Stephen Totilo has a preview on his MTV Multiplayer Blog
Now, those who have enjoyed their time in the world of Too Human up through the story's conclusion will have plenty to do if they want to keep building Baldur. By the time you finish the campaign, Baldur will likely only be at level 25 of what I believe is a maximum of 50. He'll have some decent armor and weapons, but there will be lots more out there. You can begin a new campaign with the same character you finished it with, and the enemies will scale up accordingly so the challenge can continue. You can even jump into alternate versions of each level with more and different enemies and drops.
You could also, of course, pick a different character class for even more replay value. And there's the two-player online cooperative mode, which I haven't tried because there is only one of me.
But for that sort of player who enjoys playing through a game once to see the story and get the experience, Too Human will end long before its time and with not nearly enough payoff for all the story exposition. And it's an uneven ten hours, at best: Sometimes I had a great time mowing down enemies and racking up combos, but sometimes it just felt frustrating and/or repetitive.
Too Human will be available August 29. I expect that it will garner a very wide range of review scores.
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