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Member
(06-03-2008,
07:50 PM)
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*Rumour* Castlevania on Wii confirmation?
#1
Well... I got it from the banned site http://www.go********.com, but they gave a link:
The link is here
Quote:
Well... what do you think GAF? Last edited by Sadist : 06-03-2008 at 07:56 PM. |
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(06-03-2008,
07:54 PM)
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#9
Further chances of a Castlevania on Wii is a good thing.
Better be 2D |
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Member
(06-03-2008,
08:35 PM)
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#24
Originally Posted by farnham:
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Member
(06-03-2008,
08:38 PM)
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#26
The DS has 2D Castlevania so i wouldn't mind having a RE4 style Castlevania, although the odds of them managing to pull it off are slim.
Pointer whipping like what ksamedi suggested could bring back a more advanced Super Castlevania 4 style whip swinging levels. They could even have a play on gravity ala Mario Galaxy where you need to whip the ceiling of a rotating room to stay off the floor. |
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I AM A STALKER - DON'T TELL ME PERSONAL SHIT ABOUT YOU
(06-03-2008,
08:42 PM)
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#28
Originally Posted by Linkhero1:
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(06-03-2008,
08:42 PM)
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#29
Originally Posted by farnham:
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Member
(06-03-2008,
08:57 PM)
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#32
Originally Posted by Fantastical:
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(06-03-2008,
09:02 PM)
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#34
Originally Posted by Fantastical:
Metroid Prime had connectivity with Metroid Fusion which unlocked the original Metroid for NES and the Fusion Suit to wear in Metroid Prime. |
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(06-03-2008,
09:08 PM)
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#38
Originally Posted by ksamedi:
I sincerely hope they will never do this. This sounds like a real bad idea. To use the pointer for aiming spells or something would work cool but the god damned whip, you only need a button press and a direction, seriously. It's "as best as it gets" in a 2D game there. |
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Member
(06-03-2008,
09:13 PM)
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#39
Originally Posted by DimmuBurgerKing:
I'll give you one very good reason why this game should be 2D. Every 3D game on the Wii so far looks like an abortion. Even Konami, the first people to get normal mapping on the Wii eventually delivered this: http://www.famitsu.com/game/coming/_...aibaru_013.gif Last edited by Cow Mengde : 06-03-2008 at 09:17 PM. |
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Member
(06-03-2008,
09:13 PM)
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#40
Originally Posted by Fantastical:
Depends on the style of the game. If Wii game is yet another type of "Symphony of the Night" type of game (or "Castle-troid", to some), then it might be a more gimmicky way to trade equipment, magic items and other such stuff between games. Or might be a way to unlock extra characters, quests or other exclusive content that requires you to possess both games. On the other hand, if Wii game tries to be something quite different, then there might be something a bit different to think about... |
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(06-03-2008,
09:15 PM)
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#44
Originally Posted by jarrod:
Better be a Dracula Curse remake |
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Professional Schmuck.
(06-03-2008,
09:18 PM)
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#46
I would take a 2D Dawn of Sorrow revisit on the big screen in a heartbeat. NES style Wiimote, only, of course. Pointing could be done for those silly trace-the-spell things too. That would fucking rule!
A 3-D castlevania with tacked-on waggle-whipping, lower-poly models and blurry garbled textures? No thanks. |
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Member
(06-03-2008,
09:26 PM)
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#47
Originally Posted by Cow Mengde:
If games like Super Mario Galaxy and Metroid Prime 3 look like abortions, I hope more Wii developers start stepping up the baby-killin'. I'll agree that the image you linked looks like crap, but plenty of games have proven that Wii is capable of better. Would it look as good as a PS360 game? Hell no. But it shouldn't look horrible enough to have to justify 2D over 3D always. |
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Member
(06-03-2008,
09:33 PM)
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#49
Quote:
Ok, I shouldn't have said every Wii game, but almost every 3rd party game looks like an abortion. I want to remind you that this is KONAMI. The first people to prove the Wii could do normal mapping, and that picture I posted IS A KONAMI game. They seem to go backwards with the graphics. Had they not released those awful LIB screens, I might have more faith in their 3D capabilities. |
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Member
(06-03-2008,
09:34 PM)
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#50
Originally Posted by Ranger X:
I see what you mean, but consider POINTER whipping. You suggested aiming for spells with the pointer, imagine the same for the whip. You wouldnt have to "waggle" or anything, you would just control the direction with the pointer and press A to whip in that direction. Distance wouldn't matter with a whip cause it has a set length, but with spells and throwing axes and such you could point a cursor at precisely where you want to target. |