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(10-30-2008,
01:56 PM)
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#51
Originally Posted by Wollan:
Still, as long as the visual 2D pickup works well (and it should with those huge balls and the processing power of PS3) the simple distance measuring method should be enough to get a quite accurate absolute 3D position. And that's novel. |
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GAF's Bob Woodward
(10-30-2008,
01:57 PM)
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#52
Originally Posted by stuburns:
I'm thinking...peripheral for PS3 that is stepping stone to PS4? Or maybe it won't be for PS3 at all. |
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98-pound weakling
(10-30-2008,
01:59 PM)
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#57
LMFAO at all of the tards calling Sony copycats.
This article came out before Nintendo revealed the Wiimote. http://www.newscientist.com/article.ns?id=dn7890 |
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Member
(10-30-2008,
02:00 PM)
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#58
Originally Posted by gofreak:
But something like this has to be day one with the launch, and included with the package. The PSeye is awesome, and they could do some amazing head tracking in games with it, but no devs are willing to throw the cash at something people won't use. And because of the lack of support, there's little reason to buy one. |
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Member
(10-30-2008,
02:02 PM)
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#63
Originally Posted by TAJ:
Being defensive before the event is a little over the top. |
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Member
(10-30-2008,
02:05 PM)
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#67
Did anyone ever pick up the In2Games Gametek titles that came out last Christmas.
http://www.in2games.uk.com/ They use microwaves for motion tracking, I always wondered how good they were in comparision to the Wii remote, but the launch titles were so blah. They are working on new tech for PS3/Xbox 360 which combines the motion sensors with the sonar. |
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Formerly Alaluef (not Aladuf)
(10-30-2008,
02:06 PM)
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#69
Originally Posted by BadlyCookedTurkey:
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GAF's Bob Woodward
(10-30-2008,
02:08 PM)
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#71
Originally Posted by Psychotext:
Well, not everyone.. :p The case design in the patent is funky, but the underlying tech is interesting, and matches up with prior speculation about an 'ideal' route down wii-mote lane for Sony (i.e. one that maintains traditional controls if desired..which they seem to have covered with those swappable and joinable faceplates, and one that leverages eyetoy, and one that improves on at least some aspects of Nintendo's tech). Last edited by gofreak : 10-30-2008 at 02:13 PM. |
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aka andydumi
(10-30-2008,
02:10 PM)
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#74
Ha its the same thing as in those tech demos. The baton with the ball that requires just the Eye.
This one: http://boardsus.playstation.com/play...essage.id=1759 Not bad stuff. |
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Member
(10-30-2008,
02:14 PM)
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#77
Originally Posted by Alaluef:
lols There's a big build up, then it cuts to the monstrosity being shook about all over the place. ![]() |
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Member
(10-30-2008,
02:15 PM)
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#79
Originally Posted by TAJ:
Well, I wouldn't call them "copycats" (ultrasound is obviously a very different technology from accelerometers) - but in terms of the form factor and motion sensing in general, do you think anyone would be as open to the break-apart form factor if the Wiimote hadn't come out first and proved to be popular? This thread would be filled with a lot more "LOLs!" and "WTF are they thinking?" (though there are still plenty) like the first Wiimote thread was - as is, it's at least understandable why Sony thinks this controller would have appeal. It's not really an issue of who developed the technology or the idea first (I'm sure there were break-apart controller ideas before the Wiimote, as well as IR, motion-sensing, etc.), but Nintendo was first to take the risk with the mass market and the first to establish that it could be viable and popular. If Sony ever takes this to market (and that's not clear), it'll pretty much be in response to the general popularity of the Wiimote. Sort of the same idea with the Avatars v. Mii's thing - it's not that Nintendo was the first to come up with the idea of using avatars in games, and Avatars are simply a copy...it's that introducing Avatars is clearly a response to the popularity of Miis, and not something that Microsoft just happened to independently decide to release now in a vacuum, etc. |
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Member
(10-30-2008,
02:20 PM)
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#81
Originally Posted by jgwhiteus:
![]() |
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98-pound weakling
(10-30-2008,
02:22 PM)
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#83
Originally Posted by Psychotext:
Originally Posted by plagiarize:
Originally Posted by [Nintex]:
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GAF's Bob Woodward
(10-30-2008,
02:23 PM)
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#85
Has anyone read the patent fully, and if so, could they provide a summary of how it all works?
I've skimmed it and so far I've got: 1) Ultrasonic emitter on front and microphone array used to determine distance from camera, as well as to help in triangulation of position 2) Visual or IR used to determine x/y location, big sphere also has LED emitters to help improve accuracy (and low-light accuracy also, I guess) 3) Ultrasonic emitter on the side of the controller to find distance between controllers in both player's hands, as well as between controllers of all players (if there are multiple players). 4) Accelerometer in the controller for xyz and rotation motion detection All of these inputs meshed together to improve each other's accuracy, and tell the game where each controller is exactly in absolute terms in 3D space..? With other visual tracking mixed in too if necessary (e.g. body, head)? Last edited by gofreak : 10-30-2008 at 02:27 PM. |
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(10-30-2008,
02:25 PM)
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#86
![]() Figure 10 illustrates how the PS3, utilizing the power of Cell, can track the motion of both the controller and your girlfriend's breasts in 4 dimensional space. |
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Member
(10-30-2008,
02:25 PM)
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#87
Originally Posted by gofreak:
Well I do agree that It's a interesting way of Sony to deviate from the Wii remote, but personally I'd hate the idea of swappable faceplates because they can be small enough that someone could easily lose and you'd be pretty much screwed if you did. And the durability factor is unknown at this point if they go to this route, and we all know how Sony controllers are known for their durability. I know that some people criticized Nintendo for having supplemental controllers that attach to the remote via the expansion port but I still think it's brilliant since the possibilities can be endless with that scheme. Since you have Nunchuk, classic controller, guitars and now drums which is neat even though in the long run a tad expensive. For some reason those faceplates on the break-a-way controller remind me of those overlays that the intellivision had for their controller. |
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Member
(10-30-2008,
02:26 PM)
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#90
Originally Posted by herod:
So cute!... Thing is, companies come up with plenty of patents and ideas that never see the light of day, or at least never come to market. The ones that actually do become marketed products are judged to be worth the cost / risk. I think my point (if there is one) is that the Wii's popularity has changed companies' perceptions of the risk / benefit of motion-sensing technology and break-apart controllers, avatars, etc. |
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GAF's Bob Woodward
(10-30-2008,
02:29 PM)
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#93
Originally Posted by flamesofchaos:
True, that flexibility might be too expensive in terms of fiddliness. They could fix the faceplates and just have two distinct types that snap together at that same point. As a patent it's going to cover as many possibilities as possible..the choices that would be made in a commercial product would select from that range. |
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Member
(10-30-2008,
02:30 PM)
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#96
The whole idea of forcing consoles to have some sort of "thing" located in front of the gamer that works in tandem with the controls really screws those of us who game on front projectors. All my game stuff sits 3 feet in BACK of me, with the projector screen about 10 feet in front.
In addition, something like the eyetoy is useless because the only light in the room is coming from the projector. It's like taking pictures in a movie theater, you're not going to get anything except what's on the screen. My biggest fear this gen is Sony and MS completely buying into the Wii philosophy for their next gen systems and then I'm SOL. I will just have to return to PC gaming. |
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Member
(10-30-2008,
02:32 PM)
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#100
Originally Posted by Cheech:
The PSeye could head track in the dark, cameras are far more sensitive to dynamic ranges than the human eye is. |