I know this tool was trolling and banned for it, but damn if AC6 isn't all kinds of awesome. I can't wait for Sky Crawlers.Originally Posted by Andy787
Damn, never noticed the dithering before.Originally Posted by Andy787
Yuck.
Why?
Ace Combat 7 for PS3 pls. :/
We are getting this:
When we could be getting something even better than this:
http://xbox360media.ign.com/xbox360/...4044516625.jpg
omg i love youOriginally Posted by CTLance
If you're using a decent browser you could press F12 (or option-F12 if you're using OSX).
Uncheck this:
[IMG]http://i25.************/2m2jb4z.png[/IMG]
...or use the "edit site preferences" tool accordingly.
If you use the OTHER acceptable browser, use a plugin or modify a setting.
Hope that helps.
Originally Posted by rezuth
Damn, never noticed the dithering before.
I'm pretty sure that's not dithering but the results of the JPG compression...
Could be a lot of wii/gc games are effected by the issue. Unless it's 24bit color it's a possibility along with the compression.Originally Posted by Farore
I'm pretty sure that's not dithering but the results of the JPG compression...
But in that pic, there is no dithering as far as I can tell... only the the result of the JPG compression around the planes...
Gundam Wing's a sucky anime and game though.Originally Posted by TunaLover
The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing :(
Originally Posted by TunaLover
The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing :(
who cares?? There's the Freeloader!
The official site opened by the way. There are a few new pics too :




Also it seems like an official trailer will be unveiled on this site on March 31st.
There was aliasing in AC6 as well, though some screens certainly "hide" it well... Anyway, it looks really nice, but why the lack of shader water? Even Wii Airplane has shader water, and that looks very basic.Originally Posted by Zer0
the lack of aliasing is suspicious but i love the retro desing of the fighters




Yup, I think some of these got definitely touched up (from having seen a few 'shops in my time, etc)...Anyway, I guess we will know soon enough what's up with this game (graphics-wise and obviously gameplay/controls-wise)... Maybe through the upcoming trailer ?
Story, characters, missions.
If you want to check up on what the "universe" of The Sky Crawlers is like, just read the wikipedia entries on either the novel itself or the anime adaption coming by Mamoru Oshii.
Obviously, but I'm more interested in the controls aspect of the gameplay, myself...The control-scheme that's been detailled sounds nice, but I'm hoping they are not doing a dirty job and shoe-horning the Wiimote just for the sake of having motion controls. I just want controls that work great, and that still use enough of the Wiimote and Nuchuk capabilities to contribute to the immersiveness...Originally Posted by speedpop
Gameplay-wise I don't see it deviating much from the Ace Combat style of gaming.
So, hopefully, Namco isn't sipnning the facts and they got some really talented staff to work on this game, because I think there really is some potential for something here.
.Originally Posted by BrodiemanTTR
Can someone YouTube? The stream is all crapped for me.
:(
I didn't upload this but here you go http://youtube.com/watch?v=28EmogoeAoIOriginally Posted by BrodiemanTTR
.
:(
BTW it seems like Oshii is really deep involved in the game, I love how he turn the nunchuk during he was flying :O
those plane designs are real-life models. those look like Corsairs in the top pic and that japanese experimental plane in the bottom.Originally Posted by hamzik
Love the plane design. I really hope this turns out well and comes to Euroland soon enough. And give us online dogfights!
And that is a problem, nunchuk motion sensing capabilities has been used mainly for waggle rough movements so far. It can effectively detect degrades of turn. (Manhunt sneak comes to my mind)Originally Posted by _Alkaline_
I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
no, the gull-wing slope is a bit more pronounced on a corsair, plus a corsair doesn't have that narrow nose look. its more like the bastard child between a corsair and a mustang. i say bastard because the corsair is SUCH the better aircraft.Originally Posted by Zenith
those plane designs are real-life models. those look like Corsairs in the top pic and that japanese experimental plane in the bottom.
SSX Blur begs to differ.Originally Posted by _Alkaline_
I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
I believe the tilt sensor is exactly the same in the Wiimote and the nunchuk. I think you're thinking of the accelerometers, of which there are less (?) in the nunchuk than the Wiimote.Originally Posted by _Alkaline_
I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
Agreed. Of all the problems with that horrific game (horrible trick control, horrible artwork, very, very blurry graphics), the nunchuck tilt was the most reliable part of the game.Originally Posted by Phife Dawg
SSX Blur begs to differ.
The only game i played that had accurate nunchuk tilt is Metroid Prime 3. When you cast the grapple lasso, you can tilt the nunchuk to move Samus' hand.Originally Posted by _Alkaline_
I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
...... I never noticed. *^,^*Originally Posted by Threi
The only game i played that had accurate nunchuk tilt is Metroid Prime 3. When you cast the grapple lasso, you can tilt the nunchuk to move Samus' hand.
Anyways, looking forward to the video on this.
Can`t wait to watch the trailer on monday
Nooo it wasn't :POriginally Posted by PantherLotus
Agreed. Of all the problems with that horrific game (horrible trick control, horrible artwork, very, very blurry graphics), the nunchuck tilt was the most reliable part of the game.
You just never got it, but don't worry that's the case of 50% of people who played this game. I did, and I played it again with my brother yesterday, Ihadn't in months, and I can still pull off all the Ubers I want.
Oh well, that's OT, the fact is I totally agree that nunchuk tilt felt really great, and I can't wait to see a good plane game use it.
True, SSX Blur is awesome, but that's more of an exception.Originally Posted by Phife Dawg
SSX Blur begs to differ.
Which shows why devs need more polish on Wii something that was mentioned numerous times by people in nintendo as we learned more about the system. The system penalizes you for shit control more so than any gamepad ever will but that's sort of the flipside of things. Do things bad it will be far worse than on a bad do things great we get things like moh, godfather, mp3, smg, and pes.Originally Posted by _Alkaline_
True, SSX Blur is awesome, but that's more of an exception.
Is there any info available on this?Originally Posted by TunaLover
The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing :(
I believe you can play Kororinpa Marble Mania 2 players with one using the Wiimote and the other using the Nunchuck with the same tilt capabilities.Originally Posted by _Alkaline_
I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
Perhaps, then, this decision by the Ace Combat team is a good one. After all, if it works out well and it feels great, then it sets up a template for future games to follow and improve on.Originally Posted by LCGeek
Which shows why devs need more polish on Wii something that was mentioned numerous times by people in nintendo as we learned more about the system. The system penalizes you for shit control more so than any gamepad ever will but that's sort of the flipside of things. Do things bad it will be far worse than on a bad do things great we get things like moh, godfather, mp3, smg, and pes.
I wasn't saying that using the nunchuk for tilt is bad - it's just that, for most games that use it for tilt, the results have been less than impressive. Here's hoping Sky Crawlers changes that trend.
I agree a lot of crap related to mote or nunchuck hasn't bene used properly or as well as could be, thinking of red steel control aspects. The problem is refinement and really seeing how it plays with most devs can't take a rush mentality anymore.Originally Posted by _Alkaline_
Perhaps, then, this decision by the Ace Combat team is a good one. After all, if it works out well and it feels great, then it sets up a template for future games to follow and improve on.
I wasn't saying that using the nunchuk for tilt is bad - it's just that, for most games that use it for tilt, the results have been less than impressive. Here's hoping Sky Crawlers changes that trend.

