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Member
(01-08-2009,
09:28 PM)
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#8
The fifth aspect of it suggests you can only access the 'skip to scene' save data when you've played for a certain time. To prevent you from spoiling it for yourself.
It's like the spirit of Ikaruga's extra credits the more you play. Distributing the data over the net seems sensible, as does preventing the ability to save a game which was started using the 'skip to scene' data. All in all: yawn. |
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Member
(01-08-2009,
09:29 PM)
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#11
Originally Posted by wmat:
It's a link to the patent article at the official U.S. Patent and Trademark Office website. SAC, no it's not about the N64DD. The patent was just issued today. |
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(01-08-2009,
09:29 PM)
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#12
i think this is the new holographic Pikmin storage they're planning for the next DS.
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Member
(01-08-2009,
09:30 PM)
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#13
Originally Posted by wmat:
What? Grow some balls. Obviously the link is to the patent? What the hell are you expecting, a lovely website that explains it to you? Free porn? Just what? |
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Member
(01-08-2009,
09:30 PM)
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#14
This sounds like a good idea. Basically like uploading replays, but perhaps for other genres.
Quote:
So if you get stuck in Zelda, you could choose to watch how another player passed the puzzle. |
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Member
(01-08-2009,
09:34 PM)
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#18
Originally Posted by Dani:
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Member
(01-08-2009,
09:40 PM)
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#22
Originally Posted by Drkirby:
This is actually a good idea for Zelda. In TP I was really annoyed that there wasn't some sort of boss rush mode so I could fight the awesome bosses over and over again without having to replay the whole game. This is closer to what I want. |
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purveyor and connoisseur
of fine gaming specimens (01-08-2009,
09:42 PM)
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#24
This seems to be the gist of it (paragraph breaks are mine):
Quote:
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Master of the Google Search
(01-08-2009,
09:44 PM)
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#26
Originally Posted by Drkirby:
![]() EDIT: ![]() Yep, definitely looks like Nintendo is going with a in game hint system for the next Zelda. Quick someone tell the blogs!??! |
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purveyor and connoisseur
of fine gaming specimens (01-08-2009,
09:48 PM)
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#29
Quote:
Quote:
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will treat recurring sores
(01-08-2009,
09:50 PM)
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#32
Originally Posted by grandjedi6:
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Member
(01-08-2009,
09:51 PM)
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#33
Originally Posted by jiji:
Sounds a lot like Metroid Prime, it would wait about 20 mins before telling the player where to go next. So it waits for a certain amount of time to pass and if a player gets stuck, it allows them to skip that part they're stuck on. Actually the whole thing sounds like a mixture between Eternal Darkness' Jump to Game option, gamefaqs (With videos instead of text) and Metroid Prime's hint system. I do hope that the next game isn't going to be boarded like those images though! |
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Member
(01-08-2009,
09:54 PM)
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#36
All this 'approach movie' stuff is just an acknowledgement that most people don't finish games... sounds pretty sucky that they'd change the whole game for those of us who do, but then I guess it's just an option that I can choose to switch off.
Last edited by swerve : 01-08-2009 at 09:59 PM. |
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(01-08-2009,
10:02 PM)
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#44
Originally Posted by Drkirby:
edit: oh, those are sunglasses. joke failed. :( |
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will treat recurring sores
(01-08-2009,
10:03 PM)
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#45
Originally Posted by Bo130:
Also, my biggest wonder is if this is going to just be a cool feature for replays, or if they can work it into the story its self. |
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Member
(01-08-2009,
10:06 PM)
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#46
If you get stuck in a game, you can simply skip ahead or let the computer take control of the game for you in order to get past a certain point which may be deemed as too difficult or time-consuming. The game will have predetermined saved points (digest saved data) that the user can access at any time. Additionally, when you chose one of these predetermined save points, you'll have the option from starting from that location or simply letting watching the scene play out as the computer takes control of the character. You'll also be able to download digest saved data from other players to see how they tackled a particular level or puzzle. The idea is that this will prevent people from giving up on games half-way through and will give them the opportunity to experience the entire game. I think the basic concept behind this is that many people are afraid to try certain games because they find them confusing and are afraid they won't be very good at them. Nobody wants to drop $50 on a game only to get stuck an hour into it. I think the philosophy behind this patent is that people who spend money to buy a game should have the opportunity to experience the entire content of it, regardless of their skill level. This is likely a way for Nintendo to concentrate on core titles without worrying about alienating the casual gamers. It should be noted that players will not be able to save their game if they start from one of the predetermined save points, so there's still incentive to play through the game in the traditional manner. Naturally, those who wish to clear the game on their own accord and avoid the digest saved data altogether will certainly be free to do so.
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Member
(01-08-2009,
10:06 PM)
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#47
Originally Posted by jiji:
what the fuck space man? |
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Master of the Google Search
(01-08-2009,
10:07 PM)
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#48
Okay this is pretty big actually:
Quote:
and figure 8 is:
Originally Posted by Drkirby:
So it seems you can either (A) play the game normally, (B) play a "digest" of the storyline, or (C) replay/start from any scene you want. Does this mean we finally can redo any puzzle or boss we want at anytime in a Zelda game? |
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Member
(01-08-2009,
10:08 PM)
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#49
Originally Posted by Coolio McAwesome:
So it's like the videos in Ikaruga! Nintendo stole that shit! Sue, Treasure, sue! |
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Member
(01-08-2009,
10:09 PM)
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#50
Quote:
Interesting that the patent makes a reference to motionplus, support confirmed? (Hope it's required and not just optional!) |