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Gaming | Online | O-T |
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(07-16-2008,
05:41 PM)
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The Conduit guy: Wii is "worth better games than it's getting" + GAF hands-on
#1
I couldn't find a Conduit preview thread, and I couldn't find the search option (?), so here you go.
I interviewed High Voltage's creative director, and he said some stuff similar to what the team has said before regarding trying to fill a niche on the system that's largely untouched.
Quote:
There's a bit more at http://www.gamasutra.com/php-bin/new...hp?story=19439 But also, our site doesn't really do previews, so I'll give my impressions to GAF instead. The Conduit feels really good to play. The team employed a really interesting (maybe controversial in a minor way) decision to heavily limit the Y-axis aiming--so you can't look straight up, for example. This does mean the gameplay won't be particularly vertical--Corso noted that level design is of course affected by that choice--but it makes you feel hugely more stable and in control. [EDIT: Just to clarify this, you can aim as far as you want up on the screen, but you can't move the entire camera up very far.] Basically, you never get that thing that I even got in Metroid Prime 3, which I did really love as a game, where your cursor goes gets sort of "stuck" at the edge of the screen and you start spinning around. The Conduit's controls are very tuned to the point where the game does a lot of work smoothing out your aiming and keeping everything even. There's a nice array of weapons, including pistols, zoomable rifles, a gun that shoots what is essentially a bolas made out of energy, and a thing that acts like the Half-Life 2 rocket launcher that you can guide after firing with the cursor. Design-wise, I would say the biggest thing to improve at this point would be creating a little more visual guidance through levels--I had a few times where I'd kill all the enemies in an area, then not be sure where to go next, until I finally noticed a hole, or an open door, or something. Some of the city environments have sort of a Half-Life 2 vibe--so if the developers take any further influence from that series, that would be a good place to do it. It looks quite nice--obviously you aren't going to be mistaking it for a 360 or PS3 game, but is genuinely good-looking. I fought a pretty large normal-mapped multi-legged boss that was pretty unusual for the system, and there were no framerate drops I saw there either. I also didn't notice any loading throughout the whole level I played, which is nice. Apparently the game is largely content-complete, but there are about nine months left of development, and the team will be doing optimization passes among other things. I don't know if it's going to blow the doors down in terms of revolutionary FPS game design (it still has that kind of "find an area that happens to be populated with a bunch of aliens, kill them, move on" thing going, but so do a lot of other games), but as far as taking advantage of the Wii graphically and control-wise I'm pretty sold. It was a lot of fun just using the controls--and, thankfully, unlike most console shooters regardless of system, you can remap every single button. (Why doesn't every game do this? Come on now.) I didn't get a chance to look at the options for tweaking the remote dead zone and all that, but I was promised that's pretty extensive as well. Anyway, looking forward to it, we'll see how the whole thing shapes out. EDIT: I forgot to mention the locking on. The lock on is sort of like Prime 3's expert mode, where the camera locks to the enemy but the reticule doesn't, except it's even softer--so the camera isn't hard-locked either, it just sort of roughly focuses on the enemy. It works really well, and makes locking just feel like a slightly more focused version of regular aiming, rather than a separate "mode." Last edited by Chris Remo : 07-16-2008 at 05:57 PM. |
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(07-16-2008,
05:47 PM)
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#4
Thanks for the impressions. I'm a bit disappointed by the "can't look straight up" but--there's no reason for that, really--but I'm still excited by this game. The FPS genre should be flourishing on Wii, but it isn't. I'm really grateful to these guys for seeing that and doing something about it.
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(07-16-2008,
05:47 PM)
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#5
Originally Posted by methodman:
I really like how they did the Y-axis. It felt weird at first (when I would try to look sharply up), but it makes so much sense in terms of providing control stability that it's definitely worth the tradeoff. |
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provides useful feedback
(07-16-2008,
05:49 PM)
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#9
Good impressions Chris Remo. The Y-axis thing sounds weird though. What happens when you come across what I assume will be the inevitable swarm of overhead-flying monsters?
In general I feel this game will be a solid-if-not-spectacular kind of game. Perfectly playable and enjoyable on the whole, but outside of the graphics it's not going to push any boundaries. |
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(07-16-2008,
05:51 PM)
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#12
Originally Posted by SovanJedi:
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Member
(07-16-2008,
05:51 PM)
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#13
Of course it's more powerful. The publishers don't want to push the system because they can spend no money and make tons. This, instead of spending tons and making a bit more than tons.
Blame hardcore Nintendo fans for only buying Nintendo (lol). Really blame publishers for "fighting the last war" with regards to consoles. The Gamecube wasn't anything special and was inferior in some ways to other consoles. So users bought multiplatform titles on other systems. Publishers now think that less storage space from last generation (GCN disc) equals no-HD visuals (Wii) and that users will spend accordingly. They are wrong and hopefully Conduit will prove them so. Conduit will have to be really fun for users to buy it and not just a semi-HD shooter. Oh, and the search is disabled to save on database load. |
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(07-16-2008,
05:52 PM)
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#18
Good job about the impressions, Chris.
I definitely want to check it out for myself now. |
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(07-16-2008,
05:53 PM)
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#20
Originally Posted by schuelma:
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provides useful feedback
(07-16-2008,
05:54 PM)
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#21
Originally Posted by Chris Remo:
Ohhhhhhhh, now I getchya. That makes lots of sense now actually. Sounds good. |
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user-friendly man-cashews
(07-16-2008,
05:55 PM)
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#22
Oh you work at gamasutra! I thought you were a good poster, now you are an AWESOME poster to me
![]() Good to hear that the game holds up gameplay wise because with all the attention drawn to it, it better be no les than great. I hope they can achieve that in the 9 month they have left! Btw, they already have an editor? |
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Member
(07-16-2008,
05:56 PM)
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#24
Gametrailers is slowly posting a developer walkthrough of the demo, part 1 was yesterday (posted in another thread) and part 2 is up today.
http://www.gametrailers.com/player/36424.html http://www.gametrailers.com/player/36548.html |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(07-16-2008,
06:00 PM)
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#28
Originally Posted by Chris Remo:
Yeah, I can't see much downside to a publisher since from what I've read HV is completely funding the project. I guess I'm just more curious what publisher wins out- I'm assuming HV will hold out for someone who is willing to at least advertise a bit. |
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Member
(07-16-2008,
06:01 PM)
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#29
I'm really loving their attitude. They have pretty good PR statements and a real sense of direction I think. Game looks solid in motion and really can't wait to play it.
Quote:
Last edited by bdouble : 07-16-2008 at 06:06 PM. |
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Member
(07-16-2008,
06:04 PM)
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#30
Originally Posted by xabre:
Lol, yes, let's COMPLETELY ignore the tons of other quality software released by Nintendo for the Wii. This E3 press conference bitterness is starting to make people completely forget that we still have hardcore games ANNOUNCED and SHOWN by Nintendo and 3rd parties coming out throughout the year. Horrible, horrible statement. To date, Nintendo has made games in a number of different genre's FPS, platformer, adventure, racing. They're practically giving 3rd parties good ideas and ways to implement the controller but few are taking advantage |
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Member
(07-16-2008,
06:04 PM)
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#31
Originally Posted by thefro:
Fire effects/explosions don't look too hot. The fire effects take up too much of the screen.. Environments neither. |
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(07-16-2008,
06:15 PM)
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#35
Originally Posted by Mistouze:
And I'm not sure what you're asking regarding an editor. |
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Banned
(07-16-2008,
06:21 PM)
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#37
Good read, thanks.
Originally Posted by xabre:
Originally Posted by Mithos Yggdrasill:
Jesus you people are dense. |
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Fear of a GAF Planet
(07-16-2008,
06:22 PM)
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#38
Thanks for the impressions. Hopefully they'll work on some of the game's shortcomings before they find a publisher. I think every wii owner on gaf has this game on their radar.
On an unrelated note. What's up with the played podcast? You guys are about as regular as my 95 year old great grandfather. |
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(07-16-2008,
06:24 PM)
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#40
Originally Posted by chuckddd:
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(07-16-2008,
06:27 PM)
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#41
Originally Posted by later:
Didn't troll it enough in the other thread did ya? |
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Member
(07-16-2008,
06:29 PM)
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#45
Originally Posted by xabre:
Was: "3rd parties don't make an effort on Nintendo because all Nintendo games are too good and too well marketed" Now: "3rd parties don't make an effort on Wii because Nintendo aren't showing them how!" GAF is awesome. |
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shitonmychest57
(07-16-2008,
06:29 PM)
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#46
Originally Posted by xabre:
It's OK. They are making Wii Music as a favour for Ubisoft so they can tout Nintendo-quality software. |
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regrets his tag
(07-16-2008,
06:34 PM)
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#49
Game looks nicely executed from a technical perspective. I'd be lying if I said the theme isn't old as all hell and played out though.
Originally Posted by Jokeropia:
Well you know how it goes. Nintendo releases top-shelf game. Response: "NINTENDO IS STIFLING COMPETITION WITH ITS OWN GAMES AND NOT LEAVING ENOUGH FOR THE MARKET"' Nintendo does not release top-shelf game. Response: "NINTENDO IS NOT SETTING THE RIGHT EXAMPLE AND ABANDONING GAMERS" This E3 thus far has been an exercise in watching packs of yappy dogs running around yelping in excitement for no good reason. Last edited by Davidion : 07-16-2008 at 06:47 PM. |
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Member
(07-16-2008,
06:38 PM)
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#50
Originally Posted by Jon of the Wired:
yeah i hope they can with still many months until it comes out maybe they can work something out. it seems like conduit wants to make the best game they can so maybe. i like that they are trying to make a good game and not phone it in. hopefully it turns out well and sells decent enough to make other companies take note. thanks for the impressions chris remo |