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Member
(09-09-2008,
04:22 AM)
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#1501
Originally Posted by drohne:
The thing is though, is that the game is reportedly running on what is basically Wii Hardware in an arcade cabinet (which can output 480p at the most). That much being true, porting it to Wii would be basically the same thing as porting a System 246/256 game to the PS2 (like to what is basically like). To do an upscaled release, Capcom would have to basically go back, and craft a special/specific version of the game that would out-put that higher resolution, and then have it run on a different set of hardware (separate from the original hardware that the Arcade release runs on). That's much more in the way of actual work, as opposed to trying to downscale a game from a higher resolution. Again, I can't see Capcom doing that, when this game already was made with a specific audience in mind, and was meant to be a decidedly different product from SF4 from Day 1. |
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Member
(09-09-2008,
04:34 AM)
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#1502
I can see the point you're trying to make.
But then again...Namco completely redid the graphics of Tekken Tag and Soul Calibur, which both ran on the System 12, and released them on the PS2 and Dreamcast respectively. The point is they put in the work to redo their art assets vs. just upscaling. And then Tekken 5 DR, which runs at 1080p, 720p resolutions... |
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hyperbolically metafictive
(09-09-2008,
04:48 AM)
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#1503
it's running on taito type x2, i.e. pc-based hardware that outspecs wii even in its weakest configurations: http://www.system16.com/hardware.php...5&page=1#18672
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Member
(09-09-2008,
05:00 AM)
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#1504
Originally Posted by Spiderjericho:
I know. But on the same note, in all those instances...that was Namco. THEY have a pretty sizable record of doing such things. We can't necessarily say the same about Capcom though, can we? To my immediate recollection, the only time Capcom did anything to similar effect was for the aforementioned Kikaioh (Tech Romancer) being ported to DC, and even there, that was just a matter of upscaling the resolution (there were still PSX-level textures to be had). If Capcom had more of propensity to do things of even that nature, then perhaps I wouldn't be but so "close-minded" about the notion. But again, Capcom's not Namco, so therefore, I can't imagine Capcom spending THAT much money to do such a thing. In the case that this game is not Wii-exclusive, being ported downward to the PS2 is much more likely than anything else. But I would imagine that if this game was meant to hit the PS2, chances are, Capcom would have made this game for 246/256 in the first place. Last edited by TreIII : 09-09-2008 at 05:05 AM. |
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Member
(09-09-2008,
05:04 AM)
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#1505
Originally Posted by TreIII:
He's always used his sketchy water color style though. The artists at Tatsunoko would then adapt them to their standard art style. ![]() So if he drew some Street Fighter characters they most certainly would be in his 'FF' style. Would prob end up with a neat looking rendition of Bison. |
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Member
(09-09-2008,
05:06 AM)
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#1506
Originally Posted by drohne:
NO, it's not. We don't know exactly what hardware it is, but it's definitely NOT X2. http://ffl.sakura.ne.jp/rv/box1/tatsuvscap.htm http://am-net.xtr.jp/game/profile.cgi?_v=1211364559 http://www.tops-game.jp/shinsaku.htm#tatunoko_vs_capcom Fighter's Front Line, AM-Net, and Tops seem to do more to compliment each other in this facet of it NOT being X2, with FFL going the extra distance to talk about the "Wii Compatible" Board. Those 3 happen to be very reputed sources of information when it comes to arcade hardware and games. ...That's a bit more than what can be said for System 16, who seems to think that "Fate: Unlimited Codes" and "Sengoku BASARA X" are also Taito X2 games which is VERY, VERY WRONG. They're both System 246/256 games. |
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Member
(09-09-2008,
09:08 AM)
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#1508
Originally Posted by Space A Cobra:
Whoa! XD So the only character he didn't do is Lightan. XD |
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Member
(09-10-2008,
03:07 AM)
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#1509
Originally Posted by bearcatjosh:
As for the loketest at Taito Arcade in Akihabara, it's this Friday right? |
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(09-10-2008,
10:24 AM)
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#1513
Originally Posted by Dascu:
Here it is ![]() http://www.takaratomy.co.jp/products...log/yatterman/ Last edited by Tenbatsu : 09-10-2008 at 10:28 AM. |
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(09-11-2008,
08:39 AM)
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#1516
Official site updated with Rockman Volnutt and Doronjo.
http://www.capcom.co.jp/tatsucap/charactor.html |
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Member
(09-12-2008,
04:09 AM)
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#1517
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aka iby.h
(09-12-2008,
04:32 AM)
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#1518
Originally Posted by qcf x2:
I dunno, this game most likely wont come to America, so no 360. and ps3 isn't doing so hot in Japan. most likely ps2, but you never know maybe Nintendo struck a deal. |
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Member
(09-12-2008,
04:40 AM)
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#1519
Originally Posted by Ookami-kun:
Hey, GOOD CATCH, man. And a good pick too, as KARAS represents the 40th anniversary milestone of the character. Unfortunately, on a similar note...no "Moto Kikaku" citation, at this point in time, would pretty much seal the deal that the rumor that stated that Strider Hiryu would be a no show this time (sadly). |
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(09-12-2008,
05:02 AM)
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#1523
Originally Posted by Ookami-kun:
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(09-12-2008,
05:13 AM)
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#1528
Originally Posted by Milabrega:
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(09-12-2008,
05:25 AM)
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#1530
Originally Posted by Ookami-kun:
:) |
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(09-12-2008,
05:48 AM)
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#1535
Originally Posted by Netto-kun:
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Member
(09-12-2008,
08:21 AM)
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#1540
Originally Posted by rikichi:
I'd much rather see Leon and Dante than a random robot from Lost Planet. Hopefully this isn't the end and there are still a lot more characters. I know it's not going to be MVC2, but unless Capcom guarantees a sequel leaving out fan favorites is going to be huge missed opportunity. As much as I like Alex, Morrigan and Batsu there are many more Capcom characters I'd rather have. |
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mashadar's neko-mimi slave
(09-12-2008,
08:35 AM)
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#1541
Originally Posted by robut:
Erm, it's not a random robot. It's the main mech you get at the end of the game. You might not care about the game, but it definitely means something to the people that do. Kinda selfish don't you think? ![]() |
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Member
(09-12-2008,
12:34 PM)
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#1546
Originally Posted by Netto-kun:
Actually, Sven already knows who are the characters in the game, so I think they already know which licenses would be difficult to handle. |
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Member
(09-12-2008,
02:09 PM)
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#1549
Looks like my guess that Capcom would have a counterpart for Gold Lightan was right-on. Never expected it to be from Lost Planet, though. I would have put my money on Nemesis/Tyrant or Blodia.
These are cool additions, though (particularly Karas). Kind of funny that they make a good pair, both being from their respective company's newer stuff. This brings the roster to 16. I wonder how many more we'll get. I still think 20 is a reasonable number, and I really don't see this game not having Speed Racer in it, so there's got to be a few more. Still holding out hope for Phoenix Wright... |
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Member
(09-12-2008,
04:04 PM)
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#1550
Originally Posted by duckroll:
I didn't mean just because I didn't like it, and I liked Lost Planet anyways. As a character to go against another giant robot it's a cool choice no doubt. My point is that while I'm very much looking forward to the game and it's a day 1 buy no doubt I'm a bit confounded by two things. 1: I've played nearly every Capcom fighter on console since the Dreamcast days, personally I wish they would've picked different characters to represent SF3, Darkstalkers, and Project Justice. Morrigan and Batsu are just more shoto-like characters and it would've been cool to see more variety. 2: from a business standpoint, no DMC or RE characters is odd, they're both very popular franchises from Capcom and I'd personally like to see characters from those series as they would certainly be unique. I also think Dante would generate more excitement than an egg shaped robot wielding a chainsaw ![]() |