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Super Shinobi (Nes) Thread Tools
lordmrw
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(09-14-2008, 11:46 PM)

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Super Shinobi (Nes) #1

Earlier today I visited the Lost Levels out of curiousity, and I saw that they had started updating the front page again. I came across a link to a chinese blog, created by someone who worked on bootleg nes conversions of 16 bit games. The one that immediately caught my eye was Super Shinobi, known to most of us as Shinobi 3. The screenshots impressed the hell out of me with what they were able to get out of the nes.



I tried it out for myself, and while the levels ape the genesis versions, they reconstructed parts of them to accomodate things the game lacks. You can't perform a jump kick, double jumping is extremely hard, so much so I thought it was omitted. In addition, you can no longer do a rainbow shuriken throw as the game is really stingy with shurikens. Wall jumping is also gone. Many enemies require more than one hit to die, some taking a ridiculous amount. Collision detection is spotty at times; sometimes you'll walk over a powerup and it won't register or you'll clearly hit an enemy but it won't count. Still, its playable if at times frustrating.



The horse ride on level 2 is missing the obstacles you jump over. This is because you're permanently crouched on the horse. Enemies only appear one at a time.




The second half of the level is missing the elevator ride towards the end. The boss doesn't warp the screen and reverse your controls like in the genesis version.



The level layout here is really changed, with most of the secrets completely gone. You also can't jump through ledges or platforms above you, which makes the level more straightforward. The second half of the level no longer has the boss in the background targeting you and taking potshots. This is because the boss is completely gone. It simply takes you to the next level.



This is as far as I've played. The surfboard stage is either gone or moved to another part of the game. Another thing, no continues. The game is a little generous with extra lives, but ionce they're gone thats it.

Last edited by lordmrw : 09-15-2008 at 11:04 PM.
brain_stew
Hello friend! Have you heard the good news about Jesus PC gaming?
(09-14-2008, 11:51 PM)

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#2

Arghh! Get that ugly blurry mess out of here. Give me my pixels. Why do people insist on using vomit filters??
MThanded
Junior Member
(09-14-2008, 11:53 PM)

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#3

Oh god

Dreamwriter
Member
(09-14-2008, 11:57 PM)

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#4

Maybe you are just overly impressed with the crappy filter the NES emulator is putting on the graphics? The game doesn't actually look like that, the NES emulator the screenshots were taken from is trying to smooth out the graphics by rendering at a high resolution and then taking the lines of individual pixels and curving them around.
koam
(09-15-2008, 12:05 AM)

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#5

The super shinobi!

I remember playing regular shinobi on the nes and i don't remember it looking like someone puked out condiments.
MThanded
Junior Member
(09-15-2008, 12:21 AM)

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#6

Originally Posted by koam:
The super shinobi!

I remember playing regular shinobi on the nes and i don't remember it looking like someone puked out condiments.

Da filta
Alpha_eX
Member
(09-15-2008, 12:25 AM)

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#7

That filter makes the game look horrible.
DavidDayton
(more a nerd than a geek)
(09-15-2008, 01:41 AM)

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#8

Look, impressionist paintings of NES games...
Barkley's Justice
Member
(09-15-2008, 02:37 AM)

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#9

am not impressed by filter
PolyGone
Banned
(09-15-2008, 04:46 AM)

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#10

Originally Posted by Alpha_eX:
That filter makes any game look horrible.

fixed
lordmrw
Member
(09-15-2008, 11:05 PM)

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#11

I edited the opening and added non filtered screenshots and more info since I played it a bit more. Didn't think they would cause such a stir.
neight
Banned
(09-15-2008, 11:20 PM)

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#12

Originally Posted by brain_stew:
Arghh! Get that ugly blurry mess out of here. Give me my pixels. Why do people insist on using vomit filters??
Sadly with PC emulators of 2D consoles it's either applying a vaseline filter or unfiltered(which makes the game more pixellated than it actually was on the original console). Keeping the emulator running 1:1 doesn't work either as that's not how they appeared on the original console plus you're playing in a small 256x224 window. That's why I like VC so much the games scale just like they did on the original consoles.
Atomspike
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(09-15-2008, 11:27 PM)

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#13

I thought Shinobi was a Sega franchise , WTF??
Night_Trekker
Member
(09-15-2008, 11:28 PM)

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#14

Originally Posted by Atomspike:
I thought Shinobi was a Sega franchise , WTF??

Pirates made this port.

Though Tengen did port the original Shinobi to the NES. It sucks.
Gagaman
Member
(09-15-2008, 11:28 PM)

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#15

Originally Posted by Atomspike:
I thought Shinobi was a Sega franchise , WTF??
'Tis the work of Pirates!

(Although there was a NES port of the original Shinobi by Tengen or someone like that.)
Shinobi
doesn't give a shit
WHO you are
WHERE you're from
WHO you know
(09-15-2008, 11:37 PM)

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#16

Originally Posted by Atomspike:
I thought Shinobi was a Sega franchise , WTF??

Good Lord...

They should've done this for a Master System emulator, since that machine was far superior to the NES. Of course why you'd need a redo of this game on lesser hardware is beyond me. But hell, whatever spreads the glory of Shinobi 3/Super Shinobi II is fine with me.
A Black Falcon
Member
(09-16-2008, 01:30 AM)

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#17

Originally Posted by Atomspike:
I thought Shinobi was a Sega franchise , WTF??

Sega games sometimes used to end up on other platforms anyway. For instance, NES Shinobi, Fantasy Zone, and Alien Syndrome, TG-16 Space Harrier, and probably others in both the US and Japan, and NES Fantasy Zone 2 and Space Harrier, TG-16 After Burner II, and TG-CD Golden Axe in Japan... but this one wasn't one of those, as has been said. This one's a pirate.
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