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Sky Crawlers : Innocent Aces (Wii) - new pics - Page 2 Thread Tools
Death_Born
Banned
(08-13-2008, 07:57 PM)

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#51

2 propellers on the front and back? I've heard of dual-propellers on the front shaft (didn't work out too well), but I can't help but wonder how it would fly in real life.
solid2snake
Banned
(08-13-2008, 07:59 PM)

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#52

wait, a good looking third party game for Wii? you gotta be shitten me.
MGrant
Member
(08-13-2008, 07:59 PM)

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#53

Was hoping for another Sky Gunner, but this looks nice, too.
Death_Born
Banned
(08-13-2008, 08:01 PM)

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#54

Originally Posted by solid2snake:
wait, a good looking third party game for Wii? you gotta be shitten me.

You know they announced this 2 months ago...right?

But yeah, it still looks awesome. This is the Wii flight combat sim to buy (as if there were any other good ones)
solid2snake
Banned
(08-13-2008, 08:02 PM)

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#55

Originally Posted by Death_Born:
You know they announced this 2 months ago...right?

well, i'm not a life-less Nintendo fanboy who sucks in every Wii related news. so, no, i didn't know it.
ShockingAlberto
is too reasonable
for this forum
(08-13-2008, 08:03 PM)

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#56

Originally Posted by Death_Born:
You know they announced this 2 months ago...right?
Solid2snake's new thing is to go in to threads about things he has no idea about, skim the IGN page, then make a really stupid post.
Pimpbaa
Official Forum Cocksucker
(08-13-2008, 08:03 PM)

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#57

Hope it's good. Been wanting a good ww2 flight game. Recently picked up blazing angels 2 for 18 bucks and I didn't like that much at all.
Death_Born
Banned
(08-13-2008, 08:03 PM)

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#58

Originally Posted by solid2snake:
well, i'm not a life-less Nintendo fanboy who sucks in every Wii related news. so, no, i didn't know it.
Nah, you're more like a life-less Shenmue fanboy
solid2snake
Banned
(08-13-2008, 08:05 PM)

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#59

Originally Posted by ShockingAlberto:
Solid2snake's new thing is to go in to threads about things he has no idea about, skim the IGN page, then make a really stupid post.

still bitter about my first impression of this DJ game on PSP, eh?

@death_born: yeah, i will jump into the Wii train and i'm gathering the exclusivs. btw, great avatar.
Arde5643
Member
(08-13-2008, 08:05 PM)
#60

Originally Posted by ShockingAlberto:
Solid2snake's new thing is to go in to threads about things he has no idea about, skim the IGN page, then make a really stupid post.
Welp, you can't say he doesn't have a purpose in GAF though.

!!The late-to-everything-post GUY!!!
Flakster99
Member
(08-13-2008, 08:05 PM)

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#61

Mildly interested. Hope it's good.
solid2snake
Banned
(08-13-2008, 08:06 PM)

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#62

Originally Posted by Arde5643:
Welp, you can't say he doesn't have a purpose in GAF though.

!!The late-to-everything-post GUY!!!

well, besides Shenmue, F-Zero and the GTAs. fuck the rest.
Arde5643
Member
(08-13-2008, 08:06 PM)
#63

This is pretty much Ace Combat but with fantasy-style WWII planes, right?
Smiles and Cries
wrong about peanut butter
(08-13-2008, 08:16 PM)

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#64

Originally Posted by Arde5643:
This is pretty much Ace Combat but with fantasy-style WWII planes, right?
same dev team?
PjotrStroganov
Member
(08-13-2008, 08:18 PM)

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#65

This game needs to be on a console I own.
blu
Member
(08-13-2008, 08:19 PM)

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#66

Originally Posted by Smiles and Cries:
same dev team?
in case you were asking - yes.
Vorador
Member
(08-13-2008, 08:19 PM)

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#67

Originally Posted by ShockingAlberto:
Solid2snake's new thing is to go in to threads about things he has no idea about, skim the IGN page, then make a really stupid post.

After his post in DJMax thread, i agree with this.

Anyway, i expect a decent arcadey combat sim. I will keep an eye onto this, even if i don't have a Wii
Stormbringer
Member
(08-14-2008, 12:02 AM)

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#68

Well, speaking of impressions...I found these impressions from Dengeki online while seaching for reports from the July 5 meeting, in which the game was in playable form. Anyway, for those interested, here is what I could get out of this :

- basically, nunchuk : joystick, wiimote : throttle. Unlike most Wii games, the standard, recommended configuration here is : Wiimote on the left hand, nunchuk on the right. [though it's probably possible to invert anyway]. The correct position for the nunchuk is to hold it vertically, then to tilt it to move the plane. Same for the wiimote, except you tilt it forward and backward to accelerate and decelerate. The triggers on the nunchuk are used to action the weapons.
- about the Tactical Maneuver Command (TMC) ; to use this command, you have to fill up TMC gauges (you can accumulate up to 13 levels of gauge) then press the A button to execute an acrobatic maneuver which will automatically put you right behind a targetted enemy airplane. It will then be up to you to manage to shoot this enemy down with your machine guns [it's unclear as to how exactly you fill up this gauge, but I assume that it's by shooting down targets and completing objectives...]. They however mention that, as the difficulty ramps up, the second half of the game will see the apparition of enemy airplanes which evade easily from the TMC, so it's not an infaillible system either.[I wonder...does the effiency of the command depend on the the gauge level ?...]
- Objectives also include ground target bombing and fights-less reconnaissance missions.
- Obviously no missiles. However, they feel like the TMC basically serves as a substitute for this.
- They think the game looks "absolutely beautiful".
- Nunchuk controls are apparently really responsive, but can get some time to get used to, essentially because the lack of references in space and feedback forces you to "grasp" the effectiveness of the nunchuk movements by yourself. Apparently feels really good and fresh once you "get it". They say you can really feel like you are controlling one of these motorized airplane and not a modern jet propelled airplane. The writer mentions that just as described in the original work, the Sanka Mk-2, which he was able to play, featured a very particular lightness and maniability ("Revolving as lightly as a paper airplane."). Though you can however still very much feel the mass of the aircraft and its resistance against the wind as you pull the "joystick". They also state that the game feels overall even more "fictional" than, say, Ace Combat, as they mention that the dogfights pretty much feel like they are out of an anime/manga.

And that's pretty much it. Looks like they enjoyed what they played, including the controls. Now for some gameplay footage...

Last edited by Stormbringer : 08-14-2008 at 02:04 AM.
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(08-14-2008, 12:13 AM)

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#69

I wonder if this can do well in Japan
CTLance
(08-14-2008, 12:16 AM)

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#70

Uuuuh not so sure about the tilt controls. The game still sounds swell though, and the preview makes it sound enjoyable, so I'll be looking forward to being blasted out of the sky.
Originally Posted by ShockingAlberto:
Solid2snake's new thing is to make a really stupid post.
Fuxed.
Wonderdog
Member
(08-14-2008, 12:26 AM)
#71

Originally Posted by Dark Octave:
Innocent Aces?

C'mon now...

In the context of the story, the title makes sense. But yeah, without context I can see how it could seem a bit "off." BTW, awesome movie. Saw it a couple months back and can't wait to see it again.
Tobor
Look!
A crack addict with a tag!
(08-14-2008, 12:28 AM)

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#72

Nunchuck tilt controls, eh? I'm intrigued.
Arde5643
Member
(08-14-2008, 12:29 AM)
#73

Impressions sound awesome.

Can't wait to finally get a real arcade plane sim on the Wii.
solid2snake
Banned
(08-14-2008, 12:31 AM)

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#74

Originally Posted by schuelma:
I wonder if this can do well in Japan

it hasn't any "Wii" in the title nor does it continue a famous IP. i would say, it will bomb in japan.
Stumpokapow
listen to the madman
(08-14-2008, 12:32 AM)

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#75

Originally Posted by solid2snake:
it hasn't any "Wii" in the title nor does it continue a famous IP. i would say, it will bomb in japan.

uh, it absolutely does continue a famous IP.
Arde5643
Member
(08-14-2008, 12:34 AM)
#76

Originally Posted by solid2snake:
it hasn't any "Wii" in the title nor does it continue a famous IP. i would say, it will bomb in japan.
Wii Aces: Sky Crawlers ?

That actually sounds pretty good.
phalestine
aka iby.h
(08-14-2008, 12:36 AM)

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#77

Originally Posted by solid2snake:
it hasn't any "Wii" in the title nor does it continue a famous IP. i would say, it will bomb in japan.

its not like people don't know what this is. this is based off of a famous book now turned into an Anime Film which I think is out or coming out.

Fake edit - ooo I just saw that trailer (for the anime) and boy does it look kickass
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(08-14-2008, 12:41 AM)

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#78

Originally Posted by solid2snake:
it hasn't any "Wii" in the title nor does it continue a famous IP. i would say, it will bomb in japan.


har har
Stormbringer
Member
(08-14-2008, 01:40 AM)

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#79

Originally Posted by Tobor:
Nunchuck tilt controls, eh? I'm intrigued.
Yep. I'd certainly love to try these out, myself, just to know if it feels as fresh as it sounds in the impressions.
Added this bit about the nunchuk controls, by the way :

Quote:
- Nunchuk controls are apparently really responsive, but can get some time to get used to, essentially because the lack of references in space and feedback forces you to "grasp" the effectiveness of the nunchuk movements by yourself. Apparently feels really good and fresh once you "get it".

Also, about the TMC, if anyone's curious :

Quote:
[...]They however mention that they have been told that, as the difficulty ramps up, the second half of the game will see the apparition of enemy airplanes which will evade easily from the TMC, so it's not an infaillible system either. [I wonder...does the efficiency of the command depend on the the gauge level ?...]

Last edited by Stormbringer : 08-14-2008 at 10:00 PM.
Case
Member
(08-14-2008, 01:51 AM)

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#80

impressions sound nice
Gwanatu T
Member
(08-14-2008, 09:57 PM)

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#81

Originally Posted by -WindYoshi-:
Looks like another quality third party title for the Wii... I think it's safe to say the Wii is following very closely to how the third party situation rolled along on the DS throughout year 1 and 2.

Yeah, things are REALLY looking up now, and it's incredibly refreshing to see. I hope these games start doing equally as well too, as I don't want yet another repeat of previous Nintendo consoles' third party sales.
maxmars
Member
(08-14-2008, 10:08 PM)

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#82

Originally Posted by Stormbringer:
- basically, nunchuk : joystick, wiimote : throttle. Unlike most Wii games, the standard, recommended configuration here is : Wiimote on the left hand, nunchuk on the right. [though it's probably possible to invert anyway]. The correct position for the nunchuk is to hold it vertically, then to tilt it to move the plane. Same for the wiimote, except you tilt it forward and backward to accelerate and decelerate. The triggers on the nunchuk are used to action the weapons.

Heatseeker was like this (minus the throttle IIRC) and it worked very well. Pretty much the only good thing about that game.

Originally Posted by Stormbringer:
- about the Tactical Maneuver Command (TMC) ; to use this command, you have to fill up TMC gauges (you can accumulate up to 13 levels of gauge) then press the A button to execute an acrobatic maneuver which will automatically put you right behind a targetted enemy airplane. It will then be up to you to manage to shoot this enemy down with your machine guns [it's unclear as to how exactly you fill up this gauge, but I assume that it's by shooting down targets and completing objectives...]. They however mention that, as the difficulty ramps up, the second half of the game will see the apparition of enemy airplanes which evade easily from the TMC, so it's not an infaillible system either.[I wonder...does the effiency of the command depend on the the gauge level ?...]

Feels like a "win" button to me. Hopefully it doesn't destroy gameplay.
Teknoman
Little Big NeoContra
(08-14-2008, 10:19 PM)

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#83

Wiimote left and nunchuck right sounds wierd...but if it works, more power to em. Intrested so far.
Kuran
Member
(08-14-2008, 10:40 PM)
#84

This looks almost too good to be true.. but its the Aces team, so anything is possible.
Tenbatsu
(08-15-2008, 02:27 AM)

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#85

Awesome controls and graphics, wonder will this be port to NA?
Stormbringer
Member
(08-22-2008, 02:22 AM)

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#86

More screenshots/art :












































Note that the game is part of Bandai-Namco's Chara Hobby 2008 line-up (along with Fragile), so hopefully we will have some reports from there.

Last edited by Stormbringer : 08-22-2008 at 05:49 AM.
Formless
Member
(08-22-2008, 02:23 AM)

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#87

Looks very nice. I really liked Crimson Skies and I haven't had any dog fighting experiences since that.
Haunted
(08-22-2008, 02:26 AM)

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#88

I really like what I'm seeing.


Glad Namco Bandai got the Ace Combat team on this project, there's been too few first-string teams from third parties working on the Wii so far, imo.

Last edited by Haunted : 08-22-2008 at 02:29 AM.
Rancid Mildew
Member
(08-22-2008, 02:33 AM)
#89

Originally Posted by Death_Born:
2 propellers on the front and back? I've heard of dual-propellers on the front shaft (didn't work out too well), but I can't help but wonder how it would fly in real life.

http://en.wikipedia.org/wiki/Dornier_Do_335

This kind of engine design did interestingly well performance wise. If jet engines weren't invented at the same time, I think this propeller layout could have been more widespread.
Gabyskra
Member
(08-22-2008, 02:35 AM)

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#90

Looks fantastic. I have a hard believing it actually, and it might be for a reason.
blu
Member
(08-22-2008, 02:44 AM)

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#91

Originally Posted by Stormbringer:

huh, is that propeller breaking the sound barrier?
Topher
Paper or plastic?
(08-22-2008, 02:49 AM)

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#92

Innocent Aces? Innocent Aces? What does that even mean? What. Does. That. Mean?

The game is looking rather interesting at this point but this overuse of dramatic wording has got to cease.

Last edited by Topher : 08-22-2008 at 04:03 AM.
Stormbringer
Member
(08-22-2008, 02:50 AM)

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#93

Originally Posted by blu:
huh, is that propeller breaking the sound barrier?
It seems to be some kind of special maneuver, or something like that. See also the trailer .
speedpop
Has problems recognising girls
(08-22-2008, 02:54 AM)

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#94

Originally Posted by Topher:
Innocent Aces? Innocent Aces? What does that even mean? What. Does. That. Mean?

The looking rather interesting at this point but this overuse of dramatic wording has got to cease.
It's actually kind of paramount to the storyline of the original novel.
doomed1
Member
(08-22-2008, 03:37 AM)

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#95

Quote:
love that camera POV. hope its an option, since a cockpit view seems out of the question at this point. other than that, looking awesome, especially some of the lighting reflections on the aircraft. i hope it makes it stateside, i mean, it looks solid enough to sell on its own merits rather than have the license back it up. that's exactly what it would need out stateside and Europe.

edit:
rewatched the JP trailer and noticed a split second of cockpit footage. uber-redeemed? not like it need it from me...

Last edited by doomed1 : 08-22-2008 at 03:44 AM.
Topher
Paper or plastic?
(08-22-2008, 04:04 AM)

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#96

Originally Posted by speedpop:
It's actually kind of paramount to the storyline of the original novel.
There's a novel?
Arde5643
Member
(08-22-2008, 04:23 AM)
#97

Originally Posted by Topher:
There's a novel?
I think it's a novel adapted to an anime feature and then adapted again into a game.
Dash Kappei
Not actually that important
(08-22-2008, 05:24 PM)

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#98

Looking the micro-bit from the famitsu interview it would seem nunchuck's control are very responsive, I like what I'm seeing here
Stormbringer
Member
(08-30-2008, 11:00 AM)

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#99

More screens. Seems like the game will feature animated cutscenes for the story bits...



















VicViper
Member
(08-30-2008, 11:07 AM)

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#100

Project ACES? I'm so fucking sold on this.
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