Originally Posted by traveler:
|
Is there not a significant PvE element to this game? I really like what I've seen but I'm more of a PvE dude than a PvP.
|
Don't get fooled by the PR, much like Bioshock focused on "It's a really kick ass shooter" in their PR, Warhammer Online is focusing on the PvP in their movies to differentiate from WoW.
Warhammer Online will be first and foremost a PvE game with a huge amount of content. The prominence of the PvP will hopefully be more than it is in WoW, and given Mythic's history with DAOC that will be likely. Still, the biggest change looks to be the idea of instanced quests / battlegrounds counting towards faction control, and the large scale public quests.
From what I've seen and heard, if WoW has a 90% PvE and 10% PvP focus, Warhammer Online may end up with something like 75% PvE and 25% PvP. Or let's say in the wildest, craziest, most optimistic scenario, 60% PvE and 40% PvP.
In addition, the PvP they want is structured - basically more involved versions of battlegrounds and quests. The idea is not to have it be a gankfest, but to incorporate some kind of overall meaningful struggle into the game to serve as an added way to flesh it out and to make the PvE achievments more real and meaningful.
As an aside, from what I hear so far the game is quite underwhelming, and I say this as someone who hopes for a good MMO to come out sometime soon. The most damning criticism has been that Warhammer Online is just so, so utterly bland and fails to to be exciting or compelling. Or rather, it's like someone did a reskin of Dark Age of Camelot 2 with Warhammer and couldn't quite make it gel. It's a mix of the setting, the mechanics, and all that - but basically there seems to be a disconnect between what the trailers are promising and what people are seeing so far.
I continue to hope that either this or AOC will turn out awesome. I really hope they do.