libraries.
Panajev2001a
GAF's Pleasant Genius
(02-21-2008, 04:51 PM)
 
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#63



I like this part... if Sony plays their cards right this could enable a lot more indie developers jumping onboard with new, fresh content! $1200 DevKit would not be a bad idea at all IMHO .
PistolGrip
sex vacation in Guam
(02-21-2008, 04:54 PM)
 
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#64

Originally Posted by sprocket:
So when are they putting up for download?
Only licensed partners get it for free. $1200 :)
sprocket
Banned
(02-21-2008, 04:57 PM)
 
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#65

Originally Posted by PistolGrip:
Only licensed partners get it for free. $1200 :)

$1200 would be chump change to make ps3 games. If this is true I will have debug kit in a month!

Thats probably 1200,000 though :p
Metalmurphy
Banned
(02-21-2008, 05:03 PM)
 
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#66

Originally Posted by Draft:
Oh man, this is too much. Too much!

First the PC gets superior versions of X360 games, and now it's going to get superior versions of PS3 games too? Really? REALLY?

Good God, what a platform. Das uber platform. The alpha and omega of platforms. The platform from whence gaming was born, and where it shall return.

Rejoice and be glad
You'll be correct in about 2 years.
Borys
Banned
(02-21-2008, 05:55 PM)
 
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#67

Originally Posted by Metalmurphy:
You'll be correct in about 2 years.

You'll be wrong the second first PS3 / PC only game hits the market and it runs 3 times better while looking 2 times better on PCs.
Choke on the Magic
Member
(02-21-2008, 06:00 PM)
 
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#68

Originally Posted by Borys:
You'll be wrong the second first PS3 / PC only game hits the market and it runs 3 times better while looking 2 times better on PCs.

So can we expect to see more games optimized for lets say quad cores in the next year with the phrye?
chris0701
Member
(02-21-2008, 06:02 PM)
 
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#69

Originally Posted by Crusade:
No it didn't

looks better on 360 but runs better on PS3 ?
InterMoniker
Member
(02-21-2008, 06:03 PM)
 
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#70

Originally Posted by ZeroTolerance:
Quietly unveiled at yesterday's PSN session was PhyreEngine, a new "free to use graphics engine" from Sony Computer Entertainment. According to the presentation, the package includes full documentation, "70+ samples" and "full source code and artwork" of sample game templates. Working on both OpenGL and Direct3D, this engine will allow developers to more easily develop for the PS3 by using PC environments they're more familiar with. A "simple recompile" is supposedly all that's needed to make the game run on the PS3. Sony is promising "ongoing development and support" for the PhyreEngine.

The ramifications of this subdued announcement are actually quite significant. Three titles have been revealed to have used the PhyreEngine for development: flOw, GripShift and DiRT. Of those three, only one is exclusive to PlayStation. It appears that the PhyreEngine is truly cross platform -- Sony is indirectly contributing to the development of PC (and Xbox 360) games.


But why make it potentially easier to make games on a competing console? Well, it's undeniable that developers are increasingly focused on multiplatform development. It's been rather commonplace for developers to neglect PS3 with inferior and oftentimes delayed versions of multiplatform games. With PhyreEngine, Sony is making a much more attractive plea: make games on PS3 first, guaranteeing high quality games that will not only match their 360 counterparts, but in many cases can exceed them. Sony's message is clear: start games on the PS3, and they will be better for both PS3 and 360 owners. It appears to us that PhyreEngine is a crucial part of that plan.

More details of PhyreEngine will undoubtedly be unveiled later today at a GDC dedicated to what Sony has dubbed "the new hotness." Stay tuned.

http://i28.tinypic.com/ofqzo4.jpg

http://i27.tinypic.com/vwy1bc.jpg

http://i30.tinypic.com/20kr4ma.jpg

From Joys-tiq
Wow this is great news for multiplatform games on ps3. Hopefully this will help end all the crappy ports.
Originally Posted by _leech_:
Send to Valve immediately.
chris0701
Member
(02-21-2008, 06:07 PM)
 
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#71

Originally Posted by sinnergy:
Nah Dirt didn't run better on X360, the PS3 version was more optimized and they removed some polygonal objects to speed up the framerate.

Lighting/reflection effect was muted on PS3.
g35twinturbo
Member
(02-21-2008, 06:08 PM)
 
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#72

Originally Posted by WoWcraft:
"UnchartedEngine" maybe.

this is what I thought
squatingyeti
non-sanctioned troll
(02-21-2008, 06:20 PM)
 
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#73

Originally Posted by Borys:
You'll be wrong the second first PS3 / PC only game hits the market and it runs 3 times better while looking 2 times better on PCs.

Sorry Borys, PS3 fans are only allowed to say, "LOL, I'll get it on the PC." when referring to 360 games. You'll have better luck trying to sneak that in when a 360 game is being trolled. Should I point you to a few?
TheBranca18
Member
(02-21-2008, 06:24 PM)
#74

Originally Posted by squatingyeti:
Sorry Borys, PS3 fans are only allowed to say, "LOL, I'll get it on the PC." when referring to 360 games. You'll have better luck trying to sneak that in when a 360 game is being trolled. Should I point you to a few?

Seriously your incredible defensiveness regarding this subject is bordering on pathetic now. IMO of course.

Edit: grammar

Last edited by TheBranca18 : 02-21-2008 at 06:34 PM.
kevm3
Member
(02-21-2008, 06:31 PM)
#75

because this doesn't really change anything. it doesn't mean ps3 exclusives are now a lot more likely to go to pc. it means that games already slated for both will see improved ps3 versions compared to their current renditions, prior to this engine existing. it doesn't mean gt5, uncharted, ratchet, etc. are now headed towards pc in superior form...
InterMoniker
Member
(02-21-2008, 06:34 PM)
 
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#76

Originally Posted by squatingyeti:
Sorry Borys, PS3 fans are only allowed to say, "LOL, I'll get it on the PC." when referring to 360 games. You'll have better luck trying to sneak that in when a 360 game is being trolled. Should I point you to a few?

I will get 360 games on my pc because I don't own a 360. I can get Mass Effect and Gears on pc if I wanted too but I'm not too interested in those games. I get the other multiplatform games like COD4/DiRT on my ps3 and the exclusive ps3 games that won't make their way to pc.

I'll be getting Left 4 Dead on my pc because it won't come to the ps3 and it'll have good controls with kb/m like every other vavle game. COD4 I got on ps3 over pc because my ps3 runs it better and there are less cheaters.

To be honest I would pick up some other pc games but I only have 7600gs, amd athlon 64 4000+, and 1 gig of ram. Which is just enough to get CC:S running smooth.

I doubt I could run a game like UT3 on my pc as well as it would run on my ps3.
Metalmurphy
Banned
(02-21-2008, 06:37 PM)
 
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#77

Originally Posted by Borys:
You'll be wrong the second first PS3 / PC only game hits the market and it runs 3 times better while looking 2 times better on PCs.
On a 499€ machine?

I've been a PC gamer for 16 years, I know how things flow.

Originally Posted by chris0701:
Lighting/reflection effect was muted on PS3.
I don't think you know what muted means. If you do then you're wrong.
Mario
is pro-corporation and anti-consumer
(02-21-2008, 06:46 PM)
 
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#78

Originally Posted by kaching:
How heavily was this toolkit relied upon for Gripshift and fl0w? Mario?

Sounds like this is the rebrand for the PSSG engine/libraries. We used a fairly early version of it for the PSN version of GripShift. Not sure we actually had much chance to make use of the tools around it. More recently we've been updating GripShift PSN to use a later and much faster version.

We also used it to develop GripShift for XBLA.
DeadGzuz
Member
(02-21-2008, 06:52 PM)
 
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#79

Originally Posted by oldergamer:
What's odd is, Dirt actually looked and ran better on 360 then it did PS3. I think sony is simply promoting this as a multi-platform engine that doesn't have as many issues as something like unreal.

At least you are consistant with your avatar.

DiRT runs better on the PS3. The looks are subjective, but the colors are better and the HDR is not as over done. There are a few more objects and grass on the 360 version. Both run at 720p 2x AA.

UE3 seems to run fine on the PS3, have you tried UT3? I'd say it's the one of the best implementations of UE3. The graphics are great and the frame rate is very stable. Compare this to Mass Effect, Two Worlds, LO, etc.
squatingyeti
non-sanctioned troll
(02-21-2008, 07:18 PM)
 
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#80

Originally Posted by TheBranca18:
Seriously your incredible defensiveness regarding this subject is bordering on pathetic now. IMO of course.

Edit: grammar

Have you been in a 360 game thread lately? By the way, I didn't say anything negative about PhyreEngine. I just told Borys he had to keep the PC stuff to other threads. I think PhyreEngine is an awesome idea TBH. I found it funny Borys was about to get jumped for being himself by some people that were repeating the same stuff in other threads. Truth, hard to swallow.
kaching
"GAF's biggest wanker"
(02-21-2008, 07:42 PM)
 
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#81

Originally Posted by Mario:
Sounds like this is the rebrand for the PSSG engine/libraries. We used a fairly early version of it for the PSN version of GripShift. Not sure we actually had much chance to make use of the tools around it. More recently we've been updating GripShift PSN to use a later and much faster version.

We also used it to develop GripShift for XBLA.
Way cool. Thanks for the info. What do you expect to get out of updating to the later version on the PSN side? PS3 version already seems to run very well.

Sounds like there's definitely a lot of potential here for indie devs between PhyreEngine and XNA to get games onto both platforms' digital marketplace at very low cost.
spwolf
If this poster agrees with you, you're doing something very wrong.
(02-21-2008, 07:49 PM)
 
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#82

Originally Posted by kaching:
Way cool. Thanks for the info. What do you expect to get out of updating to the later version on the PSN side? PS3 version already seems to run very well.

Sounds like there's definitely a lot of potential here for indie devs between PhyreEngine and XNA to get games onto both platforms' digital marketplace at very low cost.

um, XNA has nothing to do with PhyreEgine.
spwolf
If this poster agrees with you, you're doing something very wrong.
(02-21-2008, 07:50 PM)
 
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#83

Originally Posted by Metalmurphy:
On a 499€ machine?

I've been a PC gamer for 16 years, I know how things flow.

I don't think you know what muted means. If you do then you're wrong.

Didnt you read Kosmos tread? You can spend $300 and get PC that will run Crysis 15-60fps

Metalmurphy
Banned
(02-21-2008, 07:53 PM)
 
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#84

Originally Posted by spwolf:
Didnt you read Kosmos tread? You can spend $300 and get PC that will run Crysis 15-60fps

Wasn't it $600 and just an upgrade?
Seiken
Banned
(02-21-2008, 07:53 PM)
 
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#85

Originally Posted by oldergamer:
What's odd is, Dirt actually looked and ran better on 360 then it did PS3. I think sony is simply promoting this as a multi-platform engine that doesn't have as many issues as something like unreal.
What? The PS3 version was the superior one...
TAFKAA
Banned
(02-21-2008, 07:55 PM)
 
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#86

Originally Posted by oldergamer:
What's odd is, Dirt actually looked and ran better on 360 then it did PS3. I think sony is simply promoting this as a multi-platform engine that doesn't have as many issues as something like unreal.
Have you ever played the game?
squatingyeti
non-sanctioned troll
(02-21-2008, 07:58 PM)
 
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#87

Originally Posted by spwolf:
um, XNA has nothing to do with PhyreEgine.

He was using examples, both phyreengine and xna, as ways devs can use to get games onto the consoles. Are you insinuating he was trying to do anything else?
kaching
"GAF's biggest wanker"
(02-21-2008, 08:02 PM)
 
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#88

Originally Posted by spwolf:
um, XNA has nothing to do with PhyreEgine.
GOT IT. THANKS.
Leidenfrost
Member
(02-21-2008, 08:06 PM)
 
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#89

Originally Posted by Mario:
Sounds like this is the rebrand for the PSSG engine/libraries. We used a fairly early version of it for the PSN version of GripShift. Not sure we actually had much chance to make use of the tools around it. More recently we've been updating GripShift PSN to use a later and much faster version.

We also used it to develop GripShift for XBLA.

Was the early PSSG library the same graphics library that you mentioned wasn't conducive to 1080p development?

If so, I'm glad it sounds like they put more work into it.

Glad to hear of the updates to Gripshift PSN, I'm going to upgrade as soon as it's on the store. That title provided dozens of hours of fun.
ChryZ
Member
(02-22-2008, 06:43 AM)
 
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#90

Originally Posted by Leidenfrost:
Was the early PSSG library the same graphics library that you mentioned wasn't conducive to 1080p development?
Wasn't "flow" able to sport 1080P?
AAK
Member
(02-22-2008, 06:57 AM)
 
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#91

I was kinda hoping this would be related to Cellius or something.
Crusade
Member
(02-22-2008, 07:20 AM)
 
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#92

Originally Posted by chris0701:
Lighting/reflection effect was muted on PS3.
They toned down that hideously overdone bloom because it was... hideously overdone. It looked better for it
Wollan
Banned
(02-22-2008, 07:22 AM)
#93

Originally Posted by AAK:
I was kinda hoping this would be related to Cellius or something.
Forget about that. Namco is the most incapable development house this generation with no next-gen game released or announced looking the part.
AAK
Member
(02-22-2008, 07:26 AM)
 
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#94

Originally Posted by Wollan:
Forget about that. Namco is the most incapable development house this generation with no next-gen game released or announced looking the part.

Wollan
Banned
(02-22-2008, 07:29 AM)
#95

Besides a online mode, will there be any real enhancements at all from it's 90's counterparts? Euphoria & physics? Real time damaging? Soft flesh? Most likely not.
DevilWillcry
Member
(02-22-2008, 07:31 AM)
 
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#96

Originally Posted by Wollan:
Forget about that. Namco is the most incapable development house this generation with no next-gen game released or announced looking the part.
My precious Tekken......:(
AAK
Member
(02-22-2008, 07:35 AM)
 
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#97

Just because it doesn't have Euphoria and other insignificant graphic whore details it renders a developer incompetant?
Leidenfrost
Member
(02-22-2008, 07:44 AM)
 
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#98

Originally Posted by ChryZ:
Wasn't "flow" able to sport 1080P?

I meant Gripshift in particular. It was a 720p game and back in late '06 Mario explained that it was due to their choice of graphics library.
Wollan
Banned
(02-22-2008, 07:46 AM)
#99

Originally Posted by AAK:
Just because it doesn't have Euphoria and other insignificant graphic whore details it renders a developer incompetant?
It's the same exact games in gameplay as we played ten years ago.
AAK
Member
(02-22-2008, 07:48 AM)
 
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#100

Originally Posted by Wollan:
It's the same exact games in gameplay as we played ten years ago.

Like how Killzone 2 has the exact same gameplay as wolfenstein 3D.
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