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(12-23-2008, 12:38 AM)
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#452
Originally Posted by Shiggy:
Last edited by wsippel; 12-23-2008 at 02:56 AM.
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Member
(12-28-2008, 11:32 AM)
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#455
Originally Posted by charlequin:
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(12-28-2008, 11:56 AM)
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#456
Originally Posted by blu:
Bigger=better to alot of people tech wise ( to both Western devs and HD twin Fanboys) . . . and games have shit loads of "better" that they can go. The thing is . . . if shit is costing WAY more to make and theres not WAY more people buying what you make than shit just aint on your side. People don't seem to grasp this. |
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Member
(12-28-2008, 03:15 PM)
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#457
Originally Posted by wsippel:
http://www.linkedin.com/profile?view...Y_*1_Relevance |
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Member
(12-28-2008, 04:21 PM)
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#460
I realize the costs of the technology needed to program a game for an HD console are high, but isn't the pressure of properly implementing motion controls into a game on the Wii almost as costly from a testing standpoint? We've seen some games use motions successfully (No More Heroes, The Godfather), but the Wii isn't without its obstacles.
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Ninty Ninty Ninty
Ninty Ninty Ninty (12-28-2008, 04:28 PM)
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#461
Originally Posted by scitek:
Programmers and Artists get paid pretty damn good (ie high) salaries. Game testers, which they would probably use to test and figure motion controls, get paid a FRACTION of what a programmer/artist gets paid. You could hire multiple testers for what 1 programmer/artist would cost you. |
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Member
(12-28-2008, 04:33 PM)
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#462
Quote:
There's a big difference between hiring more artists/programmers or spending more time and money on art and code and spending money testing controls you were going to have to test anyway. It's diminishing returns. To get an acceptable result you have to sink in more resources, the problem is that the benefit isn't proportionate to the investment. So KA-BOOM go smaller houses. |
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I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(12-28-2008, 04:35 PM)
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#463
Originally Posted by scitek:
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Member
(12-28-2008, 04:37 PM)
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#464
Originally Posted by Shin Johnpv:
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Everything is tsundere to me
(12-28-2008, 10:09 PM)
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#465
Originally Posted by Log4Girlz:
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Member
(12-28-2008, 10:27 PM)
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#466
Originally Posted by doomed1:
Though I must say that artwork of the cancelled RS2 looked great. |
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Member
(01-14-2009, 06:19 PM)
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#470
Just in case someone should be interested, Factor 5 had two Wii titles in development as well as the Brash game (for all three platforms). Additionally they worked on some new technology.
(And I believe the Wii game is still scheduled for a release this year, as I don't really think the entire company shut down)
Last edited by Shiggy; 01-14-2009 at 06:24 PM.
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Member
(01-14-2009, 06:44 PM)
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#472
Originally Posted by John Harker:
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(01-14-2009, 06:53 PM)
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#473
Originally Posted by Shiggy:
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(more a nerd than a geek)
(02-01-2009, 12:21 AM)
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#478
Originally Posted by Shiggy:
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Will Suck Cock While GDGF Watches
(02-01-2009, 12:45 AM)
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#481
Originally Posted by Shiggy:
Goddamnit Factor5. On one hand I fucking love your flight design and gameplay, but on the other I fucking hate designs like this and your track record with on-foot shit is weak. What the hell is with the 80s puff mullet? |
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I call 'em "death hugs"
(02-01-2009, 12:54 AM)
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#482
Originally Posted by EatChildren:
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I was a child w/horrible taste
(02-01-2009, 12:56 AM)
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#483
Well...........hrrmmmmm.
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Member
(02-01-2009, 01:49 AM)
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#490
Originally Posted by Dark FaZe:
Uh what? |
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(02-01-2009, 02:28 AM)
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#492
Damn . . . thats one ugly render >_>
And that hair . . . and that camal hump . . . and that out-fit . . . and that over all design >_> . . . . . . . I fucking hope this game was put down. Bt who knows, maybe it looks . . . better in . . . motion (-_-) |
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(02-01-2009, 02:33 AM)
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#493
Originally Posted by Black-Wind:
Also: ![]() Original character design. |
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(02-01-2009, 02:50 AM)
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#494
Originally Posted by bmf:
Quote:
(Is that a render or just a screen-pic?) |
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(02-01-2009, 03:01 AM)
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#498
Originally Posted by AceBandage:
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