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(08-14-2008, 05:37 PM)
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#151
nvm
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Banned
(08-14-2008, 05:40 PM)
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#152
Originally Posted by PhatSaqs:
Except that BD did what ToV is doing right now on a user base that's just a fraction of what it is now. BD bascially sold to half the user base. In reality though, I think BD has a chance of doing lot more long-term for the 360 than ToV in Japan. A BD2, done right, would help the 360 quite a bit more in Japan one year down the road. One, it would probably sell a lot better than ToV on its now larger user base, and two it's a branding thing: Blue Dragon box, exclusive to the 360. Same for Lost Odyssey in the west. I think MS did the right thing. Both BD and LO can become established XBOX JRPG franchises with a quality sequel for each game. And the key word here is Xbox. In all honesty, with how fast they got both games up and running, and with very early technology and development tools, both LO and BD turned out really great. They are in all aspects first generation games and can't help but feel rush jobs on both so for how fast they got them out, and still coming up with a quality product, Mystwalker did a really amazing job. |
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Member
(08-14-2008, 05:45 PM)
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#154
Originally Posted by sphinx:
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Banned
(08-14-2008, 05:50 PM)
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#157
Originally Posted by Jtyettis:
I stand by my original prediction that it will do 2 mil in Japan before it is all said and done.
Originally Posted by PSGames:
No, I think it did 35k when BD came out, but it was also December. |
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(08-14-2008, 05:51 PM)
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#158
Originally Posted by jimbo:
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Member
(08-14-2008, 05:52 PM)
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#159
Originally Posted by xero273:
thanks to you and botticus that pretty much confirms 360 over PS3 for the second time this generation... Now, if people take long enough to finish ToV so that they sell their 360's back in a couple of weeks, maybe next week we have 360 at around 10k with big possibilites of beating the PS3 for 2 consecutive weeks. |
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Banned
(08-14-2008, 05:57 PM)
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#160
Originally Posted by PhatSaqs:
I thought BD2 was pretty much confirmed. Nothing on LO, more of a personal wish than anything else but its sales should make it a possiblity. I am just now playing through it, and I like what I see right now, even though it's pretty clear this game deserved to be a third generation game, with its own graphics engine and a lot more money behind it. It started out slow, but when you get to the opening movie, where he's riding the mono rail and the game officially starts, it sets the tone for the whole game, and got me pumped for it. |
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Member
(08-14-2008, 05:58 PM)
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#161
Originally Posted by jimbo:
I actually agree. Hopefully MS sees it the same way. Mostly because both are some of favorite games released so far this generation. |
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I AM A STALKER - DON'T TELL ME PERSONAL SHIT ABOUT YOU
(08-14-2008, 05:59 PM)
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#162
Originally Posted by Opiate:
You can even look for all games that have a hyphen in their title. |
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Member
(08-14-2008, 06:02 PM)
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#164
Originally Posted by Paracelsus:
I would like know the comments from any GAFer here who has actually played the full game (not the demo), especially those who have played console PSU before. I have been playing the full game for some hours already. I haven't played the console PSU before so I can't tell if it is a good "port" or not, but as a standalone multiplayable RPG, I think it's still OK. The only major complaint I have is the laggy multiplayer part, which is quite a contrast with MHP, in which the multiplater part is basically just as smooth as solo. |
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Member
(08-14-2008, 06:04 PM)
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#165
Originally Posted by JoshuaJSlone:
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Banned
(08-14-2008, 06:16 PM)
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#166
Originally Posted by alske:
If you stop and think about where they came from, it's all the more impressive considering they were done by a "scraped-together" developer using a lot of outside help on a brand new console. Even though it had Sakaguchi, when you were reading about Artoon(Blinx developer) coding BD and the Unreal Engine for LO even though I was pulling for them, I know deep down in the back of my head I couldn't help but think disaster back then. If in a year or so, Mystwalker actually manages to pull itself together and become a real developer, with large internal studios and Gooch at the top....then, what MS and Sakaguchi did is not only help bring about two great games, but also gave birth to another Japanese quality developer. If Cry-On turns out just as good or better, than they will have a damn good track record and anything they put out from that point on will be taken a lot more serious. The only question remains though, will MS be able to keep them exclusive, or at least 90% exclusive the way Square has been in the past? |
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Member
(08-14-2008, 06:21 PM)
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#167
Originally Posted by jimbo:
I can't imagine that either games made MS money though. I'd be very surprised to see sequels. I do think it would be fairly forward thinking of MS to get some more XBox exclusive franchises. However, I'm not sure who actually owns the IP in this case, but considering the BD DS game I'm going to guess MW. |
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HOLY FUCKING CRAP
(08-14-2008, 06:28 PM)
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#168
Originally Posted by Jonnyram:
I think you're confusing Biohazard 4 with Symphonia. Symphonia wasn't announced for PS2 until 10 or so months after the GC game was out in Japan. :P |
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Banned
(08-14-2008, 06:30 PM)
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#169
Originally Posted by alske:
I doubt MS went in expecting lots of money out of this whole deal from the first two games though. They had to have been thinking long term. And I think Mystwalker does own them, after all, Sakaguchi wanted control over his stuff. But with BD on the DS, and even a spin-off on the Wii....all that would do is create more brand recognition for the game, in which case if MS is smart, they get the exclusive to the main sequel on the 360. That would help even more than just an immediate BD2 on the 360. At least that has been the way SquareEnix and Sony has been operating until recently. It just seems like MS gave them money, and helped them get started, now they probably have some kind of deal where Mystwalker returns the favor with exclusives while funding their own projects. Anyway, back to sales, does anyone have sales data for the Banjo series in Japan? Were they ever any popular? |
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Banned
(08-14-2008, 06:33 PM)
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#170
Originally Posted by alske:
Edit: then again I forgot about marketing costs (I don't watch TV so I don't know how much - if any - there was). |
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Banned
(08-14-2008, 06:44 PM)
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#171
Originally Posted by Durante:
LO probably broke even, considering they were also using the UE which I am sure helped save a lot of money. But again, I seriously doubt MS expected anything other than what it got out of it. To bad LO didn't do better in Japan, but then again, I will never figure that market out. ToV would be WAAAAAAAY down on my list compared to those games, in fact, I doubt I will even play it after trying the demo. That's what's so hard about Japan. Just when you think you figured something out......they buy the complete opposite and shun the stuff you were certain they would like. Example: Halo > Ninja Gaiden, Viva Pinata. WTF? |
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Master of the Google Search
(08-14-2008, 06:53 PM)
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#172
Originally Posted by Phife Dawg:
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I AM A STALKER - DON'T TELL ME PERSONAL SHIT ABOUT YOU
(08-14-2008, 07:07 PM)
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#173
So I created a new simple thing to put into the /labs directory. I've thought it would be interesting to find a way to quantify "legs". However, with so many conditions being unequal from game to game, it's never been something I tossed on a game's own page. However, this should at least let us find games with particularly long legs.
Legs rankings. Give it a number of days from launch (defaults to 3, the most common), and it will find games whose first appearance was on that day. It gets their sales from that time, as well as that game's most recent sales, and thus is able to find out how many times the original one was multiplied. Since a vast majority of the games in the database have their first appearance 3 days after launch I limited it to displaying the top 500 results. "The Best" types do take up many of the top spots, but Brain Age is the champ for games who first appeared after 3 days, with its total being about 84 times its first week.
Originally Posted by Stumpokapow:
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Banned
(08-14-2008, 07:15 PM)
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#174
I found some data on Banjo in Japan from the site that shall not be named.
Please feel free to correct me if the numbers are wrong but it seems Banjo 1 did 560k and Banjo 2 about 280k in Japan. What I didn't know is that the first game did 3.5 million world wide on the N64 and the second 1.5. I had no idea they did anywhere near that good. With its upcoming line-up, the 360 has a damn good chance of putting up decent numbers in Japan over the next 6 months. They are very well spaced too with ToV, Infinite Undiscovery and then The Last Remnant basically one month apart. That ought to do well for its momentum. |
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Nintendo looooooves him (her?)!
(08-14-2008, 07:58 PM)
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#177
Originally Posted by Paracelsus:
Originally Posted by Paracelsus:
Scale plays an important part in sales expectations. |
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Banned
(08-14-2008, 08:06 PM)
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#178
Originally Posted by icecream:
I agree. I really don't think GAF gives enough credibility to developer's financial forecasting. Surely they can see what we see too, when they plan these things out. It's like GAF treats all publishers as morons. |
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Member
(08-14-2008, 10:13 PM)
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#179
Originally Posted by jimbo:
Plus Tales = established franchise, with a seemingly shrunk-down fanbase but they have a fanbase at least.
Originally Posted by grandjedi6:
Originally Posted by jimbo:
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Banned
(08-14-2008, 10:17 PM)
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#180
Originally Posted by Phife Dawg:
Just because of the type of game that it was. I just figured animal raising sims would go a lot better there than western fps with aliens would. |
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Member
(08-14-2008, 10:58 PM)
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#181
We've seen that craziness happen before with the ultra gory, Z-rated Gears of War's first week sales debuting on par with the cutesy and heavily advertised LocoRoco. LocoRoco had a bundle, a large advertisement campaign, simple controls, and a cute graphics going for it.
Supposedly, LocoRoco was seen as Sony attempt to cash-in on the bright and happy Nintendo look and bombed hard. The 360 had build up a dependable hardcore niche that eats up mature-rated Western games and pays dividends to Spike. Assuming Viva Pinata attracts Japanese people who love Pinata games developed by Western developers, will they give it a real shot and see if they like it or will they just call out Microsoft on trying to get into 'Nintendo's turf' and ignore it? |
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Member
(08-14-2008, 11:06 PM)
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#182
Originally Posted by jimbo:
Japanese that are buying a 360 want Halo and Ninja Gaiden. They don't necessarily want Viva Pinata. |
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Banned
(08-14-2008, 11:14 PM)
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#183
Originally Posted by Tron 2.0:
Well they didn't like NG 2 too much. |
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(08-15-2008, 01:15 AM)
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#187
DS Lite 60,434
PSP 58,501 Wii 38,506 Xbox 360 24,962 PS3 9,673 PS2 8,503 ![]() |
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Member
(08-15-2008, 01:20 AM)
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#190
Originally Posted by Sage00:
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(08-15-2008, 02:03 AM)
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#196
Yeah, the thread is already very low key.
It's alright guys, we won't bite. Much. ![]() |
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Gaborn News:
Penetrating Your World™ (08-15-2008, 02:09 AM)
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#200
Originally Posted by Shiggie:
No, this isn't. |