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Oblivion
Fetishing muscular manly men in skintight hosery
(12-23-2008, 01:36 AM)
I'm just wondering why in the heck would Matt post this on the boards instead of making an actual news story on the front page?
wsippel
(12-23-2008, 01:38 AM)

Originally Posted by Shiggy

Do we already know whether Factor 5 Germany will die?

If it really exists, it's certainly possible that it'll survive.
Last edited by wsippel; 12-23-2008 at 03:56 AM.
Diortem7
Member
(12-23-2008, 03:05 AM)
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Originally Posted by Oblivion

I'm just wondering why in the heck would Matt post this on the boards instead of making an actual news story on the front page?

He's supposed to be on vacation.
Night_Trekker
Member
(12-23-2008, 03:39 AM)
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Sad to hear, if true. Rogue Squadron 2 was a great game, made all the more impressive by the short dev time.
blu
Member
(12-28-2008, 12:32 PM)
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Originally Posted by charlequin

So how many more developers are going to have to go down like this before people start to actually believe that the industry's business model is some seriously fucked bullshit and the current tech acceleration is unsustainable?

i came to post this, basically.
Black-Wind
(12-28-2008, 12:56 PM)
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Originally Posted by blu

Originally Posted by charlequin

So how many more developers are going to have to go down like this before people start to actually believe that the industry's business model is some seriously fucked bullshit and the current tech acceleration is unsustainable?

i came to post this, basically.

Wont happen for atleast a long time.

Bigger=better to alot of people tech wise ( to both Western devs and HD twin Fanboys) . . . and games have shit loads of "better" that they can go.

The thing is . . . if shit is costing WAY more to make and theres not WAY more people buying what you make than shit just aint on your side. People don't seem to grasp this.
Shiggy
Banned
(12-28-2008, 04:15 PM)
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Originally Posted by wsippel

If it really exists, it's certainly possible that it'll survive.

CEO Factor 5 GmbH Germany / R&D Lead Engineer
http://www.linkedin.com/profile?view...Y_*1_Relevance
Chittagong
Member
(12-28-2008, 04:45 PM)
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But but does this mean that I'll never get a Kid Icarus game where I fly around an eggplant boss with rope to trip it?
doomed1
Banned
(12-28-2008, 05:06 PM)
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Originally Posted by blu

i came to post this, basically.

so no update? what a lame six day bump :/
scitek
Member
(12-28-2008, 05:21 PM)
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I realize the costs of the technology needed to program a game for an HD console are high, but isn't the pressure of properly implementing motion controls into a game on the Wii almost as costly from a testing standpoint? We've seen some games use motions successfully (No More Heroes, The Godfather), but the Wii isn't without its obstacles.
Shin Johnpv
Ninty Ninty Ninty
Ninty Ninty Ninty
(12-28-2008, 05:28 PM)
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Originally Posted by scitek

I realize the costs of the technology needed to program a game for an HD console are high, but isn't the pressure of properly implementing motion controls into a game on the Wii almost as costly from a testing standpoint? We've seen some games use motions successfully (No More Heroes, The Godfather), but the Wii isn't without its obstacles.


Programmers and Artists get paid pretty damn good (ie high) salaries. Game testers, which they would probably use to test and figure motion controls, get paid a FRACTION of what a programmer/artist gets paid. You could hire multiple testers for what 1 programmer/artist would cost you.
KidGalactus
Member
(12-28-2008, 05:33 PM)
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We've seen some games use motions successfully (No More Heroes, The Godfather), but the Wii isn't without its obstacles.

Not the same thing.

There's a big difference between hiring more artists/programmers or spending more time and money on art and code and spending money testing controls you were going to have to test anyway.

It's diminishing returns. To get an acceptable result you have to sink in more resources, the problem is that the benefit isn't proportionate to the investment.

So KA-BOOM go smaller houses.
Log4Girlz
I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(12-28-2008, 05:35 PM)
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Originally Posted by scitek

I realize the costs of the technology needed to program a game for an HD console are high, but isn't the pressure of properly implementing motion controls into a game on the Wii almost as costly from a testing standpoint? We've seen some games use motions successfully (No More Heroes, The Godfather), but the Wii isn't without its obstacles.

Yes, if anything is far more expensive. I can easily see most Wii games costing 20-30 million dollars to create. Or maybe not.
Dante
Member
(12-28-2008, 05:37 PM)

Originally Posted by Shin Johnpv

Programmers and Artists get paid pretty damn good (ie high) salaries. Game testers, which they would probably use to test and figure motion controls, get paid a FRACTION of what a programmer/artist gets paid. You could hire multiple testers for what 1 programmer/artist would cost you.

Game testers don't implement, or design control schemes for games. They test for bugs in MOST cases.
doomed1
Banned
(12-28-2008, 11:09 PM)
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Originally Posted by Log4Girlz

Yes, if anything is far more expensive. I can easily see most Wii games costing 20-30 million dollars to create. Or maybe not.

the most expensive Wii game on record was Red Steel at 12 million, but only because it was a mad dash to make it. give a team 15 million and two years, they could create something beautiful. compare that to 35-100 million for HD games. not a fun concept...
Shiggy
Banned
(12-28-2008, 11:27 PM)
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Originally Posted by doomed1

the most expensive Wii game on record was Red Steel at 12 million, but only because it was a mad dash to make it. give a team 15 million and two years, they could create something beautiful. compare that to 35-100 million for HD games. not a fun concept...

I think Red Steel 2 must be even more expensive. The first version (which was for almost one year in development) was playable and then completely cancelled. Now the game is at a different team and I'd guess Ubisoft hopes it won't be as shitty as back then.
Though I must say that artwork of the cancelled RS2 looked great.
Cosmonaut X
Member
(12-28-2008, 11:45 PM)
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Originally Posted by Shiggy

Though I must say that artwork of the cancelled RS2 looked great.

Any links?
Shiggy
Banned
(12-29-2008, 12:13 PM)
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Originally Posted by Cosmonaut X

Any links?

Wait until March ;)
Cosmonaut X
Member
(12-29-2008, 01:20 PM)
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Originally Posted by Shiggy

Wait until March ;)

Ooookaay :-)
Shiggy
Banned
(01-14-2009, 07:19 PM)
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Just in case someone should be interested, Factor 5 had two Wii titles in development as well as the Brash game (for all three platforms). Additionally they worked on some new technology.

(And I believe the Wii game is still scheduled for a release this year, as I don't really think the entire company shut down)
Last edited by Shiggy; 01-14-2009 at 07:24 PM.
John Harker
Definitely doesn't make things up as he goes along.
(01-14-2009, 07:40 PM)
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Can we stop pretending the "Brash game" wasnt Superman?
And the Game Republic game for Brash wasn't Kung Fu?

Other than that, it's always said to see studio's closed, I don't care how well their last title did
Shiggy
Banned
(01-14-2009, 07:44 PM)
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Originally Posted by John Harker

Can we stop pretending the "Brash game" wasnt Superman?
And the Game Republic game for Brash wasn't Kung Fu?

Other than that, it's always said to see studio's closed, I don't care how well their last title did

Wasn't Game Republic working on Tom&Jerry?
wsippel
(01-14-2009, 07:53 PM)

Originally Posted by Shiggy

CEO Factor 5 GmbH Germany / R&D Lead Engineer
http://www.linkedin.com/profile?view...Y_*1_Relevance

Thank you. Depending on who owns the GmbH, it probably would survive even if Factor5 USA goes out of business. Which doesn't seem to be the case anyway, so it doesn't really matter I guess.
Shiggy
Banned
(02-01-2009, 12:19 AM)
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According to Falafelkid the studio has not closed. They still work on both Wii games and their technology project.

So is this a character from Lair (character has a bow in his hand as well as wings)?
Last edited by Shiggy; 02-01-2009 at 12:30 AM.
DrForester
Kills Photobucket
(02-01-2009, 12:28 AM)
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phew. I thought level 5 for a minute.


carry on.
titiklabingapat
Member
(02-01-2009, 12:41 AM)
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Originally Posted by Shiggy

According to Falafelkid the studio has not closed. They still work on both Wii games and their technology project.

So is this a character from Lair (character has a bow in his hand as well as wings)?

Man Icarus?
BorkBork
The Legend of BorkBork: BorkBorkity Borking
(02-01-2009, 12:56 AM)
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Originally Posted by titiklabingapat

Man Icarus?

So this project is definitely canned right?

Whew.
DDayton
(more a nerd than a geek)
(02-01-2009, 01:21 AM)
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Originally Posted by Shiggy

According to Falafelkid the studio has not closed. They still work on both Wii games and their technology project.

So is this a character from Lair (character has a bow in his hand as well as wings)?

The little shoulder design and stuff even look like a quasi-attempt at vaguely referencing the Brawl model. Where is this from, exactly? It looks fairly ugly, but where exactly is it from?
comedy bomb
Fluffy women turds
(02-01-2009, 01:32 AM)
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Originally Posted by Shiggy

Looks like something an 8th grader would draw.
CrisKre
Member
(02-01-2009, 01:40 AM)
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thats awful. i must say it seems to be packing some serious heat tho...
EatChildren
Chico is Quiet
(02-01-2009, 01:45 AM)
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Originally Posted by Shiggy

According to Falafelkid the studio has not closed. They still work on both Wii games and their technology project.

So is this a character from Lair (character has a bow in his hand as well as wings)?

BURN IT.

Goddamnit Factor5. On one hand I fucking love your flight design and gameplay, but on the other I fucking hate designs like this and your track record with on-foot shit is weak.

What the hell is with the 80s puff mullet?
timetokill
I call 'em "death hugs"
(02-01-2009, 01:54 AM)
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Originally Posted by EatChildren

BURN IT.

Goddamnit Factor5. On one hand I fucking love your flight design and gameplay, but on the other I fucking hate designs like this and your track record with on-foot shit is weak.

What the hell is with the 80s puff mullet?

This game could take place during the 80's. don't hate.
Jaded Alyx
(02-01-2009, 01:56 AM)
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Well...........hrrmmmmm.
samratty
Member
(02-01-2009, 02:00 AM)
Looks like a cross between Sting, 80's era Bowie and Brawl Kid Icarus.

Not a good combination for a 'serious' looking game character.
EatChildren
Chico is Quiet
(02-01-2009, 02:00 AM)
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Originally Posted by timetokill

This game could take place during the 80's. don't hate.

Bon Jovi soundtrack?
Thatoneguy64
Member
(02-01-2009, 02:06 AM)
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Originally Posted by Shiggy

David Bowie?

Or, make that David BoWii
Last edited by Thatoneguy64; 02-01-2009 at 02:12 AM.
JoshuaJSlone
Member
(02-01-2009, 02:14 AM)
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Originally Posted by DrForester

phew. I thought level 5 for a minute.


carry on.

My brain frequently wants to trip up Factor 5, Level Five, and 5th Cell.

There are infinite other numbers to use, folks!

(Tip of the hat to 8ing for not being 5ing.)
Dark FaZe
Member
(02-01-2009, 02:46 AM)
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Man this is getting rough. Console war bullshit aside unless your title is a guaranteed sell (and even if it is) there is absolutely no reason to be exclusive anymore.

And two developers of huge Star Wars franchises seem to be going down. Raven next? :(
BDGAME
Member
(02-01-2009, 02:46 AM)
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It's look like a character from 8 bit games (opening), I don't know Why;
Jtyettis
Member
(02-01-2009, 02:49 AM)

Originally Posted by Dark FaZe

Man this is getting rough. Console war bullshit aside unless your title is a guaranteed sell (and even if it is) there is absolutely no reason to be exclusive anymore.

And two developers of huge Star Wars franchises seem to be going down. Raven next? :(


Uh what?
JDSN
You must walk home naked, dragging behind you the Stone of Shame.
(02-01-2009, 03:02 AM)
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Looks like the guy from Time Crisis with a disturbingly tight suit.
Black-Wind
(02-01-2009, 03:28 AM)
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Damn . . . thats one ugly render >_>

And that hair . . . and that camal hump . . . and that out-fit . . . and that over all design >_>





. . . . . . . I fucking hope this game was put down. Bt who knows, maybe it looks . . . better in . . . motion (-_-)
Grampa Simpson
(02-01-2009, 03:33 AM)
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Originally Posted by Black-Wind

Damn . . . thats one ugly render >_>

And that hair . . . and that camal hump . . . and that out-fit . . . and that over all design >_>





. . . . . . . I fucking hope this game was put down. Bt who knows, maybe it looks . . . better in . . . motion (-_-)

And it's also possible that they'll do other character design changes before it gets to release.

Also:



Original character design.
Black-Wind
(02-01-2009, 03:50 AM)
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Originally Posted by bmf

And it's also possible that they'll do other character design changes before it gets to release.

Would hope so . . .

Also:



Original character design.

Thats a good example for why this render sucks balls.

(Is that a render or just a screen-pic?)
BlueTsunami
there is joy in sucking dick
(02-01-2009, 03:53 AM)
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I was about to post "NOOOOOO DARK CLOUD 3" then I remember its the other company with a similar name and games I've never played. Then I was like "oh ok".
Aaron Strife
Honk if you love cookies.
(02-01-2009, 03:56 AM)
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Originally Posted by Shiggy

Fuck!

Kid Icarus is ruined!
AceBandage
Banned
(02-01-2009, 03:57 AM)
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Originally Posted by Aaron Strife

Fuck!

Kid Icarus is ruined!


Maybe it's not for KI...
Maybe....
Black-Wind
(02-01-2009, 04:01 AM)
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Originally Posted by AceBandage

Maybe it's not for KI...
Maybe....

[IMG]http://i17.************/5y8lq13.gif[/IMG]
JasonMCG
Member
(02-01-2009, 04:15 AM)
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That looks like Ziggy Stardust. WTF?
DumbNameD
Member
(02-01-2009, 04:38 AM)
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The hair. The shoulder guard. The straps. He looks like a Rob Liefeld drawing in 3D.

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