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(01-09-2009, 03:24 PM)
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#201
Originally Posted by John Harker:
Originally Posted by Caesar III:
I think it would be cool if more than a hand full of Gaffers knew what Nintendo was talking about if/ when they say a game will use this. |
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Danish
(01-09-2009, 03:26 PM)
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#202
Just saying, I'd much prefer the Approach Movie to be a ghost that's within the game itself and you can try to follow along with it - such as the ghosts that Mario Kart used. The best thing about having it within the game would be that they could create some reason for it existing - the spirit of past Links trying to help the new guy out, etc. Not too keen on a separate window though as it's not something you can explain as being in the game, if you know what I mean.
Do think the idea is a good one overall though. |
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Master of the Google Search
(01-09-2009, 03:36 PM)
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#203
Originally Posted by dude:
Originally Posted by Wrath2X:
Originally Posted by vareon:
Originally Posted by cooljeanius:
Originally Posted by Perdew:
Originally Posted by John Harker:
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Member
(01-09-2009, 03:54 PM)
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#204
Originally Posted by Vinci:
It sounds here like a small window will pop up while you are playing, which perhaps means that you could try to mimic what the video is doing as it's playing, or you could just watch and then tackle the issue.
Originally Posted by John Harker:
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Member
(01-09-2009, 03:56 PM)
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#206
Originally Posted by grandjedi6:
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Danish
(01-09-2009, 04:03 PM)
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#208
Originally Posted by dyls:
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Banned
(01-09-2009, 04:33 PM)
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#209
Originally Posted by grandjedi6:
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Member
(01-09-2009, 04:57 PM)
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#212
Originally Posted by Jason's Ultimatum:
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Danish
(01-09-2009, 04:58 PM)
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#213
Originally Posted by Jason's Ultimatum:
I'd personally love a return to Wind Waker. |
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Banned
(01-09-2009, 05:01 PM)
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#214
Originally Posted by Vinci:
Besides Nintendo have been advocating easier simpler games ever since the DS,what makes you so sure they will change that now? |
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(01-09-2009, 05:14 PM)
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#215
Seems like the patent says these basic things . . . (has been said before but it seems like some people (John Harker) didn't get it.
GAME MODE: Reg game. Play it how you like. But theres a "hint" button that may pop up if you are have problems (may be time based . . . as in "it's taking you too long, do you want a hint?" ). If pressed it shows you "moving images" of what is needed to solve the puzzel. Could use screen shots in a storyboad like manner or it could be a short movie I guess. DIGEST MODE: Seems to be a movie recording of a dev or w/e playing the main parts of the game. You can jump in and play at w/e point the recording is at. It does not go into details like sub-plots and side things, only the main things. And you can't save in it. It allows you to basicaly see the main game's flow with out having to play it. SCENE MODE: You can select different flag points of the game that the devs have put in and start playing from w/e point. For exampl, you can start from halfway in the game or at the 3rd floor of w/e cave. I think its like the digest mode in that is only covers the main parts and nothing on the side (I think they both use the same selection of scenes/ flags). Allows people with lil time to go in and play from w/e point they want to play from. And yeah, the more I think of it the more this seems to fit LoZ . . . seeing as Nintendo doesn't have many big Adventure/ puzzle games.
Originally Posted by Wrath2X:
Last edited by Black-Wind; 01-09-2009 at 05:18 PM.
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Danish
(01-09-2009, 05:16 PM)
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#216
Originally Posted by Wrath2X:
Quote:
But if your mind is made up that Nintendo's going to keep making their games simpler and easier, even after this provides them an option not to, then I'm not going to change your mind. |
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Member
(01-09-2009, 05:17 PM)
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#217
Originally Posted by Drkirby:
I dunno. A third person Dragon Quest Swords, in a way. Except instead of stopping to fight monsters, you stop to solve puzzles? Once you solve a puzzle, a cutscene picks up that you watch, and that carries you to the next puzzle. And you can select any puzzle ("scene") from a menu, watching it from there. |
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Has the worst ideas ever
(01-09-2009, 05:21 PM)
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#218
UG I hate patents in games, glad they're exempt in the EU on software and games.
But doesn't some of this already exist in games where you can download replays and start playing from any point. Duke Nuke'm XBLA is one example that pops to mind. |
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Member
(01-09-2009, 05:27 PM)
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#219
Quote:
Mario Galaxy is like, the perfect easy game. It's what easy games should be. |
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(01-09-2009, 05:31 PM)
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#220
Originally Posted by Jason's Ultimatum:
![]() + ![]() = Bad ass! |
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Banned
(01-09-2009, 06:19 PM)
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#221
Originally Posted by Vinci:
P.S. Ive beating SMG 100% a little too quickly,plus I have yet to get 100% on either 64 or sunshine and Im still trying after all these years,so yeah I thought it was too easy. |
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Danish
(01-09-2009, 06:21 PM)
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#222
Originally Posted by Wrath2X:
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Master of the Google Search
(01-09-2009, 06:22 PM)
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#223
Originally Posted by Black-Wind:
Also by moving images they mean video clips as they specify that the "moving images" might be shown at a lower image quality and framerate than the normal game. So as to create a motivation for the player to still solve the puzzle on their own.
Originally Posted by Sega1991:
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Member
(01-09-2009, 06:27 PM)
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#224
Originally Posted by Wrath2X:
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Banned
(01-09-2009, 06:44 PM)
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#226
Originally Posted by morningbus:
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Member
(01-09-2009, 07:22 PM)
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#229
Originally Posted by Wrath2X:
Sunshine is the hardest, though. |
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(01-09-2009, 07:33 PM)
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#230
Originally Posted by grandjedi6:
(Which is why I said "may" but thank you for the correction) And I guess it's a movie if it has shitty frame-rate.
Originally Posted by Wrath2X:
And this really isn't too close to a "win button" IMO. 2 of these modes have a "big bro/sis" feel to them. Like how someone might ask their big bro/sis how to do a puzzle/ get this item/ beat this boss and they would say " go here, take that, walk there" or w/e. Digest mode is kinda like having your big bro/sis play past a level or fight for you so that you can get to "the fun part" or w/e. (Does anyone know if you can let the CPU take control of your character again after you take control of it?) It seems to have some limits that I have forgotten. Scene mode makes the game alot more easy to play if you don't have loads of time. Turns it into a book where you can start at w/e point you want and fight any boss with out playing the whole game over and over just to get to that point. Theres nothing here thats really a "win button", just a series of things you CAN do. If anything it helps those of us who like playing the game.
Last edited by Black-Wind; 01-09-2009 at 07:46 PM.
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LOL WTF I'm so drunk
(01-09-2009, 07:39 PM)
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#231
Originally Posted by Wrath2X:
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Member
(01-09-2009, 07:46 PM)
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#232
Originally Posted by Wrath2X:
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I call 'em "death hugs"
(01-09-2009, 11:56 PM)
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#233
Originally Posted by RurouniZel:
Same here, except it's a younger sister, and my mom. My sister never gets past the Water Temple in Ocarina of Time. I'm always amazed she even gets that far, but I don't want to ruin it for her by just playing that section for her. But it's not worth it to her so she just stops or starts the game over again (because she still wants to play the game, just not the Water Temple). My mom would play Mario 64 and would have trouble with certain sections, like the penguin slide or some other spots. It would stop her from playing the game. This would do TONS to keep her playing. Everybody should love this. 1) Most games industry folks complain about gamers not finishing their games. Most people don't see the end boss, so it's discouraged to even focus on it -- instead, focus on making that first hour so awesome that they tell all their friends to pick it up. 2) In turn, this could make developers spend more time on making the game endings cool and fun again, because they're relevant again. I don't think I'm the only one who feels like game endings have really sucked lately (BioShock, Fallout 3, etc. etc.) 3) This could make games more difficult again, especially coming out of Nintendo, since they can rely on these videos to help new gamers through the tough spots. 4) I've done a few presentations where I do a few-hour playthrough/skip-through of a game for a bunch of industry execs and personnel. Why do these presentations exist? Because, sadly, a lot of developers don't have time to play all the games that come out, but they want to know what other games are doing. What I would do is give them a 3 hour presentation on a game like GTA3 or 4, or Resident Evil 4 or whatever, basically skipping around through save files and showing the interesting bits while describing how the game works. This would basically make those presentations obsolete for Nintendo games at least, but the devs would still get the benefit just by getting the game and watching the replays. This is really awesome, hope it makes its way into software soon. Edit: OH AND ONE LAST THING Somebody has probably mentioned it, but I didn't want to go through the last couple pages of the thread. This is basically like getting the best YouTube "play-throughs" of the game fed directly into the game. I have to wonder if Nintendo saw the popularity of gaming videos on YouTube and inspired them a little.
Last edited by timetokill; 01-10-2009 at 12:00 AM.
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(01-10-2009, 01:30 AM)
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#234
Some devs chat about what they think of this patent :D
http://kotaku.com/5127816/developers...-system-patent
Quote:
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Member
(01-10-2009, 05:32 AM)
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#235
This sounds lame to me. Wind Waker and Twilight Princess were so much more easier then their predecessors. Now they are making the games even easier? If they want to make players continue playing despite "difficult" enemies and puzzles, just tease them more like in the old games. Have a cool looking dungeon that is just out of reach for now. Get them hooked by making INTERESTING dungeons in the beginning instead of tutorial walk-through dungeons.
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(01-10-2009, 06:24 AM)
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#236
Originally Posted by Taichu:
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Banned
(01-10-2009, 06:45 AM)
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#237
I work for IBM, and I can tell you for certain that they would look at this patent and laugh. The only reason this is getting past Nintendo's legal hounds is that Miyamoto wrote it up. :lol
Originally Posted by Black-Wind:
Originally Posted by Black-Wind:
Originally Posted by Black-Wind:
Overall, not a bad idea, but it seems too specific and geared deliberately toward making the next hardcore Zelda game "accessible" without putting all the hardcore Nintendo fans into a rage. There are too many similar ideas out there already, though I think there's enough originality in the Digest mode (which is basically an interactive strategy guide) to get the patent to file. |
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Member
(01-10-2009, 07:44 AM)
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#238
To me it looks like this covers a system consisting of several ascending aid options for players that are unlocked in real time as the player spends time trapped by an in-game "puzzle".
The first is a simple visual hint (to use the example given in the patent, the player is stuck by a trigger locked door, after a period of time a "hint" button will unlock and can be hit to show the player character stepping on the trigger that unlocks the door). The second option, Digest, is unlocked a time period after the first, and allows the player to view the game play itself through the "puzzle" solution (the player, still unable to find his way past the door, saves his game then loads the digest version of the area, allowing him to see how the game developer intended the puzzle to be solved, he can then start play from there or load his save and continue through that way). This is basically a fancy video walkthrough/game guide (although it's not actually a video) with the option of continuing play past the end point of the video. The last option, unlocked a time period after the second, basically allows the player to skip to the next part of the game without completing the puzzle that halted play (the player simply can't figure out how to get the door open even with the previous help, so he simply exits and loads up the next section). (I'm assuming all three options will unlock if the player gets through the section without needing them, so they can still go back and see how it was gotten past by Miyamoto or friends or that slick speedrunner he read about on GAF, etc.) This will allow the Big N to release games with blue ball inducing difficulty that still have options for the more time pressed or casual gamer to get through them and get their moneys worth from the experience. |
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Banned
(01-10-2009, 09:45 AM)
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#239
Originally Posted by BobJustBob:
Now,for example,Ive been playing Oot for 9 years without beating it,the main reason was the water temple,after finally beating it I was so fucking happy I stayed like that for months,Im sure Im speaking for myself here but I love challenges like this,I love beating something hard and reaching a new challenge I didnt reach a long while ago. P.S. Dont get me wrong Im looking forward to this game and Ill buy it anyway,I just have a very pessimistic way of anticipation,but I do like discussing this with you guys,makes me feel like a real gaffer:lol :lol |
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Member
(01-10-2009, 01:34 PM)
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#240
Extremely interesting.
Originally Posted by Black-Wind:
I am however very interested in how they feel AFTER it's actually been presented by those behind it, and shown in gameplay how it's intended.
Last edited by Polmacaoidh; 01-10-2009 at 01:37 PM.
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Time Traveler
(01-10-2009, 01:46 PM)
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#241
I really like the idea; maybe Nintendo will make challenging games again.
I remember back in the day when Nintendo said that only 30% of the people ho bought Zelda OOT finished the game. Then they started to make easier games, which in my opinion was a very bad move (Luigi's mansion, the Wind Waker and MK DD are the worst offenders). If this is implemented and they start making their games challenging again (mainly Zelda games), I'm all for this idea. |
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Member
(01-10-2009, 02:25 PM)
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#243
Quote:
In a perfect scenario those same casuals could not require in the future the hints, digest, or whatever, as their skills become higher at the time. |
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Member
(01-10-2009, 04:06 PM)
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#244
Originally Posted by TunaLover:
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Member
(01-10-2009, 04:34 PM)
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#245
I have never been so totally on the fence about something like this in my entire life. Maybe it's because I'm still not fully comprehending what this all means, but as it stands right now, I'd have to agree mostly with both Jonathan Blow's and Michael Wilford's comments on the affair.
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Member
(01-10-2009, 04:48 PM)
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#246
I think this is Miyamoto trying to remedy the problem so many people have with the Wii's disruption of the market. I so often see people on here hating the Wii for its appeal to casuals, and how it's "killing gaming," but this is obviously an idea at getting those casual gamers to try more "hardcore" genres and titles. I've seen it mentioned before, just imagine if even 20% of those new Wii owners that had never played a game before ventured into playing games on the Xbox 360 and PS3, I can't see that being bad in any way. I see this as nothing but a positive, as I can only imagine how put-off by some games a lot of people must be, and if this introduces them to some new experiences, it's completely welcome to me.
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LOL WTF I'm so drunk
(01-10-2009, 07:28 PM)
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#247
Originally Posted by Wrath2X:
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(01-11-2009, 02:37 AM)
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#248
Originally Posted by Jason's Ultimatum:
WW art style is shit to me. LoZ:OoA art style in full 3D running on SMG engine = the bad assness!
Originally Posted by BobJustBob:
And something in Wrath2X's post got my eye . . .
Quote:
Yeah, Im pretty sure people will bash LoZ Wii for being too easy because they don't have the self control to not click on the hint button when they are confused with something. I, myself, refuse to call TP easy because I had to go on the web and find out how to do the last part of the air temple puzz and I KNOW it would have taken afew hours to figure out (and I didn't play it as hard as I could have. Took all the heart up grades I could + got the best Sheild + talked to Midna alot (I liked her voice so I did it for that .. but still ) and so on). Fun and accomplishment arnt the same thing to me. I could do something REALLY hard to do (like super math) and come out of it with a feeling of accomplishment (YAY!) but, more so, feel like I just wasted my time doing it. But at the same time I could sit down for hours drawing and feel both accomplishment and enjoyment.
Last edited by Black-Wind; 01-11-2009 at 02:43 AM.
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Member
(01-11-2009, 07:47 AM)
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#249
So basically:
Am I right? |
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Banned
(01-11-2009, 11:59 AM)
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#250
Originally Posted by Black-Wind:
Let me just say I love TP,LOVE IT!!,its my second favorite Zelda,I beat it plenty of times since I got it,its my favorite game on the Wii and possibly this generation,my only complaint was that it was easier than past Zeldas(except for Wind Waker,loved it but too fucking easy),but I looked through that and still loved it. The thing is it guides you through the game holding your hand sometimes,I didnt like that,but this new patent goes leaps and bounds in that regard,its not guiding you,its basically telling you. Black-Wind I like your posts and I like arguing with you,and this is basically why I came to GAF,to have discussions with posters who agree and disagree with me. Anyway,I presume you understand the patent fully,so is their anyway to play with those options off because if so Im no longer against the idea,unless it becomes a main feature in most games which I hope not.
Last edited by wRATH2x; 01-11-2009 at 02:50 PM.
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