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Gaming | Online | O-T |
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GAF's Pleasant Genius
(06-28-2008,
11:13 AM)
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PSP 2 with multi-touch and motion sensing ? (just published Phil Harrison patents!)
#1
Quote:
http://appft1.uspto.gov/netacgi/nph-...ny+Computer%22 http://tinyurl.com/557x74
Quote:
http://appft1.uspto.gov/netacgi/nph-...ny+Computer%22 http://tinyurl.com/6mlwhq Both patents were FILED early January 2008 back when he still was at the helm of SCE WWS so I would not look at his departure as a sign of "patents going in the trash bin" ;). |
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GAF's Pleasant Genius
(06-28-2008,
11:17 AM)
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#2
They could also be about PSP-Phone (the mysterious PSP-3000 series ? Still, I do believe that PSP2 will be building off the new features of such a device if these patents are indeed talking about a PSP-Phone and not PSP2).
The drawing in the second patent does make it look a bit like a phone, but drawings in patents are more often than not misleading and red-herrings at best. |
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GAF's Bob Woodward
(06-28-2008,
11:22 AM)
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#6
Not having read the entire patent, I'm wondering what this means..?
Quote:
Mechanical output? |
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GAF's Pleasant Genius
(06-28-2008,
11:29 AM)
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#8
Originally Posted by gofreak:
Maybe some form of tactile feedback ?!? It seems to be a "land grabbing" part of the patent though... as one of the first thing cut from a low cost CE product like a PSP2... still, maybe I am wrong :). |
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Member
(06-28-2008,
11:30 AM)
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#10
Going by gofreak's excerpt I'm confused too...
Seems to suggest some sort of PS Eye integration as an input. But surely that's not entirely relevant for a handheld? Unless it's some cool integration with, say, future Bravia models? I'm struggling with it. Someone un-confuse me. And as for mechanical output? Mechanical output? Mechanical output? Mechanical output? |
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GAF's Pleasant Genius
(06-28-2008,
11:33 AM)
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#11
Originally Posted by WickedLaharl:
It is used for gaming, but also to re-orient the screen (to enter and exit landscape mode) and other little things which I just cannot remember or quickly find with Google .It is under application programmers' control (the accelerometer/motion sensor) though... so let's wait to see what they can do with it :). |
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Member
(06-28-2008,
02:02 PM)
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#19
So a second screen is really superfluous... but touch screen is great.
Slide top would be ideal; the ability to slide it down into just a screen, and then expand the device into a gaming handheld is just right. Then offer the phone and the non-phone version. It's where the device needs to be. |
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GAF's Pleasant Genius
(06-28-2008,
02:08 PM)
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#21
Originally Posted by dejan:
I think I was not wrong when I said it is a just published patent: http://www.uspto.gov/patft/index.html I searched in the right side index where it says "published patents", here to be precise: http://appft1.uspto.gov/netahtml/PTO/search-bool.html The application usually comes before the publication. |
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Member
(06-28-2008,
02:14 PM)
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#22
Originally Posted by Panajev2001a:
It's an published application ... the next step would be an issued patent and it's publication (with a unique publication (patent) number and date). Here in europe this process usually takes 3+ years. |
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GAF's Pleasant Genius
(06-28-2008,
02:17 PM)
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#25
Originally Posted by dejan:
I know, in fact I called it "just published patent" in the thread title and refrained from saying it had already been granted. |
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(06-28-2008,
04:24 PM)
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#27
Now all we need is a 2nd nub, and better L/R buttons and I'm happy... well, maybe if they could figure out L/R2, but I'm good.
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(06-28-2008,
04:56 PM)
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#30
So..it'll be like that sand thing where you can draw stuff, shake it and it clears the screen? D:
Not everything needs motion sensing sony.. |
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GAF's Pleasant Genius
(06-28-2008,
05:05 PM)
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#31
Originally Posted by 1stStrike:
Hehe, no... quite likely they were showing the sensors that pick up your finger presses on the surface of the screen... basically it is a patent of their own version of multi-touch (multiple screen interactions can be tracked at the same time... Microsoft's Surface technology handles like 10 contemporary presses). |
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Member
(06-28-2008,
05:22 PM)
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#33
I still think it's only a matter of time before we see a PSP phone from Sony. Considering how every other Sony brand (Walkman, Cybershot, Bravia) have been moved cross platform and utilised in some manner in a phone it's really a 'no brainer' to consider the Playstation brand (arguably Sony's most well known brand) next in line for integrated phone treatment.
I think that in the next few years we'll maybe see Sony start to cross polinate their brands, like having a Walkman branded portable media player that's also a PSP. I wouldn't be surprised if Sony's end game is to have a range of products that are all integrated into their online video service and HOME, which was, IIRC, suggested in their recent investor meeting. Last year I was talking to someone who said that they had heard Sony were eager to get some (presumably) scaled down version of HOME that could be used on mobile phones, a more functional application than Phil demoed at E3 last year. I think that when we eventually do see a PSP2 it will be the corner stone of this new thinking, allowing them to link all their products with this online (HOME?) portal. |
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Member
(06-28-2008,
10:42 PM)
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#35
For people not able to see the images, it's because you need a TIFF viewer. Quicktime has one but it's not enabled by default I don't think. Once enabled it didn't work for me in Firefox 3.
I found a better TIFF plugin though - I used AlternaTIFF to view 'em: http://www.alternatiff.com/ You can register the plugin with false info and it works just fine :) Last edited by Schrade : 06-28-2008 at 10:48 PM. |
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Nina Hartley
(06-28-2008,
10:48 PM)
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#36
Originally Posted by Schrade:
AlternaTIFF works great thanks! |
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The ghost of Dreamcast past
(06-29-2008,
05:25 AM)
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#38
Vibrating a phone very slightly when one of the virtual keys on its touch screen is pressed might make for a more natural tactile experience, but it could drain too much battery if used when typing messages and/or could reduce the phone's mechanical longevity.
The iPhone proves that a user interface which intuitively utilizes an accelerometer and multi-touch sensitive screen can enable a new level of interactivity. http://www.neogaf.com/forum/showthread.php?t=317536 Aqua Forest is especially interesting with its physics for fluids, elastics, and destructible objects along with the expected physics for gravity and collisions. |
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Member
(06-29-2008,
05:57 AM)
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#39
I've been thinking, after seeing Super Monkey Ball demoed on the iPhone, that this was more or less inevitable. I expect the DS2 is likely to copy the iPhone on these features as well - they're both incredibly obvious ways to evolve handheld input technology.
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Member
(06-29-2008,
06:51 AM)
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#42
Originally Posted by Schrade:
Awesome, thanks! The pictures are interesting... What a touchy future games have in store for everyone. |
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Mouthbreathing pedo
(06-29-2008,
06:55 AM)
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#43
Originally Posted by Zaptruder:
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GAF's Pleasant Genius
(06-29-2008,
08:39 AM)
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#46
Originally Posted by DCharlie:
I do not see the Atari HW comeback being plausible, but since you are doing some preventing hating on this SCE idea I must assume this is a Kutaragi-caliber brilliant one and I must like it ;). |