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Professional Schmuck.
(10-02-2008,
04:30 AM)
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Media Create Sales: 09/22 - 09/28
#1
![]() ![]() 1. [PS2] Super Robot Taisen Z (Namco Bandai) 366,493 / NEW 2. [NDS] Pokemon Platinum (Pokemon Co.) 195,479 / 1,474,000 3. [NDS] Rhythm Tengoku Gold (Nintendo) 65,257 / 852,000 4. [NDS] World Destruction: Michibi Kareshi Ishi (SEGA) 55,938 / NEW 5. [PS2] Kinnikuman Muscle Grand Prix Max 2 Tokumori (Namco Bandai) 35,240 / NEW 6. [NDS] Dragon Ball: Origins (Namco Bandai) 29,879 / 102,000 7. [PS3] Cross Edge (Compile Heart) 22,386 / NEW 8. [WII] Wii Fit (Nintendo) 21,261 / 2,684,000 9. [PS3] Aquanaut's Holiday: Kakusareta Kiroku (SCEI) 17,646 / NEW 10. [WII] Disaster: Day of Crisis (Nintendo) 14,310 / NEW 11. [NDS] Daigasso! Band Brothers DX (Nintendo) 12. [PSP] Mana Khemia Portable (Gust) 13. [WII] Mario Kart Wii (Nintendo) 14. [PS3] Trusty Bell (Namco Bandai) 15. [NDS] Quiz Magic Academy (Konami) 16. [NDS] Knights in the Nightmare (Sting) 17. [PSP] Hitman Reborn (Marvelous) 18. [PSP] Shinobido PSP (Spike) 19. [WII] Soul Eater: Montone Princess (Square Enix) 20. [NDS] Intuition! (Rocket) 21. [WII] Wii Sports (Nintendo) 22. [PS2] Haruka Nogizaka's Secret: Cosplay Has Started (ASCII Media Works) 23. [WII] One Piece Unlimited Cruise: Episode 1 (Namco Bandai) 24. [PS2] J-League Winning Eleven 2008 Club Championship (Konami) 25. [NDS] Dragon Quest V (Square Enix) 26. [PSP] Monster Hunter Portable 2 G (SEGA) 27. [NDS] Taiko Drum Master 2: The Seven Island Adventure (Namco Bandai) 28. [NDS] Mario Kart DS (Nintendo) 29. [WII] Sim City Creator (Electronic Arts) 30. [NDS] Inazuma Eleven (Level 5) 31. [NDS] Fire Emblem: New Shadow Dragons and the Blade of Light (Nintendo) 32. [NDS] New Super Mario Bros. (Nintendo) 33. [NDS] U-Can Pen Ji Training DS (SEGA) 34. [NDS] Animal Crossing: Wild World (Nintendo) 35. [NDS] Beautiful Letter Training DS (Nintendo) 36. [360] Infinite Undiscovery (Square Enix) 37. [PSP] Phantasy Star Portable (SEGA) 38. [PS3] Afrika (SCEI) 39. [WII] Wii Play (Nintendo) 40. [360] Tales of Vesperia (Namco Bandai) 41. [WII] Bomberman Party Edition (Hudson) 42. [PSP] Jikkyou Powerful Pro Yakyuu Portable 3 (Konami) 43. [NDS] Kumatanchi (Bear girl) (Dimple Entertainment) 44. [PS2] Hokuoki: Shinsengumi Kitan (Idea Factory) 45. [WII] Super Smash Bros. Brawl (Nintendo) 46. [PS2] Sugar + Spice! Anoko no Suteki na Nanimokamo (Everything as lovely as this) (Alchemist) 47. [NDS] Kanji Brain 2 + Dictionary (IE Institute) 48. [PS2] True Fortune (Enterbrain) 49. [NDS] Brain Training 2 (Nintendo) 50. [NDS] Observation Training (Nintendo) NDS - 21 WII - 10 PS2 - 7 PSP - 6 PS3 - 4 360 - 2 ![]() ![]() Code:
![]() ![]() ![]() ![]() ![]() ![]() ![]() Media Create Sales: 09/15 - 09/21 Media Create Sales: 09/08 - 09/14 Media Create Sales: 09/01 - 09/07 Media Create Sales: 08/25 - 08/31 Media Create Sales: 08/18 - 08/24 ![]() • Software numbers are typically posted on Wednesday nights at about midnight Eastern. • Hardware numbers are typically posted Thursday nights at about 9:20 PM Eastern. • Historic Famitsu Data Compiled by Garaph. • All charts belong to LotusCharts and will be linked accordingly. Last edited by PantherLotus : 10-07-2008 at 06:42 AM. |
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(10-02-2008,
04:33 AM)
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#3
10. [WII] Disaster: Day of Crisis (Nintendo) 14,000
Yeah a little bit better! |
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(10-02-2008,
04:36 AM)
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#6
It's like Monolithsoft is destined to always be a victim of bad marketing. Not that the game is any good in this case, but they never seem to have much success with their games, no matter how good they are.
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(10-02-2008,
04:37 AM)
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#9
How is Dragonball DS compared to other games of its kind?
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Professional Schmuck.
(10-02-2008,
04:53 AM)
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#12
Is it really a Disaster if we saw it coming? I mean, we all knew it was going to do badly. I predicted sub-20k, many predicted around 13k which was pretty close. If we could all see it coming, how can we act surprised? It looks to be a mediocre game by a mediocre developer, targeted towards a western audience.
This isn't a disaster. It's a debacle. (hyperbolically speaking) |
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Member
(10-02-2008,
04:53 AM)
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#13
Originally Posted by Jonnyram:
Is it really a bad game? I have 2 friends who got it and they both loved it. I was planning to buy it too, but my plane tickets for TGS turned out to be more expensive than expected. |
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Member
(10-02-2008,
05:06 AM)
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#19
Originally Posted by Vinnk:
That seems to be the consensus from those that actually bought it, and in the actual Disaster thread it seems the gameplay and game itself are solid its just the graphics and the cheese factor that get hit (mostly by those with no intention of every buying it in the first place, like with a lot of Wii games) So if people predicted 10-13k and it made that why is it a failure? Sometimes I don't get sales age because it seems that in theory everything should open big at #1 and when things fall in line they are failures Capt Rainbow, that was an utter failure. Nights was an utter failure. I am not so sure that Disaster can be declared this minute an utter failure. |
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(10-02-2008,
05:08 AM)
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#20
The conference is starting soon and I dunno where to post sorry:(
http://www.famitsu.com/blog/express/ |
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Gaborn News:
Penetrating Your World™ (10-02-2008,
05:11 AM)
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#21
Originally Posted by Tenbatsu:
There's a locked sticky a mod will unlock if they see that there's information like that out there. |
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Member
(10-02-2008,
05:14 AM)
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#22
Now of course Disaster had no hype for it until a few weeks ago. But I would say that it was fairly heavily advertised. Watching television the last few week, I saw dozens of ads for Disaster (many during prime time). I would say I say more ads for this than any other single game last week. And even as late as yesterday I was seeing TV ads for it.
True, I didn't see any in store displays or many print ads, but Nintendo obviously spent some money on their TV campaign. The fact that it still bombed point to one of the following reasons. 1. No one wants a hardcore game on the Wii 2. People want a hardcore game but not a Western focused one (see No More Heroes) 3. People want to know about a game more than 2 weeks before it comes out. If the answer is 1, then Nintendo won't bother to try. They make plenty of money on other games. If the answer is 2, then the game still might break even in the Western markets. If the answer is 3, then Nintendo is to blame but it still dosn't change the fact that they make plenty of money on games that sell themselves. Thus giving them little motivation to change their stratagy. |
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Member
(10-02-2008,
05:18 AM)
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#24
Originally Posted by Vinnk:
I think its a bit of all 3, but I still resist #3 because in this generation that just does not seem to matter. The people who are interested in a game that intensely are already aware of its date of release, the rest seem to do just fine in word of mouth. I guess its like a chicken and egg, do you advertise way in advance and deal with it still bombing or figure its going to bomb and just advertise a few weeks before. You make the same amt either way but spend less on marketing so it makes some business sense. |
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Professional Schmuck.
(10-02-2008,
05:22 AM)
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#26
...or perhaps people want a great hardcore game made by a great developer? It's cliche at this point but it holds true--if and when serious developers spend serious cash and resources developing, and serious publishers spend serious cash and resources advertising and marketing (and public relation-ing?), they will get serious sales.
Let's not mince words any longer. They get EXACTLY what they deserve. Call me when a serious effort (developing, advertising, marketing) fails. |
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Member
(10-02-2008,
05:29 AM)
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#31
Originally Posted by Jonnyram:
GCN Baten Kaitos Origins - 12K first week It's an improvement! ![]() |
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Member
(10-02-2008,
05:44 AM)
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#32
Originally Posted by markatisu:
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He's a game dev, a programmer, and far smarter than you.
(10-02-2008,
06:38 AM)
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#36
Originally Posted by donny2112:
Look at it on the "bright" side though, they'll probably let you rebuy all the GBA games through the online store eventually. Maybe even remakes of those DS games that use GBA slot. |
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Member
(10-02-2008,
06:40 AM)
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#37
Originally Posted by Phife Dawg:
It'll be complementary, but that means that if I want to upgrade from DS Reg, I have to lose features. :( 3.25" screens No GBA slot 3.0 Megapixel camera Improved Audio playback capabilities Bonus 1000 Nintendo Points for buying a DSi and connecting by Mar-09 DSWare games (Free, 200, 500, 800) McDonald download kiosks No additional charge Internet Browser for download SD card slot for moving pictures (e.g. to the Wii) FF:CChron DS/Wii game in Jan-09 Wii Stuff: Download VC/WiiWare directly to SD cards but it sounds like you still have to "clean the fridge" to move it to the Wii to actually play it :( Bonus 500 points for you and someone you get to log on to the internet with their Wii for the 1st time AC Wii - 11/20, 7800 yen w/ Wii Speak GameCube Classics? - Pikmin |
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HOLY FUCKING CRAP
(10-02-2008,
07:55 AM)
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#41
Originally Posted by Phife Dawg:
I think the Lite will stick around longer than the Phat did. But the thing is, I can't remember how long the Phat was around after the Lite. |
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(10-02-2008,
08:35 AM)
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#43
Originally Posted by donny2112:
They had to pull a "stick with cartridges" some time... |
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Member
(10-02-2008,
08:38 AM)
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#45
Originally Posted by Hammer24:
"software with great demand sells consoles" You can pump out as many games as you want but of course people have to actually care. Even then saturation and money/prices can play a small role to the point to where the results don't show right away. |
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Member
(10-02-2008,
09:26 AM)
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#48
Originally Posted by cvxfreak:
DS Phat got phased out very quickly. Seriously, Lite made Phat look like a bulk and buggy beta product. |