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XBLAnnoyance
(06-18-2008, 09:08 AM)
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EA boss talks Godfather II game
#1
http://www.eurogamer.net/article.php?article_id=153953
Quote:
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Just so you know, I have the best avatars ever.
(06-18-2008, 09:15 AM)
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#2
I'm really curious to see how this goes. The first one wasn't too bad, considering, and the second movie is one of my favourite films of all time. It's just not chronologically coherent, which could pose problems for the game.
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Member
(06-18-2008, 10:33 AM)
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#7
Originally Posted by BigBlackGamer:
http://www.neogaf.com/forum/showthread.php?t=83892 http://www.neogaf.com/forum/showthread.php?t=82877 |
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Member
(06-18-2008, 10:40 AM)
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#9
I liked the controls of the first game on the Wii. If they can offer some decent presentation and some good missions this time around, I'll be all over it.
In fact, only good thing about the first was the Wii controls. The rest was quite mediocre, but the controls were so much fun. |
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Member
(06-18-2008, 10:44 AM)
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#10
Originally Posted by Illuminati:
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Member
(06-18-2008, 02:07 PM)
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#11
I really feel like the best elements of this game got lost in all of the fixation over how this was an abomination of the movie, etc. I agree that the cinematics in the game paled in comparison to the film, but, to be perfectly honest, you could have refused to watch every single cutscene in this game and still had a blast.
This game did an excellent job at creating five rival families that were tied to neighborhoods in NYC (Tattaglias in Brooklyn, Corleones in Little Italy, Cuneos in Hell's Kitchen, Stracci in New Jersey and Barzinis in Midtown). The Tattaglias were the weakest opponents, but you fought them mostly when your stats were low. The Cuneos were tough because they were cold-blooded and went for the kill in a few shots. The Stracci fought with a similar style as the Tattaglias, but they had better stats and better weapons by the time you got to them. Finally, the Barzinis were the toughest in the game. I really got into this game, because they felt real. I think I hated the Tattaglias the most because they were there when you were struggling to learn all of the controls and got a lot of cheap kills. It was really satisfying when you took their compound. The other thing the game did that was really immersive was the logical and deep economy behind the game. You had all of the various stores and bars, and all of the backroom organized crime activities going on in back. Then, you could go after each family's hubs and their warehouse and finally their compound. I absolutely loved this part of the game. It wasn't just about shooting down your enemies. You could take down their businesses and eventually take over their entire operations and neighborhood. In fact, the PSP version added some depth to this, in that you could move your crew around on the game map and pay attention to how much revenue you were generating from particular businesses. So - after reading what Riccatello says about the basics of the game, this is a day one purchase for me: "You can play this game both at the street level, much like a GTA-style game, but you can also play it top-down, almost like you're in an RTS, controlling the strategy of the boroughs you can see what's going on." I think this is what differentiates this game in the true crime/open world genre. You can run around and do missions and side missions like you do in GTA or Saints Row, but at the same time, you can step away and really focus on strategy and building a criminal empire. I just hope that this game doesn't fall into the common trap that nearly every game in this genre has shown - namely that there is very little to do (or even to buy) once you become the dominant force in the neighborhood. I would love to see the other families form alliances against you (this was in the PSP version) to try and make a serious comeback. |
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Member
(06-18-2008, 02:44 PM)
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#13
Originally Posted by DrXym:
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