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Member
(05-25-2008,
11:17 AM)
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Sega Rally 3 (Arcade)
#1
Quote:
http://arcadeheroes.com/2008/05/24/s...n-impressions/ http://arcadeheroes.com/2008/05/23/s...ly-3-revealed/ http://arcadeheroes.com/2008/05/24/sega-rally-3-videos/ ^ low res vids |
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Member
(05-25-2008,
12:00 PM)
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#4
OMG this is the first I've heard of it.
Sega Rally 3.... a beefed up 60fps version of Sega Rally Revo running on more powerful PC-based hardware, that's not only more powerful than Xbox 360 and PS3, but more powerful than Lindbergh as well. Holy Shit I wanna see this in motion. |
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Member
(05-25-2008,
12:14 PM)
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#6
Originally Posted by ram:
Heh, that's so true. I was really looking forward or the game, then I played the demo... Horrible, insanly bad controls. I never say this, as I always think it's overacting, but in this case it really is unplayable with a pad. Shame, the gfx are nice. |
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Member
(05-25-2008,
12:30 PM)
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#8
I've totally missed out on the PC version of Sega Rally. I've read some reviews and it says that the game controls exactly the same way as on X360 when you use an X360 controller.
What about the graphics and requirements, do you have to have a monster rig to play it on over 30 fps? Anyone have any screenshots or so? |
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Member
(05-25-2008,
12:36 PM)
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#9
I find the game perfectly playable (PC) using the 360 pad. Though I have heard the force feedback is amazing on the G25.
Originally Posted by bee:
Hard to tell by those videos, but it sure seems that way doesn't it.
Originally Posted by Manager:
You can always download the demo. Helps to have a good video card. Game is sex with an 8800GT. When I first downloaded the demo with a 7950, I had a memory leak that caused the game to hard crash after 1 or 2 laps. Only game ever to give that card trouble, so I have no idea what the problem was. Last edited by 1-D_FTW : 05-25-2008 at 12:40 PM. |
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Member
(05-25-2008,
12:53 PM)
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#11
Originally Posted by 1-D_FTW:
ye ive played it using both and they're both fine for me, although obviously the g25 wheel is definetely the better choice, its a really awesome game such a shame it was largely ignored |
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Member
(05-25-2008,
01:44 PM)
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#14
Originally Posted by cjelly:
I did. It doesn't change the fact it still feels like drifting with a tank. Mind you, I'm comparing the experience on Saturn SR, Dreamcast SR2 and this, and it really comes out unplayable. |
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Member
(05-25-2008,
06:24 PM)
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#17
Originally Posted by acm2000:
I hope this 3rd game have best luck. |
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will gladly bend over and grab ankles for Microsoft
(05-25-2008,
07:19 PM)
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#19
Originally Posted by VictimOfGrief:
Then this: http://www.gamesindustry.biz/article...-racing-studio |
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Member
(05-25-2008,
11:59 PM)
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#21
Originally Posted by acm2000:
This is why I'm hung up about Sales-age once in a while. Game doesn't sell squat anywhere, studio gets shut down despite team spending a lot on development of game. Ta-fuckin'-da. If Sega Rally 3 doesn't sell either in the arcades, then the franchise truly is dead - heck if 'Sega Rally 3' were announced three years ago (before 2006 or Revo) Sega fans would be hyper excited, now it's 'meh' because Revo has come out and flopped hard. Too bad we don't get actual numbers since I think it's sold barely OK over multiplatform. |
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Member
(05-26-2008,
01:05 AM)
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#23
While I'm at it, here are a few vids in action.
http://arcadeheroes.com/2008/05/24/sega-rally-3-videos/ |
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Member
(05-26-2008,
01:43 AM)
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#27
sorry to hear cats had issue with Sega Rally Revo with a pad....had no trouble eventually getting the hang of the chase cam controls with 360 version....PS3 version was more difficult though as deadzone seemed to be bigger with analogs
...now the difficulty with the actual AI in latter races is a different story...I've yet to finish the fucking game cause it gets so damn impossible =( ...maybe I'm just weaksauce and still adore the game though! ![]() |
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Member
(05-26-2008,
01:58 AM)
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#28
Sega Rally Championship
Arcade: 60fps - home console: 30fps Sega Rally 2 Arcade: 60fps - home console: sometimes 60fps but often down to 30fps Sega Rally Revo / Sega Rally 3 home console: 30fps - PC: 60fps - Arcade: 60fps console Sega Rally just can't win :( |
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Member
(05-26-2008,
02:02 AM)
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#29
Originally Posted by camineet:
to be honest it never bothered me |
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Member
(05-26-2008,
06:34 AM)
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#34
Originally Posted by GrayFoxPL:
Mr. President, I have to interrupt. This post is a lie. And you probably only played it for 2 minutes before making your decision. |
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Member
(05-26-2008,
08:23 AM)
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#36
Originally Posted by proposition:
The specs are way beyond, but with some sacrifices I am sure that it could be a comparable home conversion. Probably 30fps, but it should look decent I would assume. |
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Member
(05-27-2008,
02:42 AM)
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#37
Originally Posted by M3d10n:
That arcade board with GF 8800 is like half way between current-gen HD consoles and what I'd expect from next-gen XB3, PS4 consoles. |
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Banned
(05-27-2008,
05:23 AM)
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#40
Originally Posted by ram:
Although I love it with a wheel (one of the most exhilerating racers out there with a wheel), I can do even better with a gamepad! I went through most of Revo on the PS3 with the wheel. Then the save got corrupted, and I had to go through it again, and I was too lazy to hook up the wheel...I played through it with the pad and it worked just fine for me.
Originally Posted by GrayFoxPL:
Maybe you just have to learn how SEGA Rally operates in terms of it's physics. It's a very different style of racing from most racers, as you're on a very slick surface at all times. AND AS CJELLY SAYS...PLAY IT WITH THE BUMPER CAM! I think the 3rd person cams are very bad. It should have offered one that was aligned with the car and not the direction you are going. I love Revo, but I do have some beefs with the game and I think the game could have turned out a bit better if they implement some of my ideas. I think I'll post it in the SR:Revo official thread later on at some point... |
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doesn't give a shit
WHO you are WHERE you're from WHO you know (05-30-2008,
02:54 PM)
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#41
Quote:
Should've bought the PC version...60fps at all times. Improved the game playing experience tenfold, though it still wasn't as good as the delicious arcade version (still my favourite game ever). I'm excited about this...hopefully a couple of spots pick this puppy up in a few months. Sega Rally has always belonged in the arcade, particularly after the awesomeness that was SR2 with the bitchin' cabinet and handbrake. It's pretty neat that SR3 is WRC-branded as well...just adds a bit of extra sheen to this game. I'm gonna put a bit of time into Sega Rally Revo next week. I played it initially months ago and it just didn't stir me (mainly due to the course design, the ones I raced on in Revo didn't touch the stuff in SR1 and 2), but I'll take a few more cracks at it and see how it goes. |
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GAF's Pleasant Genius
(05-30-2008,
03:01 PM)
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#42
Originally Posted by FightyF:
You lose most of the benefits their real-time terrain deformation engine brought along: one thing is seeing the bumps and another thing is feeling them too! |
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Member
(05-30-2008,
03:38 PM)
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#43
I justed picked up Sega Rally Revo on the 360 for 17 bucks.
It was well worth it. It is a very pretty and fun arcade rally racer. It's too bad SRS will not have an opportunity to give other Sega racing franchises the same treatment. Because they did a great job. I think one of Revo's biggest problems when it first released has nothing to do with the game itself. Sege should have released it $40, instead of $60. I'm sure it would have sold much better -- and likely garnered better reviews due to the fact it's arcade structure (as in, it's not quite as deep as a game like DiRT) wouldn't of irritated folks quite as much. |