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Hero of Legend
Member
(02-27-2008, 04:06 PM)
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Final Box.


Old Box.


Older Box.

Trailer (Thanks Nash!):

http://www.youtube.com/watch?v=bKsjJdfPh2c

Facts:

- Developed by Budcat Creations

- Become a massive ship over 15+ different missions by playing with the Wii Remote and the Nunchuk controller or the Wii Classic Controller

- Design your own levels by placing enemies, objects and bosses with the Level Editor

- Create ships from scratch (enemy and your own) in the Ship Editor then test it/them out in a real level

- Assign Bullet Patterns, Sound FX, movement patterns, hit boxes, and more in the Ship Editor portion of the Blastworks Editor

- Absorb the pieces and weapons of destroyed enemies to build a larger, stronger ship that prepares you to fight more formidable Boss Ships

- Upgrade your ship in the Hangar by customizing weapons, propulsion systems and armor

- Use the Wii Remote as an anti air turret to protect your Hangar from an enemy threat

- Support multiplayer gameplay for 2-4 players in multiple modes

- Master a never-ending set of randomized levels that adjust in difficulty based on your performance in Marathon Mode

- Retro geometric graphic style lends this classic shooter a unique look

- Finish the game to unlock 4 complete Kenta Cho games: Tumiki Fighters, Gunroar, Torus Trooper and rRootage

- Supports 480p and runs in 60 frames per second, but does NOT support 16:9 unlike what IGN said, and does NOT support Dolby Pro Logic II, reasons for the lack of said features are explained further down the thread

- 2-player Co-op

- Trade custom ships, levels and high scores with your friends via WiiConnect24

- Releases on 05/06/08

- Suggested price of $39.99 USD

Fact Sheet link:

http://www.gamespot.com/wii/action/b...pdates;title;8

Other sources including an early preview:

http://www.majescoentertainment.com/...de-and-destroy

http://games.ign.com/articles/800/800223p1.html

http://wii.ign.com/articles/804/804992p1.html

Developer Diaries:

http://blogs.ign.com/BlastWorks/2008/01/11/76703/

http://wii.ign.com/articles/853/853232p1.html

Date and price:

http://www.ebgames.com/product.asp?product%5Fid=230016

Wow, Majesco may have a hit on their hands!

This looks like their most "hardcore" game on the Wii by far, and their best game since they went casual.

It even includes the original Tumiki Fighters as an unlockable bonus! Blue Tongue better take note and include the original de Blob in their game!

AND supports Wii Connect 24, a first for Majesco (and a rarity from developers period)!

I didn't see this kind of attention to a game coming from Majesco!

Bravo Majesco and Budcat!
Last edited by Hero of Legend; 03-19-2008 at 02:46 PM.
KnuckaWut
Member
(02-27-2008, 04:07 PM)
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me for sure !!!


penis ships ftw :lol
Hero of Legend
Member
(02-27-2008, 04:09 PM)
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Originally Posted by KnuckaWut

me for sure !!!


penis ships ftw :lol

I thought about that!:lol

Makes me wonder if Majesco will indeed include the "Online content not rated by the ESRB" tag in the final retail box.
later
Member
(02-27-2008, 04:09 PM)
I'd buy it.. if it was $5 and on wiiware.
_Alkaline_
Member
(02-27-2008, 04:10 PM)
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Wow, that sounds pretty awesome actually. I hope it turns out good.

Thanks for this thread. I would have never known about the game if it wasn't for you. :)
DECK'ARD
The Amiga Brotherhood
(02-27-2008, 04:16 PM)
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Found a new trailer for it on YouTube:

http://www.youtube.com/watch?v=bKsjJdfPh2c

Not quite sure what to make of it, but it's interesting.
Hero of Legend
Member
(02-27-2008, 04:16 PM)
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Originally Posted by _Alkaline_

Wow, that sounds pretty awesome actually. I hope it turns out good.

Thanks for this thread. I would have never known about the game if it wasn't for you. :)

No prob! ;)

I also added the original box artwork in the OP for comparison.

I like the final better, as it gives me a more hardcore feeling, it must be the fighter jets and the lack of transparent polygons, I really like it! And it has the Wii Connect 24 notice on it!

Edit: Added the date and the source for the date and price.
Last edited by Hero of Legend; 02-27-2008 at 04:20 PM.
xS1TH L0RDx
Banned
(02-27-2008, 04:20 PM)
I'd pick it up if I ever see it in like a 15$ or less bargain bin...which i probably will 3 months after release.
Hero of Legend
Member
(02-27-2008, 04:32 PM)
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Added a couple more facts including Classic Controller support and the fact you can also "Assign Bullet Patterns, Sound FX, movement patterns, hit boxes, and more in the Ship Editor portion of the Blastworks Editor."
fernoca
Member
(02-27-2008, 04:34 PM)
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I am..
Great price..looks fun..so why not? and is in May.
le.phat
Member
(02-27-2008, 04:37 PM)
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would make a nice psn/XBLA game.
Jaagen
Member
(02-27-2008, 04:38 PM)
*raises hand*

It looks like it's going to be deep enough in terms of content in the editors, so no worries there.

Oh, and when it hits, we should do a NeoGAF "create the best stage" contest!
Boerseun
Banned
(02-27-2008, 05:14 PM)
Looks awesome. I'm definitely picking up a copy.
PantherLotus
Professional Schmuck
(02-27-2008, 05:18 PM)
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I'll rent it for sure, but it doesn't look like anything that couldn't be done in flash or on WiiWare. I'm going to assume this is a full price title?
Hero of Legend
Member
(02-27-2008, 05:31 PM)
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FUCK!!!

Matt fucked up again, the game does not support 16:9.

I emailed Budcat for clarification, and my reply was:

Hi Joshua,

Thanks for the nice words. Sometimes magazines don’t quite get things right, so to clarify.

BlastWorks does support 480p, but doesn’t specifically support 16:9. If you select Dolby Pro Logic II in the Wii System menu, BlastWorks will output regular stereo.

Best Regards,
Jason Andersen

And no Dolby Pro Logic II either.

Sad day. :'(
Haunted
(02-27-2008, 05:34 PM)
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eeh, not a real fan of Tumiki Fighter, so I don't think I want this.
zigg
Member
(02-27-2008, 05:34 PM)
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Yeah, I'm definitely getting it. I played the Tumiki port they had on display last E3 and was quite taken with the concept... and what's been done since then has been pretty dang impressive.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(02-27-2008, 05:37 PM)
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Can i trade a full level?

If the answer to this is "yes" then i'm freaking sold. This unless i can only save a handfull of levels like 3-6. I need to be able to save alot of levels if i want.
samratty
Member
(02-27-2008, 05:39 PM)
I liked Tukami Fighter, if this is much more expanded and just generally better and less of a tech demo then I'm interested... If it's at a decent price.
From the info it sounds good,.
splattergnome
Member
(02-27-2008, 06:47 PM)
I really hope that Majesco has success with this title, since they seem to be one of the very few western developments willing to take chances on new original Wii IP this generation (along with Major Minor, and to a lesser extent the Wild Earth Wii port). This should actually be on everybody's radars as one of the Wii's standout 3rd party "quirky niche" games of the year... but then again, Geometry Wars Galaxies probably didn't sell much last year either due to people wanting to wait until "ts in the bargain bin for 15$" or for a new X360 Arcade port.

Originally Posted by Game Trailer

http://www.youtube.com/watch?v=bKsjJdfPh2c

I like the appearance of the monochrome level shown in the trailer. I wonder exactly how flexible the level generation is - and, like mentioned above, I hope you can transfer entire levels to friends instead of just ship and enemy designs.
Hero of Legend
Member
(02-27-2008, 07:01 PM)
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I emailed Jason again asking if the game could have 16:9 and DPLII by the time the game comes out, I got the reply saying:

Pretty much there’s no chance of either of those options making it into the game.

DPL2 doesn’t make much sense for this game, since it’s not 3D. Positioning of objects relative to your ship is always either left or right … not in front of or back. For the in-game music, it would have to had been created with a 3d specialization built into it. The music was licensed, and that’s not how musicians tend to create things.

On the 16:9 front, in a normal 3D game, 16:9 support is normally done by expanding your field of view, so that you can see more information on the left and to the right. If we tried to do this to BlastWorks, then we would have to have 2 sets of levels, because spawn points would become exposed, the current levels would become unbalanced, and or look weird. Most enemies are spawned just outside of viewable space. This may not sound like a lot of work, but it really is a _lot_ of work.

Hopefully what I’m saying makes sense,

Jason

It makes sense!

I then asked:

I understand now, and thanks for the detailed explanation!

It does make sense.

Out of curiosity, would it make sense to go the Mario Party 8 route and just make the menus and such 16:9, and just add a border on each side of the in-game screen to make it 16:9? Maybe animate the borders so that it won't cause burn-in.

Just an idea as you'd probably be forced to do this if this was an XBLA game, but I guess that's why it's on Wii, more freedom for the developer! ;)

Makes sense, as it's better than nothing right?

The reply:

I’ll make sure your suggestions get passed on to the project lead.

If it were designed for XBLA it would have been 16:9 only, and high def. :)

Thanks,
Jason

I then said:

So basically, if the game was for XBLA, then the game would've been designed to be 16:9 only, as in the screen would've been optimized for the wider screen so enemies would've appeared from even further away and such. But as this game was designed for the Wii and it was decided to be 4:3 standard, and most likely due to keeping the game as faithful to Tumiki Fighters as possible (am I right? ;) ), the screen was made so that the enemies would appear closer and such, and adding 16:9 to the game which uses 4:3 as the standard, would be very difficult as it would force the team to basically start from scratch.

I'm getting this correctly right?

Thanks again!

I'm still waiting for the reply, I'll add it to this post when I get it.

I think it's a great idea if they did it the Mario Party 8 way if they can't put in 100% true 16:9 at all. Though Hudson not doing that for MP8 is inexcusable, I mean it's full 3D, so what was keeping the game from being in true 16:9?!

Edit: Got the reply!

In the case of BlastWorks, all the levels are currently tuned for play on 4:3 aspect ratio. If we widened the area of view, the current levels would need to be re-tuned. All the enemy spawn points re-adjusted, then everything re-tested for play balancing. It wouldn’t be a matter of starting over, but it would be a couple of months of work for the team.

The extra content was originally all 4:3 as well, you’re correct.

If we’re fortunate enough to have BW do well in the market, we might get a chance to do a sequel. I personally would push for 16:9 if we get the opportunity.

That'd be great!

I then said:

That'd be great! Hope BW does do well!

BTW, to put my suggestion into greater detail:

Have the menus and such be in proper 16:9, no borders, widen the viewing space and such.

But in the portions of the game that you can't do this so easily, add the borders on the sides of the screen!

That's what I meant in case you misunderstood even a little bit. ;)

I have some other questions.

1. By any chance, does the game allow you to use the Wii's MP3 upload function like in Excite Truck and in Endless Ocean? If it doesn't currently, how long would it take for the team to add that?

2. On to Budcat's second Wii game, Our House. Does that game support 480p, 16:9, and Dolby Pro Logic II? And when can we expect to see the first screenshots and such?

3. Finally, does Majesco or Budcat own the Our House and Blast Works IP? Was the rights to Cho's games bought, or just licensed to make on the Wii?

Thanks again!

Waiting for the reply.

Edit: Got it! Answers are in bold.

That'd be great! Hope BW does do well!

BTW, to put my suggestion into greater detail:

Have the menus and such be in proper 16:9, no borders, widen the viewing space and such.

But in the portions of the game that you can't do this so easily, add the borders on the sides of the screen!

That's what I meant in case you misunderstood even a little bit. ;)

I have some other questions.

1. By any chance, does the game allow you to use the Wii's MP3 upload function like in Excite Truck and in Endless Ocean? If it doesn't currently, how long would it take for the team to add that?
Unfortunately, it doesn’t have support for this. We can’t implement this due to licensing reasons. It would be really cool feature though.
2. On to Budcat's second Wii game, Our House. Does that game support 480p, 16:9, and Dolby Pro Logic II? And when can we expect to see the first screenshots and such?
It’s up to Majesco to decide when the project is ready to release screens. It’s really not far enough along for me to be able to say with a lot of certainty, but I do know the game engine supports 480p, 16:9, and DP2. Designs tend to change during development.
3. Finally, does Majesco or Budcat own the Our House and Blast Works IP? Was the rights to Cho's games bought, or just licensed to make on the Wii?
Our House, and BlastWorks a properties of Majesco. The Kenta Cho games were appropriately licensed, and have his blessing.

:)

Last edited by Hero of Legend; 02-27-2008 at 09:17 PM.
Hop
That girl in the bunny hat
(02-27-2008, 07:01 PM)
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Originally Posted by Nash

Found a new trailer for it on YouTube:

http://www.youtube.com/watch?v=bKsjJdfPh2c

Not quite sure what to make of it, but it's interesting.

I'm getting it just because that trailer claims it comes with 3 of the other games Kenta Cho made, including Torus Trooper and I think rRootage. I don't care if they're free on PC, this sort of minigamery I can tolerate.
DaBargainHunta
Member
(02-27-2008, 07:10 PM)
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Day one!
Fuu
Formerly Alaluef (not Aladuf)
(02-27-2008, 07:23 PM)
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Thanks for reminding me about this one. Actually looks very neat.
poppabk
Member
(02-27-2008, 07:25 PM)
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Its $10 too expensive for me to buy immediately. I think it looks very interesting (especially for someone who loved the Shoot em up construction kit on the Amiga), but the price is too close to a "full price" releases when this is very much a budget game.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(02-27-2008, 07:29 PM)
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The question that is popping in my mind is why didn't they designed the game 16:9 but actually shrink the field of view for 4:3 ???
That would have been ALOT easier that the work needed to create a 16:9 from a 4:3.

Their decision to start their design thinking 4:3 strikes me a bad design decision.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(02-27-2008, 07:31 PM)
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Originally Posted by poppabk

Its $10 too expensive for me to buy immediately. I think it looks very interesting (especially for someone who loved the Shoot em up construction kit on the Amiga), but the price is too close to a "full price" releases when this is very much a budget game.

What's the difference between Blastworks and another shmup sold full price??
Beer Monkey
Member
(02-27-2008, 07:31 PM)
Nintendo should at least force devs to include widescreen modes this gen.
BishopLamont
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(02-27-2008, 07:31 PM)
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Originally Posted by Hero of legend

email convos

Interesting they decided on 4:3 instead of adding 16:9 just because it's a Wii game. Can't wait for the next reply, should be a nice read.

Originally Posted by beermonkey@tehbias

Nintendo should at least force devs to include widescreen modes this gen.

Force developers to put effort in a Wii game? That'll be the day..
OnWarmerMusic
Member
(02-27-2008, 07:42 PM)
I am getting this because Kenta Cho is awesome.

Originally Posted by Charron

I'm getting it just because that trailer claims it comes with 3 of the other games Kenta Cho made, including Torus Trooper and I think rRootage. I don't care if they're free on PC, this sort of minigamery I can tolerate.

Now I am getting two copies.
the year 20XX
Member
(02-27-2008, 07:52 PM)
That editor is amazing. Have we had the Mayor McCheese video in here yet?
jibblypop
Banned
(02-27-2008, 08:01 PM)
This game looks kinda cool. The screens don't exactly blow me away but i love shooters and getting to edit things should make it have tons of replay value.
Lobster
Banned
(02-27-2008, 08:05 PM)

Originally Posted by later

I'd buy it.. if it was $5 and on wiiware.

This is way beyond a wiiware game..You're pretty much creating WiiWare games with this and sharing it with others.
PepsimanVsJoe
(02-27-2008, 08:24 PM)
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This is so definitely absolutely getting bought.
Hero of Legend
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(02-27-2008, 09:18 PM)
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I added the new reply in my post above.
poppabk
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(02-27-2008, 10:58 PM)
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Originally Posted by Ranger X

What's the difference between Blastworks and another shmup sold full price??

Graphics, polish, development time, sound/music, based on a free game. Plus what full price shmups for Wii are there?
The fact that redesigning levels to have new spawn points for 16:9 would take months tells you how small the dev team is.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(02-27-2008, 11:27 PM)
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Originally Posted by poppabk

Graphics, polish, development time, sound/music, based on a free game. Plus what full price shmups for Wii are there?
The fact that redesigning levels to have new spawn points for 16:9 would take months tells you how small the dev team is.

Didn't know that detail. Is the game its based on is going by the same name? Still downloadable on the net? I'd like to try that.
Cosmonaut X
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(02-27-2008, 11:36 PM)
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Originally Posted by Ranger X

Didn't know that detail. Is the game its based on is going by the same name? Still downloadable on the net? I'd like to try that.

Tumiki Fighters, and yes, it is. It certainly sounds like the dev team have really expanded it though. If it hits Europe at a budget price (£20-25 for me) then they definitely have one more purchase.
Slavik81
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(02-27-2008, 11:42 PM)
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Originally Posted by Ranger X

Didn't know that detail. Is the game its based on is going by the same name? Still downloadable on the net? I'd like to try that.

http://www.asahi-net.or.jp/~CS8K-CYU/windows/tf_e.html

Tumiki Fighters (.zip):
http://www.asahi-net.or.jp/~CS8K-CYU/windows/tf0_2.zip
Hero of Legend
Member
(03-06-2008, 09:42 PM)
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Majesco updated their Blast Works page, with this info:

- Finish the game to unlock 4 complete Kenta Cho games: Tumiki Fighters, Gunroar, Torus Trooper and rRootage
WiiRevolution1
Member
(03-06-2008, 09:47 PM)
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Does anyone know if you can trade levels via WC24? I was thinking about getting this but I heard that only ships can be traded via WC24 >_>
stuminus3
Never buying another games console. Ever.
(03-06-2008, 09:50 PM)
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Argh, I really want this game, but I made the decision a year or two ago to never again buy anything that doesn't have 480p/16:9 options... seems like a silly reason to not buy a game, but it's important to me. This game, however... grr!
Hero of Legend
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(03-06-2008, 09:55 PM)
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Originally Posted by stuminus3

Argh, I really want this game, but I made the decision a year or two ago to never again buy anything that doesn't have 480p/16:9 options... seems like a silly reason to not buy a game, but it's important to me. This game, however... grr!

Very understandable, but read my post around halfway in the thread and you'll see why the game lacked 16:9!

It does support 480p and runs in 60 frames, so that's good!

The employee I chatted with (who's a Senior Partner) at Budcat said he'll pass on my suggestion of going the Mario Party 8 route of putting borders in-game, but making the menus perfect 16:9.

The employee really knows what's going on and I'm sure the rest of Budcat do as well.

I have faith they'll do their best and will hopefully do what I suggested.
Hop
That girl in the bunny hat
(03-06-2008, 09:57 PM)
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Originally Posted by Hero of legend

Majesco updated their Blast Works page, with this info:

- Finish the game to unlock 4 complete Kenta Cho games: Tumiki Fighters, Gunroar, Torus Trooper and rRootage

Ahh, that's the one I didn't recognize (Gunroar). They should all be interesting to play with the Wiimote.
Stormbringer
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(03-06-2008, 10:08 PM)
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Originally Posted by WiiRevolution1

Does anyone know if you can trade levels via WC24? I was thinking about getting this but I heard that only ships can be traded via WC24 >_>

Yes you can. From Majesco's site :

Trade custom ships, levels and high scores with your friends via WiiConnect24

I wonder what the limit is though.

Oh, and this thread gets my support by the way. Great job by the OP. This game looks incredibly cool.
Last edited by Stormbringer; 03-06-2008 at 10:12 PM.
hokahey
Member
(03-06-2008, 10:12 PM)
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Looks cool. I can't believe how worried people are about 16:9 and Dolby II on a game like this. :lol
Tain
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(03-06-2008, 10:14 PM)
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I am getting this because Kenta Cho is awesome.

I was under the impression that Kenta Cho wasn't getting a penny from this, due to the license he chose to release the original games under.

Not trying to portray Majesco in a bad light or anything, just saying that I don't see sales of this helping ABA Games much.

I'll be sticking with the 480p versions that I already have a joystick for, myself.
lopaz
Banned
(03-06-2008, 10:16 PM)
Fuck you. Now I have to spend more money >: (
Hero of Legend
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(03-06-2008, 11:07 PM)
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Originally Posted by Stormbringer

Yes you can. From Majesco's site :

I wonder what the limit is though.

Oh, and this thread gets my support by the way. Great job by the OP. This game looks incredibly cool.

Thanks for the thanks! :P And I added that other fact, I didn't see it before, it may have been added when the site got the facelift, thanks as well for pointing that out!
Ramenman
Member
(03-06-2008, 11:08 PM)
So is this the Wii Port of Tumiki Fighters ?