The Gaming Industry's Guiltiest Pleasure

Go Back   NeoGAF > Discussions > Gaming Discussion
User Name
Password
Terms of Service Register Mark Forums Read


Closed Thread Gaming | Online | O-T
 
Thread Tools
SolidC213
Member
(02-09-2009, 11:15 PM)
 
SolidC213's Avatar

Originally Posted by FFObsessed:

And if a guy sneaks up behind you in an open area, well, then that's either your fault for not being aware of your environment which is a big part of the game, or he's done a great job in getting behind you and deserves the kill! Or maybe it was just pure luck, and shit happens. But you can still swivel and get a kill if he sucks, but flanking is a big part of KZ2, as is being aware of your environment. This is where the classes do such a good job. Every new class that gets unlocked and new ability keep you on your toes in a different way. Whether it's being aware if a medic is near by and can bring back to life the people you just downed, turrets which means you have to be careful when turning a corner. Spawn grenades mean you have to watch them as you're moving along in case someone spawns from them and shoots you in the back. Air drone so you don't only have to watch your immediate environment, you have to keep an eye on the skies. Saboteurs means you have to watch and be cautious of your own allies. Rocket launchers mean you have to be careful not to go around in close groups, and then lastly the snipers which mean you have to keep and eye on the distance in case you see a faded enemy moving while cloaked, or an ear out for the sound of a sniper bullet whizzing by.

I love that about the game, it's very simple decisions but you have to stay on your toes all the time and make the right decisions in the right scenarios.

Wow.....i cannot wait
Loudninja
Junior Member
(02-09-2009, 11:17 PM)
 
Loudninja's Avatar

Newegg has the DS3 for $42.99 plus free 3 day shipping if anyone cares

http://www.newegg.com/Product/Produc...82E16879261123
Triz
(02-09-2009, 11:19 PM)
 
Triz's Avatar

Originally Posted by Loudninja:
Newegg has the DS3 for $42.99 plsy free 3 day shipping if anyone cares

http://www.newegg.com/Product/Produc...82E16879261123

hell circuit city has em for 38 bucks.
tiddles
Member
(02-09-2009, 11:20 PM)

Originally Posted by FFObsessed:
I think that is a pretty big mistake, especially when people start to unlock the rocket launchers.

I won't be too surprised if that's changed to ON with the first patch, and I hope it will be. Every game I make will be TK ON and I hope other gaffers will do the same! :p

The rocket launchers are much more balanced in the final version (splash damage was reduced following feedback from the beta) - now you actually need some skill to use them! I too was initially a little dubious about defaulting to no teamkills, but in practice it works fine, it's nothing to worry about.

It will be interesting to see what happens in the games where people set it to ON, though :)
test_account
Member
(02-09-2009, 11:26 PM)

Originally Posted by Always-honest:
although the DS3 is better and you should get one, this is not the problem here..
What is the problem? (i havnt read all posts, i am sorry, so i am just wondering :)).

EDIT: I added some text.

Last edited by test_account : 02-09-2009 at 11:41 PM.
Zeliard
Member
(02-09-2009, 11:26 PM)
 
Zeliard's Avatar

Originally Posted by tiddles:
Ironsights actually has about the same accuracy as crouched in KZ2... you can try this out by aiming at a wall and looking at bullet impacts. Call Of Duty has apparently trained a generation of FPS players that they are not shooting properly unless they are looking down the sights, but in KZ2 it's really not necessary unless you are trying to shoot someone a long way away (although if you want the greatest accuracy then you should use ironsights and crouch together). What's much more important is burst control - this will have a much greater effect on your accuracy. Of course, it's not always easy to control your bursts when you are desperately trying to shoot another player before they shoot you...

I've been playing with ironsights in the demo a lot because I play without a crosshair. I like it because it's similar to Crysis on its hardest difficulty, where it removes your crosshair and generally makes you rely on ironsights for accurate aiming rather than shooting from the hip.

Eventually in both Crysis and Killzone 2 you get a good sense of where the crosshair would be in relation to your gun, but it's also harder to gauge recoil without the crosshair visibly opening up on the screen when you shoot.

Needless to say, I'm definitely playing with the crosshair on in MP. ;) But in SP, immersion is far more important to me, and I don't want anything on the screen.
Q-bert
Banned
(02-09-2009, 11:27 PM)

Originally Posted by Core407:
What is everyones run time on the demo? My fastest so far is 5 minutes and 46 seconds. Anyone want to compare?

That's pretty good. After you posted this I tried a couple times, I dont think I'll be able to get a better time than that anytime soon.

I posted a video of my run (5:55 or so) on filefront in 720p.

http://files.filefront.com/kz2+fast2.../fileinfo.html
tiddles
Member
(02-09-2009, 11:30 PM)

Originally Posted by Zeliard:
I've been playing with ironsights in the demo a lot because I play without a crosshair. I like it because it's similar to Crysis on its hardest difficulty, where it removes your crosshair and generally makes you rely on ironsights for accurate aiming rather than shooting from the hip.

KZ2 also removes the crosshair in Elite difficulty (unlocked when you complete the game once).
test_account
Member
(02-09-2009, 11:30 PM)

Originally Posted by FFObsessed:
And if a guy sneaks up behind you in an open area, well, then that's either your fault for not being aware of your environment which is a big part of the game, or he's done a great job in getting behind you and deserves the kill! Or maybe it was just pure luck, and shit happens. But you can still swivel and get a kill if he sucks, but flanking is a big part of KZ2, as is being aware of your environment. This is where the classes do such a good job. Every new class that gets unlocked and new ability keep you on your toes in a different way. Whether it's being aware if a medic is near by and can bring back to life the people you just downed, turrets which means you have to be careful when turning a corner. Spawn grenades mean you have to watch them as you're moving along in case someone spawns from them and shoots you in the back. Air drone so you don't only have to watch your immediate environment, you have to keep an eye on the skies. Saboteurs means you have to watch and be cautious of your own allies. Rocket launchers mean you have to be careful not to go around in close groups, and then lastly the snipers which mean you have to keep and eye on the distance in case you see a faded enemy moving while cloaked, or an ear out for the sound of a sniper bullet whizzing by.
This sounds great! :) I cannot wait for try out the Killzone 2 multiplayer like SolidC213 also said! :)
FFObsessed
Member
(02-09-2009, 11:33 PM)
 
FFObsessed's Avatar

Originally Posted by tiddles:
The rocket launchers are much more balanced in the final version (splash damage was reduced following feedback from the beta) - now you actually need some skill to use them! I too was initially a little dubious about defaulting to no teamkills, but in practice it works fine, it's nothing to worry about.

It will be interesting to see what happens in the games where people set it to ON, though :)

Ok, I'll trust you on that, thanx for the info!

I think I'll still set it to ON when I make a game, because it's just another aspect of the game that keeps you on your toes. Sure, it can be frustrating if you're down the sights of a sniper and some jackass just walks in front of you when you're firing, but it meant that if you go into a room with say 2 allies and 3 enemies, you can't just go in there spraying like a fool and hope you hit something, you have to be more careful. You have to pick your shots more carefully and time them well. Especially if you're sniping and it's one shot kill, it's just more intense with it ON.

I've lost count how many times I've fired a bullet past the faces of two of my allies and just caught an enemy in the shoulder downing him. With team kills on, it makes you're heart skip a beat when it's that close to an ally, in fear of hearing teh ANTI-CHIRP!!!111!!!

By the way, you need a cat avatar to go with your name. :p
Teknoman
Little Big NeoContra
(02-09-2009, 11:34 PM)
 
Teknoman's Avatar

Originally Posted by Facism:
if kolorzone is going to be recorded i best keep my mouth shut. I have a very uninspiring middle-english accent laden with fucks and cunts and shits and dirty laughing.

Would add to the overall feeling of the fight Dont think it would turn out the same as the MP trailer though. If recorded, it would probably end up being just in game noises, unless the person recording figured something out.


Originally Posted by tiddles:
Ironsights actually has about the same accuracy as crouched in KZ2... you can try this out by aiming at a wall and looking at bullet impacts. Call Of Duty has apparently trained a generation of FPS players that they are not shooting properly unless they are looking down the sights, but in KZ2 it's really not necessary unless you are trying to shoot someone a long way away (although if you want the greatest accuracy then you should use ironsights and crouch together). What's much more important is burst control - this will have a much greater effect on your accuracy. Of course, it's not always easy to control your bursts when you are desperately trying to shoot another player before they shoot you...

All FPS need to be like that. Really dont like games that force you to look down the sights to kill anything. Glad its for long distance accuracy.
-viper-
Junior Member
(02-09-2009, 11:39 PM)
 
-viper-'s Avatar

Originally Posted by FFObsessed:
Ok, I'll trust you on that, thanx for the info!

I think I'll still set it to ON when I make a game, because it's just another aspect of the game that keeps you on your toes. Sure, it can be frustrating if you're down the sights of a sniper and some jackass just walks in front of you when you're firing, but it meant that if you go into a room with say 2 allies and 3 enemies, you can't just go in there spraying like a fool and hope you hit something, you have to be more careful. You have to pick your shots more carefully and time them well. Especially if you're sniping and it's one shot kill, it's just more intense with it ON.

I've lost count how many times I've fired a bullet past the faces of two of my allies and just caught an enemy in the shoulder downing him. With team kills on, it makes you're heart skip a beat when it's that close to an ally, in fear of hearing teh ANTI-CHIRP!!!111!!!

By the way, you need a cat avatar to go with your name. :p
Does multiplayer feature regenerative health? I'd hate to jump around a corner with my team mate to blast 90% of my life away, leaving me exposed to death from a single shot.
Danne-Danger
Member
(02-09-2009, 11:42 PM)
 
Danne-Danger's Avatar

Originally Posted by -viper-:
Does multiplayer feature regenerative health? I'd hate to jump around a corner with my team mate to blast 90% of my life away, leaving me exposed to death from a single shot.
This is what I got from a few pages back:
Originally Posted by TTP:
Health regenerates but never to the max. You always lose something when you get hit.
Say you have 100 health. You get hit and bar goes down to 70 and then slowly back up to 80.

Heathpacks are secondary badge items for the Medic. You can throw them to buddies (or down on the ground to be collected, even by yourself if needed) in order to regen them back to 100. The medic can see health bar of top of his comrades btw. There is a waiting period before you can toss another helthpack so it's not like you are an healing god like, say, in Resistance 2 coop.
vicktormerv
Member
(02-09-2009, 11:42 PM)
 
vicktormerv's Avatar

Originally Posted by -viper-:
Does multiplayer feature regenerative health? I'd hate to jump around a corner with my team mate to blast 90% of my life away, leaving me exposed to death from a single shot.

It does albeit slow, but you only go up to I think its 70%? something like that, I'm sure someone has the exact number, until you get a healthpack from a medic

Edit: Beaten ;P
beast786
Member
(02-09-2009, 11:43 PM)
 
beast786's Avatar

OT: Was writing a paper about God War and its impact. During my research i found that edge gave GoW II a 7 also. Not that i think there opinion is wrong. But now i do know for sure , they do have a different taste in games than i do
-viper-
Junior Member
(02-09-2009, 11:44 PM)
 
-viper-'s Avatar

Another question: Can you pick up enemy health packs?
Tom Penny
Banned
(02-09-2009, 11:47 PM)
 
Tom Penny's Avatar

Well I just bought a DS3 controller and it was significantly better than my sixaxis. I knew something was wrong with my other controller. I couldn't turn left every single time and keep the crosshairs perfectly straight. Regardless it is more responsive also. I played it at the same setting as my other controller and it felt quicker and more precise. The 2 analog buttons are definitely easier to press also. Rumble doesn't hurt either.
TTP
Have a fun! Enjoy!
(02-09-2009, 11:48 PM)
 
TTP's Avatar

Originally Posted by -viper-:
Another question: Can you pick up enemy health packs?

Ah! Good question!
Danne-Danger
Member
(02-09-2009, 11:50 PM)
 
Danne-Danger's Avatar

Speaking of MP, it's the official Sony headset that you're supposed to use nowadays right?
fps fanatic
Member
(02-09-2009, 11:52 PM)
 
fps fanatic's Avatar

Originally Posted by TTP:
Ah! Good question!
TTP, don't know if you can answer, but do the controls feel the same in mutiplayer as they do in singleplayer? I've heard they feel a little "lighter" in multi. I really wouldn't mind if the controls felt exactly the same in multi as they do in singleplayer...
-viper-
Junior Member
(02-09-2009, 11:52 PM)
 
-viper-'s Avatar

Originally Posted by TTP:
Ah! Good question!
Ah! Good answer!

:P
greenjerk
Member
(02-09-2009, 11:53 PM)
 
greenjerk's Avatar

Originally Posted by Tom Penny:
Well I just bought a DS3 controller and it was significantly better than my sixaxis. I knew something was wrong with my other controller. I couldn't turn left every single time and keep the crosshairs perfectly straight. Regardless it is more responsive also. I played it at the same setting as my other controller and it felt quicker and more precise. The 2 analog buttons are definitely easier to press also. Rumble doesn't hurt either.

FWIW, I dropped my sixaxis controllers awhile ago, they were junk. never had any problems the life of my ps2 controllers. the original and extra sixaxis i bought were both having major problems within a year.

an now my white import DS3 has two sticking buttons buttons and the first NAmer. DS3 i had to return immediately, it had a sticking x button right out of the box.
____
Member
(02-10-2009, 12:02 AM)

Originally Posted by greenjerk:
FWIW, I dropped my sixaxis controllers awhile ago, they were junk. never had any problems the life of my ps2 controllers. the original and extra sixaxis i bought were both having major problems within a year.

an now my white import DS3 has two sticking buttons buttons and the first NAmer. DS3 i had to return immediately, it had a sticking x button right out of the box.

The first DS3 I got the R2 button stuck. I bought a new one from Target and exchanged the broken one

Haven't had any problems since, but I haven't been back to that target either...
Tom Penny
Banned
(02-10-2009, 12:03 AM)
 
Tom Penny's Avatar

Recoil reminds me of Counter Strike in this game( as far as each weapon seems to have a different one) I burst at the head them pull down for the second shots. I like that. You can obviously spray but at midrange kids are going to get pissed when they ain't hitting shit.
MickeyKnox
Member
(02-10-2009, 12:05 AM)
 
MickeyKnox's Avatar

Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.
TTP
Have a fun! Enjoy!
(02-10-2009, 12:05 AM)
 
TTP's Avatar

Originally Posted by fps fanatic:
TTP, don't know if you can answer, but do the controls feel the same in mutiplayer as they do in singleplayer? I've heard they feel a little "lighter" in multi. I really wouldn't mind if the controls felt exactly the same in multi as they do in singleplayer...

I think they are very slightly lighter yeah.
fps fanatic
Member
(02-10-2009, 12:08 AM)
 
fps fanatic's Avatar

Originally Posted by TTP:
I think they are very slightly lighter yeah.
Thanks. I was wondering about that.
blindrocket
Member
(02-10-2009, 12:09 AM)
 
blindrocket's Avatar

My Twitter:
Quote:
PaulPurcell Playing, and replaying, the Killzone 2 demo!
____
Member
(02-10-2009, 12:10 AM)

Originally Posted by MickeyKnox:
Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.

^^^
Wow I almost forgot about that. Shows how long it's been since I've played on a SIXAXIS
blindrocket
Member
(02-10-2009, 12:11 AM)
 
blindrocket's Avatar

Originally Posted by MickeyKnox:
Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.
I forgot about that! Glad those are gone. It didn't happen too often, but it did happen.
Synless
Member
(02-10-2009, 12:14 AM)
 
Synless's Avatar

Originally Posted by MickeyKnox:
Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.
Those were the worst. It caused me many deaths.
dreamer3kx
Member
(02-10-2009, 12:15 AM)
 
dreamer3kx's Avatar

Originally Posted by MickeyKnox:
Best thing about the DS3 over the 6axis is the lack of bluetooth dropouts, holy shit that used to drive me nuts.
yes, doing 360's in resistance 1 while the chimera were trying to kill you was not fun at all, man that was frustrating.
TTP
Have a fun! Enjoy!
(02-10-2009, 12:15 AM)
 
TTP's Avatar

Originally Posted by fps fanatic:
Thanks. I was wondering about that.

I just cross checked and they are definitely lighter and more responsive (faster acceleration maybe). You can also turn much faster while running compared to SP.
Loudninja
Junior Member
(02-10-2009, 12:17 AM)
 
Loudninja's Avatar

http://www.metacritic.com/games/platforms/ps3/killzone2

Damn you Edge!
FFObsessed
Member
(02-10-2009, 12:23 AM)
 
FFObsessed's Avatar

Originally Posted by Loudninja:

I'm not normally one to complain about these things, but why has Pelit (Finland)'s review of 82 been put up if they only played the single player. "[Feb 2009; single-player review only]"

Surely you're only allowed to play half the game before you review it if it's called GTA IV. Amirite guys?

*high five!*
Haunted
(02-10-2009, 12:26 AM)
 
Haunted's Avatar

Originally Posted by Loudninja:
Man just looking at that page gives me a headache. Metacritic is worthless.

An EDGE 7 is an IGN 9, but does Metacritic acknowledge that? No. Also, they're including Eurogamer Portugal's review for some bizarre reason. smh

Makes me angry thinking that this pos site holds any sway with devs and pubs. >:(
fps fanatic
Member
(02-10-2009, 12:26 AM)
 
fps fanatic's Avatar

Originally Posted by TTP:
I just cross checked and they are definitely lighter and more responsive (faster acceleration maybe). You can also turn much faster while running compared to SP.
I'm thinking that'll throw me off a little. I have it where it feels perfect to me in single player (I raised the x sensitivity two spaces). I'm wondering if I could leave it at the same sensitivity for multiplayer without throwing me off. The one thing about the beta I remember was that at a bit higher sensitivity, going into iron sights using the sub-machine gun, it would swing kinda crazy left to right. Where as I don't get that with the demo. I also don't seem to get as much recoil with the demo. I guess I'll see later this month. :)
.GqueB.
Member
(02-10-2009, 12:28 AM)
 
.GqueB.'s Avatar

Originally Posted by Dunlop:
No they don't

This has always been a problem for me. From a marketing standpoint, I'm not sure why the chose to call it Killzone 2 when the original was not really a huge sucess. As opposed to calling the game Killzone <insert catchy phrase here>

I never played the original and really did not know the story. I know it's easy to Wikki it but Joe sixpack might be less willing to get involved figuring they need to have played the original game. This is the game you want people to buy a PS3 over.
No one gives two craps about story give me a break. Only story they need is "kill the dudes with the red eyes". That really IS it. Story in games like this are just there to give you at least a reason to shoot things and thats all that matters to "joe six pack".

2 games later and do you think Joe six pack knows why hes really killing locusts in Gears. I sure as hell dont.
Zeouterlimits
Member
(02-10-2009, 12:29 AM)
 
Zeouterlimits's Avatar

Finally got a chance to play the demo over the weekend.
Man it's pretty (haven't seen 'too' much coverage).
Enjoy the Helgast's chatter (like chatty enemies, like the Brutes). Your 'squad' not so many.
Not only did they seem really dumb (I had to baby them every so often, strange path-finding too), they didn't sound particularly interesting either.

Like the weapon system too, nice trade off to what you can carry around (pistol feels nice too).
Just makes me wish DS3s weren't so goddamn expensive (Europe).

Still really bummed about no local/lan multiplayer, but I've said that before.
FFObsessed
Member
(02-10-2009, 12:31 AM)
 
FFObsessed's Avatar

TTP, can you save two separate controller settings? One for online and one for singleplayer? Or do they both just use the same one?
dralla
Member
(02-10-2009, 12:33 AM)
 
dralla's Avatar

GiantBomb [Jeff] multiplayer impressions - http://www.giantbomb.com/news/killzo...home,home-spot
Stench
Banned
(02-10-2009, 12:36 AM)
 
Stench's Avatar

Originally Posted by Haunted:
Makes me angry thinking that this pos site holds any sway with devs and pubs. >:(
It holds sway with them because it holds sway with us.

If fanboys didn't have such an obsession with using Metacritic scores as bragging tools against opposite forces, then it wouldn't be so important.
FFObsessed
Member
(02-10-2009, 12:38 AM)
 
FFObsessed's Avatar

Originally Posted by dralla:
GiantBomb [Jeff] multiplayer impressions - http://www.giantbomb.com/news/killzo...home,home-spot

That's from the 4th of Feb but I'd not seen it

He seemed initially impressed:

Quote:
But if you want my early opinion--which I suppose is still entirely subject to change--this is a game that PS3 owners will want to go and get on its in-store date.
RadarScope1
Member
(02-10-2009, 12:40 AM)
 
RadarScope1's Avatar

So I just read the PSX Extreme thing via Shawn Elliott's Twitter feed.



Ahahahahahahaha what a douche! Peeing his pants because someone doesn't have the same objective opinion as him. He even actually played the x > y card based on a review of some lame game in the same review section. I'm not playing attention to KZ2 really at all but the hyperventilation surrounding it is just priceless entertainment.
TTP
Have a fun! Enjoy!
(02-10-2009, 12:41 AM)
 
TTP's Avatar

Originally Posted by fps fanatic:
I'm thinking that'll throw me off a little. I have it where it feels perfect to me in single player (I raised the x sensitivity two spaces). I'm wondering if I could leave it at the same sensitivity for multiplayer without throwing me off. The one thing about the beta I remember was that at a bit higher sensitivity, going into iron sights using the sub-machine gun, it would swing kinda crazy left to right. Where as I don't get that with the demo. I also don't seem to get as much recoil with the demo. I guess I'll see later this month. :)

It's not a night and day difference so you should be fine.

Also, there is no SMG in the demo ;)

Last edited by TTP : 02-10-2009 at 12:44 AM.
TTP
Have a fun! Enjoy!
(02-10-2009, 12:42 AM)
 
TTP's Avatar

Originally Posted by FFObsessed:
TTP, can you save two separate controller settings? One for online and one for singleplayer? Or do they both just use the same one?

They share the same config.
Lord Error
Sane for Sony
(02-10-2009, 12:43 AM)

Originally Posted by Haunted:
Man just looking at that page gives me a headache. Metacritic is worthless.

An EDGE 7 is an IGN 9, but does Metacritic acknowledge that? No.
I know what you mean, but it's not always like that at all. Edge also gives same or higher scores to some games than IGN, so how would some calculation formula of that kind account for that.
FFObsessed
Member
(02-10-2009, 12:43 AM)
 
FFObsessed's Avatar

Originally Posted by TTP:
They share the same config.

Ok, I think I'll just stick with default in online then. I'm too lazy to keep changing them. :p
fps fanatic
Member
(02-10-2009, 12:44 AM)
 
fps fanatic's Avatar

Originally Posted by TTP:
It's not a night and day difference so you should be fine.
Cool. Thanks again!
mintylurb
Banned
(02-10-2009, 12:51 AM)
 
mintylurb's Avatar

Nice pictures..but..that one looks familiar.. Anyway, looking at your other pictures they seem a tad blurrier than my offscreen shots. Does your capture card add some sort of blur effect?

Closed Thread Gaming | Online | O-T

Thread Tools


All times are GMT. The time now is 05:26 PM.

Privacy Policy


Powered by vBulletin Version 3.5.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Message Boards and Forums Directory