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Little Big NeoContra
(02-12-2009, 01:28 AM)
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#253
Another day, another failed to load level...
This time it struck Base 1, its backup, and Base 2. Lost about 4 hours worth of tweaks and bugfixes. I think I caught up to most of them, but damn is this ever getting ludicrous. Backing up my levels to locked online ones every night now. Didn't help with my Last Battleship level, mind you, which is now gone forever. This really is a bug they needed to eliminate in beta. Losing all your work is inexcusable. |
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Little Big NeoContra
(02-12-2009, 01:53 AM)
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#255
Originally Posted by Orz:
The only good thing about losing work is it usually motivates you to make the best out of the situation and do an even better job than you had done previously to make yourself feel better about losing the work. But that mindset only works up to a point, lol. |
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Little Big Dev
(02-12-2009, 06:16 AM)
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#257
Okay, how does this fleshy material look? I really haven't done too much considering I want to get this down right first. I think I finally got something I can accept so I can finally more forward.
![]() The shapes are basic right now, but I think I can make it look better now. :D |
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Member
(02-12-2009, 06:26 AM)
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#258
Originally Posted by donkey show:
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Little Big Dev
(02-12-2009, 06:43 AM)
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#259
Originally Posted by Mik2121:
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Little Big NeoContra
(02-12-2009, 08:08 AM)
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#262
Originally Posted by donkey show:
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Little Big NeoContra
(02-12-2009, 09:47 AM)
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#265
Originally Posted by donkey show:
Oh how I envy your thermometer, lol. |
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Little Big NeoContra
(02-12-2009, 11:31 AM)
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#268
Here's El Beefo's Energy Zone!
[IMG]http://i40.************/20fxent.jpg[/IMG] [IMG]http://i40.************/2cwvgw6.jpg[/IMG] [IMG]http://i41.************/dwdutz.jpg[/IMG] [IMG]http://i39.************/24zg9yt.jpg[/IMG] [IMG]http://i41.************/2dj6hk2.jpg[/IMG] [IMG]http://i40.************/aw3i9h.jpg[/IMG] |
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Little Big NeoContra
(02-12-2009, 05:19 PM)
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#269
Originally Posted by EL Beefo:
The floor is a layer of rusty metal grill with brown stickers and then barbed wired under neath with white sticker. The black shiny material is Geckko armour plating with black sticker and the spots where the floor is white is woodeen basket with white sticker. |
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Little Big Dev
(02-12-2009, 09:49 PM)
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#271
I was thinking that a "Fill" tool would totally rock in a new update. It'd make some of the stuff I'm working on in this level so much easier.
Anyway, I have the big alien penis monster moving and spitting out ugly sperm like spawn now. Looks gross and creepy. :lol I think I can do something cool with the heart at the end before I head off to the SFIV launch party tonight. EDIT: I hate how this in-game snapshot does not show lighting or gas. =/ ![]() ![]() Penis monster in action. I think I'm going to have to electrocute the sperm monsters as the spiked teeth don't kill the way they should.
Last edited by donkey show; 02-12-2009 at 10:39 PM.
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Little Big NeoContra
(02-12-2009, 10:55 PM)
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#272
Looking really great Donkey Show :D
In other news I just successfully integrated an "easy" and "hard" mode in my level with a ghetto Konami code. Basically when you start off I give the player a sticker that they can use on the scrolling Contra title screen (they have about 10 seconds to do it). If they stick it on the piece, it will replace the spawn with a double checkpoint, mimicking the Contra extra lives cheat :P
Last edited by MisterAnderson; 02-13-2009 at 12:45 AM.
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Little Big NeoContra
(02-13-2009, 01:00 AM)
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#274
Here are some pics from NinjaMicWZ's Snowfield!
[IMG]http://i44.************/2cyhf7a.jpg[/IMG] For some reason the in-game pic kept distorting the hell out of the spike dozer miniboss. This doesn't do it justice since you can't see the wheels/treads and the rest of the gun mount. For some reason the picture kept glitching and making them transparent. [IMG]http://i42.************/nybmm1.jpg[/IMG] [IMG]http://i41.************/n1cpdj.jpg[/IMG] [IMG]http://i42.************/25hfpqv.jpg[/IMG] |
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Little Big NeoContra
(02-13-2009, 01:58 AM)
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#276
Originally Posted by donkey show:
Going great so far, cant wait to see the larger creatures in action. Really does look nasty with the lighting and effects added.
Last edited by Teknoman; 02-13-2009 at 02:15 AM.
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Little Big NeoContra
(02-13-2009, 02:48 AM)
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#278
Originally Posted by MisterAnderson:
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Little Big NeoContra
(02-13-2009, 02:54 AM)
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#279
Its the giant CONTRA logo just moving in from right to left, centering on the screen followed by the opening title music, then it disappears and reveals the players being dropped off by a helicopter. You have about 10-15 seconds to open your popit and stick the konami code sticker anywhere on the title screen and it will give you a double checkpoint instead of the 4 life spawn. Also when you beat the level, you get rewarded a sticker to stick on the helicopter which will turn the level into a race so you can play the stage with a timer.
Edit: So yeah, somewhat similar to the MGS intro but much shorter. |
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Little Big NeoContra
(02-13-2009, 01:45 PM)
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#282
So...I have no idea how but Neruthul apparently played my level (he even took a pic and uploaded it) and commented like 4 times on how he could help us out and that he liked my boss. He said he would lend enemies out because Contra is a very good cause. My question is how did he get access to the level? I never published it unlocked, but somehow it has been hearted 9 times when there are only 7 of us on the team. It still has 5 stars so I don't think I accidentally published it unlocked.
Edit: He even referred to the level as part of a "project" so I'm assuming he found out about us from GAF. Still doesn't explain how he had access to the level though Edit 2: WTF Jungle has a bubble over it on the planet with the number 1 in it...someone is playing it and it's locked. This is starting to annoy me.
Last edited by MisterAnderson; 02-13-2009 at 02:47 PM.
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Little Big NeoContra
(02-13-2009, 03:11 PM)
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#283
Originally Posted by MisterAnderson:
Maybe someone cracked the safe code? |
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Little Big NeoContra
(02-14-2009, 08:00 PM)
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#287
During rewinds? I have found that if your level thermometer is nearly full and you try rewinding more than once in a row while online, you run the risk of hard locking your system.
Save often and work offline. I was also having freezing issues the other day while placing the runner/bomber into my level. |
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Little Big NeoContra
(02-14-2009, 09:09 PM)
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#289
Originally Posted by Dragnet:
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Member
(02-14-2009, 09:27 PM)
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#290
I just got back into playing LBP. Picked up the SF costume set. I hadnt read much of the thread, so I thought it was already available..did a search in LBP for "Contra" and the levels that came up weren't all that impressive, so I figured it wasn't ready yet. Can't wait!
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Little Big NeoContra
(02-14-2009, 10:11 PM)
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#292
Originally Posted by MisterAnderson:
Regardless, I think it's cool he wants to help, even if we are all almost done. |
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Little Big NeoContra
(02-14-2009, 10:12 PM)
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#293
Originally Posted by PartlyCloudlike:
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Little Big NeoContra
(02-14-2009, 10:14 PM)
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#294
Originally Posted by jump_button:
Originally Posted by Orz:
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Little Big NeoContra
(02-14-2009, 10:27 PM)
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#295
Originally Posted by jump_button:
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Little Big NeoContra
(02-14-2009, 10:49 PM)
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#296
Originally Posted by MisterAnderson:
Yeah. That was the first thing I tried to do back in the beta (see Rag Tag Commandos). Didnt really work out so well. Now GAF creates could tackle Metal Slug or Gunstar Heroes next. Maybe even a non run n gun genre game...like Double Dragon. Dont know how that would work out, but it's something that hasnt been done yet :D |
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Little Big NeoContra
(02-14-2009, 10:50 PM)
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#297
Can I get a picture of the ending, post-boss-death appearance of Jungle and Waterfall? I'd like to have my starting areas be more of a transition from those levels. Since I can't have them immediately appear in the player 'trolleys' without some sort of conveyance to get them there.
I've put a semi-decent advancing wall wreckage mechanism back in, and a few explosions using Mr Anderson's object. Rollers are working. Most bugfixes are done. All I have to do is finish Base 2's boss, and some cosmetic work, and both levels are done. I wouldn't mind some honest feedback, though. Since they're my levels, I can't be objective about them. Are they 'fun'? Do they fit with the project? I've tried to go for a more 8-bit look (and trying to forge an illusion of depth limits the detail I can put on the playfield) whereas a lot of what I've seen on other levels is going for a more 'updated' look. I don't want my levels to be a gimmicky low point of the project. Honesty appreciated. |
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Little Big NeoContra
(02-14-2009, 11:20 PM)
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#298
Originally Posted by Orz:
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Little Big NeoContra
(02-14-2009, 11:21 PM)
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#299
Originally Posted by Orz:
Though if its hard for the player to mess up the way the stage works, and it has a nice flow to it, I say it worked out great. |