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(02-26-2009, 12:14 AM)
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#201
Originally Posted by Rash:
If all you're doing is shooting, turning around, running back, turning around again, and shooting, you're missing out. |
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Member
(02-26-2009, 12:25 AM)
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#203
Originally Posted by Rez:
As you said, I think half of the fun is luring the executioner or chainsaw guy to the barrels around and then shooting them. Also, it's really fun when you're playing with a friend on co-op because the chainsaw guy / executioner tends to run towards one of the players while the other player is either picking off enemies or helping the other player. The highpoint of the demo for me is seeing how fast I can kill the executioner. My friend and I already have a perfect run set up to kill the executioner everytime in a minute or two after he breaks through the gate. |
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Member
(02-26-2009, 12:27 AM)
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#204
Well, that's where the fun comes from in Shanty Town, making a strategy to take down the chainsaw Majini using the barrels. And yeah, that's fun in co-op as well. In fact, what I enjoyed about co-op in Shanty Town in general was that I could instruct my partner (who was playing Chris) to only shoot his rifle when I needed the help. Using him as merely backup, but letting me try to take down pretty much every enemy on my own, which is what I did, was nice. It's like you can use co-op to make certain segments of the game more intense for yourself and then let your partner take a turn at designing the scenario.
I have no outstanding issues with Shanty Town, really. And it's fun both co-op and not. Public Assembly is just too "busy." I don't mind the actual environment, I just think holding off enemies for an extended period of time, in general, is not that fun, even with a partner. Maybe describing it as "garbage" was going too far, but overall, being overwhelmed by enemies like that is, well, underwhelming to me.
Last edited by Rash; 02-26-2009 at 12:31 AM.
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(02-26-2009, 12:43 AM)
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#205
Man I love the Axecutioner's theme it's awesome.
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(02-26-2009, 12:47 AM)
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#206
Oh and as an aside, as far as Shanty Town is concerned, it's important to remember that in the final game we'll have a shotgun, which will make taking down Chainsaw oh so much easier/quicker. The decision by Capcom to not give us a shotgun seems like it was a funny little tactic to make the lines at E3/TGS move quicker thanks to Chainy killing the player much easier without it. :lol
But yeah, fair enough Rash. I see where you're coming from, even though I disagree with bits and pieces of what you're saying. I just used your post as a jumping off point. ;) |
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(02-26-2009, 12:50 AM)
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#208
Originally Posted by Captain N:
Last edited by Rez; 02-26-2009 at 01:02 AM.
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Member
(02-26-2009, 01:14 AM)
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#210
Originally Posted by Nemesis556:
One of the many things that bugs me in Resident Evil 5 is that (at least to the point where I've gotten) there have been several occasions where the game had presented me a "new" gameplay element that felt completely out of place in a Resident Evil game, despite the fact the series became more action-oriented ever since 4. I've only finished the first two acts and played a little of the third one, but it wouldn't surprise me if (when keeping in mind that the final act is apparently all about 5's cover mechanic and shooting gun-toting zombies) those bits were just the tip of the iceberg. I'll see if I can write a more detailed post tomorrow, if anyone cares. |
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Member
(02-26-2009, 01:28 AM)
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#211
Originally Posted by Wark:
all the other gaf GT's are written: NeoGAF - - - now my list of gaf tags is asymmetrical. awesome Wesker avatar though. :lol |
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Member
(02-26-2009, 01:40 AM)
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#213
Originally Posted by Daigoro:
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Member
(02-26-2009, 01:41 AM)
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#214
Originally Posted by Blueblur1:
Originally Posted by Wark:
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(02-26-2009, 05:00 AM)
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#221
Tricky | Shadow, a yet unapproved member of Aussie-GAF (and one hell of a good co-op partner in RE5), approves of this thread. :D
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Banned
(02-26-2009, 05:14 AM)
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#222
Originally Posted by Wark:
However, the chainsaw guy is fun as HELL blowing up with the barrels. |
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Member
(02-26-2009, 06:39 AM)
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#223
Originally Posted by Duck Amuck:
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(02-26-2009, 08:39 AM)
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#224
New gameplay video.
http://www.youtube.com/watch?v=ISheim6ImZg Jesus, the game looks amazing. It's nice to see some areas that aren't all action based. The moon gentlemen, LOOK AT THE MOON! :lol |
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Member
(02-26-2009, 08:45 AM)
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#225
Originally Posted by Rez:
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(02-26-2009, 08:49 AM)
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#226
Originally Posted by Baloonatic:
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Member
(02-26-2009, 08:50 AM)
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#227
Originally Posted by Rez:
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Member
(02-26-2009, 09:13 AM)
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#228
Originally Posted by Rez:
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(02-26-2009, 09:22 AM)
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#230
Originally Posted by USD:
RE4 is one of the few game that did QTEs right, hopefully RE5's are equally as awesome. |
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Member
(02-26-2009, 11:25 AM)
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#232
Originally Posted by big_z:
I could, however, be absolutely wrong with that whole bit of information though.
Last edited by Wark; 02-26-2009 at 11:30 AM.
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(02-26-2009, 11:33 AM)
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#234
Originally Posted by Wark:
Apparently actual friendly fire (that takes damage), is an option as well. |
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Member
(02-26-2009, 11:35 AM)
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#235
Originally Posted by Rez:
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Not pure anymore!
(02-26-2009, 01:31 PM)
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#236
Originally Posted by LaneDS:
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Member
(02-26-2009, 02:14 PM)
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#237
Originally Posted by ilanna:
i want that on my ipod. edit: http://www.youtube.com/watch?v=1I9vxzVjEZg godamn that is the jam. |
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Member
(02-26-2009, 06:10 PM)
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#238
I'm concerned about two parts of the RE story.
1). After RE2 was released Capcom has gone back and said that Raccoon City was quarantined after the T-Virus broke out even though Leon and Claire were able to stroll into town in RE2's opening cinema. Have they ever given a new explanation for the RE2 protagonists' relative easy arrival? 2). The Gametrailers RE retrospective feature suggests that according to Capcom the Claire A/Leon B playthrough of RE2 is the official one. But doesn't Wesker's Report I contradict that as it references events from Leon A? |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(02-26-2009, 06:31 PM)
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#239
Hopefully we'll get some decent multiplatform comparisons going before this is released. The friend who will join me in playing through the game in CO-OP wants to play the PS3 version (for a number of reasons), but I prefer the 360 version (based on the demo, where the framerate was smoother).
I suppose what I want to know is whether or not anyone has played the final PS3 code. If so, how does the framerate hold up? Does it drop as often as the demo or is it fairly stable? |
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(02-26-2009, 07:29 PM)
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#241
HOLEEEE crap @ that new footage. just wow.
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(02-26-2009, 07:43 PM)
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#243
If you watched an enjoyed that new footage from RE5, I think it was a 1UP exclusive that someone basically stole, so you might want to click this link to repent. ;)
http://gamevideos.1up.com/video/id/23747 |
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Member
(02-26-2009, 07:46 PM)
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#244
Totally caved in and ordered the Red RE5 360 bundle. Been using my roommate's 360 for too long and that deal is enough for me to bite. And the console looks pretty sick I think (usually I don't dig LE colored consoles too).
Going to be doing co-op over Live... in the same room. Can't wait. Edit: Not sure if that's news that the bundle is now up on Gamestop.com, but yeah, it is for any interested. |
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(02-26-2009, 07:48 PM)
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#245
Originally Posted by LaneDS:
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Member
(02-26-2009, 09:02 PM)
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#249
Originally Posted by Blueblur1:
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Member
(02-26-2009, 09:13 PM)
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#250
Originally Posted by dark10x:
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