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Banned
(03-12-2009, 08:38 PM)
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#506
Originally Posted by iceatcs:
Either way, i will try to get a copy of April next week. |
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Member
(03-12-2009, 08:43 PM)
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#507
Originally Posted by Azzwanker:
multi mags, ps3 mags and perhaps very soon xbox mags are starting to talk about this game. imo it's just waiting confirmation. what will probably happen is some kinda of exclusive dlc so hell if i care. |
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(03-12-2009, 08:53 PM)
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#508
Originally Posted by Zophar:
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point your penis at me,
and have a good day (03-12-2009, 09:06 PM)
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#509
Originally Posted by Buccket:
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Member
(03-12-2009, 11:44 PM)
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#510
Just read about a bunch of details from the newest GI about Bioshock 2 from the TXB forums. I'll spoiler tag all of 'em for you guys.
-You play as Jack Abbott -Game takes place in 1967, 7 years after the original -A cutscene starts the game off In New York City as Jack intercepts the Big Sister kidnapping his daughter in his beachhouse. He follows it to the near by shores as it submerges into the water. -Mark chases the Big Sister with his boat, and follows the bright red light it makes underwater. -Mark fires a gun at the Big Sister and pisses it off, causing it to wreck his boat, causing Mark to black out. Solving the whole Big Sister debate: -Only one Big Sister (Mastermind of game) I can't believe they're actually doing this :( -Big Daddies are no longer in the game, but new enemies include dogs and soviets Some other goodies -Completely new levels of Rapture, including a fully explorable zoo. -Underwater exploration levels. -Squid Boss battles -New weapons and plasmids (Including a telepathy and time control) -Challenge maps And a big "FUCK YES" to this: -2 Player co-op. (No mention on who second player is) -New Health and Revival System.
Last edited by Domino Theory; 03-12-2009 at 11:48 PM.
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Prefers her Trek sans Abrams
(03-12-2009, 11:57 PM)
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#514
Originally Posted by Domino Theory:
Things I am unsure of/gave me a WTF impression: -Squid Boss Battles -Dogs and Soviets I'm assuming this zoo level is the same zoo level that was cut from the first game. What do they mean, exactly, by underwater exploration levels? Story doesn't look good going off this, but then again, it's only one bit of information. |
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Super Adventure Boxing
(03-13-2009, 12:00 AM)
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#515
Originally Posted by Dax01:
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Prefers her Trek sans Abrams
(03-13-2009, 12:01 AM)
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#516
Originally Posted by Nirolak:
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Member
(03-13-2009, 12:04 AM)
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#517
Torn up as fuck about coop. On the one hand, my friend can play -- on the other hand, it's hard as hell to do good horror scenes when you're worried about making the experience good for that second player
Everything else sounds grand. Dunno about having no big daddys |
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Super Adventure Boxing
(03-13-2009, 12:07 AM)
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#520
My friend and I were just talking about the Soviets. We came to the conclusion they probably found Rapture while sending around their nuclear submarines during that era. At least, that was the most logical conclusion we could come to as why they would be there.
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Member
(03-13-2009, 12:07 AM)
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#521
Ugh at those new details, doesn't sound appealing to me at all. While I wasn't the biggest fan of the first game (still regret that Limited Edition purchase, hah) I did find the setting to be great, especially since you're alone in a hostile environment and all that. Co-op will certainly destroy some of the atmosphere (see RE5).
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Member
(03-13-2009, 12:12 AM)
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#523
Isn't sounding too good...
However for me the biggest problem with the first was how the moral challenge of the title was completely obsolete, failing to effect the player, make them think or even attempt to link it to the narrative. If they're daring enough they could do some pretty amazing things with co-op in that area. If it's the standard "It's more fun to play with your friend!" colour me disappointed. Also wasn't the first originally meant to include Soviets?
Last edited by Spirit of Jazz; 03-13-2009 at 12:34 AM.
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360 release: 2005
PS3 release: 2007 I need the reminder. (03-13-2009, 12:14 AM)
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#526
Originally Posted by Domino Theory:
All of the details sound pretty shitty, in fact. |
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Member
(03-13-2009, 12:15 AM)
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#527
I have been one of the biggest Bioshock boosters on these boards (check out the av) and I am really worried about these new details. Soviets and Giant Squids? I am afraid they are turning Bioshock into a generic game instead of the deep, profound experience that the first one was.
I am surprised to see so many people worried about the coop. They can still design the game around having one player and just have a coop mode where a second player joins in a tacked on manner. |
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Member
(03-13-2009, 12:17 AM)
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#529
Here is an alternative retelling of the Game Informer article that backs up some points and has a few other pieces of info.
"- Takes place 7 years after the original. The main character is Jake Abbott, a private investigator searching for one of the girls kidnapped by Big Sister. - Two-player co-op is added. - New enemies include spliced up dogs and bipedal robots, which like other mechanical enemies can be hacked to assist the player. - Two of the new plasmids were revealed. One slows down time for a few seconds. The more interesting one is Telepathy, which you can use to eavesdrop on the thoughts of NPCs and gain information. For example, you can use Telepathy to uncover the combination to a keypad or gain insights into enemy weaknesses which translate into damage bonuses and new tonics. - Epic boss battles and underwater gameplay. Much of Rapture is now flooded and you will need to don a diving suit to explore these areas as well as venture outside Rapture itself. An underwater boss fight was shown with a gigantic squid, which can cloak itself and use its massive tentacles to smash into Rapture and hurl debris. One of the concept artworks hinted at a boss battle with a mutated, spliced rhino in Rapture's zoo. - Jake won't be the only one investigating Rapture. At some point in the story, Soviet agents arrive from a submarine, hoping to acquire Adam and use it to gain an advantage over the Americans in the Cold War. Soviet enemies will be much smarter than splicers, using cover and flanking maneuvers and working in groups. As the game progresses they will begin splicing themselves and be able to use plasmids against you. The Soviets and splicers will fight against each other and the player can use that to their advantage. " |
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Member
(03-13-2009, 12:28 AM)
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#535
Originally Posted by monkspider:
Quote:
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(03-13-2009, 12:31 AM)
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#537
hey, it's my archnemesis this generation: co-op! what rubbish. it had better be some afterthought shit and not get in the way of the singleplayer experience as co-op is inclined to do.
new enemies are good. enemy variety is the one thing bioshock really needed apart from being an rpg. underwater gameplay? well that's bound to get people amped! but joking aside, of course i've no idea how this will work but i read diving suit and i just get bad flashbacks of KOTOR. |
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Super Adventure Boxing
(03-13-2009, 12:38 AM)
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#541
Originally Posted by Y2Kev:
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point your penis at me,
and have a good day (03-13-2009, 12:47 AM)
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#542
An angel's smile is what you sell
You promise me heaven and put me through hell. Chains of love got a hold on me When passion's a prison you can't break free. OH! You're a loaded gun ... yeah OH! There's nowhere to run No one can save me, the damage is done! Shot through the heart, And you're to blame You give love a bad name I play my part, and you play your game You give love a bad name. You give love a bad name. Paint your smile on your lips Blood red nails on your fingertips. A school boy's dream, you act so shy Your very first kiss was your first kiss goodbye. WHOA! You're a loaded gun WHOA! There's nowhere to run No one can save me the damage is done. |
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Prefers her Trek sans Abrams
(03-13-2009, 12:50 AM)
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#543
Originally Posted by monkspider:
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stuck my tongue deep inside Atlus' cookies
(03-13-2009, 01:03 AM)
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#544
Soviets? NYC cutscene? No big daddies?
goddamn CO OP?!? I'm OFFICIALLY going on a media blackout and refusing to get hyped about Bioshock 2, until it launches. As of now, I'm going to assume the game is a disppointment, and only review scores matching those of Bioshock 1 will turn my head. Co-op is disappointing as shit. How in the world can they maintain what made Bioshock Bioshock, if you're cruising around with a friend? WTF. Edit: Plus the goddamn Russians are equally disappointing. BIOSHOCK WAS ABOUT ISOLATION. Goddam. |
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Member
(03-13-2009, 01:14 AM)
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#545
Man, I totally called the detective stuff.
Originally Posted by Spoo:
Also, coop is dumb. If it's tacked on, fine, but don't sacrifice what others already said is one of the most important parts of the BioShock experience -- being alone, and being scared. |
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Member
(03-13-2009, 01:26 AM)
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#546
I was really hoping for a game that explored some of Bioshock 1's ideas of morality, the failed utopia, competition vs. communitarianism, and allowed us to learn more about some of Bioshock's interesting characters and see more of the city.
It is way too early to judge, but these details alone make me think they have forgotten what made the first one such a classic and instead just want to apply the Gears of War 2 model of bigger, badder and more badass. That worked great for Gears 2 but it seems tacky when applied to something highbrow like Bioshock. I really, really hope I am wrong and I could well be, but at this point I am discouraged. |
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Beat EviLore at pool, but also called an innocent kid a piece of shit. Who can say which makes the man?
(03-13-2009, 01:29 AM)
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#548
My hopes are not really that high after hearing that but hopefully it will turn out for the best the game. I don't think the story will match the first bioshock but you never know.
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Member
(03-13-2009, 01:55 AM)
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#549
:(
Not really what I was hoping for in a sequel. Would rather of had a prequel where you're in the midst of the events that caused Rapture to be what it became. Co-op is nice. I like to be able to play a game with a friend more than experiencing atmosphere. Actually, bad choice of words. I like atmosphere, a friend along isn't going to spoil it for me. |