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Member
(02-27-2008, 06:12 AM)
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Old news, but fairly under the rader; Oblivion's "Abomb" glitch
#1
Maybe some around here have experienced it like I have, but you'd have to put in about 250 hours on a PC, and 400 to 500 on Xbox 360/PS3 to set this game killing bug in motion.
Called the Animation bug, or "ABomb" by some, it's a bug that effects all secondary animations, like doors, magic spells, fire, even butterflies etc. It all gets "frozen", or animates EXTREMELY slowly. So in a real sense, unless you can spend 10 minutes equipping, and unequipping items, and flipping the 3rd person camera around to move the animation along, it can pretty much end your game. And who wants to play with spell effects frozen all over your character as you run around? Video of the "Animation Bug" happening More frozen fire and spells Here's the unofficial thread that Bethesda has forwarded people to, when they encounter this bug (Yes, there were 7 versions of this thread). This is Thread #8 (old one hit near 200 post limit) Now, what creates this bug? I've brought up earlier that in all cases, the biggest factor is hours played, but it's also framerate. Thats why it occurs much faster on PC's who have the FPS tweaked well beyond the consoles set 30fps. Well, here's the technical reason, and a workaround fix for PC users from the threads I linked to:
Quote:
The reason i'm making this long ass thread is for one reason; I'm on Xbox360, and cannot fix my game this way. The Xbox will auto corrupt save files that have been tampered with, so that's out. Only way is for Bethesda to make an official patch, but they cannot figure it out, and refuse to use "quick and dirty" fixes as a patch. Here's the official response, which can be found in the above linked threads as well. It's from a Community liaison called GStaff. He responds to a forum members inquiry into whether Beth will ever fix this game killing bug.
Originally Posted by GStaff:
Quote:
Anyway, wanted to let everyone know about this bug (if they didn't already), before it's forgotten. They use the same tools for Fallout 3, so who knows if that's effected as well :P.
Last edited by MaddenNFL64; 02-27-2008 at 09:22 AM.
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Banned
(02-27-2008, 06:44 AM)
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#5
I had this problem with the PC version, the crusher elevator platforms in the Oblivion towers would not work right. They woulkd make the noise that they were moving, but would not actually move. BUT if I cast a spell, while the casting effect was going on they would move. Annoying yes, but it wasn't a big deal after I figured that out.
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Member
(02-27-2008, 08:44 AM)
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#8
Oh, thanks for the move :).
Really didn't want to write this long ass thing, but felt I had to write something about it on GAF. When this problem came to my attention, I just figured some website, or mag would get on it someday. 'Oh Beth isn't going to fix this? Why? Maybe I should find out', but that never happened. I know "Journalists" don't really exist in this industry, more trade reporters, but I was hoping for one of these publications would want to dig into this. BTW, I think this vid shows how annoying this bug is. The creator of this vid thinks its triggered directly from his athletics going to 83, or something, but really it's that hex number being pushed past 48 (probably inched forward from the change in atheltics). Even better one :P. http://www.youtube.com/watch?v=e_-PD8sNng0
Last edited by MaddenNFL64; 02-27-2008 at 08:57 AM.
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Member
(02-27-2008, 09:03 AM)
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#10
Right, I remember that bug. I purposely made that orc in the mages guild to drift towards the inside of the building, so she wouldn't disappear into the wall. Course even with that one, I could remedy it myself. This glitch, only way to stop it is, not play the game, or play it quickly... not my style. I like to take my time. Man I shaped that lvl 50 char. of mine the way I wanted. Sucked when the glitch happened :(.
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(02-27-2008, 03:16 PM)
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#14
Originally Posted by Confidence Man:
That bug affected me. Ugh. |
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(02-27-2008, 03:33 PM)
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#15
I remember reading about this like 1 year ago, real old news :lol
Don't know if a bug that stops you after 250-500 hours is necessarily a bad thing. Even I have limits... |
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Banned
(02-27-2008, 03:57 PM)
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#16
Originally Posted by Vaxadrin:
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