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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(01-13-2009, 03:42 PM)
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#251
Originally Posted by NeoGAFFer:
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Member
(01-13-2009, 04:08 PM)
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#252
Quote:
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Danish
(01-13-2009, 04:10 PM)
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#253
Originally Posted by KittenMaster:
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Member
(01-13-2009, 04:34 PM)
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#254
Considering that it IS true that hearts drop every two grass blades you slice, a lot of times three of them coming out. Not to mention having the ability to refill your health with various potions...
I think there may be some logical reasoning behind that statement. |
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Danish
(01-13-2009, 04:45 PM)
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#255
Originally Posted by KittenMaster:
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(01-13-2009, 05:06 PM)
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#256
Originally Posted by KittenMaster:
It's almost as bad as the Nintendo sites where the HD fanboys go to troll-up some storm of Nintendo hate. |
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beaten too hard
or not enough <3 (01-13-2009, 05:54 PM)
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#257
something else that could be neat, (not sure if its been said or in a game before), but let you play through a scene one way, then rewind time to the start over and hit play and u can play through the scene again a different way but your original playthrough "ghost" runs along side of you going through the motions of the previous try, could make for some pretty neat ideas in puzzle design for a Zelda game, no?
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Danish
(01-13-2009, 05:59 PM)
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#258
Originally Posted by ZombieSupaStar:
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(01-13-2009, 06:07 PM)
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#259
So we can expect Zelda Wii packed with a new storage option and those "dynamic tutorials" available while we play?
that's a call . |
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Member
(01-13-2009, 06:07 PM)
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#260
Originally Posted by ZombieSupaStar:
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