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sex vacation in Guam
(02-21-2008,
03:59 PM)
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#56
Hoepfully PhyreEngine will help in PSN/PSP multiplatform development. Games like Flow, echochrome and calling all cars tell me that this is where they are going.
Make it happen SONY. That would triple the amount of games on PSN. And if they can make the engine be able to scale depending on hardware (like on PC) we can get superior versions on PSN. |
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Member
(02-21-2008,
04:22 PM)
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#59
I was serious when I said that any console war stuff in this thread should be bannable, it's turned what ought to have been a pretty intelligent discussion on a game engine into a *chan reject.
I want to know, what language this is for, what's it written in, how is it used, what's the API like, etc. etc. etc. Incidentally: This isn't going to help port existing games, it's going to allow games written on it to be easily ported (similar to XNA) |
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Member
(02-21-2008,
04:37 PM)
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#61
Originally Posted by Draft:
Originally Posted by oldergamer:
fail. ultimate fail |
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Banned
(02-21-2008,
04:48 PM)
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#62
Originally Posted by webrunner:
probably C++ and probably uses opengl and sonys ps3 "edge" libraries. |
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Banned
(02-21-2008,
05:03 PM)
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#66
Originally Posted by Draft:
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Member
(02-21-2008,
06:00 PM)
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#68
Originally Posted by Borys:
So can we expect to see more games optimized for lets say quad cores in the next year with the phrye? |
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Member
(02-21-2008,
06:03 PM)
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#70
Originally Posted by ZeroTolerance:
Originally Posted by _leech_:
![]() |
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non-sanctioned troll
(02-21-2008,
06:20 PM)
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#73
Originally Posted by Borys:
Sorry Borys, PS3 fans are only allowed to say, "LOL, I'll get it on the PC." when referring to 360 games. You'll have better luck trying to sneak that in when a 360 game is being trolled. Should I point you to a few? |
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Member
(02-21-2008,
06:24 PM)
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#74
Originally Posted by squatingyeti:
Seriously your incredible defensiveness regarding this subject is bordering on pathetic now. IMO of course. Edit: grammar Last edited by TheBranca18 : 02-21-2008 at 06:34 PM. |
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Member
(02-21-2008,
06:31 PM)
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#75
because this doesn't really change anything. it doesn't mean ps3 exclusives are now a lot more likely to go to pc. it means that games already slated for both will see improved ps3 versions compared to their current renditions, prior to this engine existing. it doesn't mean gt5, uncharted, ratchet, etc. are now headed towards pc in superior form...
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Member
(02-21-2008,
06:34 PM)
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#76
Originally Posted by squatingyeti:
I will get 360 games on my pc because I don't own a 360. I can get Mass Effect and Gears on pc if I wanted too but I'm not too interested in those games. I get the other multiplatform games like COD4/DiRT on my ps3 and the exclusive ps3 games that won't make their way to pc. I'll be getting Left 4 Dead on my pc because it won't come to the ps3 and it'll have good controls with kb/m like every other vavle game. COD4 I got on ps3 over pc because my ps3 runs it better and there are less cheaters. To be honest I would pick up some other pc games but I only have 7600gs, amd athlon 64 4000+, and 1 gig of ram. Which is just enough to get CC:S running smooth. I doubt I could run a game like UT3 on my pc as well as it would run on my ps3. |
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Banned
(02-21-2008,
06:37 PM)
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#77
Originally Posted by Borys:
I've been a PC gamer for 16 years, I know how things flow.
Originally Posted by chris0701:
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is pro-corporation and anti-consumer
(02-21-2008,
06:46 PM)
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#78
Originally Posted by kaching:
Sounds like this is the rebrand for the PSSG engine/libraries. We used a fairly early version of it for the PSN version of GripShift. Not sure we actually had much chance to make use of the tools around it. More recently we've been updating GripShift PSN to use a later and much faster version. We also used it to develop GripShift for XBLA. |
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Member
(02-21-2008,
06:52 PM)
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#79
Originally Posted by oldergamer:
At least you are consistant with your avatar. DiRT runs better on the PS3. The looks are subjective, but the colors are better and the HDR is not as over done. There are a few more objects and grass on the 360 version. Both run at 720p 2x AA. UE3 seems to run fine on the PS3, have you tried UT3? I'd say it's the one of the best implementations of UE3. The graphics are great and the frame rate is very stable. Compare this to Mass Effect, Two Worlds, LO, etc. |
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non-sanctioned troll
(02-21-2008,
07:18 PM)
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#80
Originally Posted by TheBranca18:
Have you been in a 360 game thread lately? By the way, I didn't say anything negative about PhyreEngine. I just told Borys he had to keep the PC stuff to other threads. I think PhyreEngine is an awesome idea TBH. I found it funny Borys was about to get jumped for being himself by some people that were repeating the same stuff in other threads. Truth, hard to swallow. |
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"GAF's biggest wanker"
(02-21-2008,
07:42 PM)
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#81
Originally Posted by Mario:
Sounds like there's definitely a lot of potential here for indie devs between PhyreEngine and XNA to get games onto both platforms' digital marketplace at very low cost. |
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If this poster agrees with you, you're doing something very wrong.
(02-21-2008,
07:49 PM)
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#82
Originally Posted by kaching:
um, XNA has nothing to do with PhyreEgine. |
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If this poster agrees with you, you're doing something very wrong.
(02-21-2008,
07:50 PM)
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#83
Originally Posted by Metalmurphy:
Didnt you read Kosmos tread? You can spend $300 and get PC that will run Crysis 15-60fps ![]() |
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Banned
(02-21-2008,
07:53 PM)
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#85
Originally Posted by oldergamer:
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Banned
(02-21-2008,
07:55 PM)
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#86
Originally Posted by oldergamer:
Have you ever played the game? |
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Member
(02-21-2008,
08:06 PM)
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#89
Originally Posted by Mario:
Was the early PSSG library the same graphics library that you mentioned wasn't conducive to 1080p development? If so, I'm glad it sounds like they put more work into it. Glad to hear of the updates to Gripshift PSN, I'm going to upgrade as soon as it's on the store. That title provided dozens of hours of fun. |