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XBLAnnoyance
(04-23-2008,
06:32 PM)
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Romance of the Three Kingdoms XI coming to the North American PC on July 29, 2008
#1
17:30 (BST), 23/04/2008
Romance of the Three Kingdoms XI Press Release PROVIDED BY GAMES PRESS One of Video Gaming's Longest-Running Historical Simulation Series Returns to PC on July 29, 2008 Burlingame, CA -- April 23, 2008 -- KOEI, recognized worldwide as the premier brand of strategy and action games, announced today that the Historical Simulation game, Romance of the Three Kingdoms®XI (RTK XI) is coming to Windows-based PCs for gamers throughout North America on July 29, 2008. “Following KOEI’s successful launch of Warriors Orochi for Windows-based PC earlier this year, the response to bringing more of KOEI’s popular franchises to the platform has been overwhelming,” said Amos Ip, Senior Vice President at KOEI Corporation. “For PC releases, the Romance of the Three Kingdoms series has always been at the top of our fans’ wish lists. We are looking forward to bringing Romance of the Three Kingdoms XI to Windows-based PC this summer.” From legendary video game producer Kou Shibusawa comes his next historical simulation masterpiece. Rediscover an ancient civilization with an explosive history in the most stunning edition of Romance of the Three Kingdoms. Set during the end of China’s Han Dynasty and the 2nd and 3rd centuries A.D., RTK XI presents the most visually captivating evolution in the history of the series. Blurring the line between video games and art, RTK XI features visuals evocative of classical Chinese ink-paintings along with debates and duels rendered in real-time 3D animation. As the ruler of a kingdom, each player will have complete control over their territories. More than 40 base commands give players the power to govern cities, manage their personnel, practice diplomacy and much more. Complete freedom to develop markets, shipyards, outposts, forts and military units expand on the already substantial benchmarks established by previous editions of the series. Furthermore, players will watch the era come to life through the uniquely individual personalities of the more than 780 officers and supporting characters they will encounter. Players will need to dig deep within to prove themselves adept at both the military and political arts in order to bring China under one rule. Domestic affairs, diplomacy and warfare are all conducted on a single vast 3D relief map, dramatically bringing to life the eight massive scenarios that lie before them. For improved control over each military campaign, RTK XI’s turn-based game play allows the player to plan their movements without undue time constraints, and then execute their battle tactics when ready. RTK XI also introduces an entirely new system for researching military techniques, as well as an Advanced Tactics System that allows players to drive or lure enemies into devastating ambushes. Skilled players will be able to link together tactics for maximum damage. Produced by Kou Shibusawa and developed by KOEI Co., Ltd, Romance of the Three Kingdoms XI is rated “RP” (Rating Pending) by the ESRB. The suggested retail price is US$19.99. Media can find assets at gamespress.com. Based in Burlingame, California, KOEI Corporation established operations in 1988 as the North American subsidiary of KOEI Co., Ltd. of Japan. KOEI is respected worldwide as the premier brand of strategy and simulation games, and is the innovator of the Tactical Action genre. The company's Dynasty Warriors® and Samurai Warriors® series of games have generated a combined 15 million units in global sales. KOEI develops, publishes, and distributes interactive software for video game systems and personal computers. For fiscal 2006, KOEI posted worldwide revenues of $206 million. KOEI maintains operations in Japan, the U.S., the UK, France, Canada, China, Korea, Taiwan, Singapore and Lithuania. More information about KOEI and its products can be found at www.koei.com. Romance of the Three Kingdoms, Warriors Orochi, Dynasty Warriors, Samurai Warriors and the KOEI logo are registered trademarks or trademarks of KOEI Co., Ltd. ©2007-2008 KOEI Co., Ltd. All rights reserved. “PlayStation”, and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. “Dolby”, “Pro Logic”, and the double-D symbol are trademarks of Dolby Laboratories. All other trademarks are properties of their respective owners. Press Release ©2008 KOEI Co., Ltd. Last edited by Shard : 04-23-2008 at 06:45 PM. |
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I live my life one quarter-mile at a time
(04-23-2008,
06:48 PM)
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#5
Dude, considering ROTK 11 in Japan cost 10,800 when it came out, $20 is a deal. The Koei nerd in me is compelled to buy the game
![]() My only concern is whether they'll have the create-a-officer, with importable portraits? Japanese versions always have em, albiet as paid downloads. |
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it's probably crabs and fleas
(04-23-2008,
07:21 PM)
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#14
Originally Posted by zoku88:
It looks a HUNDRED times better on PC. I'm just looking forward to creating my own scenarios, personally. |
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Member
(04-23-2008,
07:22 PM)
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#15
They should really start releasing Nobunaga's Ambition games in the States for PC, too
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Originally Posted by Scribble:
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PLATYPOTAMUS is evolving!
PLATYPOTAMUS evolved into PLATYPOTAMOTATIMUS! (04-23-2008,
07:58 PM)
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#16
Originally Posted by zoku88:
They only just started releasing them on consoles again in the States, but yes. Shit. So tempted to double dip. |
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(04-23-2008,
08:50 PM)
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#20
Originally Posted by Scribble:
I was ready to give up all hope. |
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Member
(04-23-2008,
09:18 PM)
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#22
Originally Posted by zoku88:
The AI is actually smart. You can adjust stats for officers if you don't agree with them. There are new researches, and building stacking. Other minor adjustments include the drum towers being more useful for example. When ever I get a new ROTK game, I could spend hours just adjusting the stats to my liking. |
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Member
(04-23-2008,
09:54 PM)
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#25
Originally Posted by Cow Mengde:
Originally Posted by kiun:
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it's probably crabs and fleas
(04-23-2008,
10:48 PM)
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#28
Originally Posted by zoku88:
I'm not sure, sorry...but as far as I know, they had to change around the menus and stuff to work on a console, making it uglier in the process. I played with a PC demo, and it's much crisper....I'm pretty useless with this graphics stuff. |
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Member
(04-23-2008,
11:13 PM)
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#29
It runs at a higher resolution, but I honestly don't see how it's that much better than the PS2 version. Trust me, a shitty Geforce 6150 integrate card is enough to to run it. My X1650XT is practically half asleep running this game.
Here are some screens I took from the Chinese version. http://handheldwii.wordpress.com/200...to-pc/#respond ![]() ![]() ![]() Here's a special screen shot of what you can do with the PUK. Look at Liu Shan's stats. ![]() Oh yeah, I wanted to pimp this game for ROTK fans, but as a junior, I can't start new threads. Hopefully, someone will see this and help me spread the word. Romance of the 3 Kingdoms The Legend of Cao Cao is a strategy RPG for the PC and it's been translated into English for a few months now. Think Fire Emblem + ROTK and you have LOCC. You can get the translation over at Kongming.net. To get the game, PM Terranigma Freak on the forums of kongming.net. Just tell them Cow Cow sent you. He'll give you the game. ![]() Translation thread here. http://the-scholars.com/viewtopic.ph...er=asc&start=0 Last edited by Cow Mengde : 04-23-2008 at 11:22 PM. |
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purveyor and connoisseur
of fine gaming specimens (04-23-2008,
11:15 PM)
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#30
The PC version has much nicer textures and more detailed terrain and city models. You can use much higher resolutions, too, and naturally, there's a mouse-driven interface, if you prefer that. (Koei always does a nice job converting the games to use the Dual Shock, but it still tends to feel like you're navigating Excel with a gamepad. :p)
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Member
(04-23-2008,
11:24 PM)
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#31
Originally Posted by jiji:
The Wii version PROBABLY looks better than the PS2 version. Plus, the Wiimote is perfect for this game. |
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Member
(04-24-2008,
01:25 AM)
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#35
Originally Posted by Cow Mengde:
I'm a pretty hardcore fan of the series, and XI had some of the worst AI of the series imo. It wasn't that it was dumb but more than it lacked personality. Every ruler seemed to function the same; history, stories, setting, etc played no part in it (e.g. I must of started 4 or 5 fresh major campaigns at Hu Lao and Cao Cao/etc would almost never assault it before the 'alliance' would devolve into random attacks between one another). Usually with the [historic mode] story setting and creative use of alliances, you'd have at least some sense of personality to the AI of each ruler, but in XI it just felt like everyone was the same mindless and reactionary-only AI (meaning they'd only act if you got within X miles of their own, your nearby town hit Y troops, etc). There was no 'feel' of each ruler having his own personality or agenda in their actual world map behavior -- just the the same predictable trigger for them all. I'd definitely buy XI again if they improved the AI because the rest of the game is great: superb world map, absolutely amazing art (especially the potraits), fairly fun skill and character customization system (as usual, I created by own family tree, clan, etc), and so forth. It's just how the combat/diplomacy devolved into such a simple, predictable, and monotonous procedure that seemed to kill all the 'charisma' (sort of like a tabletop 'war' D&D/Risk hybrid) that I usually have fuel the series for me. |