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Durante
(10-30-2008, 01:56 PM)
 
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#51

Originally Posted by Wollan:
sonar technology? Didn't expect that.
Well it doesn't seem all that sophisticated from reading the patent. It seems to simply synchronize clocks on the controller and the PS3 and then determine the position via the audio signal delay. The combination of a number of controllers and determining their relative positioning with microphones in each of them is more interesting IMO.

Still, as long as the visual 2D pickup works well (and it should with those huge balls and the processing power of PS3) the simple distance measuring method should be enough to get a quite accurate absolute 3D position. And that's novel.
gofreak
GAF's Bob Woodward
(10-30-2008, 01:57 PM)
 
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#52

Originally Posted by stuburns:
The thing is, this won't work unless they throw this wagglewand and a PSeye in the box with every console. The last thing Sony should even be considering is raising the price of entry into their console.

They wanted the hardcore, now cater to them. It's too little too late. I think it looks cool, and could have been interesting, but no one is going to dedicate serious resources into adapting this tech into a triple A title. It's always going to be tacked on/an afterthought.

I'm thinking...peripheral for PS3 that is stepping stone to PS4?

Or maybe it won't be for PS3 at all.
vareon
Member
(10-30-2008, 01:57 PM)
 
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#53

Isn't "lol, ridiculous" is how people react when they first see the Wiimote?

I don't follow news of this break-apart controller from the beginning, though. But that Fig. 9B DOES look ridiculous.
Fuu
Formerly Alaluef (not Aladuf)
(10-30-2008, 01:58 PM)
 
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#54

freethought
Member
(10-30-2008, 01:58 PM)
 
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#55

Interesting...
RandomVince
Member
(10-30-2008, 01:58 PM)
#56

Perfect for Nobi Nobi Boy.
TAJ
98-pound weakling
(10-30-2008, 01:59 PM)
#57

LMFAO at all of the tards calling Sony copycats.
This article came out before Nintendo revealed the Wiimote.
http://www.newscientist.com/article.ns?id=dn7890
stuburns
Member
(10-30-2008, 02:00 PM)
 
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#58

Originally Posted by gofreak:
I'm thinking...peripheral for PS3 that is stepping stone to PS4?

Or maybe it won't be for PS3 at all.
That could work, if they just want to test out the design for iteration to perfect it in time for the launch with PS4.

But something like this has to be day one with the launch, and included with the package.

The PSeye is awesome, and they could do some amazing head tracking in games with it, but no devs are willing to throw the cash at something people won't use. And because of the lack of support, there's little reason to buy one.
Won
Member
(10-30-2008, 02:00 PM)
 
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#59

Fascinating.
dejan
Member
(10-30-2008, 02:00 PM)
 
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#60

(\o/)
J. M. Romeo
Member
(10-30-2008, 02:01 PM)
 
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#61

Originally Posted by Hellraizer:

Hahah wow I thought the same thing!
Router
Hopsiah the Kanga-Jew
(10-30-2008, 02:01 PM)
 
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#62

Originally Posted by Alaluef:


It all makes sense now!

Psychotext
Member
(10-30-2008, 02:02 PM)
 
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#63

Originally Posted by TAJ:
LMFAO at all of the tards calling Sony copycats.
This article came out before Nintendo revealed the Wiimote.
http://www.newscientist.com/article.ns?id=dn7890
Take a close look at the thread... not a single person called Sony a copycat. Everyone is too busy ridiculing the controller.

Being defensive before the event is a little over the top.
Fizzle
Member
(10-30-2008, 02:03 PM)
#64

Nobi Nobi Boy?

zplain dah plox.
BadlyCookedTurkey
Member
(10-30-2008, 02:04 PM)
 
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#65

Originally Posted by Alaluef:

Please tell me that's a sex toy.
lawblob
Member
(10-30-2008, 02:05 PM)
 
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#66


WTF...
Nick Laslett
Member
(10-30-2008, 02:05 PM)
#67

Did anyone ever pick up the In2Games Gametek titles that came out last Christmas.

http://www.in2games.uk.com/

They use microwaves for motion tracking, I always wondered how good they were in comparision to the Wii remote, but the launch titles were so blah.

They are working on new tech for PS3/Xbox 360 which combines the motion sensors with the sonar.
-Winnie-
Member
(10-30-2008, 02:06 PM)
 
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#68

This has got to be a joke... For Christ's sake, it's a dick and balls!
Fuu
Formerly Alaluef (not Aladuf)
(10-30-2008, 02:06 PM)
 
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#69

Originally Posted by BadlyCookedTurkey:
Please tell me that's a sex toy.
http://www.gametrailers.com/player/41372.html
Mantorok
Member
(10-30-2008, 02:07 PM)
 
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#70

Originally Posted by cw_sasuke:
Good luck with that...

My sentiments exactly...
gofreak
GAF's Bob Woodward
(10-30-2008, 02:08 PM)
 
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#71

Originally Posted by Psychotext:
Take a close look at the thread... not a single person called Sony a copycat. Everyone is too busy ridiculing the controller.

Being defensive before the event is a little over the top.

Well, not everyone.. :p

The case design in the patent is funky, but the underlying tech is interesting, and matches up with prior speculation about an 'ideal' route down wii-mote lane for Sony (i.e. one that maintains traditional controls if desired..which they seem to have covered with those swappable and joinable faceplates, and one that leverages eyetoy, and one that improves on at least some aspects of Nintendo's tech).

Last edited by gofreak : 10-30-2008 at 02:13 PM.
Linkzg
Member
(10-30-2008, 02:09 PM)
 
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#72

ass to ass
The Faceless Master
Member
(10-30-2008, 02:09 PM)
 
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#73

Originally Posted by fabprems:
New Bushindo Blade confirmed ??
i came here to post this, but was beaten by a poster greater than i.

Bushido!
AndyD
aka andydumi
(10-30-2008, 02:10 PM)
 
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#74

Ha its the same thing as in those tech demos. The baton with the ball that requires just the Eye.

This one:
http://boardsus.playstation.com/play...essage.id=1759

Not bad stuff.
jorma
is now taking requests
(10-30-2008, 02:11 PM)
 
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#75

looks about as interesting as a wiimote.
Blablurn
Member
(10-30-2008, 02:12 PM)
 
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#76

lol
BadlyCookedTurkey
Member
(10-30-2008, 02:14 PM)
 
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#77

Originally Posted by Alaluef:

lols
There's a big build up, then it cuts to the monstrosity being shook about all over the place.
fabprems
Member
(10-30-2008, 02:14 PM)
 
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#78

Originally Posted by Wollan:
sonar technology? Didn't expect that.

DO NOT USE BY NIGHT WITH AN OPEN WINDOW !!!

(would be much funnier with the Wii manual style drawings :( )
jgwhiteus
Member
(10-30-2008, 02:15 PM)
 
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#79

Originally Posted by TAJ:
LMFAO at all of the tards calling Sony copycats.
This article came out before Nintendo revealed the Wiimote.
http://www.newscientist.com/article.ns?id=dn7890

Well, I wouldn't call them "copycats" (ultrasound is obviously a very different technology from accelerometers) - but in terms of the form factor and motion sensing in general, do you think anyone would be as open to the break-apart form factor if the Wiimote hadn't come out first and proved to be popular? This thread would be filled with a lot more "LOLs!" and "WTF are they thinking?" (though there are still plenty) like the first Wiimote thread was - as is, it's at least understandable why Sony thinks this controller would have appeal. It's not really an issue of who developed the technology or the idea first (I'm sure there were break-apart controller ideas before the Wiimote, as well as IR, motion-sensing, etc.), but Nintendo was first to take the risk with the mass market and the first to establish that it could be viable and popular. If Sony ever takes this to market (and that's not clear), it'll pretty much be in response to the general popularity of the Wiimote.

Sort of the same idea with the Avatars v. Mii's thing - it's not that Nintendo was the first to come up with the idea of using avatars in games, and Avatars are simply a copy...it's that introducing Avatars is clearly a response to the popularity of Miis, and not something that Microsoft just happened to independently decide to release now in a vacuum, etc.
TheRagnCajun
Member
(10-30-2008, 02:17 PM)
 
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#80

...so apparently they never fired the guy who came up with the boomerang design.
herod
Member
(10-30-2008, 02:20 PM)
 
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#81

Originally Posted by jgwhiteus:
Well, I wouldn't call them "copycats" (ultrasound is obviously a very different technology from accelerometers) - but in terms of the form factor and motion sensing in general, do you think anyone would be as open to the break-apart form factor if the Wiimote hadn't come out first and proved to be popular? This thread would be filled with a lot more "LOLs!" and "WTF are they thinking?" (though there are still plenty) like the first Wiimote thread was - as is, it's at least understandable why Sony thinks this controller would have appeal. It's not really an issue of who developed the technology or the idea first (I'm sure there were break-apart controller ideas before the Wiimote, as well as IR, motion-sensing, etc.), but Nintendo was first to take the risk with the mass market and the first to establish that it could be viable and popular. If Sony ever takes this to market (and that's not clear), it'll pretty much be in response to the general popularity of the Wiimote.

Sort of the same idea with the Avatars v. Mii's thing - it's not that Nintendo was the first to come up with the idea of using avatars in games, and Avatars are simply a copy...it's that introducing Avatars is clearly a response to the popularity of Miis, and not something that Microsoft just happened to independently decide to release now in a vacuum, etc.

DMeisterJ
Member
(10-30-2008, 02:22 PM)
 
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#82

Launch with the Quadruple would make the most sense. That way this thing gets seven years of development.

;)

TAJ
98-pound weakling
(10-30-2008, 02:22 PM)
#83

Originally Posted by Psychotext:
Take a close look at the thread... not a single person called Sony a copycat. Everyone is too busy ridiculing the controller.
OK, only two before me.
Originally Posted by plagiarize:
the things you have to do to work around other companies patents... that thing looks bananas... but if it works, good.
Originally Posted by [Nintex]:
They didn't only steal the Wii Remote but also SEGA's maracas!
And one implied.
Pellham
Banned
(10-30-2008, 02:23 PM)
#84



since this thing requires the eyetoy, i am guessing it has already been canned and will never come out.
gofreak
GAF's Bob Woodward
(10-30-2008, 02:23 PM)
 
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#85

Has anyone read the patent fully, and if so, could they provide a summary of how it all works?

I've skimmed it and so far I've got:

1) Ultrasonic emitter on front and microphone array used to determine distance from camera, as well as to help in triangulation of position

2) Visual or IR used to determine x/y location, big sphere also has LED emitters to help improve accuracy (and low-light accuracy also, I guess)

3) Ultrasonic emitter on the side of the controller to find distance between controllers in both player's hands, as well as between controllers of all players (if there are multiple players).

4) Accelerometer in the controller for xyz and rotation motion detection


All of these inputs meshed together to improve each other's accuracy, and tell the game where each controller is exactly in absolute terms in 3D space..? With other visual tracking mixed in too if necessary (e.g. body, head)?

Last edited by gofreak : 10-30-2008 at 02:27 PM.
consoul
(10-30-2008, 02:25 PM)
 
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#86


Figure 10 illustrates how the PS3, utilizing the power of Cell, can track the motion of both the controller and your girlfriend's breasts in 4 dimensional space.
flamesofchaos
Member
(10-30-2008, 02:25 PM)
 
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#87

Originally Posted by gofreak:
Well, not everyone.. :p

The case design in the patent is funky, but the underlying tech is interesting, and matches up with prior speculation about an 'ideal' route down wii-mote lane for Sony (i.e. one that maintains traditional controls if desired..which they seem to have covered with those swappable and joinable faceplates, and one that leverages eyetoy, and one that improves on at least some aspects of Nintendo's tech).

Well I do agree that It's a interesting way of Sony to deviate from the Wii remote, but personally I'd hate the idea of swappable faceplates because they can be small enough that someone could easily lose and you'd be pretty much screwed if you did. And the durability factor is unknown at this point if they go to this route, and we all know how Sony controllers are known for their durability.

I know that some people criticized Nintendo for having supplemental controllers that attach to the remote via the expansion port but I still think it's brilliant since the possibilities can be endless with that scheme. Since you have Nunchuk, classic controller, guitars and now drums which is neat even though in the long run a tad expensive.

For some reason those faceplates on the break-a-way controller remind me of those overlays that the intellivision had for their controller.
dose
Member
(10-30-2008, 02:25 PM)
 
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#88

herod
Member
(10-30-2008, 02:26 PM)
 
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#89

Originally Posted by consoul:

Figure 10 illustrates how the PS3, utilizing the power of Cell, can track the motion of both the controller and your girlfriend's breasts in 4 dimensional space.

Dead or Alive PS3 port confirmed
jgwhiteus
Member
(10-30-2008, 02:26 PM)
 
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#90

Originally Posted by herod:

So cute!...

Thing is, companies come up with plenty of patents and ideas that never see the light of day, or at least never come to market. The ones that actually do become marketed products are judged to be worth the cost / risk. I think my point (if there is one) is that the Wii's popularity has changed companies' perceptions of the risk / benefit of motion-sensing technology and break-apart controllers, avatars, etc.
Evlar
aka The Sphinx
(10-30-2008, 02:27 PM)
 
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#91

Interesting.
hirokazu
Member
(10-30-2008, 02:27 PM)
 
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#92

I'll keep my traditional PlayStation controllers thanks. I hope that shit never sees the light of day.
gofreak
GAF's Bob Woodward
(10-30-2008, 02:29 PM)
 
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#93

Originally Posted by flamesofchaos:
I know that some people criticized Nintendo for having supplemental controllers that attach to the remote via the expansion port but I still think it's brilliant since the possibilities can be endless with that scheme. Since you have Nunchuk, classic controller, guitars and now drums which is neat even though in the long run a tad expensive.

For some reason those faceplates on the break-a-way controller remind me of those overlays that the intellivision had for their controller.

True, that flexibility might be too expensive in terms of fiddliness. They could fix the faceplates and just have two distinct types that snap together at that same point.

As a patent it's going to cover as many possibilities as possible..the choices that would be made in a commercial product would select from that range.
Threi
notag
(10-30-2008, 02:29 PM)
 
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#94

Quote:

WHAT IN THE FUCK
EmCeeGramr
gettin' up in yo
ho-ass modal verbs:
dem bitches be AUXILIARY
(10-30-2008, 02:29 PM)
 
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#95

Originally Posted by gofreak:

This looks good.


Originally Posted by gofreak:


This looks terrible. It's overly complicated, and it's got the design aesthetic of a TV plug-in game.
Cheech
Member
(10-30-2008, 02:30 PM)
 
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#96

The whole idea of forcing consoles to have some sort of "thing" located in front of the gamer that works in tandem with the controls really screws those of us who game on front projectors. All my game stuff sits 3 feet in BACK of me, with the projector screen about 10 feet in front.

In addition, something like the eyetoy is useless because the only light in the room is coming from the projector. It's like taking pictures in a movie theater, you're not going to get anything except what's on the screen.

My biggest fear this gen is Sony and MS completely buying into the Wii philosophy for their next gen systems and then I'm SOL. I will just have to return to PC gaming.
Bluemercury
Member
(10-30-2008, 02:30 PM)
#97

Ugly and unoriginal....like the dual shock......they seriously need new decent controllers.
outsida
Member
(10-30-2008, 02:30 PM)
 
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#98

This thread will have my laughing all day at work... Thank you
BadlyCookedTurkey
Member
(10-30-2008, 02:30 PM)
 
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#99

Originally Posted by dose:


I've never understood why more people don't use boomarangs as weapons.

I mean, it comes back to you FFS!
stuburns
Member
(10-30-2008, 02:32 PM)
 
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#100

Originally Posted by Cheech:
The whole idea of forcing consoles to have some sort of "thing" located in front of the gamer that works in tandem with the controls really screws those of us who game on front projectors. All my game stuff sits 3 feet in BACK of me, with the projector screen about 10 feet in front.

In addition, something like the eyetoy is useless because the only light in the room is coming from the projector. It's like taking pictures in a movie theater, you're not going to get anything except what's on the screen.

My biggest fear this gen is Sony and MS completely buying into the Wii philosophy for their next gen systems and then I'm SOL. I will just have to return to PC gaming.
We can't see well in the dark, Mr PSeye can.
The PSeye could head track in the dark, cameras are far more sensitive to dynamic ranges than the human eye is.
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