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Member
(09-19-2008,
11:27 PM)
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Eight Days cover system
#1
has this been posted?
http://de.youtube.com/watch?v=KqKGyU....php?bid=23208 from: http://forums.e-mpire.com/showthread.php?t=88640 |
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Member
(09-19-2008,
11:28 PM)
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#2
Originally Posted by RiverBed:
Woah...Never seen this. Looks nice, maybe they can use some of that for Uncharted 2 :) |
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Member
(09-19-2008,
11:30 PM)
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#4
Looks awesome. Also here's the best youtube comment I've read all week:
Originally Posted by dude:
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not so clever on all days ending with "Y", around tea time
(09-19-2008,
11:30 PM)
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#5
The way it works on multiple levels, pretty sweet.
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will gently cradle you as time slowly ticks away.
(09-19-2008,
11:34 PM)
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#13
:(
Quote:
:( :( :( |
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(09-19-2008,
11:34 PM)
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#14
I have a hard time believing this tech won't be used in some way, shape, or form in another title.
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Have a fun! Enjoy!
(09-19-2008,
11:40 PM)
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#24
Originally Posted by Dante:
By the way he moves, I think they already did in Uncharted 1. That's the very first thing that comes to your mind when u see that. |
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Have a fun! Enjoy!
(09-19-2008,
11:44 PM)
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#26
Originally Posted by Linkzg:
From the comments
Quote:
So is it Phil's fault? |
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Member
(09-19-2008,
11:47 PM)
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#32
Originally Posted by TTP:
Great, so to make up for it PS3 gets a slightly less crappy version of AITD? I'm for things like eyepet, but if home caused a potentially cool game like this to go away, then fuck home. |
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(09-19-2008,
11:47 PM)
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#33
Wow! As already said, shame it was cancelled. PEACE.
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Awesome Овечкин
Овечкин is awesome (09-19-2008,
11:47 PM)
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#34
Wow that looked really fluid and well thought out. I also would like to see the multiple levels thing in other games, the really low half-crawl behind cover especially would be great, you could see how it exposes the feet/legs out perpendicular to the object to an enemy with a bit of height overlooking the character, that could be a cool cover gameplay quirk.
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Member
(09-20-2008,
12:03 AM)
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#44
My Favorite part is when the wall keeps on getting smaller. Laying down on ground is fucking awesome! Also, isn't the cover animation similar to that of Killzone 2? Maybe it was implemented there?
EDIT:
Quote:
FUCKKKKKKKKKKKKKKK!! |
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Member
(09-20-2008,
12:04 AM)
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#45
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK.GIF
Damn it. Anyway, you guys know what this is, this is one of the game's devs (animation director no less) that got pissed off that it got cancelled so he decided what the hell, let's put this online and see if people ask Sony to reconsider. So, who's gonna make the petition? (i'm lazy) |
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Member
(09-20-2008,
12:05 AM)
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#46
They should've put this and Getaway on hold instead of canceling them.
Originally Posted by sykoex:
I agree, they could've at least started developing some WRPGs or something more people gave a damn about. |
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Sane for Sony
(09-20-2008,
12:06 AM)
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#47
Originally Posted by Kittonwy:
I don't quite get all the praise for this. It doesn't seem to do anything different than Uncharted (there's few more positions he can take, but the underlying system seems the same), only it looks slower and less responsive. Whoever thought Uncharted's cover system was clunky or whatever, must have played the game wrong. This does look impressive however, seems like a lot of good work gone to waste now that the game is canceled. |
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Member
(09-20-2008,
12:06 AM)
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#48
That looks awesome. What a waste.
Originally Posted by Marconelly:
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