Pureauthor
(10-04-2008, 05:31 PM)

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#251

Originally Posted by Drinky Crow:
because you DIPSHITS nintendo collectively are not about core gamers -- they, like or even moreso than ms and sony, are about maximizing profits, controlling image, and developing their company in the way they feel best represents their business interests and this does NOT include fat nerds what write samus-goes-to-corneria fanfic now matter HOW many times you coo delightedly when a new "iwata asks" is posted
Oh yes, because titles like Magical Starsign and Endless Ocean, both of which made it across the pond, were fully expected by Nintendo of America to be the Next Big Thing.
Regulus Tera
Romanes Eunt Domus
(10-04-2008, 05:38 PM)

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#252

Originally Posted by Taichu:
Edit: And, don't most gamers dislike Luigi? He got his Mansion game back in the day, and then Nintendo started developing him more as a character. A quirky Tingle DS game doesn't seem like it would be so out of place in the DS lineup in America.
Most "hardcore" gamers prefer Luigi over Mario. You should have seen the joy bursts when it was revealed that Luigi was playable in Super Mario Galaxy.
funkmastergeneral
Banned
(10-04-2008, 05:41 PM)

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#253

Originally Posted by Regulus Tera:
Most "hardcore" gamers prefer Luigi over Mario. You should have seen the joy bursts when it was revealed that Luigi was playable in Super Mario Galaxy.
huh? I have no idea what you're talking about. I know for me it wasn't so much BURST OF JOY as it was a cool bonus after finishing the game.
Pureauthor
(10-04-2008, 05:42 PM)

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#254

Luigi is a Woobie. Tingle is a Scrappy.

That's the difference, and that's why Luigi is popular and Tingle is not.
Segata Sanshiro
(10-04-2008, 05:42 PM)
#255

Yeah, Luigi's a pretty well-liked dude, actually.

It's worth pointing out that even after the pure vitriol spewed by people who disliked Tingle, they still did send out a survey asking people if they'd purchase Tingle if it came out in America. No idea what the results were, but even here on GAF, it was not as favorable as one would hope.
Drinky Crow
Banned
(10-04-2008, 05:47 PM)

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#256

Originally Posted by Pureauthor:
Oh yes, because titles like Magical Starsign and Endless Ocean, both of which made it across the pond, were fully expected by Nintendo of America to be the Next Big Thing.
those two titles are collectively referred to at noa as "learning our lesson"
Segata Sanshiro
(10-04-2008, 05:49 PM)
#257

Originally Posted by Drinky Crow:
those two titles are collectively referred to at noa as "learning our lesson"
Nintendo learns lessons now?
Pureauthor
(10-04-2008, 05:50 PM)

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#258

Originally Posted by Drinky Crow:
those two titles are collectively referred to at noa as "learning our lesson"
Uh, no, they're localizing Sin and Punishment 2. Some time before they pass that particular course, from the look of things.
Drinky Crow
Banned
(10-04-2008, 05:50 PM)

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#259

they're making loads of money, aren't they? good on them for kicking their fanbase to the curb -- it'll keep 'em nice and solvent!

:bow :bow sales threads :bow2 :bow2
Drinky Crow
Banned
(10-04-2008, 05:51 PM)

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#260

Originally Posted by Pureauthor:
Uh, no, they're localizing Sin and Punishment 2. Some time before they pass that particular course, from the look of things.
as downloadable content, which is sort of gaming's dumpster. come get yer sops
Segata Sanshiro
(10-04-2008, 05:51 PM)
#261

Originally Posted by Drinky Crow:
they're making loads of money, aren't they? good on them for kicking their fanbase to the curb -- it'll keep 'em nice and solvent!

:bow :bow sales threads :bow2 :bow2
I'm surprised it took them so long to realize they could kick their fans in the teeth and still have them crawl back to buy whatever nonsense or rehash they've got cooking at the moment.
Pureauthor
(10-04-2008, 05:52 PM)

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#262

Originally Posted by Segata Sanshiro:
I'm surprised it took them so long to realize they could kick their fans in the teeth and still have them crawl back to buy whatever nonsense or rehash they've got cooking at the moment.
Well, they were probably scared about how it turned out for Sega.
Segata Sanshiro
(10-04-2008, 05:55 PM)
#263

Originally Posted by Pureauthor:
Well, they were probably scared about how it turned out for Sega.
SEGA made the vital mistake of letting the tail wag the dog. They did what their fans wanted and expected money to come, instead of the Nintendo approach of telling their fans what they should want and raking in the dough.
Regulus Tera
Romanes Eunt Domus
(10-04-2008, 06:04 PM)

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#264

Originally Posted by Drinky Crow:
as downloadable content, which is sort of gaming's dumpster. come get yer sops
It hasn't been confirmed that Sin and Punishment 2 will be Wiiware.
leroy hacker
Member
(10-04-2008, 06:16 PM)
#265

I don't understand why I'm seeing so many GAF regulars argue with Drinky.
Segata Sanshiro
(10-04-2008, 06:19 PM)
#266

Originally Posted by leroy hacker:
I don't understand why I'm seeing so many GAF regulars argue with Drinky.
I'm just bantering. I am surprised Pure bit on the initial post, though.
grandjedi6
Master of the Google Search
(10-04-2008, 06:35 PM)

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#267

Originally Posted by Segata Sanshiro:
SEGA made the vital mistake of letting the tail wag the dog. They did what their fans wanted and expected money to come, instead of the Nintendo approach of telling their fans what they should want and raking in the dough.
Neither way is perfect though. A mixture of the two should be the standard.
Aaron Strife
Honk if you love cookies.
(10-04-2008, 06:49 PM)

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#268

Originally Posted by Segata Sanshiro:
SEGA made the vital mistake of letting the tail wag the dog. They did what their fans wanted and expected money to come, instead of the Nintendo approach of telling their fans what they should want and raking in the dough.
You have to actually have some talent to make that second strategy work.

I mean every time Sega releases a Sonic game nowadays for example, they tell us "Sonic is returning to his roots! It's what you want, right?" and it isn't and instead of lapping it up like a beaten housewife, people ignore it.
Segata Sanshiro
(10-04-2008, 06:53 PM)
#269

Originally Posted by Aaron Strife:
You have to actually have some talent to make that second strategy work.

I mean every time Sega releases a Sonic game nowadays for example, they tell us "Sonic is returning to his roots! It's what you want, right?" and it isn't and instead of lapping it up like a beaten housewife, people ignore it.
I'm not talking about SEGASammy, I'm talking about SEGA before they went tits-up. The first approach is how SEGA became SEGASammy. The second approach is how Nintendo was forced to buy up Olympic-sized swimming pools to hold their cash.

Listening to your fans is a sure way to end up in disaster. They became your fans because of your ideas, not theirs.
DavidDayton
(more a nerd than a geek)
(10-05-2008, 02:01 AM)

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#270

Originally Posted by Drinky Crow:
those two titles are collectively referred to at noa as "learning our lesson"
There are rare times in which Drinky and I are in agreement... this would appear to be one of those times.
DeaconKnowledge
Member
(10-05-2008, 02:35 AM)

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#271

Originally Posted by Stumpokapow:
The reason ASH is used as an example is not because I'm in desperate need for a mediocre game. It's because there's absolutely no reasons they haven't released it and they've already done all the work and spent the money (I know they haven't confirmed this, but you can't ESRB-rate a game without a near-final product and multiple localization and testing sources have confirmed the game was worked on and finished), and you're kidding yourself if you think that after doing all that the reason they're not releasing the game is because it's not a great game rather than something symptomatic of the broader issue the graph raises.

This really isn't a thread about ASH or any one game. Like I said in the post, I wish people would stop complaining that <x game they want> isn't being localized and realize that the broader trend AWAY from localizing games regardless of merit is awful.

Just throwing my hat into the ring here: I agree with the principle.
Aaron Strife
Honk if you love cookies.
(10-05-2008, 02:37 AM)

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#272

Originally Posted by Segata Sanshiro:
I'm not talking about SEGASammy, I'm talking about SEGA before they went tits-up. The first approach is how SEGA became SEGASammy. The second approach is how Nintendo was forced to buy up Olympic-sized swimming pools to hold their cash.

Listening to your fans is a sure way to end up in disaster. They became your fans because of your ideas, not theirs.
I suppose.

Still, I thought they pulled all the right moves with the Dreamcast. If they hadn't sunk their money on the Genesis add-ons and the Saturn, they'd probably still be around as a console maker.
DeaconKnowledge
Member
(10-05-2008, 02:38 AM)

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#273

Originally Posted by Aaron Strife:
I suppose.

Still, I thought they pulled all the right moves with the Dreamcast. If they hadn't sunk their money on the Genesis add-ons and the Saturn, they'd probably still be around as a console maker.

sega was dead before the Dreamcast. The console itself was just their last gasp.
Klone.K
A bad konex imitation.
Don't be fooled.
(10-05-2008, 07:41 AM)
#274

Originally Posted by ZealousD:
I can't even begin to understand the justification for localizing games for Europe but not NA.

Look Europe, I know you're a big game market and you really deserve better localization support than you have been getting, but NA is still the biggest console market in the world. I can't understand how Nintendo would think that Europe would be more receptive to Disaster than America would.
Really? That explains why the DS, ps3 ad psp have sold more in europe than in the us then. and why the wii in europe has been outperforming us numbers for several months now.
Leondexter
(10-05-2008, 08:00 AM)

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#275

Originally Posted by Klone.K:
Really? That explains why the DS, ps3 ad psp have sold more in europe than in the us then. and why the wii in europe has been outperforming us numbers for several months now.
The DS has sold more in Europe because the US wouldn't let go of the GBA. The recent Playstations have simply performed better in Europe. That's not indicative of market size, merely different tastes. The US still buys more games and systems than elsewhere.