

The second to last paragraph mentions three 16-bit consoles that were never released!



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Member
(01-25-2009, 01:50 AM)
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#5
Originally Posted by Whimsical Phil:
Yes and No. One version of the P.C. Engine-2 was indeed released, the 8-bit SuperGrafx. But the version of P.C. Engine-2 that was mentioned in EGM #2 and EGM #3 was meant to be a true 16-bit system with improved audio, neither feature (16-bit processor, better audio capabilities) were in the SuperGrafx. EGM #3 article on 16-bit PC Engine 2 ![]() Last edited by camineet : 01-25-2009 at 01:55 AM. |
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Ninja School will help you
(01-25-2009, 01:50 AM)
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#7
Originally Posted by john tv:
Originally Posted by Monroeski:
Not that I don't still love the old issues for their retro wackiness, of course. |
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minna ni naisho dayo
(01-25-2009, 02:26 AM)
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#14
Originally Posted by Whimsical Phil:
LOL @ all the ! marks. Was going to mention that too. The sad thing is, he was one of the better writers of that era of the mag. Still loved the mag tho, so didn't really care that it was written so poorly. It had heart! |
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Member
(01-25-2009, 02:31 AM)
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#15
Sometimes I think about how it'd be to go back in time with a high-spec PC or current-gen console and show game journalists of 20 years ago something like Crysis or KZ2 or whatever.
I wonder if I'd get physical reactions. I believe I might get some people to faint, one or two actual orgasms, hell I might even get the sporadic heart attack! If I'm ever able to do this I have to take a portable defibrillator too. And some toilet paper. ![]() |
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all that he wants is another baby
(01-25-2009, 02:37 AM)
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#16
Originally Posted by john tv:
I like to think that that's how my ten-year old playing mind processed gaming: all exclamation points. |
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Member
(01-25-2009, 02:39 AM)
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#17
Originally Posted by FirewalkR:
Even in the past, people are sick of KZ2 gifs. |
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Ninja School will help you
(01-25-2009, 03:03 AM)
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#21
Originally Posted by john tv:
Previously, I had done the same for the PS2 and PSP's Sega Genesis Collection (still available at a fine retailer near you!).
Originally Posted by john tv:
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Member
(01-25-2009, 03:11 AM)
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#22
Originally Posted by john tv:
I much prefer the unbridled enthusiasm of back then over the guarded cynicism now. |
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paid requisite penance
(01-25-2009, 10:21 AM)
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#27
Originally Posted by voltron:
I don't think EGM was the only offender, but yeah, you're right. Video game journalism: spouting the console war nonsense since the 80's. I must say though that this has heart, as john tv said, moreso than today's magazines. |
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Water is not wet!
(01-25-2009, 11:40 AM)
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#28
Originally Posted by voltron:
Console wars stuff went back further than this by far. i remember playground arguments of Atari vs Intellivision. Even the same computer gamer "superiority complex" that people still complain about today existed back in the 1980s. |
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Molasses Jones X
(01-25-2009, 12:29 PM)
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#30
Originally Posted by obaidr:
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gettin' up in yo
ho-ass modal verbs: dem bitches be AUXILIARY (01-25-2009, 06:11 PM)
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#34
Originally Posted by voltron:
"Yeah, Atari has more games, but are they GOOD?" was the gist, I think. |
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Member
(01-25-2009, 06:29 PM)
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#36
Originally Posted by CO_Andy:
I guess I should do an entire post about the Konix MultiSystem and The Power Chair: Here's EGM's Konix MultiSystem article (EGM #3) http://i43.tinypic.com/21eyo7p.jpg http://i44.tinypic.com/9jjgo7.jpg EGM Editor Ed Semrad in the Konix Power Chair (EGM #6) playing one of the first games for the Konix MultiSystem: 'Attack of the Mutant Camels 89' http://i44.tinypic.com/bi3woh.jpg More on The Power Chair: http://www.konixmultisystem.co.uk/index.php?id=overview
Quote:
Last edited by camineet : 01-25-2009 at 07:07 PM. |
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コブン41号
ドリンキー子犬倶楽部 (01-25-2009, 06:32 PM)
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#37
Originally Posted by Steve Harris:
Wow. I mean, I know we did successfully invade Japan that one time, but do we need to rub it in their faces? |
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Member
(01-25-2009, 06:49 PM)
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#41
Originally Posted by CitizenCope:
Me too: Sometime in July 1989, I was at the grocery store with my mom. I had recently started reading game magazines in the drugstore part of the supermarket (Jewel-OSCO for those in the Chicago area). I saw a new magazine I'd never seen before: Electronic Gaming Monthly. It was the first time I ever saw EGM! It was issue Number 2.... 16-bit Gaming Explosion. There were all these new systems on the cover, and there was that Genesis which I had heard about on Sega's hotline. |
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smells clean, brushes teeth. Also combs hair regularly.
![]() (01-25-2009, 07:03 PM)
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#43
Did the Lynx really have one cart multiplayer support?
The most striking of this is how professional the articles look (minus the exclamation marks). Lots of text, and only a couple of images to highlight the article. Easy to read background too. |
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Member
(01-25-2009, 07:10 PM)
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#44
Originally Posted by jamesinclair:
I don't know, I'm not an expert on Lynx, I'll leave that question to those who know more about it than me.
Quote:
Oh yeah I very much agree with that. EGM was the most informative magazine until Next Generation came along in the mid 90s. More so than VG&CE, Game Players, GamePro, and GameFan. |
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facing a bright new dawn
(01-25-2009, 07:15 PM)
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#45
I wouldn't mind a weekly thread like this, with an old feature from the late 80's/early 90's
As a sidenote, Capcom is looking for high-res scans of old Street Fighter covers. You might want to check the link, Cami: http://www.capcom-unity.com/kramez/b...agazine_covers |
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Member
(01-25-2009, 07:19 PM)
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#46
Originally Posted by madara:
Super Famicom / Super Nintendo article: ![]() ![]() ![]() ![]() For those of you that really like the design of the earliest SFC/SNES prototype, and the redesigned 8 bit Famicom ( both from 1988), more pictures of them: ![]() ![]() ![]() Last edited by camineet : 01-25-2009 at 07:25 PM. |
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Look!
A crack addict with a tag! (01-25-2009, 07:27 PM)
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#47
Originally Posted by voltron:
George Plimpton and Intellivision would like a word with you: http://www.youtube.com/watch?v=6q0qJ15rCAg |
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βαρβαρβαρβαρβαρ
βαρβαρβαρβαρβαρ (01-25-2009, 07:45 PM)
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#48
Originally Posted by jamesinclair:
A few glaring typos, though. However, the layout is such a stark difference from modern gaming magazines. |
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Member
(01-25-2009, 09:12 PM)
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#49
Originally Posted by jamesinclair:
It was originally planned to do single-cartridge multiplayer, but they scrapped the feature before it came out. I think the memory restrictions and data communication speeds may have been a limiting factor, considering the types of games they were doing. Also, I suppose by not having such a feature, they figured they could sell more cartridges to people who wanted to play multiplayer games, as all players would be required to purchase their own cartridge. At one point in the planning stages, the Lynx was also supposed to have infrared communication for multiplayer, instead of a physical cable to connect two or more systems together. |