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Member
(06-19-2008, 08:59 AM)
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Cliff Bleszinski talks controls, enhanced multiplayer in Gears of War 2
#1
"What feedback did you receive from the multiplayer modes in Gears 1?
People loved it but they didn't like the host advantage. They got tired of the shotgun inconsistencies. We're fixing all of that. They didn't like the randomness of the chainsaw, so we put the chainsaw duel in -- may the best man win!" http://www.gamepro.com/microsoft/xbo...s/193148.shtml Nice interview with some interesting stuff in it |
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Member
(06-19-2008, 09:06 AM)
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#2
Quote:
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More vehicles besides the Centaur and the Derek. Cover system is enhanced and refined, besides that they also offer another control system that is similar to the Uncharted one where cover and evade are decoupled. He prefers the gears system, but put in for those who prefer the other system. |
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Member
(06-19-2008, 09:15 AM)
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#3
Uncharted style cover system for those that want it. I'm with Cliff - I missed Gears when I played Uncharted, but since so many people have the opposite opinion, that's a great inclusion.
Also, Carmine confirmed. Just promise me more Baird... Edit: Chainsawing no longer makes you invulnerable in multiplayer. I hope that's not the case in single player too. As far as I'm concerned, if a game like Gears sticks me into an uncancelable animation, I shouldn't take hits. Vulnerability is the main reason we don't chainsaw the enemy on real life fields of battle. It's there to increase the awesome factor, and it's tough enough to pull off safely without bullets to worry about when it's successful. In fact, the NG2 OT stance the first game took let players use the saw strategically. Saved me from Torque arrows on numerous occasions.
Last edited by Aske; 06-19-2008 at 09:38 AM.
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(06-19-2008, 09:21 AM)
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#5
Originally Posted by Aske:
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Member
(06-19-2008, 09:25 AM)
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#6
Originally Posted by Crayon:
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Member
(06-19-2008, 09:31 AM)
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#7
Originally Posted by Crayon:
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(06-19-2008, 10:35 PM)
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#8
I haven't been disappointed with any news when it comes to Gears 2, initially I thought that Epic may change it up too much for the sequel, I was wrong, they're doing everything 110% right for Gears 2.
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xbot xbot xbot xbot xbot
(06-19-2008, 10:54 PM)
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#12
Man, they are really putting tons of work and thought into the game - I also thought at first that you'd have to rev your chainsaw too in order to start the chainsaw battle, but since you'll only need to have the Lancer in your hand to start the battle when someone is coming at you makes the chances 100% instead of being ready for one every time, making it fair - nice...
And they are really catering to everyone with the controls as well too - I too love the original configuration as is, and won't be changing it as well...
Originally Posted by Edag Plata:
Sure thing, "Edag Plata"... |
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(06-19-2008, 10:57 PM)
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#14
Originally Posted by Aladuf23:
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Member
(06-19-2008, 10:59 PM)
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#15
Originally Posted by Skilotonn:
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(06-19-2008, 10:59 PM)
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#16
Originally Posted by Edag Plata:
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Member
(06-19-2008, 11:09 PM)
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#20
Originally Posted by Edag Plata:
Originally Posted by Tomcat:
That said, chainsaw battles have me worried. I'm crossing my fingers. |
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(06-19-2008, 11:15 PM)
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#23
What happens when someone attempts a chainsaw on me and I don't have a Lancer?, and I have say, a Longshot/torque bow/pistol?
I would hope that I could use that longshot to battle the chainsaw, only when I win I just push the chainsawer back. That would be Ideal. But sadly, I bet I just get chainsawed :( I'll just have to make sure I shoot the bastard before he gets to me. |
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shooting blanks
(06-19-2008, 11:17 PM)
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#25
Originally Posted by lionelhutz:
:lol i'll miss calling him Cliffy B, he's a gaming god to gears of war fans. |
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Member
(06-19-2008, 11:30 PM)
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#30
Originally Posted by Wellington:
Originally Posted by a Master Ninja:
Last edited by raYne; 06-19-2008 at 11:39 PM.
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Banned
(06-19-2008, 11:47 PM)
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#36
Originally Posted by mr stroke:
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(06-19-2008, 11:49 PM)
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#38
Originally Posted by Stantron:
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(06-19-2008, 11:51 PM)
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#39
Originally Posted by Aladuf23:
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Member
(06-20-2008, 12:10 AM)
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#40
Originally Posted by Full Recovery:
- Mash L Trigger and R Trigger back and forth instead of just one button (B). - Even if host has no lag, calculate total of button presses from each player within the 1-2 second window. Even if host is prompted to start first, it still only counts input during that window of time, which is equal to non-host player. |
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Banned
(06-20-2008, 12:51 AM)
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#45
Originally Posted by Tomcat:
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Member
(06-20-2008, 01:06 AM)
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#47
I never found anything about Uncharted's cover system easier or better. In fact, after Gears the lack of weight it seemed to have was really pissing me off.
I'm really glad they're fixing the chainsaw retardation in Gears multi, as well as the host bonus. It might actually be worth playing for awhile now! |
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Banned
(06-20-2008, 02:06 AM)
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#48
Originally Posted by Full Recovery:
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re-sign Martin Rucinsky
(06-20-2008, 02:27 AM)
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#49
Originally Posted by Aske:
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