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mashadar's neko-mimi slave
(07-18-2008,
11:44 AM)
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Dead Rising Wii official site opens
#1
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(07-18-2008,
11:45 AM)
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#2
anything on there?
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mashadar's neko-mimi slave
(07-18-2008,
12:03 PM)
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#9
Originally Posted by sp0rsk:
I guess it depends on what "a ton of zombies" is. In every screenshot the most number of zombies you see at a time is about 20, but the camera is such that it's a much closer person view, so the "crowded" feel is retained. |
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Member
(07-18-2008,
12:06 PM)
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#12
Looking really nice... not sure if I'd have preferred worse looking / lower poly zombies in favour of more on screen or not yet though.
EDIT: Interesting HUD changes though... a couple of those Wii screens show a melee weapon being wielded, but a gun in the HUD... change to the inventory system where you always have both a melee and a gun equipped and can switch on the fly between the two? Also a change from health 'boxes' to (what clearly looks like an expandable) a health 'bar'. ![]() Screeny of ingame HUD from 360 version Last edited by MrNyarlathotep : 07-18-2008 at 12:16 PM. |
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Member
(07-18-2008,
12:09 PM)
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#14
I have zero interest in this butchered iteration, but I must say that with a little more polish, this'll look like pretty damn respectable compared the 360 version afterall
Can't be much worse than the LP PS3 port anyway.Nice to see this kind of effort being put into the visual side of things. Shame about the gameplay though. edit: I'm calling shenanigans on some pics. There is obviously a huge discrepancy between cutscenes and player controlled sections. Maybe FMVs of the 360 version (for the cutscenes)? Compare: ![]() ![]() Last edited by kinggroin : 07-18-2008 at 12:17 PM. |
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mashadar's neko-mimi slave
(07-18-2008,
12:18 PM)
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#19
Originally Posted by kinggroin:
That's not out of the question, after all that's what RE4 PS2 did. |
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baby dolphin -> sun
it's the only way (07-18-2008,
12:19 PM)
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#20
Originally Posted by kinggroin:
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Member
(07-18-2008,
12:22 PM)
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#24
Originally Posted by AniHawk:
They completely changed how the game will play. Sucks for hardcore fans of the original (myself), great for newcomers that may have found the original game frustrating. |
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Member
(07-18-2008,
12:22 PM)
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#25
Quote:
I know what you mean, the cutscenes do look good....a little tooo good. Wouldn't be out of the question, would certainly cuts costs and time on the development side of things. Only way to check is to get Frank to dress up in various costumes and see what happens when the cutscene cuts in. Journo's, you have been given a mission! ![]() |
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(07-18-2008,
12:22 PM)
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#26
Originally Posted by duckroll:
![]() ![]() |
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Member
(07-18-2008,
12:23 PM)
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#28
Originally Posted by kinggroin:
So what does it tell us? Are the cutscenes realtime or FMVs??? |
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Member
(07-18-2008,
12:27 PM)
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#31
Originally Posted by AniHawk:
Changes to the timer system (Now you have a select bunch of missions to accomplish before moving on. You don't pick and choose based on your time remaining). No Photo taking mode. Why? Dunno. Other little bits like the camera and zombie population reduction |
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Member
(07-18-2008,
12:28 PM)
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#32
Originally Posted by AniHawk:
They mentioned something about making it more accessible, nobody really knows how yet, but you know. Wii kills real games etc. Unless the above Wii screenies are just concept screenies for the HUDs, obvious differences are a change to the inventory system (weapons shown equipped are not weapons shown being wielded) and a change to a more traditional health bar system. EDIT: oh yeah, they removed photo mode. OH NOES, I won't be able to take undead panty shots for cheap exp... |
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Member
(07-18-2008,
12:30 PM)
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#34
Originally Posted by AniHawk:
Nobody knows, people speculated about what they meant when they said that they're trying to appeal to the casual gamer too. No explanation. To me that's just PR, but we'll see. Of course you get the usual crowd that thinks that nothing good can come out of Wii. Like when any game gets a port (Okami, MGS TTS on Gamecube, etc). |
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Cranky. Very cranky.
Rather sarcastic to boot. (07-18-2008,
12:31 PM)
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#36
Originally Posted by kinggroin:
Ah. I can see why that would reach 1000 posts then. I mean, it's so damn important. |
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Member
(07-18-2008,
12:33 PM)
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#38
In fairness to the Wii version, the shots could be taken from early in the game where the mall (especially the opening plaza) is populated by a handful of zombies. Its not until Day 2 where you start to see scenes like some of the 360 screens in this thread.
That being said, no-way is the Wii going to be able to replicate the very final part of the game, that will have to be cut-down (stonewall corridor section...you all know the part!) |
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baby dolphin -> sun
it's the only way (07-18-2008,
12:33 PM)
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#40
Originally Posted by kinggroin:
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mashadar's neko-mimi slave
(07-18-2008,
12:35 PM)
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#42
Wait, has it actually been confirmed that there's no photo taking? I don't see that mentioned in the Famitsu article, unless I missed it somewhere in the interview. The producer/director talks about the controls, and how the structure of the game is being simplified for light users, etc, but I don't see any mention of the removal of the photo taking. It's just that the article does not touch on that aspect at all. Someone clarify?
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Member
(07-18-2008,
12:35 PM)
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#43
Originally Posted by MrNyarlathotep:
I haven't played the original but every game that has had a camera in it, has made me really happy about it. And I've seen these hilarious videos about DR in which the player sets up weird situations and shoots 'em. Apparently you get bonus points for dirty details and so on amirite? Were you able to save the photos in DR? If not, then it's not as big of a deal I guess. |
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Member
(07-18-2008,
12:40 PM)
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#46
From the 1,000 reply thread;
http://www.neogaf.com/forum/showpost...&postcount=410
Quote:
No photo mode....does that mean no Kent missions? :/ |
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Member
(07-18-2008,
12:40 PM)
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#47
Originally Posted by kinggroin:
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