This BoingBoing post talks about Walmart's music store, which is now shutting down and unless consumers are tech savvy, they'll lose the ability to play the music they've bought. Even if they are savvy, what they have to do to save their music that they've paid for is a huge pain anyway.
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Hey suckers! Did you buy DRM music from Wal*Mart instead of downloading MP3s for free from the P2P networks? Well, they're repaying your honesty by taking away your music. Unless you go through a bunch of hoops (that you may never find out about, if you've changed email addresses or if you're not a very technical person), your music will no longer be playable after October 9th.
But don't worry, this will never ever happen to all those other DRM companies -- unlike little fly-by-night mom-and-pop operations like Wal*Mart, the DRM companies are rock-ribbed veterans of commerce and industry, sure to be here for a thousand years. So go on buying your Audible books, your iTunes DRM songs, your Zune media, your EA games... None of these companies will ever disappear, nor will the third-party DRM suppliers they use. They are as solid and permanent as Commodore, Atari, the Soviet Union, the American credit system and the Roman Empire. Boy, the entertainment industry sure makes a good case for ripping them off, huh? Buy your media and risk having it confiscated by a DRM-server shutdown. Take it for free and keep it forever. |
Why does this matter and why is it posted in the games forum? Well the games industry is currently massively moving toward downloadable content, and while this movement is 100% necessary and has had a huge positive impact on gamers, providing us with games such as Braid and Castle Crashers which would not otherwise been financially viable, there has been little thought toward the long term implications of this.
Wii owners that have had their systems bricked will attest to the fact that it can be a huge pain and inconvenience to get their games they've downloaded back, and you really have to wonder how long will Microsoft and Sony support their respective networks and games. Will there be some future where it is literally impossible to play Braid or CastleCrashers or PixelJunk Monsters?
Thanks to console rom dumpers nearly the entirety of gaming history is available to us. With a little searching for example, you can easily find and download the entire Famicom disk system library (it's about 10MB worth of data) which is genuinely a smart thing to do, considering that the hardware itself is notoriously failure prone. Hold your replies for a minute, we're not talking about piracy, at this point I'm just talking about basic historical preservation.
So I'm wondering, how about our new era of downloadable games. As the above article shows one could easily see a future where XBL is simply turned off. Will gamers resort to buying used Xbox 360 harddrives in the hope that there is a Castle Crashers on there?
We've already seen games disappear. Metal Gear Solid 3's online component was turned off by Konami after a very short time, and while it's been replaced by the similar MGS4 online, the fact exists that you can now never play MGS3 online ever again. With online PC games hackers have frequently created ways to host their own servers and so online games will be able to exist long after their companies stopped supporting them, but online console games? I'm not sure.
All of this discussion I think supports the idea that between all of these companies diving into the online space there needs to be some discussion about long term support. Perhaps the ESA needs to organize some historical support group that collects the code of online games. It's a pretty far fetched idea, though unless hackers start getting interested in hacking PSN and XBL and start putting backups of those games on the net, I don't know what other ways future folks will have of playing games from this era.


























