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Sonic Team and Sega - some insight from a disgruntled employee.
#1
Credit to Alvin Flummux over at GRCade for spotting this story...
tssznews.com has an interesting article, with sources and links, about a blogger who years ago, seemed to have more insight regarding Nights: Journey of Dreams than anyone else.
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(I know the website is not well known, but the article seems fully sourced.)
Last edited by Mama Robotnik; 01-06-2009 at 10:14 PM.
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demodded, not denutted
(01-06-2009, 01:51 AM)
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#6
It would not surprise me if NiGHTS was the epic abomination it was due to that, because a lot of its low-tier problems were related to its technical aspects. But I have no doubt it would have still sucked if it was designed at all like the game turned out to be... it was a very very poor shadow of the original.
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Member
(01-06-2009, 01:52 AM)
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#8
Originally Posted by Amir0x:
Did you actually play through the whole thing? Because I remember you absolutely hating it. I loved the original and personally couldn't stand that fucking Owl and gave up after like 4 levels because it just wasn't as good. And made me feel awkward playing it. |
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Master of the Google Search
(01-06-2009, 01:53 AM)
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#10
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(01-06-2009, 01:56 AM)
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#13
Damn . . . so someone talked about shitty wolf Sonic that fare in advance?
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(01-06-2009, 01:58 AM)
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#15
I hope people don't seriously think that Nights 2 would have magically increased in quality if it had remained on 360/PS3 (which was a stupid initial decision on the first place, but hey, it's Sega). The change to Wii resulted in TECHNICAL downgrades
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Member
(01-06-2009, 02:00 AM)
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#17
I think I'm like one of five people here who actually really liked NiGHTS: JoD. But yeah, that is pretty sad if it was indeed a 360/PS3 title originally. I ended up using a Classic Controller with the game anyway.
Please give Sonic to another development team, SEGA. |
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Master of the Google Search
(01-06-2009, 02:04 AM)
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#22
Originally Posted by omg rite:
Originally Posted by Diablos :
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Future Juri Player
(01-06-2009, 02:04 AM)
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#23
Originally Posted by grandjedi6:
bad upper management decision do affect moral in game development and dumb upper management decisions translates into lack of confidence of the crew of giving a damn, so they will contend in shoveling it out to meat the deadline without a care. |
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Member
(01-06-2009, 02:04 AM)
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#24
So, basically, they don't want to be Sonic Team anymore. Why don't they just leave sega and open a studio on their own?
But what suprise me the most is the fact that Sega (assuming what the Blogger says is true) is fine in keeping the team the way it is. Poor Sonic Team, what is Sega doin to you? |
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Member
(01-06-2009, 02:04 AM)
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#25
I have a hard time believing that NiGHTS would've been better on X360 or PS3 in any aspect other than visuals.
The game may have been rushed, but the general design still would've been quite similar NiGHTS wasn't the only recent Sega game to drop to $20 in a matter of just a few months. Same thing happened with Sega SuperStars Tennis, Sonic and the Secret Rings, and it'll probably happen with all versions of Sonic Unleashed.
Last edited by Rash; 01-06-2009 at 02:07 AM.
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(01-06-2009, 02:05 AM)
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#26
Originally Posted by Diablos:
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Member
(01-06-2009, 02:06 AM)
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#27
Originally Posted by Zoramon089:
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Banned
(01-06-2009, 02:06 AM)
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#28
Originally Posted by Zoramon089:
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Member
(01-06-2009, 02:06 AM)
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#29
360/PS3 NiGHTS probably would've have been the same piece of shit. Technical problems are the least of JoD's worries. Maybe that extra time could've made the PS3/360 NiGHTS a better game, but then again, this is SEGA we're talking about. :lol
That said, it's a real shame that any development team should be forced to completely move their projects from one platform to another. I have no doubt it plays havoc on the development process - just look at Perfect Dark Zero, for instance. Hell, that game was ported up, and still came out a turd. |
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Molasses Jones X
(01-06-2009, 02:07 AM)
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#30
Journey of Dreams isn't nearly as bad as it's made out to be. Yes, it's riddled with stupid superfluous content (especially at the start), but there's actually an engaging game at its core, even if it takes a while to peel back the layers and get to it. I actually think that out of every 3rd party Wii game it's the one that cries out most for a sequel. With a bit more polish and less extraneous content a sequel could be amazing.
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Master of the Google Search
(01-06-2009, 02:07 AM)
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#31
Originally Posted by gutter_trash:
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Member
(01-06-2009, 02:08 AM)
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#34
They should give Sonic to Nintendo for a bit and let Sonic team do whatever they want to re-ivigorate their souls. They've been beaten so much through Sega Corporates grind house that it's killing them.
That said: Sonic Unleashed, pretty good effort and some decent fun. |
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Banned
(01-06-2009, 02:09 AM)
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#35
Originally Posted by grandjedi6:
I didn't think the werehog parts were that bad. They were mediocre. Not horrible, not very good. But they weren't unplayable like you're suggesting. The actual Sonic stages were awesome. It was a good game. Not amazing, not one of Sonic's best. But it was a step in the right direction, and most importantly, for the most part, the game was fun. As for the trial and error aspect of the speed stages, there's nothing wrong with that. Though you may not like that style of gameplay. It's not an automatically bad quality like bad graphics or shitty controls are. You just don't like that style of gameplay. Sonic Rush was the same way and it's one of the best Sonic games. And as for QTEs, there's nothing wrong with them. I don't understand the constant bitching. In some games, they're not needed. But in a game like this, they fit. |
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Member
(01-06-2009, 02:09 AM)
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#36
Quote:
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Future Juri Player
(01-06-2009, 02:10 AM)
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#37
Originally Posted by grandjedi6:
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Member
(01-06-2009, 02:12 AM)
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#39
That last two Sonic Team games, SSR and Unleashed, were both competent. I loved SSR myself.
These guys aren't completely incapable of making a good game. They just can't rush things. On top of that, they need to TEST. Just imagine how much better Sonic Heroes would've been if they had just tested and tweaked the controls and the goddamned camera. |
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Member
(01-06-2009, 02:13 AM)
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#41
Originally Posted by omg rite:
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#42
Originally Posted by Zen:
Originally Posted by Mama robotnik:
For the love of god, Sega, release them from their own, hellish Sonic Cycle. |
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Master of the Google Search
(01-06-2009, 02:14 AM)
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#43
Originally Posted by omg rite:
Originally Posted by gutter_trash:
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Member
(01-06-2009, 02:17 AM)
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#46
Originally Posted by EschatonDX:
i dont feel bad for the bastards though. on a side note: i am really starting to hate my Wii. And i was so excited when i first got the thing. Now it just sits on my tv grinning at me with it stupid, stupid grin. I just want to smash its damn teeth in. |
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Sequel dreams killed
by Graham Hopper (01-06-2009, 02:18 AM)
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#50
Nothing changes as far as NiGHTS is concerned: it's the utter shit on Wii and i'm pretty confident that they would do nothing better on PS360.
And the Wii, thanks to the wiimote, was on paper the perfect fit for the game..if only they could have come up with decent controls or course (something they definitely did NOT do).
Last edited by Mdk7; 01-06-2009 at 02:22 AM.
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