|
|
(09-03-2008,
09:45 AM)
|
#4
Lumines was totally underappreciated on Live because everyone was too busy moaning about the price and add-on packs etc to realise how damn good it is.
|
|
(09-03-2008,
09:47 AM)
|
#6
great news :)
|
|
mashadar's neko-mimi slave
(09-03-2008,
09:47 AM)
|
#7
Originally Posted by pswii60:
Incorrect. It was totally underappreciated because of a fucked up release format. The end. |
|
XBLAnnoyance
(09-03-2008,
09:52 AM)
|
#9
Originally Posted by duckroll:
Well, I probably would not get hopes toio high considering that Lumines Live and Lumines for Steam are set up in this fashion. |
|
Member
(09-03-2008,
09:54 AM)
|
#11
Originally Posted by duckroll:
Totally - I would have preferred to have the whole game released at once with a single price, rather than the weird convuluted DLC method Q decided to go for. It certainly affected my enjoyment of the game, as I never really got hooked like I did with the PSP original, but perhaps I might have done had all the content been available from the start. |
|
XBLAnnoyance
(09-03-2008,
09:57 AM)
|
#13
Originally Posted by Zoc:
Ah, glad this was brought up: http://www.1up.com/do/previewPage?cId=3169644&p=4
Quote:
|
|
Member
(09-03-2008,
10:03 AM)
|
#17
Haha, looking up "Lumines PSN" in Google brings up:
http://www.1up.com/do/gameOverview?cId=3169073 " Q Entertainment's popular puzzle game makes it way to Sony's PS3 via the Playstation Network with Lumines PSN. This version features a brand new mode and new skins. " |
|
(09-03-2008,
10:03 AM)
|
#18
15 Oct huh - around the same time as Meteos on XBLA, no doubt.
|
|
LOL WTF I'm so drunk
(09-03-2008,
10:05 AM)
|
#20
I already bought this on XBLA and on Steam, but if it has new shit I'm in. Or if it has the Heavenly Star skin.
|
|
I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (09-03-2008,
10:28 AM)
|
#26
Originally Posted by duckroll:
wow original! -_- Why couldn't they come up with something better? |
|
Member
(09-03-2008,
10:45 AM)
|
#35
The pricing on Steam was reasonable in my opinion, $10 for the base, $10 for the pack- $15 for both. Live had more packs, and they cost more because they had licensed music. Something the Steam version lacks.
If you want the pop music then expect to pay for it.
Quote:
Shard, what do you mean about Rez? Mizuguchi bought the IP- surely he can do what he wants with it? |
|
XBLAnnoyance
(09-03-2008,
10:51 AM)
|
#38
Originally Posted by Goldrusher:
I'll field this, probably because a a few reasons, Microsoft probably had one of those exclusivity deals in place; moreover, Q Entertainment is very close to Microsoft and the XBLA, three games delivered with one more on the way. Hell, I recall reading in an interview the reason why Q is doing Peggle DS is because they got close to Greg Canessa of Popcap games back when he was running the XBLA division. Also, when Lumines Live was in development there was no PSN and speaking of which the PSN is not an equal to the XBLA development-wise, it really has been only in the past month or so that some actual 3rd party content not from Namco or Capcom has emerged. |
|
Banned
(09-03-2008,
10:59 AM)
|
#41
Originally Posted by Shard:
dec 2004: PSP mar 2006: cell phone oct 2006: Xbox 360 feb 2007: PS2 dec 2007: PC oct 2008: PS3 Oh well. |
|
XBLAnnoyance
(09-03-2008,
11:03 AM)
|
#42
Originally Posted by Goldrusher:
Well, I would imagine the wording might have been something like exclusive to console download services, to wit N+ just got released on the PSP and DS and we know that the XBLA has that game locked up for about 2 years. |
|
Member
(09-03-2008,
12:59 PM)
|
#49
Originally Posted by duckroll:
That being said, I'm going to start seeing colored blocks in my sleep again. I just kicked the habit too. |