(10-14-2008, 07:19 PM)
LittleBigPlanet Official Thread: Live in your world, play in ours. #1
Official Playstation Magazine UK
BREAKING NEWS UPDATE :D
LittleBigPlanet Release Update
Check it out!
Awesome vids from the Parsons LBP 24hr Jam, including the winner 'littlebigcolossus' - must see!
LBP has gone Gold!
Two new costumes will be available to download for free on the Playstation Store in the first week only:
* Online creation co-op pushed back to free first patch
* LBP has gone gold. Celebrate with a cool desktop wallpaper.
* LittleBigPlanet teams up with Parsons The New School For Design
* Official manual released
* Taito readies Sackboy Plushies
* LittleBigPlanet at Eurogamer Expo in London, Oct 28-29
* Sony still in talks with third parties for DLC, Disney 'just an example'
* Sony may commission top users to create LittleBigPlanet levels
Developer: Media Molecule (and you)
Publisher: Sony Computer Entertainment
Release Date: 21 Oct (North America), 29 Oct (Europe), 30 Oct (Japan)
If you wish to view it ahead of release, a PDF of the manual is available here.
Creative Gameplay. Multiplayer 2D side-scrolling platform/action/adventure/puzzle game carved in a craft-world aesthetic. 1-4 players locally or online or any combination in between. 50+ levels designed by Media Molecule for 'LittleBigStory'.
You control Sackboy. Sackboy is a burlap-skinned, button-eyed avatar that's both the star of game, and a game designer himself.
Left-stick - Move
Right-stick - Arm Movement (hold L2 and R2 for individual arm movement with both sticks)
X - Jump (tap for hop, hold for longer jump)
R1 - Grab
Tilt - Head Movement
D-Pad - Emotions (up: happy, right: angry, down: sad, left: nervous - press multiple times for more intense emotion)
Square - Show Popit
Though LittleBigPlanet is a 2D game, there are multiple depth layers in the world. 3 such layers can be navigated by Sackboy. Several other layers can be used for purely decorative purposes. Sackboy can move between layers by pushing up and down on the left stick to push in and out of the screen.
LittleBigPlanet is not only a wonderful-looking standalone game. It is also a simple, but powerful creative tool and platform, aimed at providing an optimum tradeoff between accessibility and creative flexibility.
A tap of the square button reveals Popit - half thought-bubble, half kite, with which Sackboy can manipulate and design the world around him. He can place objects, resize them, reorientate them, reshape them, paint them, stamp them with stickers, design costumes and more. He can start with existing premade objects, or create new ones from scratch from fundamental shapes and building blocks. Dynamic behaviour and logic are added to objects via connectors and switches (see below for more).
Players can share their creations - whatever they may be - with the rest of the userbase via a system heavily influenced by 'Web 2.0' creative communities such as YouTube and Flickr. Players will be able to play with each others creations, 'heart' them if they like them, tag them, flag them for moderation if inappropriate and so on. Players will also be able to take and share in-game screenshots, that will automatically be tagged with players present in the shots. Media Molecule has talked about making these screenshots viewable online via a website, and shareable with RSS feeds. A reward system will highlight players' strengths in the areas of playing, creating and sharing, along with Trophy support. Media Molecule views LittleBigPlanet's release as just the beginning of a long-lived platform for user creativity, and they plan to fully support it and add to it based on community feedback.
The range of options in terms of what to create are entirely left to the player to choose. Some players may simply make new stickers, some might tinker with machines and contraptions, others with mini-games or whole levels and games. Some may indeed not make anything game related at all, and use LittleBigPlanet as a kind of physical website or space.
Popit is the menu system Sackboy uses to create things. There are two versions - a full version for the game's Create mode, and a more limited version for Play mode. In Play mode you can only customise your character and use stickers and decorations - this to avoid players using the more extensive editing and create tools to cheat in levels :)
To give you an idea of creative possibilities, the latest version of Popit includes the following building blocks to play with. The list is by no means exhaustive. Everything you use is mapped to physical objects in the world to aid with understanding and accessibility.
In your Goodie Bag is a section for Materials. A variety of materials to build with, from cardboard, to stone, to glass, to metal etc. You carve your materials using a range or provided shapes (such as circle, square, triangle, heart, cross, arrow etc.), a long with a cutting tool for deleting from your material.
Different materials have different physical properties. Some might be heavy, for example, and require multiple Sackboys to move. Materials can be glued to surfaces to prevent movement, or can use a special 'Dark Matter' material to hover. They can also have other properties applied to them (see Functions).
From the latest build, Quaz51 counts 137 different types of material, each with 20 shapes for modeling.
Stickers & Decorations
A plethora of images and decorative items to stick on object surfaces. This category also includes functionality to capture images from the Playstation Eye and embed them as stickers in your creations.
A wide variety of bits and bobs to attach to every part of your Sackboy, from hats to glasses to teeth to wigs and so on. In the latest videos there is mention of over 500 different costume pieces.
Players can swap in and out different backgrounds, e.g. garden, street-scene and so on. Players can also adjust things like lighting and fog.
Do what they say on the tin. Some materials are destructable.
Button - simple switch, press to activate
Two-way - a two position switch (e.g. a light switch)
Three-way - as two-way, but with a central position it springs back to when not in use (i.e. a lever)
Magnetic - a pair of switches, which act as lock and key. When brought together, it activates. Pairs are colour coded, you have to bring the right corresponding key to the switch to activate
Sticker - a switch which activates when stickers defined by you are applied to a surface
Proximity - a switch with customisable range that activates when Sackboy is within range
Grab - a switch that activates when grabbed
Switches are linked to the objects they are intended to activate by wires, which disappear when you switch from edit to play mode.
Fire - puts a material on fire. Fire doesn't spread from material to material, if you were wondering. Will singe a Sackboy..if in contact for too long will kill him.
Electricity - electrifies a material, electrocuting any wayward Sackboy
Ice - turns material to ice. With prolonged exposure can freeze and kill Sackboy.
Gas - turns material to poisonous gas
Dissolve - makes a material dissolve after a defined period.
These include objects for defining the beginning of a level, the end of a level, start and end points for races, end-of-level leaderboards, respawn points and so forth.9
Want audio in your level? Then just add some speakers. Speakers can emit provided music or sound effects. They can be tied to switches to activate only under certain conditions. Multiple speakers can be used, each emitting a different part of a piece of music, allowing the player to control instruments used in the piece, for example.
Quaz51 has provided this snapshot of the Music Settings menu in the Popit, from the latest build:
It shows 22 songs, 8 pieces of interactive music (editable as described above), and 9 sound effects or type of sound effect.
You can pop up notes to players, or have NPCs 'talk' using text bubbles to which you can add..text.
When you create an object, you can package it up as a template to share with other users. You could embed the object in your level as a reward for players. This system scales from stickers to individual objects to whole levels. The idea here is to help people create things without having to reinvent the wheel. Some people might become well known for their vehicle mechanisms, for example, that others can take and build upon rather than starting themselves from scratch. A whole range of commonly useful mechanisms and contraptions are likely to spread throughout the community like this. Your Popit has a swag bag for storing all the stuff you collect.
This tool can be applied to a variety of things to give more detailed control over the properties of an object. For example, when applied to a motor-bolt it gives you options to adjust speed, strength, direction. Or when applied to rope, it allows you to adjust elasticisty, minimum and maximum length, strength (rope can break) and so forth.
Some things worth noting that don't neatly fit in to the above:
Spawning objects. It seems there is a way to set up an emitter for objects, including some level of randomisation. Videos have shown explosive bullets being spawned from 'cannons' in one level, and apparently random platforms spawning to create a path in another level.
Various other objects are available for use via Popit that fall under various categories, including cogs, wheels, rockets, helium baloons and lots more.
* Parsons Winning Levels - LittleBigColossus & Team Bloody Clowns racing level.
* PAX Walkthrough Pt 1
* PAX Walkthrough Pt 2
* PAX Walkthrough Pt 3
* PAX Walkthrough Pt 4
* PAX Walkthrough Pt 5
* PAX Walkthrough Pt 6
Some videos of various creations from the developers, the beta and showfloor players:
Leipzig Time-Lapse Vid Of People Making Stuff
More Leipzig Time-Lapse
Moving, Jumping, Firing Tank
Edinburgh Creation Pt 1
Edinburgh Creation Pt 2
A selection of cool videos:
'Adventures of Sackboy'
Leipzig 2008 'Sackzilla'
E3 2008 'Dream' Trailer
The First Trailer
The GDC '07 Stage Presentation
'Craftworld' Prototype Video
Amazon 'Mr. Postman' Trailer
Latest Screenshots (Click for large map of screenshots):
Can I chain levels together to form my own story?
Yes. When you create a level you are given a key for that level. You could embed it at the end of another level so that players who finish your level can then access the next. This system could also be used to make a hub for different levels, for example for a collection of levels in one 'game' or as a aggregator for levels you like etc.
Can Sackboy die?
Yes. Dangerous materials, like fire and electricity can kill Sackboy. Sackboy can also be squashed, or killed by other objects such as spikes. Sackboy will respawn at the nearest respawn point, which will count down remaining lives. When Sackboy is on his last life, the respawn point will flash red. If you die then, you'll have to start the level from scratch. In their own levels, players will be able to place respawn points where they wish and control number of spawns to manipulate difficulty.
What happens if someone puts penises in their levels? (And other nasties)
When published, a level is available immediately. However, if but one person flags a level as inappropriate it is temporarily taken offline while it is checked by moderators at Sony who have tools to do a quick scan of level elements.
Is there a limit to how many levels I can publish?
Yes. Each user will have limited server space. 'Really good' creators can be rewarded with more space.
Are there enemies?
Yes. MediaMolecule has revealed A.I. brains, a mechanism for imbuing objects with behaviour and the capacity to die. When Sackboy captures an enemy's brain, it dies. Examples of brains mentioned so far include a simple patrolling enemy brain, and a multi-brain enemy that requires all brains to be captured before the enemy dies. The game will ship with several types of brain, and of course, more will be added over time. Between brains and the other components available, some very sophisticated enemies and boss type enemies are possible.
Can I embed my own music in my levels?
Currently no. You can however manipulate provided audio. Music and sound effects are output via speakers you place in your level. You can control which speakers emit which instruments, have music kick in at certain points and so on.
Can I use my own pictures from my hard drive?
Currently no. The only confirmed way to get your own images into LBP is via Playstation Eye.
Can't I cheat my way through levels by using Popit?
No. It seems in play mode that the Popit is restricted to things like Stickers. You can't start modifying the level to make it easier for you or whatnot. There's been mention that a level creator can designate areas in their level where a player is allowed free use of Popit.
Will I be able to get a Sackboy plushie?
Yes. Sony has said there will be LBP merchandise. Update - See the Latest News section below for some new details.
Can you copy a level to a Memory Stick or USB drive and share it with a friend or copy it to a PC for upload to the Internet?
Currently no, but maybe down the line.
Can everyone on one PS3 log into their own PSN account profiles? And if so will everyone get trophies?
Yes and Yes
Can users make their own videos to embed into levels, like with the game's tutorial videos?
No. But Youtube uploading remains a possibility for the future.
Last edited by The Chef; 09-18-2009 at 04:01 PM.
(10-14-2008, 07:25 PM)
Release: 21 Oct
Release: 24 Oct (Ireland & UK), 22 Oct (everywhere else)
80GB bundle with LittleBigPlanet and DS3 for €399
A super awesome 'pop-up' LittleBigPlanet store has opened in Manchester, England! Workshops and various other fun things will be going on there. It'll be open until Oct 4.
http://www.jp.playstation.com/scej/title/lbp/ (Now has a cool 'planet' of photos from the recent LBP Exhibition in Tokyo)
MetalMurphy made a list of most of the GAF levels and had youtube links if there were any.
kittel also came up with a google groups section: creator's FAQ & Newer list of levels
Thanks so much to:
gofreak for ALL of this information. kittel for helping with additional content and chubigans for a great thread title!
Last edited by The Chef; 09-18-2009 at 04:03 PM.
(10-14-2008, 07:26 PM)
Originally Posted by The Chef:
is beloved, despite what anyone might say
(10-14-2008, 07:28 PM)
Another PS3 exclusive with a helluva nice OP, reminds me of the MGS one a few months back... well, I'll definitely be buying LBP, even if the controls and plane-shifting weren't too my liking, and it's doubtful I have the dedication to design some of my own levels.
(10-14-2008, 07:30 PM)
Great thread man.
Btw I just checked the FAQ and I have a weird question about publishing levels since I never managed to publish my level. Can you make a level that will not be published to everyone but you can share only with your PSN friends to avoid censorship?
(10-14-2008, 07:32 PM)
Great thread. :D
How about using the Sackboys from the Playstation Store thread for the respective countries at the marketing sectors?
Also I'm pretty sure that this one is the Japanese Cover
(10-14-2008, 07:35 PM)
Cool thread. Are we getting a separate GAF creation thread?
And here is my contribution to this thread, a bunch of avatars that I have posted in various LBP threads... Please rehost and resize if you use it.
EDIT: For bandwidth concerns, I have moved them to a different post and not the front page. Look here:
Last edited by AndyD; 10-22-2008 at 02:44 PM. Reason: Added bandwidth disclaimer.
(10-14-2008, 07:40 PM)
Originally Posted by DunpealD:
Originally Posted by andydumi:
(10-14-2008, 07:42 PM)
Originally Posted by Wurm:
(10-14-2008, 07:58 PM)
I have the full game, so if anyone has any questions related to the game, I could boot it up and find out.
I've played it for maybe an hour at most though, so please be patient :lol
Edit: I didn't play the beta, but I'm loving this!
Last edited by FoxHimself; 10-14-2008 at 08:03 PM.