RagnarokX said:Nice!
I wonder if Bass will be in this game... 8-bit Bass lol.
Father_Brain said:Once more: isufdhiufsds is your friend.
Stumpokapow said:"hey guys i don't sell drugs but if you need to know where to buy them i can hook you up"
seriously?
Extollere said:- Dr. Wily returns
- Story: Dr. Wily blames Dr. Light for robot master attacks
- various level hazards: lava, gravity-defying magnetic platforms, Mega Man clones
- attacks gained from Robot Masters: Galaxy Mans Black Hole Bombs
- development handled by Inti Creates (Mega Man Zero, ZX, Battle Chip Challenge)
- controls: Wiimote NES style, just as you would expect it to be
- Rush returns
- 8-bit style was chosen to please fans
- 8-bit music
- 8-bit cut-scenes
- difficultly on-par with NES games
- return of classic enemies, as well as new ones
- Will Protoman be playable? youll have to wait and see.
- hopes in surpassing the quality of Mega Man 2
Woahware.pswii60 said:Wiiware is turning out to be full of awesome.
Dude, it's google.Stumpokapow said:"hey guys i don't sell drugs but if you need to know where to buy them i can hook you up"
seriously?
I just misunderstood your concern. Rather than asking when they'd be available for download, I thought you were worried about some sort of retconning or ignoring of them since they're going back to the ways of the early days for this one.Choke on the Magic said:Either you mean they're already available and I'm just dumb, or I just fail to get the joke.
Either way.
I'm most curious about who decided this really. I think it's cool they're doing it in 2D, and I like the sound of it.Extollere said:- 8-bit style was chosen to please fans
LinkAMN said:Playing as Protoman should be awesome.
dyls said:This is one of those threads where you can instantly tell the age of everyone that posts in it.
# Robot Master Weapon Weakness
09 Metal Man Metal Blade Metal Blade
10 Air Man Air Shooter Leaf Shield
11 Bubble Man Bubble Lead Metal Blade
12 Quick Man Quick Boomerang Crash Bomb
13 Crash Man Crash Bomb Air Shooter
14 Flash Man Time Stopper Metal Blade
15 Heat Man Atomic Fire Bubble Lead
16 Wood Man Leaf Shield Metal Blade
Not really. I am boycotting it, and I knew stuff I wanted would come out. I stand by my boycott, and others do to. I will spend no money on anything on the shop channel until a storage solution comes out. When you are rooted, it is not that hard.Olaeh said:This will make it hard for those who boycott Wiiware and VC.
That's what I've been thinking this whole time. :lolGagaman said:While the IMPOSSIBLE is happening here, can I wish for a 16-bit Sonic 4?
There's a good chance that fans of the style are on staff.Visualante said:I'm most curious about who decided this really. I think it's cool they're doing it in 2D, and I like the sound of it.
But it makes me wonder if this was a decision by the art director or not, especially how they're putting emphasis on pleasing fans.
It must be a tough line to draw between having a creative vision that is your own for a game and pleasing the fans. Either way there's a ton of potential with an 8 bit style to do some crazy stuff the processors back then couldn't handle.
RockmanWhore said:8bit must have be chosen to please the Japanese fans. They're very fond of the NES days, while we occidentals would have certainly preferred 16-32 bits 2D visuals.
Andrex said:Lol the one time we don't buy into Nintendo Power's teaser, this happens. :lol :lol
Apparently the 20th Anniversary was the clue?Next Month
20th Anniversary Extravaganza, no fancy clues.
rhino4evr said:ha ha this is so true. I remember when I came home from Lionel Playworld with MM2, and was in shear amazement from the graphics and sound. I think I played Air Man's stage first. Still my favorite MM to date. I played up til X-2 on the SNES and then lost interest.
duckroll said:"Mega Man fans give Mega Man 2 the most praise, and we wanted to surpass that. "
omg rite said:You'll have a small group of people bitching for 16-32 bit visuals, but that would be silly. It's either go completely old school or completely new school. Doing something in between would look dumb.
lopaz said:Bah. Contra 4 went 16 bit. It's rad.
omg rite said:... Uh, and it was on the DS. What else would it look like?
Horrible comparison.
Contra 4 was a full retail game that also failed at said retail.lopaz said:Bah. Contra 4 went 16 bit. It's rad.