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Banned
(07-05-2008,
09:32 PM)
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Figures for development cost of games
#1
"These numbers came from various sources, most of the numbers are from the various Famitsu I have collected over the years, these are by no means exact numbers. These numbers are only the development cost not including the advertisement and promotions. For example, the total cost of getting Halo 3 out of the door was close to 60 million USD, but the development cost was only about 30 millions. This distinction is important because publishers are usually the ones that pay for the advertisement while developers are the ones that soak up the development cost. First and second party developers have more flexibility in sharing the cost.
Project Estimated Cost Final Fantasy VII 26 million USD Final Fantasy X 40 million USD Final Fantasy XII 52.3 million USD Final Fantasy XI – Online + PlayOnline Network System 17-25 million USD Killzone 2 20 million since 2007 Halo 3 30 million USD Gears of War 10 million USD (not including the cost of Unreal Engine) Metal Gear Solid 4 45 million USD GTA 4 100 million USD (rumored) Killzone 2 is said to have a development budget of 40 million USD, and this is probably not including the advertisement. Since GTA 4 is rumored to cost 100 million, KZ 2 didn’t seem so expensive after all. Another aspect to keep in mind is the place the game is developed, the wage is very different in India vs United States vs Eastern Europe. Let me remind everyone the cost, once again, is just the development cost not including all the promotions. From what I have seem, the advertisement and promotion can be just as much as the cost of making the game. Hope you guys enjoy the chart :)" http://www.diggingtheweb.com/wiki/DevelopmentCost |
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Member
(07-05-2008,
09:55 PM)
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#13
Originally Posted by jakonovski:
WoW's engine is fucking great. You'd be a complete moron to say otherwise. |
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(07-05-2008,
10:20 PM)
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#18
Originally Posted by Propagandhim:
you seriously don't want to happen do you? It just seems like the industry is on an unsustainable spiral, the excesses are truly mind boggling. tens of million dollar bets. I feel like its the 1980s all over again (not an allusion to the Atari crash but to the stock market of that era) |
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Banned
(07-05-2008,
10:23 PM)
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#20
Originally Posted by Deku:
Well, I was kidding. I'm not sure about the general trend of gaming economics..if only a few big-budget ones are profitable, or if all those games pay for themselves. I'm only 22, but the most fun I've had with videogames were when things were a lot more simpler and devs could risk innovative gameplay schemes without huge and expensive technological showcases. However, I think there's a place for both those types of games to exist - specifically one being on the DS and the other being on next-gen systems. I also thought Breath of Fire III was fun. |
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Member
(07-05-2008,
10:28 PM)
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#25
Originally Posted by Alex:
Take it easy dude, you sound like I insulted your mother. As far as I'm concerned WoW's engine used to be ok until Burning Crusade, where all the extra special effect crapola really started to take its toll on the low-poly powered performance. The engine also fails to dynamically scale complex things like player models, so we get raid slowdowns and such. |
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should think twice before lying about games he's never played
(07-05-2008,
10:35 PM)
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#29
Originally Posted by Oblivion:
They actually gave a number for Zelda TP, it was their most expensive game. I don't know where I read it though |
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Fetishing muscular manly men in skintight hosery
(07-05-2008,
10:40 PM)
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#30
Originally Posted by [Nintex]:
Dunno about the R & D number, actually. I'm not sure about TP being their most expensive game, tho. Most of what I heard about it was conjecture, but the staff size was nearly double on OoT, and then you have the 700 people who worked on SSBB. So those two would be the contenders, I'd think. |
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should think twice before lying about games he's never played
(07-05-2008,
10:48 PM)
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#31
Originally Posted by Oblivion:
With all the delays I'm sure that Nintendo's big titles ended up being more expensive than expected. MP3, almost a year late. Zelda, a year late(but the GCN version was done spring 2006), Mario about 6 months late(although they might have kept it for the holiday season), Smash Bros(delayed a couple of months) etc. |
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Junior Member
(07-05-2008,
10:56 PM)
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#32
Originally Posted by nib95:
Nah it was about 30 mil, about 10 was like only for the game the rest was marketing (from what i understand). |
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Member
(07-05-2008,
11:00 PM)
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#33
Using an inflation calculator:
What cost $26000000 in 1997 would cost $34039618.19 in 2007. So, FF7, costing 26 mil in 1997, ten years later would cost 34 million. Not that enormous of a difference. (for the guy who asked about the inflation adjustment) |
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should think twice before lying about games he's never played
(07-05-2008,
11:12 PM)
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#36
Originally Posted by RSP:
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Member
(07-05-2008,
11:27 PM)
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#39
So Famitsu gives away development costs? Interesting.
What would be even more interesting to know is if those numbers are Famitsu estimates or actual numbers given to them by developers (not very likely). Would be interesting to know the other sources as well. |
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Member
(07-05-2008,
11:35 PM)
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#43
Originally Posted by nib95:
Microsoft put most of their budget for advertising into Halo 3 |
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Member
(07-06-2008,
12:09 AM)
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#45
Originally Posted by boco77:
I think development halted half way through with the game for some reason or another? The lead creator left or took a break or something? I think that's what I read anyway. Could have been one of the reasons. A prolonged development period. |
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Junior Member
(07-06-2008,
12:21 AM)
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#46
Originally Posted by boco77:
It's a fallacy to say that development for a particular platform is "cheap". Development cost is proportional to the amount of staff and time spent on a project. |
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Member
(07-06-2008,
12:22 AM)
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#47
Originally Posted by nib95:
Yea, the lead guy had to step down due to health reasons. Production took over 5 years, which really added to the cost of the game. |
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(07-06-2008,
12:23 AM)
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#48
I do not believe these numbers in the very least... except for maybe Halo and MGS4.
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Member
(07-06-2008,
12:25 AM)
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#49
Originally Posted by jakonovski:
That cost includes no work that was spent on the engine which is just a wholly worthless figure. For it to be useful it would assume that any UE3 licensee would not modify the engine for their game one bit, and that simply doesn't happen. Its not unheard of for engine modification and optimisation to cost just as much as building an engine from scratch. |
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(07-06-2008,
12:46 AM)
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#50
Originally Posted by Rapping Granny:
Very expensive death sticks. |