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Member
(04-08-2008,
04:29 PM)
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Interview with SCE Engineers about PS3 Firmware 2.20
#1
Sorry if old. Did a search and couldn't find anything. A lot of video stuff in there, but I bolded some parts that you guys might find interesting.
Quote:
http://forum.beyond3d.com/showthread...51#post1145651 |
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Member
(04-08-2008,
04:40 PM)
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#3
Quote:
I have always suspected that ingame XMB would be implemented by the devs, ala Xbox1. This almost confirms it for me! |
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(04-08-2008,
04:42 PM)
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#4
Quote:
Wooo DTS-HD MA!
Originally Posted by RoH:
No, that's how it's currently implemented. A universal In-Game XMB will be implemented later on. |
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Banned for kicks
(04-08-2008,
04:43 PM)
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#5
Originally Posted by RoH:
Absolutely. Anyone that thinks it's going to magically appear retrospectively on older games is kidding themselves. |
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(04-08-2008,
04:44 PM)
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#8
Originally Posted by nofi:
How, exactly? It's very possible for the PS Home button to pop up the in-game XMB.
Originally Posted by itxaka:
Well of course it's technically possible. But they keep confirming, time and time again, that updates will remain free. The only possibility I might see for charging for certain updates might be for adding proprietary decoders or something similar. |
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Member
(04-08-2008,
04:44 PM)
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#10
Originally Posted by RoH:
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Member
(04-08-2008,
04:45 PM)
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#11
Quote:
Do it and the PS3 becomes the greatest device in the history of the world. Bitstream output isn't necessary and isn't going to be cost-effective (maybe 2% of people will have an amp with HD audio decoders). But converting it to PCM can't be that hard, surely? If it can work perfectly with TrueHD then it should work with DTS as well |
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Member
(04-08-2008,
04:45 PM)
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#13
Originally Posted by Nightz:
I was just going to post this Nightz lol! I was this close to pushing the submit button but decided to check and see if anyone had posted it lol ![]() |
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Moderator
(04-08-2008,
04:46 PM)
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#15
Originally Posted by nofi:
Eh? It's more of an OS thing NOT a game specific thing. And yes, In-game XMB "functions" (friend's list and such) have always been available for the dev to implement.
Originally Posted by itxaka:
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Banned
(04-08-2008,
04:47 PM)
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#17
Quote:
what the hell does that means? In-game XMB isn't something they can just add? we're never getting it, are we -_- |
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(04-08-2008,
04:47 PM)
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#19
Originally Posted by nofi:
Well the PS Home button accesses the PS3's own methods, not the game's methods. Therefore, the PS3 methods could be redirected to popping up an in-game XMB, rather than the traditional black screen menu. |
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Member
(04-08-2008,
04:48 PM)
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#20
There are some pics over at http://www.ps3forums.com/showthread.php?t=131990
They show some BDlive stuff and blu-ray to PSP transfer. |
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Member
(04-08-2008,
04:50 PM)
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#22
Originally Posted by Jim:
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Member
(04-08-2008,
04:53 PM)
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#23
Originally Posted by TheExodu5:
I guess we will really find out when its released, but for right now if it works like RB6V2 I fine with it. |
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Member
(04-08-2008,
04:53 PM)
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#24
Originally Posted by TheExodu5:
Right, but I think games could lock down resources that the XMB would need. Although in game XMB would probably work with all titles to some degree, it may not work well with all titles. That's just my speculation, based on my working with somewhat similar systems. |
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Moderator
(04-08-2008,
04:54 PM)
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#25
Originally Posted by badcrumble:
Yeah, I'm talking about messaging primarily. To me In-Game XMB = In-Game Messaging. Custom Soundtracks is a whole other issue and IS game specific. And they have to contend with that universal Custom Soundtracks patent that Microsoft has a firm grip on. They supposedly reduced the OS memory footprint quite a bit in the most recent SDK (~50%)... which is what they needed to be able to universally implement messaging and other XMB functions. |
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(04-08-2008,
04:55 PM)
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#26
Originally Posted by devildog820:
Well to implement in-game XMB, they just have to make it fit into the size they currently have alotted to the OS. The in-game XMB can of course kill the framerate of the game while popped up, but memory wise, it shouldn't pose a problem (as long as they make it fit without increasing the OS memory allocation). |
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Banned
(04-08-2008,
04:56 PM)
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#28
In regards to already releases games.. my guess:
Home features of any kind: Patching needed (though I'm guessing a few games this spring will have stuff on the disc in secrecy) Custom soundtrack: Questionable, they may make it 'manual' in that you can run your tracks and the game music at the same time with older titles with you turning off one of them by yourself. New games should follow a updated trc. Messaging/voice chat: No patching should be needed. Invites: If they have it, it will be based of the same code that Home launching uses. Patching needed.
Originally Posted by Jim:
Last edited by Wollan : 04-08-2008 at 05:00 PM. |
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Member
(04-08-2008,
05:07 PM)
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#31
Originally Posted by Jim:
Nice |
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Member
(04-08-2008,
05:07 PM)
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#32
Originally Posted by Jim:
And that's the best news right there. |
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Member
(04-08-2008,
05:10 PM)
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#33
Originally Posted by Nightz:
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Banned
(04-08-2008,
05:10 PM)
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#35
Originally Posted by liquidspeed:
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Moderator
(04-08-2008,
05:10 PM)
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#36
Originally Posted by liquidspeed:
Very close... and yeah, there's no link. |
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(04-08-2008,
05:12 PM)
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#38
Originally Posted by liquidspeed:
That is a frieking massive improvement. I had no clue the footprint was anywhere that high before. |
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GameFan alumnus
ganguro preacher (04-08-2008,
05:12 PM)
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#39
Quote:
This is one of the parts I really found interesting. I understand where the difference in processing of AVCHD files from a disc could come into play, but why a difference between the memory stick and the hard drive? Both would be the exact same type of file, unless this difference exists specifically because of the "Portable Copy" option. |
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(04-08-2008,
05:13 PM)
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#40
Quote:
That is great news, they may be further along with in-game XMB than I had originally thought. I know they have said "summer" but I really wasn't expecting it until the fall or winter update. Sony, surprise me! |
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(04-08-2008,
05:17 PM)
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#43
This whole thing does not distract a little bit from the fact that in-game messaging (the whole corresponding column in the XMB) could appear in every game as an option in the list when you press PS Button. Of course you won't see the whole XMB in-game for a fucking while. (if ever)
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Banned
(04-08-2008,
05:18 PM)
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#44
Originally Posted by RoH:
it's always been that way with PS3. In-game XMB really refers to standardisation of that for every single game so all games support the same features and interact with the PSn and other parts of the system in the same way. |
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Member
(04-08-2008,
05:20 PM)
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#45
Originally Posted by Ranger X:
If you think about it though what parts of the XMB would you expect to see? Aside from the friends and music tab, what else would you need while you're in game? Certainly not settings/video/photo. |
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Member
(04-08-2008,
05:24 PM)
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#48
Originally Posted by shidoshi:
The difference that is described is storage (Disc, Memory Stick) picture quality verus streaming (via DNLA to a PC) picture quality, not memory stick to hard drive as you suggested. |
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Member
(04-08-2008,
05:25 PM)
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#50
Originally Posted by liquidspeed:
As of 1.8, it was 72 MB total including system and video ram. http://www.innerbits.com/blog/2007/08/21/ps3-180-sdk/ Half that would be 36 MB, right in 360 territory. Very nice. Kinda kills my in-game Home theory though :( And yeah, in-game XMB can be done without patching, it's the magic of having a multi-threaded OS, which the PS3 appears to have. Games have no business and likely no ability to know or care what the OS does when the PS button is pressed (with the possible exception of games that already implemented in-game friend's list, which is probably handled by Sony's libraries anyway). I think all Sony says is that they may lose an SPE temporarily (may not be the case any more), and PPE usage may go up a little. Unless a game was coded in such a way that there are side effects to increased OS cpu usage (and such games probably don't exist as I'm sure Sony tests that as part of QA), then no patches should be required. |