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Gaming | Online | O-T |
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Samus made me a Widower :(
(01-25-2009,
09:41 PM)
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Legend of Princess: Freeware Zelda-based platformer from maker of Noitu Love 2
#1
Konjak, the developer of Noitu Love 2, has come out with a new one-level freeware platformer based on the Zelda series. As one would expect after NL2, it's pretty damn impressive:
![]() ![]() ![]() Download link here: http://www.indiegames.com/blog/2009/...he_legend.html |
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Member
(01-25-2009,
10:10 PM)
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#7
Think I found a bug. :P When you're pushing the blue block in the second area down towards the switch, and you let the Wallmaster equivalent radiate on the block for two seconds, then push him away, he and the block turn miniature, and when he finally takes the small block back, the game crashes.
Other than that, it's a fun game. |
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(01-25-2009,
11:31 PM)
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#15
He makes great games, but I always seem to encounter frustrating freeze bugs in them like just now well into this picking up some key underwater lead to the game freezing and me not wanting to play through to get that far again.
Noitu Love 2 also annoyingly didnt save any of my progress when I encountered a similar game breaking bug :/ His stuff is top notch though. I wonder if this is a cynical "I bet if I make a fangame I get loads more attention" response to how quickly his original stuff slips out of peoples minds. |
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Member
(01-26-2009,
01:34 AM)
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#28
That game was great. Very short, and the difficulty level was unbalanced (the mirror Link fight is by far the hardest in the game...), but quite fun. Very nice artwork, too. It would be great as a full game, wouldn't it... but as a one level fangame, it's great fun. :)
The only annoyance I noticed was how against the final boss you are stuck in certain areas of the level -- you can't jump over him or already be on the other side of him to avoid the fire attacks and such, it just pushes you into the area he's attacking. It's something of a clumsy way to do that... but other than that, great. |
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Member
(01-26-2009,
01:57 AM)
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#29
Finished without dieing once, without freezes nor glitches. Default start items, of course: gotta try other item runs later.
Anyway, this will never get into a full game unless Konjak swaps every likeness to the Zelda franchise by something else. The way it is right now is the best way to create fan games: build the whole thing in secrecy and release for free when done. Avoids cease and desist missiles since nobody can stop the files from being spread on the net after it's done. |
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Banned
(01-26-2009,
02:30 AM)
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#31
IMPORTANT FYI: Noitu Love 2 just dropped to $10--go freekin' get it!!!
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Junior Member
(01-26-2009,
02:35 AM)
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#33
Freaking fantastic little game -- as expected from Joakim. Be sure to check out the rest of his games on Konjak.org (especially Chalk). However, I wonder why he decided to abandon his typical WASD keyboard plus mouse configuration he's used in past games like Noitu Love 2 -- it works as well as a game pad (if not better).
I really want to see his games get proper distribution -- not only more broadly on P.C., e.g., Steam, but on LIVE and PSN as well -- but from what he told me when I interviewed him at GDC '08, he says that a lot his code isn't easy to port. He did Noitu Love 2: Devolution using Multimedia Fusion and that software is a double-edged sword: things like rendering and collision are taken care of, but the code doesn't translate across the board. Bummer. |
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Member
(01-26-2009,
02:52 AM)
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#34
Originally Posted by Kard8p3:
Originally Posted by AwRy108:
Originally Posted by RedFalcon:
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Member
(01-26-2009,
03:07 AM)
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#37
Originally Posted by RedFalcon:
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(01-26-2009,
04:50 AM)
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#45
Originally Posted by D-Pad:
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Member
(01-26-2009,
06:42 AM)
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#48
Originally Posted by jman2050:
Never heard of Noitu Love 2, looked at some videos online and the gameplay looks very different from this. Though I must say it looked very fun, I may pick that up. Still want more of this one too though. |
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Member
(01-26-2009,
07:28 AM)
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#49
Originally Posted by MvmntInGrn:
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