|
|
Member
(10-15-2008,
10:39 PM)
|
CastleVania Arcade game - screens
#1
![]() ![]() ![]()
Quote:
http://arcadeheroes.com/2008/10/14/a...side/#comments Wii port ? Last edited by king zell : 10-15-2008 at 10:45 PM. |
|
(10-15-2008,
11:17 PM)
|
#17
So ... is flailing acceptable now?
Edit: Obligatory, what preexisting assets are they recycling for this game? |
|
Member
(10-15-2008,
11:19 PM)
|
#19
Originally Posted by Wario64:
I cant remember the name of the game but you had like a hilt that you swing around like a sword... and u fight samurais or onis or shyt like that... it was a pretty cool game btw |
|
Member
(10-15-2008,
11:22 PM)
|
#20
Originally Posted by lyre:
And thank fuck for that. |
|
Member
(10-15-2008,
11:26 PM)
|
#21
Originally Posted by Guymelef:
Kotaku says a lot of things. They, among others, thought that Tatsunoko vs. Capcom had "graphics on par with PS360", too. I think it's just more of a thing that when people see an exceptionally good looking game that could possibly be built on Wii technology, their minds have had their standards lowered so much, they don't know what to do with themselves! With Tatsunoko vs. Capcom being the first announced game on that "Wii-based Arcade Hardware", I can't imagine it being the only one of its kind. Hell, some rumors already stated that this game could possibly be one of those other games for that platform... |
|
(10-15-2008,
11:34 PM)
|
#23
Originally Posted by Chemo:
As stated before; lol flailing. |
|
Member
(10-15-2008,
11:45 PM)
|
#24
Originally Posted by lyre:
It's likely by a completely different team in their arcade division. I could be wrong, but again, I doubt it. IGA isn't capable of doing many things at once, and none of them ever look this good, so yeah fucking right is he involved in anything other than a stamp-of-approval capacity. |
|
Junior Member
(10-15-2008,
11:46 PM)
|
#26
Originally Posted by Chemo:
Amen to that. I guarantee that the moment they remove IGA from power and invite different teams to make Castlevania games is the moment we start getting quality titles again. |
|
Little Big NeoContra
(10-15-2008,
11:56 PM)
|
#29
Originally Posted by Chemo:
Abortion? C'mon now. And to others, its not like the portable Castlevania games from Circle of the Moon to now weren't fun. |
|
Member
(10-15-2008,
11:57 PM)
|
#30
Originally Posted by Alaluef:
This is the correct answer. If IGA wasn't there, there probably wouldn't even be any more Vanias. After CV fell from prominence, and became much more of a "niche" series, Konami doesn't have THAT much reason to care about the series any more. And why should they, when they got Hideo Kojima making games for them that make them plenty of paper? So, like it or lump it, but IGA is the only reason the series is probably still remotely relevant, long after it probably would have been phased out for a number of years, to say the least. |
|
(10-16-2008,
12:07 AM)
|
#33
Originally Posted by Chemo:
Quote:
Originally Posted by ace harding: private eye:
Teknoman: In WayForward we trust! |
|
Member
(10-16-2008,
12:14 AM)
|
#34
Quoted for Truth:
Quote:
I know that there would not be much stealth if there was a METAL GEAR based arcade game but I would love to shoot some baddies and Metal Gears in an arcade type of setting. I guess it would be called Lethal Enforcers 4: METAL GEAR or Lethal Enforcers: Outer Haven something. Imagine CQC by swinging the gun around. Snake, this is not a sneaking mission. It is a shooting mission. |
|
(10-16-2008,
12:39 AM)
|
#37
I'm sure I read about this months ago, am I imagining things?
Originally Posted by lyre:
He said flailing was acceptable, just not for prolonged periods of time. |
|
Ninny Prancer
(10-16-2008,
01:07 AM)
|
#38
Damn, really should've played this last week. I was in Ikebukuro and everything!
Originally Posted by Guymelef:
A Kotaku reader says that graphics are on par with PS360.
Originally Posted by TreIII:
Really? First I've heard of that. |
|
Junior Member
(10-16-2008,
01:34 AM)
|
#39
Originally Posted by TreIII:
That's such an extreme statement to make. Symphony of the Night was a big game for Konami. Similar to Metal Gear Solid 4, Konami pooled its best and brightest together to create an outstanding game. Yes, Konami made the decision, not IGA, who was only the Assistant Director. After SOTN's success, and before IGA became Series Dictator, Konami assigned ALL of its in-house development teams to create different Castlevania games for different systems, including porting SOTN to the Sega Saturn. IGA's only contribution to the series was to make lots of mediocre games, rather than a few great ones. With different teams and produces, we get a mixed bag (SOTN, Castlevania 64, Castlevania Legends) that, at least, spices things up. With IGA, we get the same thing every time: a half-assed 2D game with great bosses and boring level design, or a half-assed 3D monster-masher with boooooooring-ass level design. |
|
Banned
(10-16-2008,
03:48 AM)
|
#42
Originally Posted by ace harding: private eye:
This is exactly why I'd prefer the series to die a quiet death until sometime 5 or 10 years down the road when Konami chooses to do a franchise revival. As long as Iga is keeping the series on life support as fans seem to believe nothing is ever going to change. If he knew how to revitalize Castlevania he'd have managed it already. He's had what, 7 chances to do so already? |
|
Member
(10-16-2008,
05:43 AM)
|
#48
Originally Posted by TreIII:
|
|
Member
(10-16-2008,
06:18 AM)
|
#50
Originally Posted by JEKKI:
It was called Tsurugi or Blade of Honor in the US. |