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Banned
(08-13-2008, 08:01 PM)
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#54
Originally Posted by solid2snake:
You know they announced this 2 months ago...right? But yeah, it still looks awesome. This is the Wii flight combat sim to buy (as if there were any other good ones) |
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Banned
(08-13-2008, 08:05 PM)
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#59
Originally Posted by ShockingAlberto:
still bitter about my first impression of this DJ game on PSP, eh? @death_born: yeah, i will jump into the Wii train and i'm gathering the exclusivs. btw, great avatar. |
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Member
(08-13-2008, 08:05 PM)
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#60
Originally Posted by ShockingAlberto:
!!The late-to-everything-post GUY!!! |
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Member
(08-13-2008, 08:19 PM)
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#67
Originally Posted by ShockingAlberto:
After his post in DJMax thread, i agree with this. Anyway, i expect a decent arcadey combat sim. I will keep an eye onto this, even if i don't have a Wii ![]() |
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Member
(08-14-2008, 12:02 AM)
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#68
Well, speaking of impressions...I found these impressions from Dengeki online while seaching for reports from the July 5 meeting, in which the game was in playable form. Anyway, for those interested, here is what I could get out of this :
- basically, nunchuk : joystick, wiimote : throttle. Unlike most Wii games, the standard, recommended configuration here is : Wiimote on the left hand, nunchuk on the right. [though it's probably possible to invert anyway]. The correct position for the nunchuk is to hold it vertically, then to tilt it to move the plane. Same for the wiimote, except you tilt it forward and backward to accelerate and decelerate. The triggers on the nunchuk are used to action the weapons. - about the Tactical Maneuver Command (TMC) ; to use this command, you have to fill up TMC gauges (you can accumulate up to 13 levels of gauge) then press the A button to execute an acrobatic maneuver which will automatically put you right behind a targetted enemy airplane. It will then be up to you to manage to shoot this enemy down with your machine guns [it's unclear as to how exactly you fill up this gauge, but I assume that it's by shooting down targets and completing objectives...]. They however mention that, as the difficulty ramps up, the second half of the game will see the apparition of enemy airplanes which evade easily from the TMC, so it's not an infaillible system either.[I wonder...does the effiency of the command depend on the the gauge level ?...] - Objectives also include ground target bombing and fights-less reconnaissance missions. - Obviously no missiles. However, they feel like the TMC basically serves as a substitute for this. - They think the game looks "absolutely beautiful". - Nunchuk controls are apparently really responsive, but can get some time to get used to, essentially because the lack of references in space and feedback forces you to "grasp" the effectiveness of the nunchuk movements by yourself. Apparently feels really good and fresh once you "get it". They say you can really feel like you are controlling one of these motorized airplane and not a modern jet propelled airplane. The writer mentions that just as described in the original work, the Sanka Mk-2, which he was able to play, featured a very particular lightness and maniability ("Revolving as lightly as a paper airplane."). Though you can however still very much feel the mass of the aircraft and its resistance against the wind as you pull the "joystick". They also state that the game feels overall even more "fictional" than, say, Ace Combat, as they mention that the dogfights pretty much feel like they are out of an anime/manga. And that's pretty much it. Looks like they enjoyed what they played, including the controls. Now for some gameplay footage... Last edited by Stormbringer : 08-14-2008 at 02:04 AM. |
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(08-14-2008, 12:16 AM)
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#70
Uuuuh not so sure about the tilt controls. The game still sounds swell though, and the preview makes it sound enjoyable, so I'll be looking forward to being blasted out of the sky.
Originally Posted by ShockingAlberto:
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Member
(08-14-2008, 12:26 AM)
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#71
Originally Posted by Dark Octave:
In the context of the story, the title makes sense. But yeah, without context I can see how it could seem a bit "off." BTW, awesome movie. Saw it a couple months back and can't wait to see it again. |
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aka iby.h
(08-14-2008, 12:36 AM)
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#77
Originally Posted by solid2snake:
its not like people don't know what this is. this is based off of a famous book now turned into an Anime Film which I think is out or coming out. Fake edit - ooo I just saw that trailer (for the anime) and boy does it look kickass |
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Member
(08-14-2008, 01:40 AM)
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#79
Originally Posted by Tobor:
Added this bit about the nunchuk controls, by the way :
Quote:
Also, about the TMC, if anyone's curious :
Quote:
Last edited by Stormbringer : 08-14-2008 at 10:00 PM. |
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Member
(08-14-2008, 09:57 PM)
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#81
Originally Posted by -WindYoshi-:
Yeah, things are REALLY looking up now, and it's incredibly refreshing to see. I hope these games start doing equally as well too, as I don't want yet another repeat of previous Nintendo consoles' third party sales. |
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Member
(08-14-2008, 10:08 PM)
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#82
Originally Posted by Stormbringer:
Heatseeker was like this (minus the throttle IIRC) and it worked very well. Pretty much the only good thing about that game.
Originally Posted by Stormbringer:
Feels like a "win" button to me. Hopefully it doesn't destroy gameplay. |
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(08-15-2008, 02:27 AM)
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#85
Awesome controls and graphics, wonder will this be port to NA?
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Member
(08-22-2008, 02:22 AM)
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#86
More screenshots/art :
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Note that the game is part of Bandai-Namco's Chara Hobby 2008 line-up (along with Fragile), so hopefully we will have some reports from there. Last edited by Stormbringer : 08-22-2008 at 05:49 AM. |
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(08-22-2008, 02:26 AM)
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#88
I really like what I'm seeing.
Glad Namco Bandai got the Ace Combat team on this project, there's been too few first-string teams from third parties working on the Wii so far, imo. Last edited by Haunted : 08-22-2008 at 02:29 AM. |
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Member
(08-22-2008, 02:33 AM)
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#89
Originally Posted by Death_Born:
http://en.wikipedia.org/wiki/Dornier_Do_335 This kind of engine design did interestingly well performance wise. If jet engines weren't invented at the same time, I think this propeller layout could have been more widespread. |
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Has problems recognising girls
![]() (08-22-2008, 02:54 AM)
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#94
Originally Posted by Topher:
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Member
(08-22-2008, 03:37 AM)
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#95
Quote:
edit: rewatched the JP trailer and noticed a split second of cockpit footage. uber-redeemed? not like it need it from me... Last edited by doomed1 : 08-22-2008 at 03:44 AM. |
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Not actually that important
(08-22-2008, 05:24 PM)
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#98
Looking the micro-bit from the famitsu interview it would seem nunchuck's control are very responsive, I like what I'm seeing here
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