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Member
(02-27-2009,
01:51 PM)
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SM64: Collect Red Coins, Escape from the Green Demon
#1
Some Japanese guys play the Red Coins Stars while avoiding capture by the 1up mushroom. Hilarity ensues.
Talk is all Japanese of course, but it shouldn't be hard to infer what they're talking about even if you don't speak the language. There is some intro stuff at the beginning of each new video (like talking about location of the red coins). Aside from that, enjoy! nico vids: sm5457137 Outside Peach's Castle, Bomb-omb Battlefield sm5476914 Bomb-omb Battlefield sm5575312 Cool, Cool Mountain Part 1 sm5697689 Cool, Cool Mountain Part 2 sm6188097 Whomp's Fortress sm7552074 Shifting Sand Lands list 8299531 youtube: Outside Peach's Castle, Bomb-omb Battlefield Bomb-omb Battlefield (pt 1) Bomb-omb Battlefield (pt 2) Cool, Cool Mountain Part 1 (pt 1) Cool, Cool Mountain Part 1 (pt 2) Cool, Cool Mountain Part 2 (pt 1) Cool, Cool Mountain Part 2 (pt 2) Whomp's Fortress (pt 1) Whomp's Fortress (pt 2) Shifting Sand Land (pt 1) Shifting Sand Land (pt 2) Shifting Sand Land (pt 3) Last edited by rpmurphy : 07-21-2009 at 04:00 PM. |
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listen to the madman
(02-27-2009,
02:45 PM)
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#3
Originally Posted by jts:
I'm all about Mario 64-2. I think they should use the M64DS engine and do it on DS. The bonus content in the DS version was well made. They just need to figure out the control issues. I personally didn't have much of a problem, but it's clear a lot of people did. |
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(02-27-2009,
03:11 PM)
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#5
This looks so damn fun.
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Running off of Custom Firmware
(02-27-2009,
03:14 PM)
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#7
Originally Posted by Stumpokapow:
I blame d-pad issues. When I first tried to play, on my original DS, I could not make the game function in an acceptable fashion with the d-pad. I gave the game another shot (about 3 DS systems later) upon finishing up Galaxy, and had a MUCH easier time. I noticed that the game was programmed such that rolling from cardinal direction to linked diagonal to linked cardinal direction (more or less) accurately simulated analog stick-like movement. On my original DS, it was much tougher to hit the diagonals, thus "breaking" the analog stick-like functionality and creating odd control issues. Not long after 120'ing Galaxy, I 150'd SM64 DS! |
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(02-27-2009,
04:01 PM)
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#10
Somehow, the fact that I can't understand what they're saying makes it even funnier.
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(02-27-2009,
04:27 PM)
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#12
Originally Posted by KevinCow:
bikkuri, which is what Japanese people say when you startle or surprise them abunai, which means 'dangerous', and is often used as 'be careful' |
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Member
(02-27-2009,
04:30 PM)
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#13
Originally Posted by Cafeman:
That was the best part. This video makes me want to play Super Mario 64 now. |
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(02-27-2009,
04:35 PM)
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#17
daijoobu daijoobu
DAIJOOBU JA NAI DAIJOOBU JA NAI DAIJOOOOBU JAAAA NAAAAAAI ![]() |
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Incontinentia Buttocks
(woman with uncontrollable diarrhea) (02-27-2009,
04:55 PM)
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#20
These are the greatest videos ever
Not only are they hilarious, be even us as the viewers are now playing "Find the Mushroom" along with them. When they turn a corner and it's in their face I die laughing as they scream ![]() |
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Member
(02-27-2009,
05:02 PM)
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#21
You know, I watched the first video...then the about half of the second, and still saw no funny. Starting to get annoyed, I randomly chose Pt 2 of Cool Cool Mountain - and holy crap, this is hilarious. I don't remember the green mushroom being so single-mindedly lethal in this game - doesn't it randomly wander off when spawned? How do they get it to follow them like this?
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Member
(02-27-2009,
05:03 PM)
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#22
Minute 2:40 on the RE2 video video has me in tears.
In an attempt to methodically sneak on the licker, he taps the d-pad ever so slightly which causes Claire's character model to slide across the floor intermittently only to have a licker jump from the roof. This is pure gold. |
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...hate me...
(02-27-2009,
05:20 PM)
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#24
Originally Posted by Baron:
But there are other kinds of green mushrooms, some of them run away from you and disappear after a few seconds. |
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Incontinentia Buttocks
(woman with uncontrollable diarrhea) (02-27-2009,
05:38 PM)
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#27
Originally Posted by slaughterking:
![]() |
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provides useful feedback
(02-27-2009,
05:54 PM)
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#28
Bowser should employ that mushroom as one of his minions. It's relentless!
![]() I remember trying to escape it whenever I played too, but never thought about making a game out of it. Mario 64 is truly timeless for the playability it offers. |
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Member
(02-27-2009,
06:23 PM)
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#30
Originally Posted by Baron:
Yeah, they do start off slow because they just chat away at the beginning. |
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Member
(02-27-2009,
06:37 PM)
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#33
Originally Posted by Baron:
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Member
(02-27-2009,
07:03 PM)
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#36
That is amazing. I watched 5 minutes and then skipped forward, wondering why nothing had happened. Then suddenly a giant mushroom went flying into my face.
It was awesome.
Originally Posted by Mejilan:
I'd love something brand new with the old style. Neither Galaxy or Sunshine really did what Mario 64 did. And it would be awesome on DS. |
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(02-27-2009,
08:30 PM)
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#40
In the RE2 one when the blast doors open revealing the plant-like creatures, he doesn't say anything at first and just when you think it didn't bother him he screams "WAAAHAAAAOOOOWWW!" like a mixture of "WHOA" and "WOW!"
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Running off of Custom Firmware
(02-27-2009,
08:31 PM)
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#41
Originally Posted by Slavik81:
Nah, you misunderstand. I didn't mean to imply that all launch DS Phats had d-pad issues. It's more of a YMMV thing. People to this day gripe and complain about the DSL d-pad, but mine's perfect. It wasn't a global, systemic flaw ala the PSP-1000s horrible d-pad, for example. Personally, I loved the extra content. The ~40 or so new stars were fun as hell to get, and I really dug the new stages and bosses. To say nothing of the new playable characters and powers. It was a really nice remix, IMHO, and some of the new stuff was way, way more challenging than anything in the original SM64, which was disappointingly piss-easy, IMHO. |
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Member
(02-27-2009,
09:18 PM)
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#42
Originally Posted by Mejilan:
Wow, i didnt know mario 64 ds had that. I would like to play it play it but in full screen. Maybe a Wiiware Mario 64 DS port? |
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Running off of Custom Firmware
(02-27-2009,
09:29 PM)
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#43
Yeah, SM64 DS upped the star count from 120 to 150, including new bonus stages and boss fights. It also made Luigi, Wario, and Yoshi playable, each with their own powers. Existing stages were somewhat remixed in order to account for the new characters/powers, to the extent where some of the 120 existing stars were rejiggered or completely changed. It also added a couple dozen mini-games, some of which were really great.
Considering that "vanilla" SM64 already hit the VC, I highly doubt that they have any plans of revisiting SM64 on the Wii in any form. |
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Member
(02-27-2009,
10:52 PM)
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#47
Originally Posted by bard:
If you can call gravity a gimmick then you can very well call 3d a gimmick as well. And if anything, Galaxy is a simpler game than Mario64. So nice try there. |