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Gaming | Online | O-T |
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Member
(04-28-2008,
09:58 PM)
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GTA IV Steals Shenmue's title of Most Expensive Video Game to make
#1
Quote:
Proof that Shenmue cost $70 million http://www.youtube.com/watch?v=mmXVc...s.gamespy.com/ |
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(04-28-2008,
10:09 PM)
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#25
This would include ancillary costs like marketing, law suites, DLC development, sports cars, cristal, etc etc
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(04-28-2008,
10:15 PM)
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#32
I'd rather have Shenmue III than GTA IV. :(
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Member
(04-28-2008,
10:22 PM)
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#40
Play through Shenmue 1 and 2 entirely, keep in mind they developed a chunk of Shenmue III, and you'll see just how big of a project Shenmue was. There's engines built on the Saturn, it did realtime weather back in 99, Shenmue 1 allowed you to interact with almost everything, every character in the game had his/her own daily schedule.
I'm sure personal opinion differs from poster to poster, but you can't say it wasn't massive in scale and scope. I think the game would have still gathered a bit of a following, if the Dreamcast didn't crash and burn. By itself it couldn't save it, but it could have been a semi-valuable franchise for any other system. If Sega was quick on it and smarter, they would have released Shenmue 1 again on PS2 like Capcom did with Code Veronica, and then followed with Shenmue 2 on PS2 as well. Not rereleasing Shenmue 1 at all was a big mistake. |
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Member
(04-28-2008,
10:25 PM)
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#41
I wonder if this number includes marketing or not. Movie studios generally leave it out of their stated production budget which is why something like "Superman Returns" which had a stated budget of around $250 million, may have cost more than $300 million all told.
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Member
(04-28-2008,
10:25 PM)
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#42
Originally Posted by TTG:
Rainbow 6 Vegas 1 - $25M Call of Duty 2 - $14.5M Gears of War - supposedly under $10M, but the engine R&D was not counted in. Just off top of my head. If you dig around the Net you could probably find some other figures. Though indeed it's still not comparable with the movie industry. |
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Member
(04-28-2008,
10:37 PM)
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#49
Originally Posted by Leon S. Kennedy:
I really doubt that. Some other games have the kind of dev. time GTAIV did, but you have to keep in mind there were 200-700 people on the project at different stages of development(think I read it in an interview). So while, say a game like Alan Wake will take as long(if not longer) to develop, it doesn't have nearly the same amount of people working on it. I still think AC had to be VERY expensive to make. That and Halo 3 stand out to me the most out of the games released this gen. I'm thinking we'll never see how much money MS is pouring into Rare and Lionhead, but they're both big studios that really haven't done much of anything yet this gen. Then there's Polyphony and Square in Japan... |
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(04-28-2008,
10:38 PM)
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#50
Originally Posted by dyls:
Two weeks? |