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gkryhewy
Member
(03-21-2008, 03:46 PM)
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Originally Posted by Andy787

I know this tool was trolling and banned for it, but damn if AC6 isn't all kinds of awesome. I can't wait for Sky Crawlers.
rezuth
Member
(03-21-2008, 04:47 PM)
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Originally Posted by Andy787

Yuck.

Why?

Ace Combat 7 for PS3 pls. :/

We are getting this:



When we could be getting something even better than this:

http://xbox360media.ign.com/xbox360/...4044516625.jpg

Damn, never noticed the dithering before.
Dever
Member
(03-21-2008, 04:49 PM)
This looks great. Really good graphics for Wii.
straydog1980
Banned
(03-21-2008, 04:59 PM)

Originally Posted by CTLance

If you're using a decent browser you could press F12 (or option-F12 if you're using OSX).
Uncheck this:
[IMG]http://i25.************/2m2jb4z.png[/IMG]
...or use the "edit site preferences" tool accordingly.

If you use the OTHER acceptable browser, use a plugin or modify a setting.

Hope that helps.

omg i love you
Sagitario
Member
(03-22-2008, 12:57 AM)
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Originally Posted by rezuth

Damn, never noticed the dithering before.


I'm pretty sure that's not dithering but the results of the JPG compression...
LCGeek
formerly sane
(03-22-2008, 01:11 AM)
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Originally Posted by Farore

I'm pretty sure that's not dithering but the results of the JPG compression...

Could be a lot of wii/gc games are effected by the issue. Unless it's 24bit color it's a possibility along with the compression.
Sagitario
Member
(03-22-2008, 02:07 AM)
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If the game runs in 16-bit, it will have dithering, that's for sure...

But in that pic, there is no dithering as far as I can tell... only the the result of the JPG compression around the planes...
GAZERK
Member
(03-22-2008, 02:57 AM)
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Game looks really good. I'm interested!
TunaLover
Member
(03-22-2008, 03:28 AM)
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The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing :(
Arde5643
Member
(03-22-2008, 03:42 AM)

Originally Posted by TunaLover

The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing :(

Gundam Wing's a sucky anime and game though.
Warm Machine
Member
(03-22-2008, 04:04 AM)
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I'd be all over this if I didn't already have AC6. Looks like they put a good amount of effort into it. As far as 3rd party Wii games go that looks pretty excellent.
Anasui Kishibe
Banned
(03-22-2008, 04:07 AM)
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Originally Posted by TunaLover

The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing :(


who cares?? There's the Freeloader!
Branduil
Member
(03-22-2008, 04:10 AM)
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Wow, it actually looks good.
hellclerk
Everything is tsundere to me
(03-22-2008, 07:13 AM)
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oh geeze, do want. it's been a long time since i've played a good dogfighting game. hopefully this will deliver. both the movie and the game are looking to be in my future media purchases.
Dash Kappei
Not actually that important
(03-22-2008, 08:38 PM)
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60fps or bust!
Stormbringer
Member
(03-24-2008, 05:31 PM)
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It certainly looks good so far. Well, I guess I will keep an eye on this one...
The official site opened by the way. There are a few new pics too :









Also it seems like an official trailer will be unveiled on this site on March 31st.
Monocle
Member
(03-24-2008, 05:38 PM)
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Those screens are gorgeous. This is the first I've heard about this game. I'll be interested to see if it delivers.
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(03-24-2008, 05:46 PM)
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Looks great.
DECK'ARD
The Amiga Brotherhood
(03-24-2008, 05:53 PM)
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I will look forward to seeing the trailer for this.
Zer0
Banned
(03-24-2008, 06:00 PM)
the lack of aliasing is suspicious but i love the retro desing of the fighters
Taurus
Member
(03-24-2008, 07:30 PM)
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Very nice pics, let's hope it's good in motion too.
StevieP
Member
(03-24-2008, 11:23 PM)

Originally Posted by Zer0

the lack of aliasing is suspicious but i love the retro desing of the fighters

There was aliasing in AC6 as well, though some screens certainly "hide" it well... Anyway, it looks really nice, but why the lack of shader water? Even Wii Airplane has shader water, and that looks very basic.
Stormbringer
Member
(03-26-2008, 06:50 AM)
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More :









Yup, I think some of these got definitely touched up (from having seen a few 'shops in my time, etc)...Anyway, I guess we will know soon enough what's up with this game (graphics-wise and obviously gameplay/controls-wise)... Maybe through the upcoming trailer ?
Last edited by Stormbringer; 03-26-2008 at 07:04 AM.
BrodiemanTTR
Member
(03-26-2008, 06:58 AM)
Can someone YouTube? The stream is all crapped for me.
speedpop
Has problems recognising girls
(03-26-2008, 07:02 AM)
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Gameplay-wise I don't see it deviating much from the Ace Combat style of gaming.

Story, characters, missions.

If you want to check up on what the "universe" of The Sky Crawlers is like, just read the wikipedia entries on either the novel itself or the anime adaption coming by Mamoru Oshii.
Stormbringer
Member
(03-26-2008, 07:17 AM)
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Originally Posted by speedpop

Gameplay-wise I don't see it deviating much from the Ace Combat style of gaming.

Obviously, but I'm more interested in the controls aspect of the gameplay, myself...The control-scheme that's been detailled sounds nice, but I'm hoping they are not doing a dirty job and shoe-horning the Wiimote just for the sake of having motion controls. I just want controls that work great, and that still use enough of the Wiimote and Nuchuk capabilities to contribute to the immersiveness...
So, hopefully, Namco isn't sipnning the facts and they got some really talented staff to work on this game, because I think there really is some potential for something here.
Last edited by Stormbringer; 03-26-2008 at 07:24 AM.
BrodiemanTTR
Member
(03-27-2008, 03:42 PM)

Originally Posted by BrodiemanTTR

Can someone YouTube? The stream is all crapped for me.

.

:(
phalestine
aka iby.h
(03-27-2008, 03:59 PM)
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Originally Posted by BrodiemanTTR

.

:(

I didn't upload this but here you go http://youtube.com/watch?v=28EmogoeAoI
BrodiemanTTR
Member
(03-27-2008, 04:06 PM)
I guess I overestimated how much actual gameplay there would be. Still looks nice though.
TunaLover
Member
(03-27-2008, 04:07 PM)
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beaten ^

BTW it seems like Oshii is really deep involved in the game, I love how he turn the nunchuk during he was flying :O
Zenith
Banned
(03-27-2008, 04:11 PM)
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Originally Posted by hamzik

Love the plane design. I really hope this turns out well and comes to Euroland soon enough. And give us online dogfights!

those plane designs are real-life models. those look like Corsairs in the top pic and that japanese experimental plane in the bottom.
_Alkaline_
Member
(03-27-2008, 04:14 PM)
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I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
TunaLover
Member
(03-27-2008, 04:19 PM)
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Originally Posted by _Alkaline_

I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.

And that is a problem, nunchuk motion sensing capabilities has been used mainly for waggle rough movements so far. It can effectively detect degrades of turn. (Manhunt sneak comes to my mind)
Last edited by TunaLover; 03-27-2008 at 04:22 PM.
Durante
A Deadly Premonition hit his Dark Soul like a bolt of Lightning: "I can make their games better."
(03-27-2008, 04:21 PM)
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Just for the record, these are indeed bullshots. The Wii doesn't do 800x449 with 8xAA. But the assets (both models and textures) should be in-game.
hellclerk
Everything is tsundere to me
(03-27-2008, 04:30 PM)
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Originally Posted by Zenith

those plane designs are real-life models. those look like Corsairs in the top pic and that japanese experimental plane in the bottom.

no, the gull-wing slope is a bit more pronounced on a corsair, plus a corsair doesn't have that narrow nose look. its more like the bastard child between a corsair and a mustang. i say bastard because the corsair is SUCH the better aircraft.
Phife Dawg
Member
(03-27-2008, 06:38 PM)
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Originally Posted by _Alkaline_

I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.

SSX Blur begs to differ.
dyls
Member
(03-27-2008, 06:44 PM)
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Originally Posted by _Alkaline_

I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.

I believe the tilt sensor is exactly the same in the Wiimote and the nunchuk. I think you're thinking of the accelerometers, of which there are less (?) in the nunchuk than the Wiimote.
JohnTinker
Limbaugh Parrot
(03-27-2008, 06:44 PM)
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Would like to say that this looks like all sorts of awesome, and I can't wait to see gameplay in motion
PantherLotus
Professional Schmuck
(03-27-2008, 06:45 PM)
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Originally Posted by Phife Dawg

SSX Blur begs to differ.

Agreed. Of all the problems with that horrific game (horrible trick control, horrible artwork, very, very blurry graphics), the nunchuck tilt was the most reliable part of the game.
Threi
notag
(03-27-2008, 06:46 PM)
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Originally Posted by _Alkaline_

I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.

The only game i played that had accurate nunchuk tilt is Metroid Prime 3. When you cast the grapple lasso, you can tilt the nunchuk to move Samus' hand.
vanguardian1
poor, homeless and tasteless
(03-27-2008, 07:07 PM)

Originally Posted by Threi

The only game i played that had accurate nunchuk tilt is Metroid Prime 3. When you cast the grapple lasso, you can tilt the nunchuk to move Samus' hand.

...... I never noticed. *^,^*

Anyways, looking forward to the video on this.
TwilightPrincess
Member
(03-27-2008, 11:33 PM)
I think Team Aces knows why they use the Nunchuk in this way :)

Can`t wait to watch the trailer on monday
Ramenman
Member
(03-27-2008, 11:43 PM)

Originally Posted by PantherLotus

Agreed. Of all the problems with that horrific game (horrible trick control, horrible artwork, very, very blurry graphics), the nunchuck tilt was the most reliable part of the game.

Nooo it wasn't :P

You just never got it, but don't worry that's the case of 50% of people who played this game. I did, and I played it again with my brother yesterday, Ihadn't in months, and I can still pull off all the Ubers I want.

Oh well, that's OT, the fact is I totally agree that nunchuk tilt felt really great, and I can't wait to see a good plane game use it.
Amir0x
demodded, not denutted
(03-27-2008, 11:45 PM)
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It's not bad at all. My love of flight games makes me very curious about this game.
_Alkaline_
Member
(03-28-2008, 06:40 AM)
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Originally Posted by Phife Dawg

SSX Blur begs to differ.

True, SSX Blur is awesome, but that's more of an exception.
LCGeek
formerly sane
(03-28-2008, 06:46 AM)
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Originally Posted by _Alkaline_

True, SSX Blur is awesome, but that's more of an exception.

Which shows why devs need more polish on Wii something that was mentioned numerous times by people in nintendo as we learned more about the system. The system penalizes you for shit control more so than any gamepad ever will but that's sort of the flipside of things. Do things bad it will be far worse than on a bad do things great we get things like moh, godfather, mp3, smg, and pes.
Narag
Member
(03-28-2008, 06:47 AM)
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Originally Posted by TunaLover

The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing :(

Is there any info available on this?
Sir Alemeth
Member
(03-28-2008, 06:57 AM)
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Originally Posted by _Alkaline_

I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.

I believe you can play Kororinpa Marble Mania 2 players with one using the Wiimote and the other using the Nunchuck with the same tilt capabilities.
_Alkaline_
Member
(03-28-2008, 06:59 AM)
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Originally Posted by LCGeek

Which shows why devs need more polish on Wii something that was mentioned numerous times by people in nintendo as we learned more about the system. The system penalizes you for shit control more so than any gamepad ever will but that's sort of the flipside of things. Do things bad it will be far worse than on a bad do things great we get things like moh, godfather, mp3, smg, and pes.

Perhaps, then, this decision by the Ace Combat team is a good one. After all, if it works out well and it feels great, then it sets up a template for future games to follow and improve on.

I wasn't saying that using the nunchuk for tilt is bad - it's just that, for most games that use it for tilt, the results have been less than impressive. Here's hoping Sky Crawlers changes that trend.
LCGeek
formerly sane
(03-28-2008, 07:04 AM)
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Originally Posted by _Alkaline_

Perhaps, then, this decision by the Ace Combat team is a good one. After all, if it works out well and it feels great, then it sets up a template for future games to follow and improve on.

I wasn't saying that using the nunchuk for tilt is bad - it's just that, for most games that use it for tilt, the results have been less than impressive. Here's hoping Sky Crawlers changes that trend.

I agree a lot of crap related to mote or nunchuck hasn't bene used properly or as well as could be, thinking of red steel control aspects. The problem is refinement and really seeing how it plays with most devs can't take a rush mentality anymore.