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TreIII
Member
(09-09-2008, 04:22 AM)
 
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#1501

Originally Posted by drohne:
this is nonsense. porting the game to any console would involve rewriting the code, and letting it run in a higher resolution would be trivial -- in fact porting it down to wii would involve more work than porting it up to ps360

The thing is though, is that the game is reportedly running on what is basically Wii Hardware in an arcade cabinet (which can output 480p at the most). That much being true, porting it to Wii would be basically the same thing as porting a System 246/256 game to the PS2 (like to what is basically like).

To do an upscaled release, Capcom would have to basically go back, and craft a special/specific version of the game that would out-put that higher resolution, and then have it run on a different set of hardware (separate from the original hardware that the Arcade release runs on). That's much more in the way of actual work, as opposed to trying to downscale a game from a higher resolution.

Again, I can't see Capcom doing that, when this game already was made with a specific audience in mind, and was meant to be a decidedly different product from SF4 from Day 1.
Spiderjericho
Member
(09-09-2008, 04:34 AM)
#1502

I can see the point you're trying to make.

But then again...Namco completely redid the graphics of Tekken Tag and Soul Calibur, which both ran on the System 12, and released them on the PS2 and Dreamcast respectively. The point is they put in the work to redo their art assets vs. just upscaling.

And then Tekken 5 DR, which runs at 1080p, 720p resolutions...
drohne
hyperbolically metafictive
(09-09-2008, 04:48 AM)
 
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#1503

it's running on taito type x2, i.e. pc-based hardware that outspecs wii even in its weakest configurations: http://www.system16.com/hardware.php...5&page=1#18672
TreIII
Member
(09-09-2008, 05:00 AM)
 
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#1504

Originally Posted by Spiderjericho:
I can see the point you're trying to make.

But then again...Namco completely redid the graphics of Tekken Tag and Soul Calibur, which both ran on the System 12, and released them on the PS2 and Dreamcast respectively. The point is they put in the work to redo their art assets vs. just upscaling.

And then Tekken 5 DR, which runs at 1080p, 720p resolutions...

I know.

But on the same note, in all those instances...that was Namco. THEY have a pretty sizable record of doing such things. We can't necessarily say the same about Capcom though, can we?

To my immediate recollection, the only time Capcom did anything to similar effect was for the aforementioned Kikaioh (Tech Romancer) being ported to DC, and even there, that was just a matter of upscaling the resolution (there were still PSX-level textures to be had).

If Capcom had more of propensity to do things of even that nature, then perhaps I wouldn't be but so "close-minded" about the notion. But again, Capcom's not Namco, so therefore, I can't imagine Capcom spending THAT much money to do such a thing.

In the case that this game is not Wii-exclusive, being ported downward to the PS2 is much more likely than anything else. But I would imagine that if this game was meant to hit the PS2, chances are, Capcom would have made this game for 246/256 in the first place.

Last edited by TreIII : 09-09-2008 at 05:05 AM.
Space A Cobra
Member
(09-09-2008, 05:04 AM)
 
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#1505

Originally Posted by TreIII:
If he draws them in his classical Tatsunoko style, that'd be fine, in my eyes.

I mean, I really don't think that he would use his modern, FF-style for such thing any way.

He's always used his sketchy water color style though. The artists at Tatsunoko would then adapt them to their standard art style.


So if he drew some Street Fighter characters they most certainly would be in his 'FF' style. Would prob end up with a neat looking rendition of Bison.
TreIII
Member
(09-09-2008, 05:06 AM)
 
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#1506

Originally Posted by drohne:
it's running on taito type x2, i.e. pc-based hardware that outspecs wii even in its weakest configurations: http://www.system16.com/hardware.php...5&page=1#18672

NO, it's not. We don't know exactly what hardware it is, but it's definitely NOT X2.

http://ffl.sakura.ne.jp/rv/box1/tatsuvscap.htm
http://am-net.xtr.jp/game/profile.cgi?_v=1211364559
http://www.tops-game.jp/shinsaku.htm#tatunoko_vs_capcom

Fighter's Front Line, AM-Net, and Tops seem to do more to compliment each other in this facet of it NOT being X2, with FFL going the extra distance to talk about the "Wii Compatible" Board.

Those 3 happen to be very reputed sources of information when it comes to arcade hardware and games.

...That's a bit more than what can be said for System 16, who seems to think that "Fate: Unlimited Codes" and "Sengoku BASARA X" are also Taito X2 games which is VERY, VERY WRONG. They're both System 246/256 games.
drohne
hyperbolically metafictive
(09-09-2008, 05:07 AM)
 
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#1507

oh -- well if it's actually running on wii-based arcade hardware, that's a different matter
Ookami-kun
Member
(09-09-2008, 09:08 AM)
 
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#1508

Originally Posted by Space A Cobra:
He's always used his sketchy water color style though. The artists at Tatsunoko would then adapt them to their standard art style.


So if he drew some Street Fighter characters they most certainly would be in his 'FF' style. Would prob end up with a neat looking rendition of Bison.

Whoa! XD

So the only character he didn't do is Lightan. XD
Netto-kun
Member
(09-10-2008, 03:07 AM)
 
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#1509

Originally Posted by bearcatjosh:
Every time I see this thread I hope for an announcement of a PS3 release.

I don't want to hack my Wii!
Hack as in installing the Homebrew Channel and GeckoOS? It's really easy to do the installation, and it works without any issues.

As for the loketest at Taito Arcade in Akihabara, it's this Friday right?
Ookami-kun
Member
(09-10-2008, 10:01 AM)
 
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#1510

Yup.
Shouta
Special Vehicles Sec. 2
(09-10-2008, 10:02 AM)
 
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#1511

Argh, I so want to go but I don't know if I should go down there. Oh the dilemma!
Dascu
Member
(09-10-2008, 10:04 AM)
#1512

Kind of related - Latest Famitsu shows a Yatterman racing game for the Wii.
Tenbatsu
(09-10-2008, 10:24 AM)
 
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#1513

Originally Posted by Dascu:
Kind of related - Latest Famitsu shows a Yatterman racing game for the Wii.
It was announced last issue but didnt know that its a racing game. BTW theres a Yatterman game for the DS too, its an action game if am not wrong.

Here it is

http://www.takaratomy.co.jp/products...log/yatterman/

Last edited by Tenbatsu : 09-10-2008 at 10:28 AM.
Ookami-kun
Member
(09-11-2008, 04:48 AM)
 
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#1514

It's based on the 2008 version though.
qcf x2
Member
(09-11-2008, 06:43 AM)
#1515

People really think this won't be released on current gen consoles beyond the Wii?

Really?


Good times.
Tenbatsu
(09-11-2008, 08:39 AM)
 
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#1516

Official site updated with Rockman Volnutt and Doronjo.
http://www.capcom.co.jp/tatsucap/charactor.html
Ookami-kun
Member
(09-12-2008, 04:09 AM)
 
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#1517

Karas soft-confirmed.

http://www.am-j.co.jp/column/46amshow/info01.html

(C) Karas.
phalestine
aka iby.h
(09-12-2008, 04:32 AM)
 
phalestine's Avatar
#1518

Originally Posted by qcf x2:
People really think this won't be released on current gen consoles beyond the Wii?

Really?


Good times.

I dunno, this game most likely wont come to America, so no 360. and ps3 isn't doing so hot in Japan. most likely ps2, but you never know maybe Nintendo struck a deal.
TreIII
Member
(09-12-2008, 04:40 AM)
 
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#1519

Originally Posted by Ookami-kun:
Karas soft-confirmed.

http://www.am-j.co.jp/column/46amshow/info01.html

(C) Karas.

Hey, GOOD CATCH, man. And a good pick too, as KARAS represents the 40th anniversary milestone of the character.

Unfortunately, on a similar note...no "Moto Kikaku" citation, at this point in time, would pretty much seal the deal that the rumor that stated that Strider Hiryu would be a no show this time (sadly).
Ookami-kun
Member
(09-12-2008, 04:51 AM)
 
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#1520



WTF LOST PLANET CHAR!
Parallax
Member
(09-12-2008, 04:59 AM)
 
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#1521

Originally Posted by Ookami-kun:


WTF LOST PLANET CHAR!

so karas is confirmed then? hell yeah!
TreIII
Member
(09-12-2008, 05:01 AM)
 
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#1522

Originally Posted by Ookami-kun:
WTF LOST PLANET CHAR!

HAH! They chose the Ivan Vital Suit to serve as Lightarn's rival!

Also, that list confirms Lightarn will be playable, as his movelist is shown.
Tenbatsu
(09-12-2008, 05:02 AM)
 
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#1523

Originally Posted by Ookami-kun:


WTF LOST PLANET CHAR!
Fucking Karas is there!!!
Linkzg
Member
(09-12-2008, 05:03 AM)
 
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#1524

Karas addition is much appreciated.
donkey show
The Azure Palace
(09-12-2008, 05:07 AM)
 
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#1525

Originally Posted by Ookami-kun:


WTF LOST PLANET CHAR!
OH FUCK!!! KARAS!!! WAYNE'S VITAL SUIT!!!

I hope Wayne can jump out and do some fun grapple damage.

Last edited by donkey show : 09-12-2008 at 05:10 AM.
Ookami-kun
Member
(09-12-2008, 05:10 AM)
 
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#1526

I can't wait to see Shinkiro's rendition X3
Milabrega
Member
(09-12-2008, 05:12 AM)
#1527

Originally Posted by Ookami-kun:


WTF LOST PLANET CHAR!

I have no idea what I am looking at, can someone translate? I see movesets but I don't recognize all the characters
Tenbatsu
(09-12-2008, 05:13 AM)
 
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#1528

Originally Posted by Milabrega:
I have no idea what I am looking at, can someone translate?
You are looking at some awesome shit, thats all you need to know.
Ookami-kun
Member
(09-12-2008, 05:20 AM)
 
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#1529

Man... Lightan vs. PTX40A!
Tenbatsu
(09-12-2008, 05:25 AM)
 
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#1530

Originally Posted by Ookami-kun:
Man... Lightan vs. PTX40A!
Dear Capcom, I have a small request....

:)
TreIII
Member
(09-12-2008, 05:27 AM)
 
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#1531

So, we might end up having two different characters that may be only playable by themselves, and have one huge lifebar. That's going to be AWESOME.
donkey show
The Azure Palace
(09-12-2008, 05:34 AM)
 
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#1532

Originally Posted by Milabrega:
I have no idea what I am looking at, can someone translate? I see movesets but I don't recognize all the characters
Made this to make it easier for y'all.

Netto-kun
Member
(09-12-2008, 05:38 AM)
 
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#1533

Are these movelists taken from the loketest?

Also, flipped for the lazy.



I'll try to take some gameplay videos whenever I get to the arcade hall tomorrow.

Edit: Oh, beaten. xD
Milabrega
Member
(09-12-2008, 05:44 AM)
#1534

Originally Posted by donkey show:
Made this to make it easier for y'all.


Thanks.
Tenbatsu
(09-12-2008, 05:48 AM)
 
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#1535

Originally Posted by Netto-kun:
I'll try to take some gameplay videos whenever I get to the arcade hall tomorrow.

Edit: Oh, beaten. xD
Please do!!! Please!!!
Ookami-kun
Member
(09-12-2008, 06:21 AM)
 
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#1536

Looks like all of Doronjo's special moves involve either Tronzel or Boyacky.
rikichi
Member
(09-12-2008, 07:28 AM)
 
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#1537

This game is turning out to be fukin great!

Can't wait for TGS!

I hope they announce some resident evil or dmc characters.
momolicious
Member
(09-12-2008, 07:48 AM)
 
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#1538

i hope it comes to consoles
Oldschoolgamer
The physical form of blasphemy
(09-12-2008, 08:11 AM)
 
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#1539

Awesome stuff. That lost planet suit seems mad randomly placed in the roster. Give me Jin!
robut
Member
(09-12-2008, 08:21 AM)
 
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#1540

Originally Posted by rikichi:
This game is turning out to be fukin great!

Can't wait for TGS!

I hope they announce some resident evil or dmc characters.

I'd much rather see Leon and Dante than a random robot from Lost Planet. Hopefully this isn't the end and there are still a lot more characters. I know it's not going to be MVC2, but unless Capcom guarantees a sequel leaving out fan favorites is going to be huge missed opportunity. As much as I like Alex, Morrigan and Batsu there are many more Capcom characters I'd rather have.
duckroll
mashadar's neko-mimi slave
(09-12-2008, 08:35 AM)
 
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#1541

Originally Posted by robut:
I'd much rather see Leon and Dante than a random robot from Lost Planet.

Erm, it's not a random robot. It's the main mech you get at the end of the game. You might not care about the game, but it definitely means something to the people that do. Kinda selfish don't you think?

Dascu
Member
(09-12-2008, 09:42 AM)
#1542

Fuck yes Karas. Strider next.
AmMortal
Banned
(09-12-2008, 09:45 AM)
 
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#1543

When ( if ever) is this coming on consoles.
Netto-kun
Member
(09-12-2008, 09:58 AM)
 
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#1544

I assume with the addition of Karas, dealing with all the licenses became even worse?
Lord Phol
Member
(09-12-2008, 10:12 AM)
 
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#1545

Totally missed this, even though I mostly only enjoy a 2D beat'em up in a non-hardcore way, everything with Onimusha in it is awesome. AWESOME.
Ookami-kun
Member
(09-12-2008, 12:34 PM)
 
Ookami-kun's Avatar
#1546

Originally Posted by Netto-kun:
I assume with the addition of Karas, dealing with all the licenses became even worse?

Actually, Sven already knows who are the characters in the game, so I think they already know which licenses would be difficult to handle.
Shouta
Special Vehicles Sec. 2
(09-12-2008, 12:45 PM)
 
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#1547

Oh really? It will probably at the LokeTest! I'm going down there first thing in the morning (already in Tokyo)!
Ookami-kun
Member
(09-12-2008, 01:21 PM)
 
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#1548

^Yeah, the scan was taken from the test.
RedBoot
Member
(09-12-2008, 02:09 PM)
 
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#1549

Looks like my guess that Capcom would have a counterpart for Gold Lightan was right-on. Never expected it to be from Lost Planet, though. I would have put my money on Nemesis/Tyrant or Blodia.

These are cool additions, though (particularly Karas). Kind of funny that they make a good pair, both being from their respective company's newer stuff. This brings the roster to 16. I wonder how many more we'll get. I still think 20 is a reasonable number, and I really don't see this game not having Speed Racer in it, so there's got to be a few more.

Still holding out hope for Phoenix Wright...
robut
Member
(09-12-2008, 04:04 PM)
 
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#1550

Originally Posted by duckroll:
Erm, it's not a random robot. It's the main mech you get at the end of the game. You might not care about the game, but it definitely means something to the people that do. Kinda selfish don't you think?


I didn't mean just because I didn't like it, and I liked Lost Planet anyways. As a character to go against another giant robot it's a cool choice no doubt. My point is that while I'm very much looking forward to the game and it's a day 1 buy no doubt I'm a bit confounded by two things. 1: I've played nearly every Capcom fighter on console since the Dreamcast days, personally I wish they would've picked different characters to represent SF3, Darkstalkers, and Project Justice. Morrigan and Batsu are just more shoto-like characters and it would've been cool to see more variety. 2: from a business standpoint, no DMC or RE characters is odd, they're both very popular franchises from Capcom and I'd personally like to see characters from those series as they would certainly be unique.

I also think Dante would generate more excitement than an egg shaped robot wielding a chainsaw
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