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Member
(01-19-2009, 03:10 PM)
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The lack of current-gen console games @ 60 FPS...
#1
Why aren't there more games available that run at 60 frames per second? I mean.. seriously.
2 out of my collection of 13 PS3 games are running around 60 frames per second; Devil May Cry 4 and Burnout Paradise. Why is this such a difficult task for current generation game developers? When can we expect most, if not all games to be running at this speed on consoles? |
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I do not avoid women, GAF, but I do deny them my essence.
(01-19-2009, 03:12 PM)
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#3
Originally Posted by John Dunbar:
The game is, like, twice as hard to play when it runs at 30fps during it instead of 60fps.
Last edited by BobsRevenge; 01-19-2009 at 03:21 PM.
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (01-19-2009, 03:14 PM)
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#7
Because gamers can't tell much of a difference and developers are lazy/sloppy. You're lucky to find console games that even maintain 30 fps all the time, these days.
Come to the PC darkside if you want 60 FPS. |
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(01-19-2009, 03:14 PM)
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#9
Well, 60fps is always ideal but 30fps is still smooth. You only really start noticing things becoming stuttery when you get into the sub-20fps range.
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I do not avoid women, GAF, but I do deny them my essence.
(01-19-2009, 03:15 PM)
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#11
Originally Posted by oneHeero:
When I play PC games I set the settings as high as they can go to maintain 30fps. If I can get 60fps at the highest settings that's great, but I'll keep setting them higher until they drop below 30. |
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Member
(01-19-2009, 03:15 PM)
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#12
Originally Posted by Dizzle24:
Wipeout HD GT5P Ratchet & Clank Future VF5 SC4 Tekken5 DR Burnout DMC4 Ninja Gaiden Sigma |
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Super Adventure Boxing
(01-19-2009, 03:16 PM)
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#14
Originally Posted by Dizzle24:
I mean, for every foreseeable generation right now you can get better graphics by lowering the framerate. |
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(01-19-2009, 03:17 PM)
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#16
games running at sub-HD resolutions is the bigger issue, IMO
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Member
(01-19-2009, 03:19 PM)
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#17
Eh same argument every generation: Why aren't there more games at 60fps? Because developers push visual fidelity over frame rate. Personally I don't see a need for 60fps in many titles, 30fps locked is perfectly playable, games like WipeOut are definitely very cool at 60fps but I don't see it as essential and incidently, neither do many developers.
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Member
(01-19-2009, 03:19 PM)
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#18
Originally Posted by Dizzle24:
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I do not avoid women, GAF, but I do deny them my essence.
(01-19-2009, 03:20 PM)
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#19
Originally Posted by TheRagnCajun:
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Member
(01-19-2009, 03:22 PM)
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#21
Originally Posted by BobsRevenge:
.......really? edit: ah not in HD..gotcha. My bad |
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Member
(01-19-2009, 03:22 PM)
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#22
Originally Posted by BobsRevenge:
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notag
(01-19-2009, 03:22 PM)
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#23
i swear to god we have this thread every week :lol
anyways the answers haven't changed: 1. Developers want to slab framerate-killing effects all over their game. 2. Console gamers generally want to play games that have framerate-killing effects slabbed all over it. |
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Member
(01-19-2009, 03:23 PM)
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#25
Originally Posted by sykoex:
This. Personally I would rather have an amazing looking game LOCKED at 30 fps at 720p over a alright looking game at 60fps at 1080p. I'm actually hoping next generation Sony or Microsoft doesn't do something stupid like require all games to be at 1080p. |
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I do not avoid women, GAF, but I do deny them my essence.
(01-19-2009, 03:24 PM)
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#26
Originally Posted by Dunlop:
edit: @JudgeN, I thought the game looked muddy as shit the first time I saw it and then when I was told it wasn't actually 720p I was like "OH! That's what that was." It kind of looks clean, but certainly not as clean as it would at 720p. I thought on the whole MGS4 was a pretty ugly game, and the sub-HD resolution had a lot to do with that along with the muted colors where one color pretty much took over the screen. It all just looked very muddy to me a lot of the time. There were a few scenes that were absolutely jaw-dropping though, but those were exceptions to the general ugliness of the game.
Last edited by BobsRevenge; 01-19-2009 at 03:27 PM.
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(01-19-2009, 03:25 PM)
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#30
Originally Posted by BobsRevenge:
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sober, clothed, willing
(01-19-2009, 03:26 PM)
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#32
Originally Posted by Orlics:
They barely even count as human. We're so much better than they are, it's not even funny. Also, I listen to music exclusively on vynil through crystal valve amps. |
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Banned
(01-19-2009, 03:26 PM)
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#33
Originally Posted by Mohonky:
What does World at War run at, if anyone knows? |
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(01-19-2009, 03:26 PM)
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#35
Originally Posted by Campster:
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notag
(01-19-2009, 03:27 PM)
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#37
Originally Posted by OuterWorldVoice:
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Member
(01-19-2009, 03:30 PM)
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#41
Originally Posted by soldat7:
As far as I am concerned higher is always better for games, 100-120fps would be ideal. I can feel a difference between 60 and 100 in CS 1.6. 30fps is fine for single player, but too low for MP unless everyone else is locked at 30 as well. |
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Member
(01-19-2009, 03:35 PM)
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#45
Call of Duty 4 is incredibly wow because of the framerate. The animations and experience over all is just that much more amazing. A lot of gamecube games were 60, and this was one reason why I was impressed with a lot of the games. Smash Bros, F-Zero especially. Damn
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Member
(01-19-2009, 03:35 PM)
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#46
Originally Posted by callous:
I don't obsess over the 30fps vs. 60fps.. but it makes the game feel more "alive." |
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shoot bullets from her arse
(01-19-2009, 03:46 PM)
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#47
I can tell the difference between 30 and 60, but I don't really care. Aside from the PC, I've been playing games on a tube TV, so I can't say I'm particularly concerned with image quality or antialiasing. There's things infinitely worse than jaggies, such as tearing (something you can't unsee if it gets bad, no matter what).
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Hello friend! Have you heard the good news about
(01-19-2009, 03:49 PM)
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#48
Originally Posted by John Dunbar:
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(01-19-2009, 03:51 PM)
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#49
For as long as 60fps isn't a selling point, devs and publisher will stay with the "30fps is smooth enough".
Hopefully gamers' exigences will rise over time. Right now most people don't give a crap. |