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(First?) Shots of Sonic Unleashed

"Well, actually, if you look at the designs of the areas, I believe that it exactly what they've done. The Wii version is based on the DC game while the HD version is based upon the XBOX game. It's more than the color scheme that varies. Also notice, unlike the DC version, the shadows do not actually cast themselves on moving objects."


That is what they did, that's why the wii version is better.
 

dark10x

Digital Foundry pixel pusher
Zaraki_Kenpachi said:
"Well, actually, if you look at the designs of the areas, I believe that it exactly what they've done. The Wii version is based on the DC game while the HD version is based upon the XBOX game. It's more than the color scheme that varies. Also notice, unlike the DC version, the shadows do not actually cast themselves on moving objects."


That is what they did, that's why the wii version is better.
The Wii version is better because one court is based off of a different game? Yeah, OK.

It looks like a jaggy mess to me.
 

Vorador

Banned
Zaraki_Kenpachi said:
"Well, actually, if you look at the designs of the areas, I believe that it exactly what they've done. The Wii version is based on the DC game while the HD version is based upon the XBOX game. It's more than the color scheme that varies. Also notice, unlike the DC version, the shadows do not actually cast themselves on moving objects."


That is what they did, that's why the wii version is better.

Er, is the same scenario, but from the opposite angle. Look closer >_>
 

ckohler

Member
Probationsmack said:
I remember the instruction manual as of hog 2 saying the game takes place on mobius
Nope, you remember incorrectly. Here's exactly what it says:

Sonic 2 Manual said:
Find the Chaos Emeralds!

Miles "Tails" Prower, the Fox, can't sit still when Sonic's around. Ever since Miles was a baby fox, he's dreamed of being like Sonic. He loves to run after Sonic, waving his 2 tails behind him, trying to keep up with his hero!

Mostly, Sonic lets him trail along. But sometimes, just to show off, Sonic explodes in a burst of super speed and leaves him behind. But Miles doesn't give up. He whirls his tails like a helicopter rotor and takes off flying until he catches up!

All the animals call Miles by his nickname, "Tails," because of his 2 special tails. And one day they saw an astonishing feat...

They were all together in the forest, watching Sonic perform. Sonic would run, spin and jump in his Super Spin Attack. Then "Tails" would whirl like a turbo engine and blast off in his Super Dash Attack! What a a showoff!

Suddenly, "Tails" just couldn't help himself. He took a running start, curled up his tails, and -- whoosh -- he was spinning like Sonic!

But now something frightening his happening. Sonic's friends are disappearing. In their place, nasty metal robots are popping up all over the island. The mad scientist Dr. Robotnik is at it again!

This time, Robotnik's planning a global disaster. He needs workers to create a doomsday machine that can take over the world. So he's trapping all the animals, turning them into robots, and forcing them to build his ultimate weapon, the Death Egg!

Robotnik now rules the factories, refineries and cities! He's grabbed control of everything -- except the 7 Chaos Emeralds. These magnificent gems are believed to hold exceptional powers. With them, Robotnik could have the entire world in his grasp. And he'd never let go!

The Chaos Emeralds are buried somewhere on the island. Only one tough dude with spiky hair has the speed to find them first!

Help Sonic stop the devious scheme of the demented scientist! Spin like a speedball through space. Grab Power Sneakers and loop 'til you're dizzy. Twirl over twisting speedways and rocket through tunnels. Balance and blast across a bubbling ocean of oil!

Final the Emeralds, free the animals and squash Robotnik forever!
Here's what the manual says about the Zones. It talks about the various places on "the island" where the events of the game take place:

Sonic 2 Manual said:
Zones

At the end of every Zone, Dr. Robotnik attacks in a fantastic robot machine. Defeat him and free some of your friends from their Prison Egg!

Emerald Hill Zone
Speed through this tropical bayside resort with palm trees, loop-de-loops and corkscrew speedways. Watch out for monkey Business!

Chemical Plant Zone
Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments.

Aquatic Ruin Zone
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breath the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.

Casino Night Zone
Sparkling neon lights and glittering gold fill the Casino with razzmatazz! Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!

Hill Top Zone
Lava boils from volcanoes and earthquakes shake the ground! Spring for the Rings on teeter-totters and blast through underground tunnels and caverns.

Mystic Cave Zone
Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow worms and stinging centipedes. Hang on to the ivy to discover escape routes.

Oil Ocean Zone
Robotnik's refineries are pumping at full steam. Crude oil has turned the ocean black! Can Sonic keep his footing on the slippery catwalks and bursting steam vents?

Metropolis Zone
Sonic's finally chased Robotnik to his own capital city. But he finds a fortress of iron and steel. Danger lurks in every spinning cylinder, pounding piston and rolling gear. Hold the D-Button RIGHT or LEFT to wind the nut up and down the screws.

Sky Chase Zone
Robotnik has escaped to the sky! Sonic's a wing-walker (and "Tails" is his pilot!) in a perilous battle above the clouds!

Wing Fortress Zone
You've found Robotnik's secret stronghold -- a flying battleship. Could this be Sonic's final fight?
As you can see, it never mentions anything about the name of the planet.
 

Chao

Member
Probationsmack said:
I remember the instruction manual as of hog 2 saying the game takes place on mobius

Mobius was mentioned on the "Sonic Spinball" manual, because it was somewhat based on the Archie comics (a few characters from the TV show made an appaerance on the bonus levels).
 

StevieP

Banned
dark10x said:
The Wii version is better because one court is based off of a different game? Yeah, OK.

It looks like a jaggy mess to me.

Downsampling gives you free AA (in regards to the HD version pic posted there). Do the same with the Wii version.
 

Rlan

Member
20070226.jpg
 

Zen

Banned
webrunner said:
Huh. I have to say that's the first time I've heard someone complain the newer sonic games emphasize speed too much.

You must not spend much time in Sonic threads. :p
 
I'm pleasantly surprised, actually. I like the 2.5D perspective. I like the music. I like how they've returned to a more traditional art style. Nice environments. Great use of lighting and color. I like the speed.

The werewolf thing is certainly questionable, but most games have at least some sort of gimmick.
 

Rlan

Member
They've taken down the videos now off Youtube.

"This video is no longer available due to a copyright claim by Sega of America, Inc."

The video I uploaded was the most popular, with:

Views: 336,029
Comments: 1,685

A lot of those Comments were painful to read :lol

Still.. :)
 
:lol

So, I asked Sega for a statement on Unleashed, and it's great: they said they haven't officially confirmed any new Sonic developments beyond Chronicles, the sentence before that it said that the information was from an upcoming title from Sega...


Uh, so you start the statement by confirming it as a new Sonic development, and then say that you haven't. Right. That's logical.




To be fair I did kind of put them on the spot, as I said that trying to deny its existence would probably be pointless as the YouTube removals are marked as from Sega, and X-Cult has details of how they leaked. Good times.
 

dark10x

Digital Foundry pixel pusher
StevieP said:
Downsampling gives you free AA (in regards to the HD version pic posted there). Do the same with the Wii version.
Have you played the PS3/360 version? I downloaded the PS3 demo and it uses near flawless AA. The image quality is almost bullshot perfect. The framerate is capped at 30 fps, though (which makes no sense to me considering that VT3 ran at 60 fps and 1080p with 2x AA). :\
 
Sega is majorly pissed about all this stuff getting leaked, if anyone hadn't guessed.

I'll throw in some info:
PS3 and Wii versions of the game confirmed. X360 version is not confirmed.
The game runs on the Sonic Rush engine. (NOT the graphics engine, doofus.)
 

Zilch

Banned
The music in the trailer was great. I thought it was a remixed 16-bit era song for a second.

Sonic Rush engine? What does that even mean?
 
Zilch said:
Sonic Rush engine? What does that even mean?

Sort of how Geometry Wars runs on the same engine across all three systems, and how Trauma Centre runs on the same engine across Wii and DS.

If it's too confusing, just think of it as having the same gameplay.
 

sykoex

Lost all credibility.
Pureauthor said:
Sega is majorly pissed about all this stuff getting leaked, if anyone hadn't guessed.
I can understand since they probably had a whole plan about how they wanted to announce this (maybe it was supposed to be an exclusive for a magazine even? who knows..), but they can't be pissed about the amazing reception and buzz it's getting.
 

BigFwoosh

Member
Yeah... I'm not too sure about that whole Sonic Rush engine thing...

Now, if you told me UE3 was being ported to the GBA, that'd be another story.
 
Further clarification on what I meant when I said 'engine'.

TSR said:
An engine has nothing to do with the language it's written in, or the hardware it's on. An engine is essentially a set of standards. Think of an engine as being the set of rules for the game. Yes, the process for rending a piece of ground is different on the DS from how it is on the PS3. But how the game defines what "ground" is, and how sonic works on it, and how it gives sonic it's slope, and what kind of resistance it has, and how it interacts with the world around it... those kinds of innerworkings are what an engine is.

It's absolutely possible to port an engine from the DS to the PS3. Consider that Trauma Center on the DS and the Wii both use the same engine. They use different graphics engines, for sure, but the game engines are the same. I'm not saying this game is using Sonic Rush's graphics engine, but it is using it's engine.

FYI, TSR probably knows more about Sonic than all of this forum combined, so I trust him with absolutely any Sonic-related stuff.
 
sykoex said:
I can understand since they probably had a whole plan about how they wanted to announce this (maybe it was supposed to be an exclusive for a magazine even? who knows..)
It appears that Play and ONM were supposed to have exclusive reveals, but hey uh, not anymore. The best bit is I bet ONM'll still claim it's an exclusive first look, and I don't just mean in the magazine (that could have gone to print already and fine), but on the website and forums they'll still claim to the high heavens it's a world exclusive as some people might not have seen it yet.
 

Crushed

Fry Daddy
Hey, ONM will still have the Wii version world exclusive... unless they just print the PS3 version shots and caption them, "This is the game running on PS3, the Wii version won't look as nice."

Which makes me wonder: why didn't the Wii version media get leaked as well?
MAYBE WE'VE BEEN LOOKING AT IT ZOMGLOL
 
Crushed said:
Hey, ONM will still have the Wii version world exclusive... unless they just print the PS3 version shots and caption them, "This is the game running on PS3, the Wii version won't look as nice."
It's ONM. They'll do just that.


And about the Wii version media, it just appears not to have been on the FTP. Or they're just gonna turn off all the lighting. :p
 

Scribble

Member
Chemical Plant Zone
Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called Mega Mack that poisons Sonic in a few moments.

So Mega Mack is an official creation? +1 for the UK Fleetway Sonic the Comic.
 

Teknoman

Member
Dear Member:
This is to notify you that we have removed or disabled access to the following material as a result of a third-party notification by Sega of America, Inc. claiming that this material is infringing:

Sonic Unleashed! First gameplay video: 2D is back baby!: http://www.youtube.com/watch?v=1HJs0ZWoQuU

Please Note: Repeat incidents of copyright infringement will result in the deletion of your account and all videos uploaded to that account. In order to prevent this from happening, please delete any videos to which you do not own the rights, and refrain from uploading additional videos that infringe on the copyrights of others. For more information about YouTube's copyright policy, please read the Copyright Tips guide.



Bastards...just unveil the game already with details.
 
Pureauthor said:
Sega is majorly pissed about all this stuff getting leaked, if anyone hadn't guessed.

I'll throw in some info:
PS3 and Wii versions of the game confirmed. X360 version is not confirmed.
The game runs on the Sonic Rush engine. (NOT the graphics engine, doofus.)

You know this... how?

And didn't Sega ON say that the shots are from the 360 version?
 

ElFly

Member
Pureauthor said:
Sega is majorly pissed about all this stuff getting leaked, if anyone hadn't guessed.

I'll throw in some info:
PS3 and Wii versions of the game confirmed. X360 version is not confirmed.
The game runs on the Sonic Rush engine. (NOT the graphics engine, doofus.)

hahahaha.

So what does the Sonic Rush engine do, then?

It's not collision detection, because Rush uses bounding boxes with sprites, and that kind of thing won't fly in 3D.

It's not enemy AI, because the AI of the Rush enemies is "move left to right, sometimes shoot".

It's not physics, because 3D.

It's not the controls, because 3D.

It's not audio, because Rush used MOD music, and that kind of quality won't be up to PS3 levels.


What is it doing, then. The menus?
 

ElFly

Member
Alaluef said:
Don't know what to think of werewolf Sonic yet, but I like what I see in those screens.

That city reminds me of the Water Palace Zone in Sonic Rush, that's a good thing.

119q9lj.jpg


256d5si.jpg

Holy shit, Sonic Rush engine confirmed!!!!!!
 
ElFly said:
hahahaha.

So what does the Sonic Rush engine do, then?

It's not collision detection, because Rush uses bounding boxes with sprites, and that kind of thing won't fly in 3D.

It's not enemy AI, because the AI of the Rush enemies is "move left to right, sometimes shoot".

It's not physics, because 3D.

It's not the controls, because 3D.

It's not audio, because Rush used MOD music, and that kind of quality won't be up to PS3 levels.


What is it doing, then. The menus?

Maybe it's because of both being sidescrollers and have similar speed boosts?
 

webrunner

Member
ElFly said:
It's not collision detection, because Rush uses bounding boxes with sprites, and that kind of thing won't fly in 3D.

It's not physics, because 3D.

It's not the controls, because 3D.


If it's really 2D gameplay then there's no reason they couldn't have ported a lot of the movement/physics code over to the new game. Whether the actual character is a sprite or a model doesn't matter if the collision box is the same.

Whether they did, who can say.

But yeah.. I wouldn't really get my hopes yet. A Sonic game isn't good because it's 2D for the same reason a sonic game isn't bad just because it's 3D. A game is good because it's good.

The video has me worried in that Sonic seems to be way to the right of the screen, meaning they can't really have any decent platforming since you can't SEE the platforms until you get to them.
 

Zilch

Banned
Sonic Unleashed is not a sidescroller and even though the levels in the trailer are mostly narrow paths, movement IS IN 3D.

Like ElFly said, there's really nothing from the Rush games that can be ported to this game.
 

dark10x

Digital Foundry pixel pusher
To be fair, Sonic Rush actually uses 3D models for all objects. Only the backgrounds are 2D...

I doubt they are sharing code, however. That would mean Dimps is somehow involved and they aren't exactly known for high-end 3D games (this looks far too impressive).
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Hero of legend said:
You know this... how?

And didn't Sega ON say that the shots are from the 360 version?
It is, obviously, remember the A-button... But that doesn't prevent Sega from only announcing a Wii and a PS3 version.
 

dark10x

Digital Foundry pixel pusher
Yoshi said:
It is, obviously, remember the A-button... But that doesn't prevent Sega from only announcing a Wii and a PS3 version.
Ohh, do you have that pic handy? I must have missed it.
 

Teknoman

Member
Zilch said:
Sonic Unleashed is not a sidescroller and even though the levels in the trailer are mostly narrow paths, movement IS IN 3D.

Like ElFly said, there's really nothing from the Rush games that can be ported to this game.

Its more or less like Crash Bandicoot was. The movement isnt always in 3d though.
 

Proven

Member
ElFly said:
hahahaha.

So what does the Sonic Rush engine do, then?

It's not collision detection, because Rush uses bounding boxes with sprites, and that kind of thing won't fly in 3D.

It's not enemy AI, because the AI of the Rush enemies is "move left to right, sometimes shoot".

It's not physics, because 3D.

It's not the controls, because 3D.

It's not audio, because Rush used MOD music, and that kind of quality won't be up to PS3 levels.


What is it doing, then. The menus?

He's talking about the rules of the game. The rules that go beyond how it's coded.

Such the the 2D movement with a couple bursts into 3D 3rd person on rails, the boost system probably being slightly changed into ring energy, etc. The controls and physics can be coded differently but still be made with the purpose of working for the same end result on screen, or gameplay-wise.
 
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