|
|
I <3 Skip Bayless
(05-26-2009,
06:51 AM)
|
#5901
Originally Posted by Flunkie:
Last edited by Stoney Mason : 05-26-2009 at 06:58 AM. |
|
Just so you know, I have the best avatars ever.
(05-26-2009,
06:56 AM)
|
#5902
Originally Posted by Flunkie:
To be fair, I think we're talking about it because, you know, we're nerds on a video game message board. My sister who has an iPhone is unlikely to ever download it, or even think about it. |
|
Member
(05-26-2009,
06:58 AM)
|
#5903
Originally Posted by Tobor:
The problem is, people may want those games...but they don't want to pay full price for full size portable games, on the darn iPhone where 90% of its games are under $5 (heck, most are $.99). The game developer I work for can barely break even when doing DS-quality (yet small) iPhone games due to the low prices needed to acually sell decently. Think about it, an average DS game has 10 people on the team and takes 6-9 months to develop. Assuming each person on the team makes $50,000 a year (low for some jobs, high for others), that game cost $250,000 to $375,000 to make. Charge $5 for it, and you need sales of 50,000 to 75,000 just to break even; but to get sales like that, you need to be pretty high up in the popularity, and unless you're lucky, you'll only get that with good advertising, which costs more money. Sure, you hear about the rare case of a game that sold 750,000 copies, but usually those are early/launch titles that got a whole ton of press, or very well-known games/franchises ported from other systems. Or they are games that were the first of their kind - the first game showing off great 3D graphics, or the first professional-looking Smash TV clone, things like that. Last edited by Dreamwriter : 05-26-2009 at 07:01 AM. |
|
Member
(05-26-2009,
07:07 AM)
|
#5904
Originally Posted by Stoney Mason:
|
|
Banned
(05-26-2009,
07:10 AM)
|
#5905
Originally Posted by Dreamwriter:
Good point, that's why I think the iPhone should stick with smaller games and if people want big handheld games that go with the DS and PSP. The iPhone have room for big games, but they need to be published by big company like EA or Capcom where they have money to advertise the games. If small developers want to make big games, they need to partner with the big guys to stand out. |
|
I <3 Skip Bayless
(05-26-2009,
07:13 AM)
|
#5906
Originally Posted by bdouble:
The games that do crack the top 20 above that price tend to be big franchise titles like Sonic or certain EA titles. There is no doubt the quality is improving on the iphone. That's never been in dispute. There is a worrying problem however of prices being driven down which long term isn't a good thing on the business side. It's short term good for consumers but not long term. Iphone users are being over-indulged with too many good cheap games in this case which creates an incentive to not produce higher budget efforts unless they are extremly big franchises simply because the economics work out better in that situation. Apple needs to separate out the 99 and $1.99 cent apps from bigger budget efforts because they tend to choke them out. Essentially the premium store content idea but not at the crazy price tag of $19.99 like it was rumoured to be earlier. Last edited by Stoney Mason : 05-26-2009 at 07:24 AM. |
|
I <3 Skip Bayless
(05-26-2009,
07:19 AM)
|
#5908
Originally Posted by bdouble:
|
|
Banned
(05-26-2009,
07:22 AM)
|
#5909
Originally Posted by Stoney Mason:
I think with some marketing effort, higher price games can sell on the apps store. The reason why only Sega and EA games sell because they are well-known franchise from well known companies. Had games like Zenonia published by EA with big marketing push, I am sure it will do fine at $9.99. The reason why people don't make the jump because people don't know what games they are (not everyone browse game site and forums like us), and when they sell it for $4.99 or higher no one will risk trying. So far I haven't seen much iPhone game ads anywhere. |
|
I <3 Skip Bayless
(05-26-2009,
07:31 AM)
|
#5910
Originally Posted by billy.sea:
I don't disagre with any of that but the problem is Apple needs to take a more pro-active stance in encouraging and spotlighting higher price games, original games, games that show off the platform, etc There are a lot of ways to do that. From instituting some pricing rules like you must stay at your launch price for a set time, to reorganzing the app store to separate the high end market from the low end market, etc. There are about a dozen simple things that come to mind immediately that would be improvements in this regard. Even though they have a more open platform than is usual for consoles they still have a vested interest in seeing the cream rise to the top and assisting in that process. I don't want to make it seem like I'm kicking them or the platform. I'm not. I think the platorm is great and one of the most exciting platforms going at the moment and they've done a lot right evidenced by the fact that they have created a market where one didn't exist before. But that doesn't mean they can just sort of stop and call it a day. They have to remain pro-active and vigilant to keep the market healthy because selling games is more complex than selling the latest Britney Spears album where quality is both more subjective in music and arguably less relevant. Last edited by Stoney Mason : 05-26-2009 at 07:57 AM. |
|
Member
(05-26-2009,
07:37 AM)
|
#5912
Right I don't think the problem here is the price of the game or quality for that matter it has more to do with the fact that the App Store is quite frankly useless for navigating and finding new games. This is why the organic marketing of Facebook and Twitter are driving sales of games like Flight Control and Eliss. I think the same thing could happen with a more expensive title even without the name. Of course it would be easier if it was integrated into these networks more and the App Store was some how made more accessible.
Hopefully something will change soon. It encourage more developers to try new things out on the platform and in turn give us access to better games. Last edited by bdouble : 05-26-2009 at 07:40 AM. |
|
Banned
(05-26-2009,
08:10 AM)
|
#5914
If they are really going to make a premium store, I wonder how they are going to treat it.
What draws the line from a game being 'premium' and 'non-premium'? Any games that are above 9.99 are premium? What if a game that starts out by 14.99, and 6 months later drop to 9.99? Will it switch from premium to non-premium? What help those games by simply categorize them into a different tab in the app store? I think Apple has a lot to plan. |
|
Member
(05-26-2009,
10:23 AM)
|
#5916
Originally Posted by Diablohead:
|
|
Member
(05-26-2009,
10:52 AM)
|
#5918
Originally Posted by Tobor:
The Premium app idea is a great idea. I also suspect that something like Zenonia, at $5.99; has no chance of cracking the top five right now. The sheer amount of people who are willing to impulse-buy a 99 cent or $1.99 app is extremely high; whereas committing $6 to an app requires an entirely different thought process for most iPhone users, IMO. If you don't have the name recognition of a Sonic or an EA Sports branding behind your title, you will scare away too many would-be impulse purchasers. |
|
Member
(05-26-2009,
11:35 AM)
|
#5919
Hey guys,
I hope it's okay to ask is in this thread. Anyways, I'm sure a lot of solo developers are having/have had the same problem I am right now. Basically creating the good graphics. A lot of the games I'm seeing have some pretty attractive pixel art and what not. I already have my idea down for what I'm gonna do and I've started making some of the 2D graphics for the game. The problem is, obviously, that my 2D art skills aren't anywhere near some of the 2D stuff I'm seeing. I mean, my art isn't complete ass. It gets the point across and serves its purpose. But if I was to look at the art, I'd say it has "bad graphics." I just started browsing around reading reviews on some of the iphone games and I've seen people give a game 1 star and just write "bad graphics" for the review. Admittedly, I think my junky 2D art is better than the games that got 1 star for bad graphics. I believe in my idea and think the game will be pretty fun if I can execute on the design and code. But really, the art simply isn't nearly up to par with a lot of the stuff I'm seeing. So I guess my question is (after all this writing) that are there any games with "bad graphics" that are doing well (I don't mean omg omg amazing, but a game that's decently popular) in the store? If my art is crappy, should I really move more towards a puzzle type game where the art isn't as big of a deal (I could be wrong though)? I do know someone that could help with the art, but she's really busy right now. So that probably won't work out. I dunno, I feel like my lack of art skills is just sort've getting me in a pissy mood over the project. Thanks for any and all help. |
|
Member
(05-26-2009,
03:32 PM)
|
#5921
So this friend of mine's game just went on the App Store a little while ago. I don't have an iPhone/iPod Touch myself but I've messed with it on his during its development and it's pretty cool. Bit of a shameless plug, but hey you guys can make up your own mind on whether it's good. :)
Anomaly http://www.sumiguchi.ca/anomaly It's basically like a dual "stick" shooter, with the sticks being touched areas on the bottom of the screen. Some info from the site: * More than 40 challenging missions across 11 Anomalies * 3 Arcade Modes: Classic, Timed, and Objective * 14 Awards to be won by accomplishing various goals * Automatic integration of your music/in game music ![]() Video of it being played: http://www.youtube.com/watch?v=bsgX8w5ZuFw&fmt=18 Can be found on the App Store here: http://itunes.apple.com/WebObjects/M...315287610&mt=8 Again, developed by a friend of mine, plus one guy who did the artwork. It was interesting hearing his stories about the development process for the platform, hehe. :) |
|
I <3 Skip Bayless
(05-26-2009,
04:52 PM)
|
#5922
Bumping because its not performing so well at its current price point despite being a very solid title.
Originally Posted by IGN:
Originally Posted by Slide To Play:
http://www.slidetoplay.com/story/toki-tori-review
Originally Posted by Stoney Mason:
Last edited by Stoney Mason : 05-26-2009 at 08:23 PM. |
|
I <3 Skip Bayless
(05-26-2009,
05:19 PM)
|
#5923
Originally Posted by copybeaver:
Well the art look of a game is pretty important I would argue to the casual fan especially. Even the games that I wouldn't describe as traditionally pretty have an art look that disguises their weakness as a valid artistic choice. Like Stickwars or Doodle Jump. So if your game doesn't at least have that level of clear design in the art I think it will be tough. The art in an iphone game has to function on the most basic level of not being a complete turn off and the second level of having at least a functional look imo. If a game looks really amateurish in the art department, I know I sort of subconsciously dismiss it unless it receives a lot of praise as I rightly or wrongly assume they aren't really serious about the effort. |
|
Member
(05-26-2009,
10:15 PM)
|
#5924
Originally Posted by Banzaiaap:
Yeah, I'm gonna work on it a bit more. I'll post it then. It's still very early but I know it's going down the road of lacking personality and flare. I was looking at some isometric pixel art which I think has a really neat touch to it, but my game's view isn't isometric (though if I can come up with an idea for an isometric game, I'll most certainly give it a shot). The art is more side scrolling like The Simpsons NES. The perspective is all my idea shares with that game. Though I did like the game when I was little! Enough of me blabbing on without posting anything. When I get to a good point, I'll post something. I appreciate your help.
Originally Posted by Stoney Mason:
Thanks for your input. I'd fall in the same boat with you. If a game isn't visually attractive (I don't care about technically attractive), then I probably won't jump on the boat right away. The game would have to have good reviews for me to get it or illustrate to me in some other way why the game is fun. |
|
I <3 Skip Bayless
(05-27-2009,
04:49 AM)
|
#5925
CarJack Streets 1.1 update is live.
Quote:
|
|
I <3 Skip Bayless
(05-27-2009,
09:00 PM)
|
#5927
|
|
Member
(05-27-2009,
09:30 PM)
|
#5929
Originally Posted by Tobor:
Once you get into the mindless scrolling mentality, everything just blurs together and you feel like everything turns into an endless, single list. More discrete up-front categories and segments could be helpful. I also don't think the presence of super-cheap games necessarily would hurt the sales of more pricey games. There are going to be casual users who are only comfortable with < $5 games, but there are also millions of users who are comfortable with game pricing in general enough to figure out that something more in depth is worth the money. |
|
Member
(05-27-2009,
09:47 PM)
|
#5930
Originally Posted by Stoney Mason:
Nice ! |
|
Member
(05-28-2009,
02:01 AM)
|
#5931
SlideToPlay is awesome. I just won a new iPod Shuffle from them.
http://www.slidetoplay.com/story/stp...-ipod-shuffles ![]() |
|
Banned
(05-28-2009,
02:17 AM)
|
#5932
Originally Posted by Flunkie:
It's because you are lucky. Thousands of people just got ripped for filling their stupid survey for free. |
|
GAF Customer Care Rep
(05-28-2009,
06:18 AM)
|
#5936
|
|
I <3 Skip Bayless
(05-28-2009,
06:22 AM)
|
#5937
Originally Posted by dream:
EDIT: oh wait, I did play it on the Atari ST. |
|
Member
(05-28-2009,
03:48 PM)
|
#5940
Hey Gang,
Have you noticed a sudden explosion of Geometry Wars like games recently? All currently $0.99! Nano Fighter: Sort of like Powerup Forever but without the barnacles and bosses. Annihilation Arena: Polished with a great variety of weapons. Anomaly: Offers something new with the campaign mode having you work your way through halls and rooms. Light Wars: Probably the closes to even emulating the look and feel of Geometry Wars but still with it's own unique twists. Being a sucker for these type of game (while sucking hard at them), I have a hard time making a call on the "BEST" as it really depends what you're looking for. |
|
Member
(05-28-2009,
03:55 PM)
|
#5941
Hey guys, how's my favourite thread doing?
I just received a copy of Exorcist for review. It's a tilt-based puzzler with a unique look to it. It's only $0.99 right now during launch. iTunes Link Video Obviously I'll be posing impressions. |
|
I <3 Skip Bayless
(05-28-2009,
06:58 PM)
|
#5944
Info on Doom from the man himself. Very cool that he is actively involved in the iphone stuff. No online multipayer but then I just sort of expect us to get screwed on that front nowadays. Frustrating that devs assume we aren't using our home networks and instead want to play wifi-games since most of us aren't 7 anymore or work in an office environment where everybody else has iphones to play with. Otherwise good news.
Originally Posted by John Carmack:
http://www.idsoftware.com/iphone-doom-classic-progress/ |
|
(05-28-2009,
06:59 PM)
|
#5945
What the hell? I can't find the Last.FM app anymore...I'm in Canada though. It should be on my backup on iTunes...I hope to god I can get it again. If not, I'm Jailbreaking and pirating the shit out of it.
|
|
I <3 Skip Bayless
(05-28-2009,
07:05 PM)
|
#5946
Originally Posted by TheExodu5:
Here is the American link http://itunes.apple.com/WebObjects/M...284916679&mt=8 |
|
(05-28-2009,
07:12 PM)
|
#5948
Originally Posted by Lord Error:
Myst is over 700MB. :P Thanks for the link Stoney. I'm going to try it once my iPhone gets charged up. I'm guessing it won't be available though...stupid ridiculous Canadian licensing companies. edit: yep...item is not available. !)#(*@# LICENSING COMPANIES! Last edited by TheExodu5 : 05-28-2009 at 07:17 PM. |
|
I <3 Skip Bayless
(05-28-2009,
09:09 PM)
|
#5950
Two of the better tap to shoot games and both have a western theme. The older Wild West Guns and the recently released Westbang.
Itunes Link Wild West Guns $1.99 Lite Version Wild West Guns Itunes Link Westbang 99 cents Video Wild West Guns Video Westbang Review Wild West Guns #1 Review Wild West Guns #2 Review Westbang ![]() ![]() ![]() ![]() |