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Not Enough Gun.
(09-06-2008, 12:53 PM)
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#7
Originally Posted by JonathanEx:
But in SD! Anyway at this point it's not the graphics that worry me, it's the Werehog in both versions. I can't...exactly...ever get excited for console Sonic titles anymore. It's always a trap. But you know, thinking on Megaman 9... imagine a rad 2D revival on WiiWare/PSN/XBLA. DS had the fanastic Sonic Rush. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(09-06-2008, 01:02 PM)
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#10
Looks good, I suppose, but I don't believe they should be attempting to emulate the PS360 version of the game as the results are a bit messy in places. They could also really use some mipmapping.
I was really kind of hoping the Wii version would aim for a different style more suited to its hardware. Had the Wii version offered a significantly different experience, I might have picked it up along with the PS360 version (provided they turned out well). |
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Member
(09-06-2008, 01:06 PM)
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#11
Originally Posted by dark10x:
I don't think the 'realistic' environments are well suited to the Wii's hardware. The more fantasy orientated locales in Secret Rings definitely looked nicer. Black Knight will very likely be a better game for Wii, but that's not saying much either, if its premise is any indication. |
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Banned
(09-06-2008, 01:11 PM)
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#12
Originally Posted by JonathanEx:
Looks like the level design will be completely intact. Sure, the real time shadows took a hit, but it looks like some of the pre-rendered lightmaps stayed. I find it odd that it seems TOO much like the other versions and don't use the Wiimote to it's full potential...in terms of gameplay.
Originally Posted by dark10x:
If this does run at 60 fps, I'm fine with no mip-mapping. Things look a bit crisper, to me, anyways. Sub 60 fps and I would agree. Last edited by FightyF : 09-06-2008 at 01:26 PM. |
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The Amiga Brotherhood
(09-06-2008, 01:23 PM)
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#13
Nice screens wont get me excited for Sonic.
Sonic needs to be like the Sonic-based action levels of Sonic Adventure, all strung together in linear level format with no in-between exploration, shitty friends, RPG elements, weapons, or alternate forms (were-sonic). I CAN'T BELIEVE AFTER ALL THIS TIME THEY STILL HAVEN'T TRIED TO DO THIS. FUCK. Otherwise we're just looking at another attractive disaster. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(09-06-2008, 01:24 PM)
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#14
Originally Posted by byproduct:
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GAF's Pleasant Genius
(09-06-2008, 01:29 PM)
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#17
Originally Posted by dark10x:
They said it would have a Hub city with NPC's and "adventuring" IIRC. Luckily... |
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The Amiga Brotherhood
(09-06-2008, 01:29 PM)
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#18
Originally Posted by dark10x:
Oh I didn't mean to say it has. That's just one of the things they've used to ruin what could have been much better games. I'm sure the werewolf mode, or something else completely unnecessary, will ruin this game too. They always have to ADD something, they can't just make it about sonic, platforming, and speed. Prove me wrong Sega. |
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Member
(09-06-2008, 01:30 PM)
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#19
Originally Posted by byproduct:
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Member
(09-06-2008, 01:41 PM)
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#22
Originally Posted by byproduct:
You can always pop in Sonic Adventure and run through all the levels on Time Trial mode. |
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(09-06-2008, 01:55 PM)
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#23
So what's the catch?
Bleeding, cannot-be-deciphered speed? Shitty, floaty controls? Buggy hit detection that makes me die from running through a solid wall? Ability to fly through levels by running with the occassional jump thrown in for good measure? Retarded cutscenes with voice acting and production values that make my eyes and ears bleed? Excessive and unexplained load times? What will it be, GAF? Or, is Sonic Team cooking up a new batch of shittiness that we cannot possibly predict? |
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Not Enough Gun.
(09-06-2008, 02:01 PM)
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#24
Originally Posted by loosus:
I thought we had all settled on Werehog. Yup, Werehog. |
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(09-06-2008, 02:03 PM)
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#25
Originally Posted by Amir0x:
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The Amiga Brotherhood
(09-06-2008, 02:22 PM)
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#26
Originally Posted by Syril:
I just wish the devs would show more faith in the core gameplay mechanic, and let it hold the game up on it's own, instead of padding and adding stuff. |
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Will learn to properly capitalise or face certain death.
(09-06-2008, 02:23 PM)
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#27
Can someone reupload the screenshots? I can't access the site for some crazy reason. :(
Edit: GameSpot has A LOT more screens!!! http://uk.gamespot.com/wii/action/so...6197327&page=0 |
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Member
(09-06-2008, 03:18 PM)
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#32
Looks like having a PS2 version has meant the Wii version doesn't look quite as good as it could have done. There is far less detail in the scenery than there was in Secret Rings. Still, at a solid 60fps it would be nice enough and Wii screenshots ALWAYS look worse than they do on the TV screen, at least to me they do (and I'm running it off a LCD at 480p, so it has nothing to do with an SD telly hiding the mis-perfections).
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Member
(09-06-2008, 03:46 PM)
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#34
Originally Posted by JonathanEx:
Originally Posted by byproduct:
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Banned
(09-06-2008, 03:51 PM)
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#37
Originally Posted by ivysaur12:
Black Knight is pretty much the only game where the Sonic Cycle went backwards. It's still gonna suck though... |
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Banned
(09-06-2008, 04:55 PM)
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#41
I can't seem to drum up any enthusiasm for Sonic games these days, just isn't interesting anymore. In fact as a character he is an irritating little git which makes half-baked games harder to appreciate. I don't have any faith in Sonic Unleashed, especially not on Wii.
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Member
(09-06-2008, 05:08 PM)
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#42
I checked the GameSpot images and then I saw some of the Werehog images. Right there in one of the screens was a health bar above the heads of the enemies. Hitting enemies multiple times is such a dumb concept in a Sonic game where ideally you'd want to destroy them quickly and get back to running.
I hated it when it was Sonic Heroes, when it was in Sonic Rush, when it was even in Sonic 2006 and I still hate it now. I'm really pissed off by it. >:| |
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Will learn to properly capitalise or face certain death.
(09-19-2008, 12:12 AM)
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#43
I found scans of the latest NP featuring a new SU Wii preview. That's all the user showed (the source being a Sonic site must've had something to do with that...) so I didn't see Oboro. :(
Anyway, the scans show new shots, and finally of the China level (two shots of that), plus some new Werehog in Europe shots. Here's the new info: SONIC: -Move with control stick (natch), jump with A. -Quick step (dodge left or right by holding B and tapping the control stick left or right). -Drift by holding B or Z. -Homing attack by shaking the Wiimote. -Shake remote while on ground for speed boost. WEREHOG -Swing remote and nunchuck to attack with Sonic's right and left hands, respectively. -Z blocks. -Combos by swinging remote/nunchuck up, down, or towards each other. -B grabs and tosses enemies. -C brings out "Unleashed mode" where you gain new attacks and take less damage. -Grab enemies in midair and swing from them by swinging the remote like a pendulum. -Climb poles by lifting the remote/nunchuck alternately. -Raise gates by pulling up the remote/nunchuck together. LEVEL INFO European city of Spogonia. The desert is Shamar. |
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Member
(09-19-2008, 12:13 AM)
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#44
Originally Posted by Hero of legend:
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Will learn to properly capitalise or face certain death.
(09-19-2008, 12:16 AM)
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#45
Originally Posted by botticus:
Sure, it's now my typing, as I found that in the same source as the scans. Edit: How's it coming along, just type up the Muramasa summary and post the thread! |