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Gaming | Online | O-T |
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Banned
(06-11-2008,
03:46 PM)
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Limbo of the Lost stole from Oblivion, Morrowind, UT2K4, Diablo, Silent Hill, more?
#1
This one is sure to cause quite a stir.
This one could turn into quite a bit of trouble, but Majestic Studios title Limbo of the Lost has been reviewed by gaming site GamePlasma, and they claim that it has stolen some of the level design structures from The Elder Scrolls: Oblivion.
Quote:
Check these screenshots - ![]() ![]() Last edited by Bobby1234SI : 06-11-2008 at 03:50 PM. |
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Loves the Greater Toronto Area
(06-11-2008,
04:25 PM)
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#14
Originally Posted by FabCam:
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360 release: 2005
PS3 release: 2007 I need the reminder. (06-11-2008,
04:33 PM)
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#15
Quite possibly the worst trailers you will ever see:
http://www.gametrailers.com/player/34863.html http://www.gametrailers.com/player/28891.html |
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Eeny Meenie Penis
(06-11-2008,
04:37 PM)
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#16
Originally Posted by Confidence Man:
FunnY! |
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Member
(06-11-2008,
04:37 PM)
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#17
Originally Posted by borghe:
Unless they decompiled the data and ripped the actual content, then copyright doesn't apply here. Other forms of IP rights must have been violated, but copyright is doubtful. |
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Loves the Greater Toronto Area
(06-11-2008,
04:44 PM)
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#19
Originally Posted by haowan:
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Member
(06-11-2008,
04:48 PM)
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#21
If you overlay the screenshots in photoshop and scale the oblivion one down to roughly meet the size, the only difference is the FOV.
No room for any "we were inspired by..." bullshit. A couple of things were changed like the rug was scaled down and the fire looks shitty, but everything else is pretty much perfect clones. |
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Member
(06-11-2008,
04:51 PM)
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#23
It's not a simply case of being "inspired" by Oblivion, it's assets from the former being completely ripped off and put in the latter. OMG I'm currently right now.PD: The fire looks different, but that must be because of the shitty engine they're using. The assets are the same ![]() |
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(06-11-2008,
04:56 PM)
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#25
wow.
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Member
(06-11-2008,
04:58 PM)
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#26
Originally Posted by borghe:
Yes, you're right; I take it back. I expect they used one of those apps that grabs whatever data DirectX is rendering. |
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Member
(06-11-2008,
05:07 PM)
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#30
Originally Posted by Pizza Luigi:
Originally Posted by Vark:
edit: Wow@ the new pics! ![]() |
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Douchebag. Yes, me.
(06-11-2008,
06:13 PM)
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#49
Another great part of this debacle... from the "Just Adventure" review:
"Every game has an interesting story behind its development but I am willing to bet that very few, if any, match the one behind Limbo of the Lost (LotL). Development started way back in the 90s, originally for the Amiga 1200, then for the CD32 and eventually crossed over to the PC. Being an avid adventurer as well as devoted Amiga user in the 90s, it is in utter embarrassment that I admit that I never caught wind of this game back then and it was only a few years ago, during its PC development, that I found out about it." He was obviously waiting for Bethesda to get done with Oblivion. I wonder if the guy saw their first Terminator game for the PC and said "Hmm, looks good, but not good enough for me". Then Future Shock, Elder Scrolls Arena, Daggerfall, Morrowind, then finally Oblivion. "Eureka! I can finally finish my Amiga masterpiece!" http://www.justadventure.com/reviews...Lost/LotL.shtm |