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Gaming | Online | O-T |
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Member
(05-27-2008,
11:07 PM)
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New Yoshinori Kitase interview: talks about FFVII, Nomura, Sakaguchi, DQ>FF
#1
From the latest issue of LEVEL magazine:
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Member
(05-27-2008,
11:13 PM)
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#2
The Nomura question was a bit of side stepping, but he addressed their relationship diplomatically.
I'm waiting for a few years from now when they'll be able to REALLY talk about Nomura. At some point there's going to have to be an academic review of Final Fantasy and the people that produced it. More than just a "behind the scenes" book or article. I'd buy it. I want to know about what goes down inside the board rooms and how the series evolved through internal politics. |
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mashadar's neko-mimi slave
(05-27-2008,
11:16 PM)
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#3
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Kitase has excellent taste! Too bad not much of that taste actually converts into talent, but it's still appreciated! ![]() |
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Member
(05-27-2008,
11:26 PM)
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#4
Originally Posted by duckroll:
well, ff has surpassed DQ since then
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basically you want what..? to see him criticise nomura...? I am pretty sure nomura is probably a big reason for ffs success in Japan... |
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Member
(05-27-2008,
11:34 PM)
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#14
Originally Posted by duckroll:
well, DQ (and I enjoy it) promises little, so I guess it still goes in the direction of ff having a larff, lets not start a ten page discussion on ff vs dq) |
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Member
(05-27-2008,
11:40 PM)
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#17
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^ Most people can agree that FFXII is a mediocre game. |
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(05-27-2008,
11:42 PM)
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#18
I think DQ is quality stuff, but I just can't get into it for some reason.
FF is much more appealing. |
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Medal Princess
(05-27-2008,
11:44 PM)
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#19
Originally Posted by nelsonroyale:
They may not outwardly promise things like they do for FF games, but I think the bar for DQ games is set incredibly high by DQ fans, and they expect Horii to meet it. |
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Member
(05-28-2008,
12:00 AM)
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#29
Originally Posted by Alex:
Well, I enjoyed DQVIII more than any recent FF offerings (FFX-2 and onward). |
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(05-28-2008,
12:07 AM)
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#33
I'm glad to see that Kitase and co are aiming to give the genre a good kick in the pants, let's just hope he understands what it needs... Also, my interest in vs has gonna up some more, knowing that it's existence is an exercise in differentiating itself from the mainline series... explains the "versus."
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Member
(05-28-2008,
12:08 AM)
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#35
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http://www.neogaf.com/forum/showthread.php?t=98617
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First there was the SNES sprite-based FFVII, which was dropped for Chrono Trigger. Then they abandoned the SNES for the N64 (and 64DD), not the PlayStation. They tried to wrap their heads around 3D and analog until the Siggraph Demo (made by Square LA, not the FF team) showed them how it could be done. Then when they jumped from N64 to PSX, they started over from scratch again, and FF became all about the prerendered backgrounds and FMV. |
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mashadar's neko-mimi slave
(05-28-2008,
12:12 AM)
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#36
Originally Posted by dionysus:
I don't think Midgar was ever really NYC. Sakaguchi probably had the idea that he wanted to make a RPG in a somewhat modern near-futuristic city. That idea spawned into FFVII's Midgar, while the actual envisioning of NYC was never executed until PE. |
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(05-28-2008,
12:16 AM)
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#37
A mod purposefully sending a topic into a spiral of death?
No, I dont believe my eyes...=P |
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bareback Jack
(05-28-2008,
12:40 AM)
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#40
I believe the only time DQ is ever > than FF is maybe DQ8. but what made DQ8 great was its music and graphic.
Its battle system, while enjoyable, was archaic and extremely unimpressive. It's story, while sweet and cute, was as generic as you can get. Although there is one little thing I don't understand. The mouse was protecting the hero right? Who was the mouse? Never understood that |
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is playing Left 4 Dead 2 (PC)
(05-28-2008,
12:50 AM)
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#42
Originally Posted by Tideas:
So basically you don't understand Dragon Quest at all. And for your spoiler question you find out who the mouse is in the post-game content after beating the game.
Originally Posted by Ceb:
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Member
(05-28-2008,
12:51 AM)
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#43
Originally Posted by Tideas:
Munchie is Chen Mui, aka the Hero's old man's old man. If memory serves, you get to see this cut scene after defeating the first Lord of the Dragovians. It provides a simple but effective back story for the Hero. |
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mashadar's neko-mimi slave
(05-28-2008,
12:55 AM)
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#44
Originally Posted by BlazingDarkness:
I doubt he has much to say about it anyway. It's clearly deep in development now, and until it's ready to be released they won't be rolling out anymore marketing and previews. Until then there's probably very little he's even allowed to say. |
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bareback Jack
(05-28-2008,
01:01 AM)
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#46
Originally Posted by Red Scarlet:
I understand DQ8 it to be a game with awesome music and art direction. But a battle system with no strategy needed and a story that is simple at best. Didn't touch the previous DQ because personally, looks matter to me, and DQ7 was just...erg. I mean, is my opinion wrong? What I play in a game, for an RPG at least, is graphics, innovative battle system, twists in storyline, great music, and great production value.
Originally Posted by sennin:
so the mouse was one of the legendary heroes? Or the father of the legendary hero? Last edited by Tideas : 05-28-2008 at 01:05 AM. |
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(05-28-2008,
01:03 AM)
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#47
Originally Posted by Tideas:
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