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Dr_Cogent
Banned
(06-30-2008, 06:29 PM)
 
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#351

10 hours?

No sale.
xbhaskarx
(06-30-2008, 06:30 PM)
 
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#352

Okay, I don't care what anyone says, I'm still buying this game.
Kittonwy
(06-30-2008, 06:31 PM)
 
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#353

Originally Posted by Loudninja:
Only thing i don't like is the weapon trails.

So you like the floppy ragdoll effects and the poor hit detection? Do you like the large arena-type environment with limited interaction as well?
duckroll
mashadar's neko-mimi slave
(06-30-2008, 06:33 PM)
 
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#354

Originally Posted by Spirit of Jazz:
I know I read reviews stating Mass Effect and Lost Odyssey had glaring technical issues, whilst the previews I've been reading are stating Too Human has none.

I see, so previews and reviews are the same thing now. Gotcha. Keep moving those goal posts.
Doc Evils
Member
(06-30-2008, 06:33 PM)
 
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#355

Originally Posted by FINALFANTASYDOG:

Quote:
GIA: So when did you actually get down to work on Too Human? Immediately after Kain?

Denis: (pauses) I guess so, yes. It goes back a long way.

GIA: All the way back in 1996?

Ken: We had time to think about it, because the proposal for Too Human was worked on and started before the proposal for Kain. Basically, it's been in the back of our minds for a long time. As soon as Kain stopped, Too Human kind of took off. Concepts were going back until 1993, as well. And then the long hard road until where we are now started.

longer than I thought.
Kittonwy
(06-30-2008, 06:34 PM)
 
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#356

Originally Posted by xbhaskarx:
Okay, I don't care what anyone says, I'm still buying this game.

Why not try the demo to see if you like it first? Or are you adamant on giving Dyack money regardless of whether the game he's trying to sell you is good or not?
Francias Castiglione
Banned
(06-30-2008, 06:35 PM)
 
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#357

Originally Posted by Doc Evils:
longer than I thought.

Yeah that's how it works.
purg3
slept with Malkin
(06-30-2008, 06:35 PM)
 
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#358

Originally Posted by Kittonwy:
Not everybody would want to play through the game 3 times to max out his or her character, the first playthrough should have enough satisfying gameplay to give the player a more complete experience. Maxing out shit is just a game mechanic, it should not be a more important reason to play the game than having a compelling campaign, the difference for a game like HALO 3 or COD4 or Uncharted is that the campaign itself is compelling with interesting set-pieces and scenarios regardless of whether the player wants to replay the game just to mess around with shit.


Playing the game multiple times is inherent in the design. And how would you know that this game doesn't have interesting set pieces or scenarios?
duckroll
mashadar's neko-mimi slave
(06-30-2008, 06:35 PM)
 
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#359

Originally Posted by FINALFANTASYDOG:

Because that's the same game right? Or are you stupid?
Reilly
Self-Confessed Team Killer Scumbag, Want my Gamertag?
(06-30-2008, 06:36 PM)
 
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#360

Originally Posted by xbhaskarx:
Okay, I don't care what anyone says, I'm still buying this game.

Y2Kev
Member
(06-30-2008, 06:38 PM)
 
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#361

Mass Effect can be completed in 5 hours (for me), but IMO that game is a terrible example of a game to "bububu" for. It literally has less then ten hours of designed content-- main story planets and side quests that aren't omg bad. So, as I've seen written better than I can say, you've got a great 7 hours or an awkward 14 or an intolerable 40 (mind you, I'm on my third playthrough. I love the game, but it has serious, serious problems).

It's not really a good idea to go, "Well, you can play Too Human 4 times through!" for extra content. If it's repetitive and there are only 4 levels and you can beat it without rushing in 10 hours, that's not really a great sign for the amount of content in the game-- especially for this type of game.

And if you post the completion shot again you'll just demonstrate that you don't get it, so please don't do that.

Originally Posted by purg3:
Playing the game multiple times is inherent in the design. And how would you know that this game doesn't have interesting set pieces or scenarios?

That would be great and all, but you're still missing the point. The game could be 500 hours long. Kohler has been pretty clear in saying it's unfulfilling and ends before you think it should.

Last edited by Y2Kev : 06-30-2008 at 06:42 PM.
Spirit of Jazz
Member
(06-30-2008, 06:39 PM)
#362

Originally Posted by duckroll:
I see, so previews and reviews are the same thing now. Gotcha. Keep moving those goal posts.

Moving them how exactly? You're telling me there were previews saying that Mass Effect and Lost Odyssey ran stably?
Francias Castiglione
Banned
(06-30-2008, 06:39 PM)
 
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#363

Originally Posted by purg3:
Playing the game multiple times is inherent in the design. And how would you know that this game doesn't have interesting set pieces or scenarios?

I wouldn't bother, he mentioned Uncharted having replay value like Halo 3 and COD 4 Of course he is ignoring the variations of each dungeon and area that Too Human offers etc.
pedrothelion
Member
(06-30-2008, 06:41 PM)
#364

Originally Posted by Kittonwy:
Not everybody would want to play through the game 3 times to max out his or her character, the first playthrough should have enough satisfying gameplay to give the player a more complete experience. Maxing out shit is just a game mechanic, it should not be a more important reason to play the game than having a compelling campaign, the difference for a game like HALO 3 or COD4 or Uncharted is that the campaign itself is compelling with interesting set-pieces and scenarios regardless of whether the player wants to replay the game just to mess around with shit.
Maxing shit out is the whole point for most of the people who played Diablo or PSO. The story was secondary for almost everyone (especially for PSO) and out side of boss battles I can't really remember compelling scenarios or set pieces for either of those games. The whole gameplay mechanic of grinding, looting, and the constant stream of enemies coming at you is what made those games fun.
Haunted
(06-30-2008, 06:43 PM)
 
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#365

uh oh
xbhaskarx
(06-30-2008, 06:43 PM)
 
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#366

Originally Posted by PhatSaqs:
Kohler should post his final stat page like DD did.


Agreed, let us see that the play time is around 10 hours and it's 100% complete.
duckroll
mashadar's neko-mimi slave
(06-30-2008, 06:44 PM)
 
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#367

Originally Posted by Spirit of Jazz:
Moving them how exactly? You're telling me there were previews saying that Mass Effect and Lost Odyssey ran stably?

I'm saying you're speaking too soon. You keep whining about how nobody gives the game a chance and how people should wait for the finished product before drawing any conclusions. But yet you're perfectly content to compare anything positive in previews with games that have already come out. Sigh. :)
purg3
slept with Malkin
(06-30-2008, 06:46 PM)
 
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#368

Originally Posted by Y2Kev:
That would be great and all, but you're still missing the point. The game could be 500 hours long. Kohler has been pretty clear in saying it's unfulfilling and ends before you think it should.

I get it, it's obvious that the game was segmented because of the forced trilogy BS-and that does suck. But it's still not going to prevent me from playing the game.
M°°nblade
Member
(06-30-2008, 06:47 PM)
 
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#369

Originally Posted by ToxicAdam:
So, it sounds like Silverfall with better graphics. GREAT!


http://www.metacritic.com/games/platforms/pc/silverfall

PS. Silverfall sucks.
Didn't that game have 8 player co-op?
Fewr
Member
(06-30-2008, 06:48 PM)
 
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#370

I remember how tedious it was to play Eternal Darkness three times and all you get as reward is that extra bit of story. Meh.
Y2Kev
Member
(06-30-2008, 06:48 PM)
 
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#371

Originally Posted by purg3:
I get it, it's obvious that the game was segmented because of the forced trilogy BS-and that does suck. But it's still not going to prevent me from playing the game.
I'm gonna play it, no doubt. I'm play like every game. But people who are like POST YOUR COMPLETION SCREENSHOT YOU MORAN LIAR WHO LIES are just not getting the nature of the criticism.

A separate issue could be whether or not it's actually fun to play it three times. This is not the first SK game with that decision design at the forefront.

MANTOROK MANTOROK PARGON CHATTURGAH XELOTATH
Xater
Banned
(06-30-2008, 06:50 PM)
 
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#372

So it's becoming more likely that Dyack gets his tag?
CowboyAstronaut
Banned
(06-30-2008, 06:50 PM)
 
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#373

Originally Posted by Spirit of Jazz:
I know I read reviews stating Mass Effect and Lost Odyssey had glaring technical issues, whilst the previews I've been reading are stating Too Human has none.



Have you been reading GAF as of late? Most of us awaiting it weren't expecting an AAA title (not that they even exist) and are disappointed with what one preview had to say about the narrative.

I most definitely am, but I clearly have a very different opinion of what is AAA than other people might. I thought Blue Dragon was AAA, some didn't. I found Lost Odyssey to be AAA, some didn't, but on the flip side, at least many more people showed Lost Odyssey some love than they did Blue Dragon when it concerns sales in the USA and Europe so that was good.

Am I expecting a AAA game that is as polished as something like MGS4? Definitely not. What I am expecting is a game that is really good and worthy of AAA in my book, but has some rough edges that could use work. Without playing Too Human, I already have a good idea of what some of those things are. There isn't one AAA game this gen that doesn't have a few rough edges.

I'm actually coming away from this preview more confident in the game than I did coming in. I heard some very good things about the story and I heard very good things about the gameplay that I didn't even know like moving both analog sticks in same direction does some really powerful combo or something to that effect. The loot thing appears to be the real deal. There were aspects of the gameplay that weren't explained so much to the point that the writer felt he had to go into the manual? That interests me a great deal. The game seems to have a big ending that left the player wanting to play more even if it did seem too abrupt for his taste, the music is really well done. Very intriguing twists and turns in the story, the editing in scenes where Baldur interacts with other gods of the pantheon is good enough that it always feels really interesting, the writing sounds like it's good and focused.

The rpg gameplay is called the star of the show. Talks of it being clear that something sinister was going on and the feeling was apparent even though the game doesn't explicitly address it? So I guess that means maybe the art direction or perhaps even the vibe you were getting from character interactions played into that suspicion. Based on what the writer said, SK seems to have succeeded on delivering on the game's central theme Discovery. I come away from this preview more excited not less so.
OnBackOrder
Member
(06-30-2008, 06:51 PM)
#374

Originally Posted by Francias Castiglione:
I wouldn't bother, he mentioned Uncharted having replay value like Halo 3 and COD 4 Of course he is ignoring the variations of each dungeon and area that Too Human offers etc.

He said what?
PhatSaqs
(06-30-2008, 06:51 PM)
 
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#375

Originally Posted by Y2Kev:
I'm gonna play it, no doubt. I'm play like every game. But people who are like POST YOUR COMPLETION SCREENSHOT YOU MORAN LIAR WHO LIES are just not getting the nature of the criticism.
Or maybe the people who posted the screenshot would just like to compare the stats between Kohlers and DDs playthrough? I havent seen anyone in this thread accuse Kohler of being a liar. My .jpg or it didnt happen post was a joke...
Kittonwy
(06-30-2008, 06:51 PM)
 
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#376

Originally Posted by purg3:
Playing the game multiple times is inherent in the design. And how would you know that this game doesn't have interesting set pieces or scenarios?

Inherent or not, not everyone would want to play through the game multiple times just to max out one's character, it's much more compelling to run through interesting levels and beating cool bosses, solve really cool puzzles and navigate the environment via clever platforming a second time than mindlessly hack and slash through foes in order to collect phat loot or get your character from level 25 to level 45, it's not that one can't do the hack and slash thing but the skill acquisition aspect and the classes have to be really interesting, I can see that in Diablo 3 because the classes and skills seem so diverse and distinct, with Too Human, not so much, maybe there's more but whatever they have they need to show it soon. Variety is what I find lacking in what they've been showing, they need to show more than one level, and they need to show more than a couple of classes of enemies.

I don't know whether this game has interesting set pieces or scenarios or not, that's true, what's also true is that so far from all the footage I've seen, they haven't shown me a single set piece or scenario that I would find truly compelling. Look I want to be impressed by this game, I would like to get another game for my 360 after finish Mass Effect when that came out.
Mifune
Mehmber
(06-30-2008, 06:54 PM)
 
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#377

I just can't get over the fact that the game ends with a cliffhanger before the story really gets going. The Dyack said it would be a self-contained game.

I'm so disappointed.

On the plus side, these new gameplay vids showcase nice music.
Kobun Heat
コブン41号
ドリンキー子犬倶楽部
(06-30-2008, 06:55 PM)
 
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#378

Originally Posted by Y2Kev:
But people who are like POST YOUR COMPLETION SCREENSHOT YOU MORAN LIAR WHO LIES are just not getting the nature of the criticism.

Quite, but I'll do it anyway.



Ok? Generally I don't go out of my way to accommodate people who call me a liar for no reason, but there you go. Note that this isn't an "end of game" screen, as it includes a small chunk of time spent messing around with a new campaign to see what you can do.
Anerythristic
(06-30-2008, 06:56 PM)
 
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#379

10 hours games journalist deadline preview runthrough?

So 20+ hours take my time enjoy the game make my character a beast playthrough for me.

You guys sometimes.
duckroll
mashadar's neko-mimi slave
(06-30-2008, 06:56 PM)
 
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#380

Kobun Heat has put up, now it's time for all the doubters to shut up.
Y2Kev
Member
(06-30-2008, 06:56 PM)
 
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#381

Originally Posted by Kobun Heat:


Ok? Generally I don't go out of my way to accommodate people who call me a liar for no reason, but there you go. Note that this isn't an "end of game" screen, as it includes a small chunk of time spent messing around with a new campaign to see what you can do.


just owned such a big goddamn bunch of annoying little whiners

put up or shut up!

Last edited by Y2Kev : 06-30-2008 at 07:00 PM.
Xater
Banned
(06-30-2008, 06:57 PM)
 
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#382

Originally Posted by Kobun Heat:
Quite, but I'll do it anyway.



Ok? Generally I don't go out of my way to accommodate people who call me a liar for no reason, but there you go. Note that this isn't an "end of game" screen, as it includes a small chunk of time spent messing around with a new campaign to see what you can do.

IGN to suck at games confirmed?
Doc Evils
Member
(06-30-2008, 06:57 PM)
 
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#383

Originally Posted by Kobun Heat:


Ok? Generally I don't go out of my way to accommodate people who call me a liar for no reason, but there you go. Note that this isn't an "end of game" screen, as it includes a small chunk of time spent messing around with a new campaign to see what you can do.

]


:o
MrHicks
Junior Member
(06-30-2008, 06:59 PM)
 
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#384

Originally Posted by Kobun Heat:
Quite, but I'll do it anyway.



Ok? Generally I don't go out of my way to accommodate people who call me a liar for no reason, but there you go. Note that this isn't an "end of game" screen, as it includes a small chunk of time spent messing around with a new campaign to see what you can do.

you win good sir
otake
Banned
(06-30-2008, 06:59 PM)
 
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#385

Originally Posted by FINALFANTASYDOG:


whoa! I use to love that site. Great source for RPG news and whatnot.

OT- This same guy complained about god of war's length. I wouldn't diss the game over this article,.
OnBackOrder
Member
(06-30-2008, 07:00 PM)
#386

Originally Posted by Kobun Heat:
Quite, but I'll do it anyway.



Ok? Generally I don't go out of my way to accommodate people who call me a liar for no reason, but there you go. Note that this isn't an "end of game" screen, as it includes a small chunk of time spent messing around with a new campaign to see what you can do.

I think too many people are emphasizing on "100% complete" which probably only means you completed all the levels

Ultimately did you find the game fun Kobun? That's all I really need to know. GOW ended too soon for me, but could be played multiple times and was incredibly fun which made it worth the price of admission.
Spirit of Jazz
Member
(06-30-2008, 07:00 PM)
#387

Originally Posted by duckroll:
I'm saying you're speaking too soon. You keep whining about how nobody gives the game a chance and how people should wait for the finished product before drawing any conclusions. But yet you're perfectly content to compare anything positive in previews with games that have already come out. Sigh. :)

Great straw man argument there but I've not claimed anything a previewer said to be wrong which would be the direct comparison here. Yes I've critiqued certain people, but they've been people in the past who didn't even know what the game was yet were still chatting shit about it, I've not "whined" at anybody for "not giving it a chance". Needless to say if the preview build is stable I'm guessing the final build will be, and it was pretty fucking obvious that neither ME or LO were anything near stable hence my point was SK might have a point from what we've seen. That of course unless you're contesting that previews are looking at the game with rose tinted specs?

Needless to say knocking me for bringing up something that's pretty much an objective topic in previews of the final game is bullshit. Implying I'm a desperate fanboy blind to the faults of the game and praising anything about it is bullshit as I've done nothing of the sorts.
Kittonwy
(06-30-2008, 07:00 PM)
 
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#388

Originally Posted by Francias Castiglione:
I wouldn't bother, he mentioned Uncharted having replay value like Halo 3 and COD 4 Of course he is ignoring the variations of each dungeon and area that Too Human offers etc.

I happen to like the replay value of HALO 3 since I'm still playing through it on legendary, I haven't really tried to replay COD4 though, much of it seemed like a chore to me, it's true that Uncharted is one of those games that I can pick up and replay it on either hard or crushing no problem. Uncharted has quite a variety of environments from jungle to spanish ruins to a library to a church to an underground cavern and some interesting verticality in terms of how the levels are set up, and how the cover/flanking AI is set-up, HALO 3 also has a lot of variety in level designs.

The problem is that they haven't shown too much variety in levels in Too Human.
Dever
Member
(06-30-2008, 07:00 PM)
 
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#389

This thread keeps on giving.

/popcorn
M°°nblade
Member
(06-30-2008, 07:00 PM)
 
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#390

Quote:




hmmm <_<

You died a lot more
X26
LA Kings lifelong
(06-30-2008, 07:00 PM)
#391

oh shit


another 5+ pages confirmed
eznark
Killajew Smith
(06-30-2008, 07:00 PM)
 
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#392

Originally Posted by Kobun Heat:
...facts...


thank you, that should move this thread in a new direction

Last edited by eznark : 06-30-2008 at 07:04 PM.
CowboyAstronaut
Banned
(06-30-2008, 07:01 PM)
 
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#393

Originally Posted by Mifune:
I just can't get over the fact that the game ends with a cliffhanger before the story really gets going. The Dyack said it would be a self-contained game.

I'm so disappointed.

On the plus side, these new gameplay vids showcase nice music.


Not discrediting author of blog, but maybe you should see how satisfied YOU are with how the story progresses before assuming that the doesn't really get going until it ends. What I think is that the story throughout will be focused and well presented, but then at the very end it will obviously get more exciting because it seems SK wants a big finish to the game that also ends in a cliffhanger and so that part of the game is probably purposely intended to get the player all excited for the possibility of the sequel.

The author also points out that the game's plot has very intriguing twists and turns, which means there had to have been something good prior to the eventual end. In the sense of the central theme of discovery for the first game in the trilogy. It does seem self contained. We knew all along that this would lead to other games so there had to be a cliffhanger of some kind to suggest that.

Also I wont be too surprised at all if the central threat that emerges in this game ends up being dealt with come the end of the game, but they decided to also reveal something else of major importance right before ending the game. In that sense it would be that complete experience, but one that never intended to leave you feeling like you're done with the story.
pedrothelion
Member
(06-30-2008, 07:01 PM)
#394

Originally Posted by Kittonwy:
Inherent or not, not everyone would want to play through the game multiple times just to max out one's character, it's much more compelling to run through interesting levels and beating cool bosses, solve really cool puzzles and navigate the environment via clever platforming a second time than mindlessly hack and slash through foes in order to collect phat loot or get your character from level 25 to level 45, it's not that one can't do the hack and slash thing but the skill acquisition aspect and the classes have to be really interesting, I can see that in Diablo 3 because the classes and skills are just so diverse, with Too Human, not so much.

I don't know whether this game has interesting set pieces or scenarios or not, that's true, what's also true is that so far from all the footage I've seen, they haven't shown me a single set piece or scenario that I would find truly compelling. Look I want to be impressed by this game, I would like to get another game for my 360 after finish Mass Effect when that came out.
You keep comparing Too Human to games like Mass Effect, Halo, Uncharted etc etc, but those genres you are comparing to couldn't be more different. ARPG's seem almost passive in the way that the player interacts with the game (Diablo and it's click, click, click game play). ARPG's aren't about set pieces and scenarios they're about fighting seemingly random unending stream of enemies, killing them, and getting loot.
ToxicAdam
I <3 Big Government
(06-30-2008, 07:01 PM)
 
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#395

Originally Posted by M°°nblade:
Didn't that game have 8 player co-op?


Yea, but I didn't want to break the hearts of the console kiddies.
PhatSaqs
(06-30-2008, 07:03 PM)
 
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#396

DD can say he killed more Trolls than you
purg3
slept with Malkin
(06-30-2008, 07:03 PM)
 
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#397

Originally Posted by Kittonwy:
Inherent or not, not everyone would want to play through the game multiple times just to max out one's character, it's much more compelling to run through interesting levels and beating cool bosses, solve really cool puzzles and navigate the environment via clever platforming a second time than mindlessly hack and slash through foes in order to collect phat loot or get your character from level 25 to level 45, it's not that one can't do the hack and slash thing but the skill acquisition aspect and the classes have to be really interesting, I can see that in Diablo 3 because the classes and skills are just so diverse, with Too Human, not so much.

I don't know whether this game has interesting set pieces or scenarios or not, that's true, what's also true is that so far from all the footage I've seen, they haven't shown me a single set piece or scenario that I would find truly compelling. Look I want to be impressed by this game, I would like to get another game for my 360 after finish Mass Effect when that came out.


OK, I understand that not everyone will play multiple times. The hack and slash, collecting loot, and lvling your character is the core of the game-are you familiar with the genre? So far, of the skills that I've seen, it doesn't look that much different that what you could do in say Diablo. Who knows though, I just really want to like this game because there isn't anything like it right now on the console market(until Sacred 2)-and it's among my favorite genres.

I really wish they would just release the fucking demo already, it would really alleviate(or fuel) a lot of the misconceptions and shit surrounding this game.
CowboyAstronaut
Banned
(06-30-2008, 07:06 PM)
 
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#398

Awesome! It's pretty cool to see your end game stats screen.

Only thing it does though is prove to people that thought he was lying about how long it took him to beat the game, that he really wasn't. It still doesn't suggest that it will be a 10 hour game for everybody that plays it and I doubt it will be for me.
WrikaWrek
not so clever on all days ending with "Y", around tea time
(06-30-2008, 07:07 PM)
 
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#399

Originally Posted by Kobun Heat:




Ouch.
Won
Member
(06-30-2008, 07:07 PM)
 
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#400

Love the amount of deaths in both screens.
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